CloverBootloader/rEFIt_UEFI/libeg/FloatLib.cpp

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//
// FloatLib.c
//
//
// Created by Slice on 20.06.2018.
//
#include "FloatLib.h"
//#define memcpy(dest,source,count) CopyMem(dest,(void*)source,(UINTN)(count))
//#define fabsf(x) ((x >= 0.0f)?x:(-x))
#define fabsf(x) FabsF(x)
//we will assume sqrt(abs(x))
float SqrtF(float X)
{
/*
struct FloatInt {
union {
INT32 i;
float f;
} fi;
};
*/
if (X == 0.0f) {
return 0.0f;
} else if (X < 0.0f) {
X = -X;
}
// struct FloatInt Y;
float Yf;
Yf = X * 0.3f;
// Y.i = Y.i >> 1; // dirty hack - first iteration
//do six iterations
Yf = Yf * 0.5f + X / (Yf * 2.0f);
Yf = Yf * 0.5f + X / (Yf * 2.0f);
Yf = Yf * 0.5f + X / (Yf * 2.0f);
Yf = Yf * 0.5f + X / (Yf * 2.0f);
Yf = Yf * 0.5f + X / (Yf * 2.0f);
Yf = Yf * 0.5f + X / (Yf * 2.0f);
return Yf;
}
float CosF(float X);
//we know sin is odd
float SinF(float X)
{
INTN Period;
float X2;
float Sign = 1.0f;
if (X < 0.0f) {
X = -X;
Sign = -1.0f;
}
Period = (INTN)(X / PI2);
X = X - Period * PI2;
if (X > PI) {
X = X - PI;
Sign *= -1.0f;
}
if (X > PI5) {
X = PI - X;
}
if (X > PI * 0.25f) {
return (Sign*CosF(PI5 - X));
}
X2 = X * X;
return (Sign*(X - X2 * X / 6.0f + X2 * X2 * X / 120.0f));
}
//we know cos is even
float CosF(float X)
{
INTN Period;
float Sign = 1.0f;
float X2;
if (X < 0.0f) {
X = -X;
}
Period = (INTN)(X / PI2);
X = X - Period * PI2;
if (X > PI) {
X = PI - X;
Sign = -1.0f;
}
if (X > PI5) {
X = PI - X;
Sign *= -1.0f;
}
if (X > PI * 0.25f) {
return (Sign*SinF(PI5 - X));
}
X2 = X * X;
return (Sign * (1.0f - X2 * 0.5f + X2 * X2 / 24.0f));
}
float TanF(float X)
{
float Y = CosF(X);
if (Y == 0.0f) {
Y = 1.0e-37f;
}
return SinF(X)/Y;
}
float PowF(float x, INTN n)
{
float Data = x;
if (n > 0) {
while (n > 0) {
Data *= 10.0f;
n--;
}
} else {
while (n < 0) {
Data *= 0.1f;
n++;
}
}
return Data;
}
float CeilF(float X)
{
INT32 I = (INT32)X;
return (float)(++I);
}
float FloorF(float X)
{
INT32 I = (INT32)X;
return (float)I;
}
float ModF(float X, float Y)
{
INT32 I = (INT32)(X / Y);
return (X - (float)I * Y);
}
float AcosF(float X)
{
float X2 = X * X;
float res = 0.f, Y = 0.f;
INTN Sign = 0;
if (X2 < 0.3f) {
Y = X * (1.0f + X2 / 6.0f + X2 * X2 * (3.0f / 40.0f));
return (PI5 - Y);
} else if (X2 >= 1.0f) {
return 0.0f;
} else {
if (X < 0) {
X = -X;
Sign = 1;
}
Y = 1.0f - X; //for X ~ 1
X2 = Y * (2.0f + Y * (1.0f / 3.0f + Y * (4.0f / 45.0f + Y / 35.0f))); //Dwight, form.508
res = SqrtF(X2);
if (Sign) {
res = PI - res;
}
}
return res;
}
float AtanF(float X) //assume 0.0 < X < 1.0
{
float Eps = 1.0e-8f;
int i = 1;
float X2 = X * X;
float D = X;
float Y = 0.f;
float sign = 1.0f;
if (X > 0.5f) {
//make here arctg(1-x)
X = 1.0f - D;
X2 = X * X;
Y = PI4 - X * 0.5f - X2 * 0.25f - X * X2 * 0.25f * ( 1.f / 3.f - X2 * (0.1f + X / 12.f + X2 / 28.f));
} else {
// Y = X * (1 - X2 * ( 1.0f / 3.0f - X2 * (1.0f / 5.0f - X2 * ( 1.0f / 7.0f))));
for (i = 1; i < 50; i += 2) {
Y += (D * sign / i);
D *= X2;
if (D < Eps) {
break;
}
sign = - sign;
}
}
return Y;
}
float Atan2F(float Y, float X) //result -pi..+pi
{
float sign = (((X >= 0.0f) && (Y < 0.0f)) ||
((X < 0.0f) && (Y >= 0.0f)))?-1.0f:1.0f;
float PP = 0.f;
float res = 0.f;
//1,1 = pi4 1,-1=pi34 -1,-1=-pi34 -1,1=-pi4
if (X < 0.f) {
PP = PI;
}
X = (X >= 0.0f)?X:(-X);
Y = (Y >= 0.0f)?Y:(-Y);
if (Y < X) {
res = AtanF(Y / X);
} else if (X == 0.0f) {
res = PI5;
} else {
res = (PI5 - AtanF(X / Y));
}
return sign * (res - PP);
}
/*
RETURN_STATUS
EFIAPI
AsciiStrDecimalToUintnS (
IN CONST CHAR8 *String,
OUT CHAR8 **EndPointer, OPTIONAL
OUT UINTN *Data
);
*/
RETURN_STATUS
AsciiStrToFloat(IN CONST CHAR8 *String,
OUT CHAR8 **EndPointer, OPTIONAL
OUT float *Data)
{
UINTN Temp = 0;
INTN Sign = 1;
float Mantissa, Ftemp;
CHAR8* TmpStr = NULL;
RETURN_STATUS Status = RETURN_SUCCESS;
if (EndPointer != NULL) {
*EndPointer = (CHAR8 *) String;
}
//
// Ignore the pad spaces (space or tab)
//
while ((*String == ' ') || (*String == '\t')) {
String++;
}
if (*String == '-') {
Sign = -1;
String++;
} else if (*String == '+') {
String++;
}
Status = AsciiStrDecimalToUintnS(String, &TmpStr, &Temp);
Mantissa = (float)Temp;
String = TmpStr;
if (*String == '.') {
String++;
Temp = 0;
Status = AsciiStrDecimalToUintnS(String, &TmpStr, &Temp);
Ftemp = (float)Temp;
while (String != TmpStr) {
if (*String == '\0') {
break;
}
Ftemp *= 0.1f;
String++;
}
Mantissa += Ftemp;
}
if ((*String == 'E') || (*String == 'e')){
INTN ExpSign = 1;
String++;
if (*String == '-') {
ExpSign = -1;
String++;
} else if (*String == '+') {
String++;
}
Temp = 0;
Status = AsciiStrDecimalToUintnS(String, &TmpStr, &Temp);
if (Status == RETURN_SUCCESS) {
Ftemp = PowF(10.0f, ExpSign * Temp);
Mantissa *= Ftemp;
}
}
*Data = (Sign > 0)?Mantissa:-Mantissa;
if (EndPointer != NULL) {
*EndPointer = (CHAR8 *) TmpStr;
}
return RETURN_SUCCESS;
}
/*
//Slice - this is my replacement for standard
qsort(void* Array, int Num, size_t Size,
int (*compare)(void* a, void* b))
usage qsort(Array, Num, sizeof(*Array), compare);
where for example
int compare(void *a, void* b)
{
if (*(float*)a > *(float*)b) return 1;
if (*(float*)a < *(float*)b) return -1;
return -0;
}
*/
#if 0
VOID QuickSort(VOID* Array, INTN Low, INTN High, INTN Size, INTN (*compare)(CONST VOID* a, CONST VOID* b)) {
INTN i = Low, j = High;
VOID *Med, *Temp;
Med = Array + ((Low + High) / 2) * Size; // Central element, just pointer
Temp = (__typeof__(Temp))AllocatePool(Size);
// Sort around center
while (i <= j)
{
while (compare((const void*)(Array+i*Size), (const void*)Med) == -1) i++;
while (compare((const void*)(Array+j*Size), (const void*)Med) == 1) j--;
// Change
if (i <= j) {
memcpy(Temp, Array+i*Size, Size);
memcpy(Array+i*Size, Array+j*Size, Size);
memcpy(Array+j*Size, Temp, Size);
i++;
j--;
}
}
FreePool(Temp);
// Recursion
if (j > Low) QuickSort(Array, Low, j, Size, compare);
if (High > i) QuickSort(Array, i, High, Size, compare);
}
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//
////S must be allocated before use
//VOID AsciiSPrintFloat(CHAR8* S, INTN N, CHAR8* F, float X)
//{
// INTN I, Fract;
// float D;
// if (!S) {
// return;
// }
//
// I = (INTN)X;
// D = (float)I;
// Fract = fabsf((X - D) * 1000000.0f);
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// snprintf(S, N, "%D.%06D", I, (INTN)Fract);
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//}
#endif
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//
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//CHAR16* P__oolPrintFloat(float X)
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//{
// INTN I, Fract;
// CHAR8 S = ' ';
// float D;
// I = (INTN)X;
// D = (float)I;
// if (I == 0 && X < 0) {
// S = '-';
// }
// Fract = (INTN)fabsf((X - D) * 1000000.0f);
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// return P__oolPrint(L"%c%d.%06d", S, I, Fract);
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//}
static UINT32 seed = 12345;
float rndf() //expected 0..1
{
// UINT16 Rand = 0;
// AsmRdRand16(&Rand); //it's a pity panic
// return (float)Rand / 65536.f;
seed = seed * 214013 + 2531011;
float x = (float)seed / 4294967296.0f;
return x;
}
int dither(float x, int level)
{
if (!level) {
return (int)x;
}
int i = (int)(x) * level; //5.1 * 4 = 20.4, 5.8 * 4 = 23.2|i=20
float dx = x * level - (float)(i); //0.4, 3.2
i /= level;
if (dx > rndf() * level) {
i += (int)((0.9999f+rndf())*level); //because rndf has mean value 0.5, but (int)rnd=0
}
return i;
}
//there is
#if 0
BOOLEAN
EFIAPI
AsmRdRand16 (
OUT UINT16 *Rand
);
#endif