CloverBootloader/rEFIt_UEFI/Platform/Pointer.cpp

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//
// Pointer.c
//
//
// Created by Slice on 23.09.12.
//
// Initial idea comes from iBoot project by OS_Ninja and Ujen
// their sources are under GNU License but I don't know what is the subject for licensing here.
// my sources are quite different while Mouse/Events interfaces comes from Tiano,
// for example ConSplitterDxe or BdsDxe/FrontPage
// anyway thanks for good tutorial how to do and how not to do
//
// Any usage for SMBIOS here?
/// Built-in Pointing Device (Type 21).
//#include "Platform.h"
#include "libegint.h" //this includes platform.h
#ifndef DEBUG_ALL
#define DEBUG_MOUSE 1
#else
#define DEBUG_MOUSE DEBUG_ALL
#endif
#if DEBUG_MOUSE == 0
#define DBG(...)
#else
#define DBG(...) DebugLog(DEBUG_MOUSE, __VA_ARGS__)
#endif
extern EFI_AUDIO_IO_PROTOCOL *AudioIo;
// make them theme dependent? No, 32 is good value for all.
#define POINTER_WIDTH 32
#define POINTER_HEIGHT 32
ACTION gAction;
UINTN gItemID;
POINTERS gPointer = {NULL, NULL, NULL, NULL,
{0, 0, POINTER_WIDTH, POINTER_HEIGHT},
{0, 0, POINTER_WIDTH, POINTER_HEIGHT}, 0,
{0, 0, 0, FALSE, FALSE}, NoEvents};
VOID HidePointer()
{
if (gPointer.SimplePointerProtocol) {
egDrawImageArea(gPointer.oldImage, 0, 0, 0, 0, gPointer.oldPlace.XPos, gPointer.oldPlace.YPos);
}
}
VOID DrawPointer()
{
// thanks lllevelll for the patch, I move it to egTakeImage and egDrawImageArea
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/* UINTN PointerHCrop = POINTER_HEIGHT;
UINTN PointerWCrop = POINTER_WIDTH;
UINTN Var = 0;
PointerHCrop = POINTER_HEIGHT;
PointerWCrop = POINTER_WIDTH;
Var = UGAWidth - gPointer.newPlace.XPos;
If (Var < POINTER_WIDTH) {
PointerWCrop = Var;
}
Var = UGAHeight - gPointer.newPlace.YPos;
If Var < (POINTER_HEIGHT) {
PointerHCrop = Var;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////
*/
// take background image
egTakeImage(gPointer.oldImage, gPointer.newPlace.XPos, gPointer.newPlace.YPos,
POINTER_WIDTH, POINTER_HEIGHT);
CopyMem(&gPointer.oldPlace, &gPointer.newPlace, sizeof(EG_RECT));
CopyMem(gPointer.newImage->PixelData, gPointer.oldImage->PixelData, (UINTN)(POINTER_WIDTH * POINTER_HEIGHT * sizeof(EG_PIXEL))); // Should be faster
egComposeImage(gPointer.newImage, gPointer.Pointer, 0, 0);
egDrawImageArea(gPointer.newImage, 0, 0,
POINTER_WIDTH, POINTER_HEIGHT,
gPointer.oldPlace.XPos, gPointer.oldPlace.YPos);
}
VOID RedrawPointer()
{
//always assumed
if (!gPointer.SimplePointerProtocol) {
return;
}
HidePointer();
DrawPointer();
}
EFI_STATUS MouseBirth()
{
EFI_STATUS Status = EFI_UNSUPPORTED;
if (!gSettings.PointerEnabled) {
return EFI_SUCCESS;
}
if (gPointer.SimplePointerProtocol) { //do not double
// DBG("DrawPointer\n");
DrawPointer();
return EFI_SUCCESS;
}
//Status = gBS->LocateProtocol (&gEfiSimplePointerProtocolGuid, NULL, (VOID**)&gPointer.SimplePointerProtocol);
// Try first to use mouse from System Table
Status = gBS->HandleProtocol (gST->ConsoleInHandle, &gEfiSimplePointerProtocolGuid, (VOID**)&gPointer.SimplePointerProtocol);
if (EFI_ERROR (Status)) {
// not found, so use the first found device
DBG("MouseBirth: No mouse at ConIn, checking if any other device exists\n");
Status = gBS->LocateProtocol (&gEfiSimplePointerProtocolGuid, NULL, (VOID**)&gPointer.SimplePointerProtocol);
}
/*else {
DBG("MouseBirth: Mouse located at ConIn\n");
}*/
if(EFI_ERROR(Status)) {
gPointer.Pointer = NULL;
gPointer.MouseEvent = NoEvents;
gPointer.SimplePointerProtocol = NULL;
MsgLog("No mouse!\n");
gSettings.PointerEnabled = FALSE;
return Status;
}
//there may be also trackpad protocol but afaik it is not properly work and
// trackpad is usually controlled by simple mouse driver
gPointer.Pointer = BuiltinIcon(BUILTIN_ICON_POINTER);
if(!gPointer.Pointer) {
//this is impossible after BuiltinIcon
DBG("No pointer image!\n");
gPointer.SimplePointerProtocol = NULL;
return EFI_NOT_FOUND;
}
gPointer.LastClickTime = 0; //AsmReadTsc();
gPointer.oldPlace.XPos = (INTN)(UGAWidth >> 2);
gPointer.oldPlace.YPos = (INTN)(UGAHeight >> 2);
gPointer.oldPlace.Width = POINTER_WIDTH;
gPointer.oldPlace.Height = POINTER_HEIGHT;
CopyMem(&gPointer.newPlace, &gPointer.oldPlace, sizeof(EG_RECT));
gPointer.oldImage = egCreateImage(POINTER_WIDTH, POINTER_HEIGHT, FALSE);
gPointer.newImage = egCreateFilledImage(POINTER_WIDTH, POINTER_HEIGHT, FALSE, &MenuBackgroundPixel);
// egTakeImage(gPointer.oldImage, gPointer.oldPlace.XPos, gPointer.oldPlace.YPos,
// POINTER_WIDTH, POINTER_HEIGHT); // DrawPointer repeats it
DrawPointer();
gPointer.MouseEvent = NoEvents;
return Status;
}
VOID KillMouse()
{
// EG_PIXEL pi;
if (!gPointer.SimplePointerProtocol) {
return;
}
// pi = gPointer.oldImage->PixelData[0];
// DBG("Mouse death\n");
// DBG(" Blue=%x Green=%x Red=%x Alfa=%x\n\n", pi.b, pi.g, pi.r, pi.a);
egFreeImage(gPointer.newImage); gPointer.newImage = NULL;
egFreeImage(gPointer.oldImage); gPointer.oldImage = NULL;
// Free Pointer only if it is not builtin icon
if (gPointer.Pointer != BuiltinIcon(BUILTIN_ICON_POINTER)) {
egFreeImage(gPointer.Pointer);
}
gPointer.Pointer = NULL;
gPointer.MouseEvent = NoEvents;
gPointer.SimplePointerProtocol = NULL;
}
// input - tsc
// output - milliseconds
// the caller is responsible for t1 > t0
UINT64 TimeDiff(UINT64 t0, UINT64 t1)
{
return DivU64x64Remainder((t1 - t0), DivU64x32(gCPUStructure.TSCFrequency, 1000), 0);
}
VOID PrintPointerVars(
INT32 RelX,
INT32 RelY,
INTN ScreenRelX,
INTN ScreenRelY,
INTN XPosPrev,
INTN YPosPrev,
INTN XPos,
INTN YPos
)
{
EFI_SIMPLE_POINTER_MODE *CurrentMode;
// UINT64 Now;
CurrentMode = gPointer.SimplePointerProtocol->Mode;
// Now = AsmReadTsc();
gST->ConOut->SetCursorPosition (gST->ConOut, 0, 0);
// DBG("%ld \n", Now);
DBG("Resolution X, Y: %ld, %ld \n", CurrentMode->ResolutionX, CurrentMode->ResolutionY);
DBG("Relative X, Y: %d, %d (%ld, %ld millimeters) \n",
RelX, RelY,
(INTN)RelX / (INTN)CurrentMode->ResolutionX,
(INTN)RelY / (INTN)CurrentMode->ResolutionY
);
DBG("X: %d + %d = %d -> %d \n", XPosPrev, ScreenRelX, (XPosPrev + ScreenRelX), XPos);
DBG("Y: %d + %d = %d -> %d \n", YPosPrev, ScreenRelY, (YPosPrev + ScreenRelY), YPos);
}
//static INTN PrintCount = 0;
VOID UpdatePointer()
{
// EFI_TIME Now;
UINT64 Now;
EFI_STATUS Status; // = EFI_SUCCESS;
EFI_SIMPLE_POINTER_STATE tmpState;
EFI_SIMPLE_POINTER_MODE *CurrentMode;
// INTN XPosPrev;
// INTN YPosPrev;
INTN ScreenRelX;
INTN ScreenRelY;
// Now = gRT->GetTime(&Now, NULL);
Now = AsmReadTsc();
Status = gPointer.SimplePointerProtocol->GetState(gPointer.SimplePointerProtocol, &tmpState);
if (!EFI_ERROR(Status)) {
if (!gPointer.State.LeftButton && tmpState.LeftButton) // press left
gPointer.MouseEvent = LeftMouseDown;
else if (!gPointer.State.RightButton && tmpState.RightButton) // press right
gPointer.MouseEvent = RightMouseDown;
else if (gPointer.State.LeftButton && !tmpState.LeftButton) { //release left
// time for double click 500ms into menu
if (TimeDiff(gPointer.LastClickTime, Now) < gSettings.DoubleClickTime)
gPointer.MouseEvent = DoubleClick;
else
gPointer.MouseEvent = LeftClick;
// CopyMem(&gPointer.LastClickTime, &Now, sizeof(EFI_TIME));
gPointer.LastClickTime = Now;
} else if (gPointer.State.RightButton && !tmpState.RightButton) //release right
gPointer.MouseEvent = RightClick;
else if (gPointer.State.RelativeMovementZ > 0)
gPointer.MouseEvent = ScrollDown;
else if (gPointer.State.RelativeMovementZ < 0)
gPointer.MouseEvent = ScrollUp;
else if (gPointer.State.RelativeMovementX || gPointer.State.RelativeMovementY)
gPointer.MouseEvent = MouseMove;
else
gPointer.MouseEvent = NoEvents;
CopyMem(&gPointer.State, &tmpState, sizeof(EFI_SIMPLE_POINTER_STATE));
CurrentMode = gPointer.SimplePointerProtocol->Mode;
// XPosPrev = gPointer.newPlace.XPos;
ScreenRelX = ((UGAWidth * gPointer.State.RelativeMovementX / (INTN)CurrentMode->ResolutionX) * gSettings.PointerSpeed) >> 10;
if (gSettings.PointerMirror) {
gPointer.newPlace.XPos -= ScreenRelX;
} else {
gPointer.newPlace.XPos += ScreenRelX;
}
if (gPointer.newPlace.XPos < 0) gPointer.newPlace.XPos = 0;
if (gPointer.newPlace.XPos > UGAWidth - 1) gPointer.newPlace.XPos = UGAWidth - 1;
// YPosPrev = gPointer.newPlace.YPos;
ScreenRelY = ((UGAHeight * gPointer.State.RelativeMovementY / (INTN)CurrentMode->ResolutionY) * gSettings.PointerSpeed) >> 10;
gPointer.newPlace.YPos += ScreenRelY;
if (gPointer.newPlace.YPos < 0) gPointer.newPlace.YPos = 0;
if (gPointer.newPlace.YPos > UGAHeight - 1) gPointer.newPlace.YPos = UGAHeight - 1;
/*
if (PrintCount < 1) {
PrintPointerVars(gPointer.State.RelativeMovementX,
gPointer.State.RelativeMovementY,
ScreenRelX,
ScreenRelY,
XPosPrev,
YPosPrev,
gPointer.newPlace.XPos,
gPointer.newPlace.YPos
);
PrintCount++;
}
*/
RedrawPointer();
}
// return Status;
}
BOOLEAN MouseInRect(EG_RECT *Place)
{
return ((gPointer.newPlace.XPos >= Place->XPos) &&
(gPointer.newPlace.XPos < (Place->XPos + (INTN)Place->Width)) &&
(gPointer.newPlace.YPos >= Place->YPos) &&
(gPointer.newPlace.YPos < (Place->YPos + (INTN)Place->Height)));
}
EFI_STATUS CheckMouseEvent(REFIT_MENU_SCREEN *Screen)
{
EFI_STATUS Status = EFI_TIMEOUT;
INTN EntryId;
gAction = ActionNone;
if (!Screen) {
return EFI_TIMEOUT;
}
if (!IsDragging && gPointer.MouseEvent == MouseMove)
gPointer.MouseEvent = NoEvents;
// if (gPointer.MouseEvent != NoEvents){
if (ScrollEnabled && MouseInRect(&UpButton) && gPointer.MouseEvent == LeftClick)
gAction = ActionScrollUp;
else if (ScrollEnabled && MouseInRect(&DownButton) && gPointer.MouseEvent == LeftClick)
gAction = ActionScrollDown;
else if (ScrollEnabled && MouseInRect(&Scrollbar) && gPointer.MouseEvent == LeftMouseDown) {
IsDragging = TRUE;
ScrollbarYMovement = 0;
ScrollbarOldPointerPlace.XPos = ScrollbarNewPointerPlace.XPos = gPointer.newPlace.XPos;
ScrollbarOldPointerPlace.YPos = ScrollbarNewPointerPlace.YPos = gPointer.newPlace.YPos;
} else if (ScrollEnabled && IsDragging && gPointer.MouseEvent == LeftClick) {
IsDragging = FALSE;
} else if (ScrollEnabled && IsDragging && gPointer.MouseEvent == MouseMove) {
gAction = ActionMoveScrollbar;
ScrollbarNewPointerPlace.XPos = gPointer.newPlace.XPos;
ScrollbarNewPointerPlace.YPos = gPointer.newPlace.YPos;
} else if (ScrollEnabled && MouseInRect(&ScrollbarBackground) &&
gPointer.MouseEvent == LeftClick) {
if (gPointer.newPlace.YPos < Scrollbar.YPos) // up
gAction = ActionPageUp;
else // down
gAction = ActionPageDown;
// page up/down, like in OS X
} else if (ScrollEnabled &&
gPointer.MouseEvent == ScrollDown) {
gAction = ActionScrollDown;
} else if (ScrollEnabled &&
gPointer.MouseEvent == ScrollUp) {
gAction = ActionScrollUp;
} else {
for (EntryId = 0; EntryId < Screen->EntryCount; EntryId++) {
if (MouseInRect(&(Screen->Entries[EntryId]->Place))) {
switch (gPointer.MouseEvent) {
case LeftClick:
gAction = Screen->Entries[EntryId]->AtClick;
// DBG("Click\n");
break;
case RightClick:
gAction = Screen->Entries[EntryId]->AtRightClick;
break;
case DoubleClick:
gAction = Screen->Entries[EntryId]->AtDoubleClick;
break;
case ScrollDown:
gAction = ActionScrollDown;
break;
case ScrollUp:
gAction = ActionScrollUp;
break;
case MouseMove:
gAction = Screen->Entries[EntryId]->AtMouseOver;
//how to do the action once?
break;
default:
gAction = ActionNone;
break;
}
gItemID = EntryId;
break;
} else { //click in milk
switch (gPointer.MouseEvent) {
case LeftClick:
gAction = ActionDeselect;
break;
case RightClick:
gAction = ActionFinish;
break;
case ScrollDown:
gAction = ActionScrollDown;
break;
case ScrollUp:
gAction = ActionScrollUp;
break;
default:
gAction = ActionNone;
break;
}
gItemID = 0xFFFF;
}
}
}
// }
if (gAction != ActionNone) {
Status = EFI_SUCCESS;
gPointer.MouseEvent = NoEvents; //clear event as set action
}
return Status;
}
#define ONE_SECOND 10000000
#define ONE_MSECOND 10000
// TimeoutDefault for a wait in seconds
// return EFI_TIMEOUT if no inputs
EFI_STATUS WaitForInputEventPoll(REFIT_MENU_SCREEN *Screen, UINTN TimeoutDefault)
{
EFI_STATUS Status = EFI_SUCCESS;
UINTN TimeoutRemain = TimeoutDefault * 100;
while (TimeoutRemain != 0) {
// Status = WaitForSingleEvent (gST->ConIn->WaitForKey, ONE_MSECOND * 10);
Status = WaitFor2EventWithTsc (gST->ConIn->WaitForKey, NULL, 10);
if (Status != EFI_TIMEOUT) {
break;
}
UpdateAnime(Screen, &(Screen->FilmPlace));
if (gSettings.PlayAsync) {
CheckSyncSound();
}
/* if ((INTN)gItemID < Screen->EntryCount) {
UpdateAnime(Screen->Entries[gItemID]->SubScreen, &(Screen->Entries[gItemID]->Place));
} */
TimeoutRemain--;
if (gPointer.SimplePointerProtocol) {
UpdatePointer();
Status = CheckMouseEvent(Screen); //out: gItemID, gAction
if (Status != EFI_TIMEOUT) { //this check should return timeout if no mouse events occured
break;
}
}
}
return Status;
}