CloverBootloader/rEFIt_UEFI/libeg/XCinema.h

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//
// XCinema.hpp
// Clover
//
// Created by Sergey Isakov on 09/04/2020.
// Copyright © 2020 Slice. All rights reserved.
//
#ifndef XCinema_h
#define XCinema_h
extern "C" {
#include <Protocol/GraphicsOutput.h>
}
#include "../cpp_foundation/XToolsCommon.h"
#include "../cpp_foundation/XArray.h"
#include "../cpp_foundation/XStringW.h"
#include "../libeg/libeg.h"
#include "XImage.h"
typedef struct FRAME {
INTN Index;
XImage Image;
} FRAME;
class FILM
{
public:
bool RunOnce;
protected:
INTN Id; //enumeration value but keep it to be int for extensibility
INTN FrameTime; //usually 50, 100, 200 ms
XString Path; //user defined name for folder and files Path/Path_002.png etc
XObjArray<FRAME> Frames; //Frames can be not sorted
INTN LastIndex; // it is not Frames.size(), it is last index inclusive, so frames 0,1,2,5,8 be LastIndex = 8
EG_RECT FilmPlace;
INTN CurrentFrame; // like a static value will be increase between 0..LastIndex
public:
FILM();
FILM(INTN Id) : RunOnce(false), Id(Id), FrameTime(0), Path(), Frames(),
LastIndex(0), FilmPlace(), CurrentFrame(0) {};
~FILM();
const XImage& GetImage(INTN Index);
void AddFrame(const FRAME& Frame, INTN Index);
size_t Size() { return Frames.size(); }
INTN LastFrame() { return LastIndex; }
void GetFilm(const XStringW& Path); //read from Theme
void SetPlace(const EG_RECT& Rect);
void Advance() { ++CurrentFrame %= (LastIndex + 1); }
};
//initially it was supposed to be one anime per one REFIT_SCREEN
// but this leads to large delays switching screens to initialize Film sequence again and again
// otherwise anime depends on theme and should be a member or XTheme
// then it should contain Screen->ID for each film
// but for next future we want to have other animated images except screen->titleimage
// so let it be frames arrays each with own purpose (Id)
// XTheme contains Cinema
// Each Screen contains a pointer to FILM. And moreover titleFilm, or BackgroundFilm or even entryFilm
// Next problem is a timeout between frames.
// A theme contains images with indexes 1,2,5,6 for one Id.
// This Id contains fixed timeout between frames. Then next updateAnime Index will be compared with current tick
// if yes then update. Static index?
//
// in the far future I'll plan to make dynamic SVG: parse SVGIcon with a variable argument
// and then rasterize it. Real SVG contains constants only so it will be dynamicSVG.
// then Entry->Image should be reparsed each time it created or contains flag to update every frameTime
class XCinema
{
protected:
XObjArray<FILM> Cinema;
public:
XCinema();
~XCinema();
FILM* GetFilm(INTN Id);
void AddFilm(const FILM& NewFilm, INTN Id);
};
#endif /* XCinema_h */