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184 lines
3.9 KiB
C
184 lines
3.9 KiB
C
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/** @file
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Random number generator services that uses RdRand instruction access
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to provide high-quality random numbers.
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Copyright (c) 2015, Intel Corporation. All rights reserved.<BR>
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SPDX-License-Identifier: BSD-2-Clause-Patent
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**/
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#include <Library/BaseLib.h>
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#include <Library/DebugLib.h>
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//
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// Bit mask used to determine if RdRand instruction is supported.
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//
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#define RDRAND_MASK BIT30
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//
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// Limited retry number when valid random data is returned.
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// Uses the recommended value defined in Section 7.3.17 of "Intel 64 and IA-32
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// Architectures Software Developer's Mannual".
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//
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#define RDRAND_RETRY_LIMIT 10
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/**
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The constructor function checks whether or not RDRAND instruction is supported
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by the host hardware.
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The constructor function checks whether or not RDRAND instruction is supported.
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It will ASSERT() if RDRAND instruction is not supported.
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It will always return RETURN_SUCCESS.
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@retval RETURN_SUCCESS The constructor always returns EFI_SUCCESS.
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**/
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RETURN_STATUS
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EFIAPI
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BaseRngLibConstructor (
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VOID
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)
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{
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UINT32 RegEcx;
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//
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// Determine RDRAND support by examining bit 30 of the ECX register returned by
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// CPUID. A value of 1 indicates that processor support RDRAND instruction.
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//
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AsmCpuid (1, 0, 0, &RegEcx, 0);
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ASSERT ((RegEcx & RDRAND_MASK) == RDRAND_MASK);
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return RETURN_SUCCESS;
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}
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/**
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Generates a 16-bit random number.
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if Rand is NULL, then ASSERT().
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@param[out] Rand Buffer pointer to store the 16-bit random value.
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@retval TRUE Random number generated successfully.
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@retval FALSE Failed to generate the random number.
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**/
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BOOLEAN
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EFIAPI
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GetRandomNumber16 (
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OUT UINT16 *Rand
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)
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{
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UINT32 Index;
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ASSERT (Rand != NULL);
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//
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// A loop to fetch a 16 bit random value with a retry count limit.
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//
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for (Index = 0; Index < RDRAND_RETRY_LIMIT; Index++) {
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if (AsmRdRand16 (Rand)) {
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return TRUE;
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}
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}
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return FALSE;
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}
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/**
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Generates a 32-bit random number.
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if Rand is NULL, then ASSERT().
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@param[out] Rand Buffer pointer to store the 32-bit random value.
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@retval TRUE Random number generated successfully.
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@retval FALSE Failed to generate the random number.
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**/
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BOOLEAN
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EFIAPI
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GetRandomNumber32 (
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OUT UINT32 *Rand
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)
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{
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UINT32 Index;
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ASSERT (Rand != NULL);
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//
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// A loop to fetch a 32 bit random value with a retry count limit.
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//
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for (Index = 0; Index < RDRAND_RETRY_LIMIT; Index++) {
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if (AsmRdRand32 (Rand)) {
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return TRUE;
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}
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}
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return FALSE;
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}
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/**
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Generates a 64-bit random number.
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if Rand is NULL, then ASSERT().
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@param[out] Rand Buffer pointer to store the 64-bit random value.
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@retval TRUE Random number generated successfully.
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@retval FALSE Failed to generate the random number.
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**/
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BOOLEAN
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EFIAPI
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GetRandomNumber64 (
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OUT UINT64 *Rand
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)
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{
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UINT32 Index;
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ASSERT (Rand != NULL);
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//
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// A loop to fetch a 64 bit random value with a retry count limit.
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//
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for (Index = 0; Index < RDRAND_RETRY_LIMIT; Index++) {
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if (AsmRdRand64 (Rand)) {
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return TRUE;
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}
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}
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return FALSE;
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}
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/**
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Generates a 128-bit random number.
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if Rand is NULL, then ASSERT().
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@param[out] Rand Buffer pointer to store the 128-bit random value.
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@retval TRUE Random number generated successfully.
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@retval FALSE Failed to generate the random number.
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**/
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BOOLEAN
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EFIAPI
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GetRandomNumber128 (
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OUT UINT64 *Rand
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)
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{
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ASSERT (Rand != NULL);
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//
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// Read first 64 bits
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//
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if (!GetRandomNumber64 (Rand)) {
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return FALSE;
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}
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//
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// Read second 64 bits
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//
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return GetRandomNumber64 (++Rand);
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}
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