CloverBootloader/rEFIt_UEFI/libeg/FloatLib.h

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//
// FloatLib.h
//
//
// Created by Slice on 20.06.2018.
//
#ifndef FloatLib_h
#define FloatLib_h
#define PI (3.1415926536f)
#define PI2 (6.283185307179586f)
#define PI5 (1.570796326794897f)
#define PI4 (0.78539816339745f)
#define FLT_MAX (1.0e38f)
#define FLT_MIN (1.0e-37f)
float SqrtF(float X);
float PowF(float X, INTN N);
float SinF(float X);
float CosF(float X);
float TanF(float X);
float CeilF(float X);
float FloorF(float X);
float ModF(float X, float Y);
float AcosF(float X);
float Atan2F(float Y, float X); //y=sin(A), x=cos(A), atan2(y,x) == A
float FabsF(float X);
float rndf(void); //random number from 0 to 1.0f
int dither(float x, int level);
float nsvg__vmag(float x, float y); //sqrt(x*x+y*y)
inline float FabsF(float x) {
if (x < 0.f) return -x;
return x;
}
inline float SqrF(float x) { return x*x; }
RETURN_STATUS
AsciiStrToFloat(IN CONST CHAR8 *String,
OUT CHAR8 **EndPointer, OPTIONAL
OUT float *Data);
#if 0
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//void AsciiSPrintFloat(CHAR8* S, INTN N, CHAR8* F, float X);
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void QuickSort(void* Array, INTN Low, INTN High, INTN Size,
INTN (*compare)(CONST void* a, CONST void* b));
#endif
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#endif /* FloatLib_h */