CloverBootloader/rEFIt_UEFI/gui/REFIT_MENU_SCREEN.cpp

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/*
* refit/menu.c
* Menu functions
*
* Copyright (c) 2006 Christoph Pfisterer
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of Christoph Pfisterer nor the names of the
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "./REFIT_MENU_SCREEN.h"
#include <Platform.h>
#include "../Platform/BasicIO.h"
#include "../libeg/libegint.h" //this includes platform.h
//#include "../include/scroll_images.h"
//#include "colors.h"
#include "../libeg/nanosvg.h"
#include "../libeg/FloatLib.h"
#include "../Platform/HdaCodecDump.h"
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#include "REFIT_MENU_SCREEN.h"
//#include "screen.h"
#include "../cpp_foundation/XString.h"
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#include "../libeg/XTheme.h"
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#include "../libeg/VectorGraphics.h" // for testSVG
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#include "shared_with_menu.h"
#include "../refit/menu.h" // for DrawTextXY. Must disappear soon.
#include "../Platform/AcpiPatcher.h"
#include "../Platform/Nvram.h"
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#include "../refit/screen.h"
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#include "../Platform/Events.h"
#include "../Settings/Self.h"
#include "../Platform/Volumes.h"
#include "../include/OSFlags.h"
#ifndef DEBUG_ALL
#define DEBUG_MENU 1
#else
#define DEBUG_MENU DEBUG_ALL
#endif
#if DEBUG_MENU == 0
#define DBG(...)
#else
#define DBG(...) DebugLog(DEBUG_MENU, __VA_ARGS__)
#endif
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#include "../Platform/Settings.h"
#include "../Platform/StartupSound.h" // for audioIo
//
const CHAR16 ArrowUp[2] = { ARROW_UP, 0 }; //defined in Simple Text Out protocol
const CHAR16 ArrowDown[2] = { ARROW_DOWN, 0 };
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//
//BOOLEAN MainAnime = FALSE;
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//
////TODO Scroll variables must be a part of REFIT_SCREEN
////BOOLEAN ScrollEnabled = FALSE;
//
static INTN ScrollbarYMovement;
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//
//
////#define TextHeight (FONT_CELL_HEIGHT + TEXT_YMARGIN * 2)
//
//
//
INTN row0Count, row0PosX;
INTN row1Count, row1PosX;
INTN row0PosY;
INTN OldX = 0, OldY = 0;
INTN OldTextWidth = 0, OldTextHeight = 0;
UINTN OldRow = 0;
INTN MenuWidth , TimeoutPosY;
UINTN MenuMaxTextLen = 0;
INTN EntriesPosX, EntriesPosY;
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BOOLEAN mGuiReady = FALSE;
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XPointer REFIT_MENU_SCREEN::mPointer;
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void REFIT_MENU_SCREEN::AddMenuInfo_f(CONST char *format, ...)
{
//DBG("%s, %s : Line=%s\n", __FILE__, __LINE__, XString(Line).c);
REFIT_INFO_DIALOG *InputBootArgs;
InputBootArgs = new REFIT_INFO_DIALOG;
VA_LIST va;
VA_START(va, format);
InputBootArgs->Title.vSWPrintf(format, va);
VA_END(va);
InputBootArgs->AtClick = ActionLight;
AddMenuEntry(InputBootArgs, true);
}
//
// Graphics helper functions
//
/*
SelectionImages:
[0] SelectionBig
[2] SelectionSmall
[4] SelectionIndicator
Buttons:
[0] radio_button
[1] radio_button_selected
[2] checkbox
[3] checkbox_checked
*/
//
// Scrolling functions
//
#define CONSTRAIN_MIN(Variable, MinValue) if (Variable < MinValue) Variable = MinValue
#define CONSTRAIN_MAX(Variable, MaxValue) if (Variable > MaxValue) Variable = MaxValue
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void REFIT_MENU_SCREEN::InitScroll(IN INTN ItemCount, IN UINTN MaxCount,
IN UINTN VisibleSpace, IN INTN Selected)
{
//ItemCount - a number to scroll (Row0)
//MaxCount - total number (Row0 + Row1)
//VisibleSpace - a number to fit
ScrollState.LastSelection = ScrollState.CurrentSelection = Selected;
//MaxIndex, MaxScroll, MaxVisible are indexes, 0..N-1
ScrollState.MaxIndex = (INTN)MaxCount - 1;
ScrollState.MaxScroll = ItemCount - 1;
if (VisibleSpace == 0) {
ScrollState.MaxVisible = ScrollState.MaxScroll;
} else {
ScrollState.MaxVisible = (INTN)VisibleSpace - 1;
}
if (ScrollState.MaxVisible >= ItemCount) {
ScrollState.MaxVisible = ItemCount - 1;
}
ScrollState.MaxFirstVisible = ScrollState.MaxScroll - ScrollState.MaxVisible;
CONSTRAIN_MIN(ScrollState.MaxFirstVisible, 0);
ScrollState.FirstVisible = MIN(Selected, ScrollState.MaxFirstVisible);
ScrollState.IsScrolling = (ScrollState.MaxFirstVisible > 0);
ScrollState.PaintAll = TRUE;
ScrollState.PaintSelection = FALSE;
ScrollState.LastVisible = ScrollState.FirstVisible + ScrollState.MaxVisible;
//scroll bar geometry
if (!ThemeX.TypeSVG) {
UpButton.Width = ThemeX.ScrollWidth; // 16
UpButton.Height = ThemeX.ScrollButtonsHeight; // 20
DownButton.Width = UpButton.Width;
DownButton.Height = ThemeX.ScrollButtonsHeight;
BarStart.Height = ThemeX.ScrollBarDecorationsHeight; // 5
BarEnd.Height = ThemeX.ScrollBarDecorationsHeight;
ScrollStart.Height = ThemeX.ScrollScrollDecorationsHeight; // 7
ScrollEnd.Height = ThemeX.ScrollScrollDecorationsHeight;
} else {
UpButton.Width = ThemeX.ScrollWidth; // 16
UpButton.Height = 0; // 20
DownButton.Width = UpButton.Width;
DownButton.Height = 0;
BarStart.Height = ThemeX.ScrollBarDecorationsHeight; // 5
BarEnd.Height = ThemeX.ScrollBarDecorationsHeight;
ScrollStart.Height = 0; // 7
ScrollEnd.Height = 0;
}
}
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void REFIT_MENU_SCREEN::UpdateScroll(IN UINTN Movement)
{
INTN Lines;
UINTN ScrollMovement = SCROLL_SCROLL_DOWN;
ScrollState.LastSelection = ScrollState.CurrentSelection;
switch (Movement) {
case SCROLL_SCROLLBAR_MOVE:
ScrollbarYMovement += ScrollbarNewPointerPlace.YPos - ScrollbarOldPointerPlace.YPos;
ScrollbarOldPointerPlace.XPos = ScrollbarNewPointerPlace.XPos;
ScrollbarOldPointerPlace.YPos = ScrollbarNewPointerPlace.YPos;
Lines = ScrollbarYMovement * ScrollState.MaxIndex / ScrollbarBackground.Height;
ScrollbarYMovement = ScrollbarYMovement - Lines * (ScrollState.MaxVisible * ThemeX.TextHeight - 16 - 1) / ScrollState.MaxIndex;
if (Lines < 0) {
Lines = -Lines;
ScrollMovement = SCROLL_SCROLL_UP;
}
for (INTN i = 0; i < Lines; i++)
UpdateScroll(ScrollMovement);
break;
case SCROLL_LINE_UP: //of left = decrement
if (ScrollState.CurrentSelection > 0) {
ScrollState.CurrentSelection --;
if (ScrollState.CurrentSelection < ScrollState.FirstVisible) {
ScrollState.PaintAll = TRUE;
ScrollState.FirstVisible = ScrollState.CurrentSelection;
}
if (ScrollState.CurrentSelection == ScrollState.MaxScroll) {
ScrollState.PaintAll = TRUE;
}
if ((ScrollState.CurrentSelection < ScrollState.MaxScroll) &&
(ScrollState.CurrentSelection > ScrollState.LastVisible)) {
ScrollState.PaintAll = TRUE;
ScrollState.LastVisible = ScrollState.CurrentSelection;
ScrollState.FirstVisible = ScrollState.LastVisible - ScrollState.MaxVisible;
}
}
break;
case SCROLL_LINE_DOWN: //or right -- increment
if (ScrollState.CurrentSelection < ScrollState.MaxIndex) {
ScrollState.CurrentSelection++;
if ((ScrollState.CurrentSelection > ScrollState.LastVisible) &&
(ScrollState.CurrentSelection <= ScrollState.MaxScroll)){
ScrollState.PaintAll = TRUE;
ScrollState.FirstVisible++;
CONSTRAIN_MAX(ScrollState.FirstVisible, ScrollState.MaxFirstVisible);
}
if (ScrollState.CurrentSelection == ScrollState.MaxScroll + 1) {
ScrollState.PaintAll = TRUE;
}
}
break;
case SCROLL_SCROLL_DOWN:
if (ScrollState.FirstVisible < ScrollState.MaxFirstVisible) {
if (ScrollState.CurrentSelection == ScrollState.FirstVisible)
ScrollState.CurrentSelection++;
ScrollState.FirstVisible++;
ScrollState.LastVisible++;
ScrollState.PaintAll = TRUE;
}
break;
case SCROLL_SCROLL_UP:
if (ScrollState.FirstVisible > 0) {
if (ScrollState.CurrentSelection == ScrollState.LastVisible)
ScrollState.CurrentSelection--;
ScrollState.FirstVisible--;
ScrollState.LastVisible--;
ScrollState.PaintAll = TRUE;
}
break;
case SCROLL_PAGE_UP:
if (ScrollState.CurrentSelection > 0) {
if (ScrollState.CurrentSelection == ScrollState.MaxIndex) { // currently at last entry, special treatment
if (ScrollState.IsScrolling)
ScrollState.CurrentSelection -= ScrollState.MaxVisible - 1; // move to second line without scrolling
else
ScrollState.CurrentSelection = 0; // move to first entry
} else {
if (ScrollState.FirstVisible > 0)
ScrollState.PaintAll = TRUE;
ScrollState.CurrentSelection -= ScrollState.MaxVisible; // move one page and scroll synchronously
ScrollState.FirstVisible -= ScrollState.MaxVisible;
}
CONSTRAIN_MIN(ScrollState.CurrentSelection, 0);
CONSTRAIN_MIN(ScrollState.FirstVisible, 0);
if (ScrollState.CurrentSelection < ScrollState.FirstVisible) {
ScrollState.PaintAll = TRUE;
ScrollState.FirstVisible = ScrollState.CurrentSelection;
}
}
break;
case SCROLL_PAGE_DOWN:
// DBG("cur=%lld, maxInd=%lld, maxVis=%lld, First=%lld, maxFirst=%lld, lastVis=%lld, maxscr=%lld\n",
// ScrollState.CurrentSelection, ScrollState.MaxIndex, ScrollState.MaxVisible, ScrollState.FirstVisible,
// ScrollState.MaxFirstVisible, ScrollState.CurrentSelection, ScrollState.LastVisible);
if (ScrollState.CurrentSelection < ScrollState.MaxIndex) {
if (ScrollState.CurrentSelection == 0) { // currently at first entry, special treatment
if (ScrollState.IsScrolling)
ScrollState.CurrentSelection = ScrollState.MaxVisible - 1; // move to second-to-last line without scrolling
else
ScrollState.CurrentSelection = ScrollState.MaxIndex; // move to last entry
} else {
// if (ScrollState.FirstVisible < ScrollState.MaxFirstVisible)
// ScrollState.PaintAll = TRUE;
ScrollState.CurrentSelection += ScrollState.MaxVisible; // move one page and scroll synchronously
ScrollState.FirstVisible += ScrollState.MaxVisible;
}
CONSTRAIN_MAX(ScrollState.CurrentSelection, ScrollState.MaxIndex); // if (v>m) v=m;
CONSTRAIN_MAX(ScrollState.FirstVisible, ScrollState.MaxFirstVisible);
if ((ScrollState.CurrentSelection > ScrollState.LastVisible) &&
(ScrollState.CurrentSelection <= ScrollState.MaxScroll)){
// ScrollState.PaintAll = TRUE;
ScrollState.FirstVisible+= ScrollState.MaxVisible;
CONSTRAIN_MAX(ScrollState.FirstVisible, ScrollState.MaxFirstVisible);
}
ScrollState.PaintAll = TRUE;
}
// DBG("after cur=%lld, maxInd=%lld, maxVis=%lld, First=%lld, maxFirst=%lld, lastVis=%lld, maxscr=%lld\n",
// ScrollState.CurrentSelection, ScrollState.MaxIndex, ScrollState.MaxVisible, ScrollState.FirstVisible,
// ScrollState.MaxFirstVisible, ScrollState.CurrentSelection, ScrollState.LastVisible);
break;
case SCROLL_FIRST:
if (ScrollState.CurrentSelection > 0) {
ScrollState.CurrentSelection = 0;
if (ScrollState.FirstVisible > 0) {
ScrollState.PaintAll = TRUE;
ScrollState.FirstVisible = 0;
}
}
break;
case SCROLL_LAST:
if (ScrollState.CurrentSelection < ScrollState.MaxIndex) {
ScrollState.CurrentSelection = ScrollState.MaxIndex;
if (ScrollState.FirstVisible < ScrollState.MaxFirstVisible) {
ScrollState.PaintAll = TRUE;
ScrollState.FirstVisible = ScrollState.MaxFirstVisible;
}
}
break;
case SCROLL_NONE:
// The caller has already updated CurrentSelection, but we may
// have to scroll to make it visible.
if (ScrollState.CurrentSelection < ScrollState.FirstVisible) {
ScrollState.PaintAll = TRUE;
ScrollState.FirstVisible = ScrollState.CurrentSelection; // - (ScrollState.MaxVisible >> 1);
CONSTRAIN_MIN(ScrollState.FirstVisible, 0);
} else if ((ScrollState.CurrentSelection > ScrollState.LastVisible) &&
(ScrollState.CurrentSelection <= ScrollState.MaxScroll)) {
ScrollState.PaintAll = TRUE;
ScrollState.FirstVisible = ScrollState.CurrentSelection - ScrollState.MaxVisible;
CONSTRAIN_MAX(ScrollState.FirstVisible, ScrollState.MaxFirstVisible);
}
break;
}
if (!ScrollState.PaintAll && ScrollState.CurrentSelection != ScrollState.LastSelection)
ScrollState.PaintSelection = TRUE;
ScrollState.LastVisible = ScrollState.FirstVisible + ScrollState.MaxVisible;
//ycr.ru
if ((ScrollState.PaintAll) && (Movement != SCROLL_NONE))
HidePointer();
}
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void REFIT_MENU_SCREEN::HidePointer()
{
if ( mPointer.isAlive() ) mPointer.Hide();
}
EFI_STATUS REFIT_MENU_SCREEN::MouseBirth()
{
//if ( !mPointer ) mPointer = new XPointer;
return mPointer.MouseBirth();
}
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void REFIT_MENU_SCREEN::KillMouse()
{
/*if ( mPointer ) */mPointer.KillMouse();
}
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void REFIT_MENU_SCREEN::AddMenuInfoLine_f(CONST char *format, ...)
{
XStringW* s = new XStringW;
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VA_LIST va;
VA_START(va, format);
s->vSWPrintf(format, va);
VA_END(va);
InfoLines.AddReference(s, true);
}
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void REFIT_MENU_SCREEN::AddMenuEntry(IN REFIT_ABSTRACT_MENU_ENTRY *Entry, bool freeIt)
{
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if ( !Entry ) return;
Entries.AddReference(Entry, freeIt);
}
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// This is supposed to be a destructor ?
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void REFIT_MENU_SCREEN::FreeMenu()
{
REFIT_ABSTRACT_MENU_ENTRY *Tentry = NULL;
//TODO - here we must Free for a list of Entries, Screens, InputBootArgs
if (Entries.size() > 0) {
for (UINTN i = 0; i < Entries.size(); i++) {
Tentry = &Entries[i];
if (Tentry->SubScreen) {
// don't free image because of reusing them
Tentry->SubScreen->FreeMenu();
Tentry->SubScreen = NULL;
}
}
Entries.setEmpty();
}
InfoLines.setEmpty();
}
INTN REFIT_MENU_SCREEN::FindMenuShortcutEntry(IN char32_t Shortcut)
{
if (Shortcut >= 'a' && Shortcut <= 'z')
Shortcut -= ('a' - 'A');
if (Shortcut) {
for (UINTN i = 0; i < Entries.size(); i++) {
if (Entries[i].ShortcutDigit == Shortcut ||
Entries[i].ShortcutLetter == Shortcut) {
return i;
}
}
}
return -1;
}
//
// generic input menu function
// usr-sse2
//
UINTN REFIT_MENU_SCREEN::InputDialog()
{
if ( !Entries[ScrollState.CurrentSelection].getREFIT_MENU_ITEM_IEM_ABSTRACT() ) {
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DebugLog(2, "BUG : InputDialog called with !Entries[ScrollState.CurrentSelection].REFIT_MENU_ENTRY_ITEM_ABSTRACT()\n");
return 0; // is it the best thing to do ? CpuDeadLog ?
}
EFI_STATUS Status;
EFI_INPUT_KEY key;
UINTN ind = 0;
UINTN MenuExit = 0;
//UINTN LogSize;
UINTN Pos = (Entries[ScrollState.CurrentSelection]).Row;
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REFIT_MENU_ENTRY_ITEM_ABSTRACT& selectedEntry = *Entries[ScrollState.CurrentSelection].getREFIT_MENU_ITEM_IEM_ABSTRACT();
INPUT_ITEM *Item = selectedEntry.Item;
XStringW Backup = Item->SValue;
UINTN BackupPos, BackupShift;
// XStringW Buffer;
//SCROLL_STATE StateLine;
/*
I would like to see a LineSize that depends on the Title width and the menu width so
the edit dialog does not extend beyond the menu width.
There are 3 cases:
1) Text menu where MenuWidth is min of ConWidth - 6 and max of 50 and all StrLen(Title)
2) Graphics menu where MenuWidth is measured in pixels and font is fixed width.
The following works well in my case but depends on font width and minimum screen size.
LineSize = 76 - StrLen(Screen->Entries[State->CurrentSelection].Title);
3) Graphics menu where font is proportional. In this case LineSize would depend on the
current width of the displayed string which would need to be recalculated after
every change.
Anyway, the above will not be implemented for now, and LineSize will remain at 38
because it works.
*/
UINTN LineSize = 38;
// make sure that LineSize is not too big
UINTN MaxPossibleLineSize = (MenuWidth - selectedEntry.Place.Width) / (INTN)(ThemeX.CharWidth * ThemeX.Scale) - 1;
if (!ThemeX.TypeSVG && !ThemeX.Proportional && LineSize > MaxPossibleLineSize) {
LineSize = MaxPossibleLineSize;
}
#define DBG_INPUTDIALOG 0
#if DBG_INPUTDIALOG
UINTN Iteration = 0;
#endif
// if ((Item->ItemType != BoolValue) &&
// (Item->ItemType != RadioSwitch) &&
// (Item->ItemType != CheckBit)) {
// // Grow Item->SValue to SVALUE_MAX_SIZE if we want to edit a text field
// Item->SValue.dataSized(SVALUE_MAX_SIZE);
// }
// Buffer = Item->SValue;
BackupShift = Item->LineShift;
BackupPos = Pos;
do {
if (Item->ItemType == BoolValue) {
Item->BValue = !Item->BValue;
MenuExit = MENU_EXIT_ENTER;
} else if (Item->ItemType == RadioSwitch) {
if (Item->IValue == 3) {
OldChosenTheme = Pos? Pos - 1: 0xFFFF;
} else if (Item->IValue == 90) {
OldChosenConfig = Pos;
} else if (Item->IValue == 116) {
OldChosenDsdt = Pos? Pos - 1: 0xFFFF;
} else if (Item->IValue == 119) {
OldChosenAudio = Pos;
}
MenuExit = MENU_EXIT_ENTER;
} else if (Item->ItemType == CheckBit) {
Item->IValue ^= Pos;
MenuExit = MENU_EXIT_ENTER;
} else {
Status = gST->ConIn->ReadKeyStroke (gST->ConIn, &key);
if (Status == EFI_NOT_READY) {
gBS->WaitForEvent(1, &gST->ConIn->WaitForKey, &ind);
continue;
}
switch (key.ScanCode) {
case SCAN_RIGHT:
if (Pos + Item->LineShift < Item->SValue.length()) {
if (Pos < LineSize)
Pos++;
else
Item->LineShift++;
}
break;
case SCAN_LEFT:
if (Pos > 0)
Pos--;
else if (Item->LineShift > 0)
Item->LineShift--;
break;
case SCAN_HOME:
Pos = 0;
Item->LineShift=0;
break;
case SCAN_END:
if (Item->SValue.length() < LineSize)
Pos = Item->SValue.length();
else {
Pos = LineSize;
Item->LineShift = Item->SValue.length() - LineSize;
}
break;
case SCAN_ESC:
MenuExit = MENU_EXIT_ESCAPE;
continue;
break;
case SCAN_F2:
SavePreBootLog = TRUE;
break;
//not used here
/* case SCAN_F6:
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Status = egSaveFile(&self.getSelfRootDir(), VBIOS_BIN, (UINT8*)(UINTN)0xc0000, 0x20000);
if (EFI_ERROR(Status)) {
Status = egSaveFile(NULL, VBIOS_BIN, (UINT8*)(UINTN)0xc0000, 0x20000);
}
break; */
case SCAN_F10:
egScreenShot();
break;
case SCAN_DELETE:
// forward delete
if (Pos + Item->LineShift < Item->SValue.length()) {
Item->SValue.deleteCharsAtPos(Pos + Item->LineShift);
// for (i = Pos + Item->LineShift; i < Item->SValue.length(); i++) {
// Buffer[i] = Buffer[i+1];
// }
/*
// Commented this out because it looks weird - Forward Delete should not
// affect anything left of the cursor even if it's just to shift more of the
// string into view.
if (Item->LineShift > 0 && Item->LineShift + LineSize > StrLen(Buffer)) {
Item->LineShift--;
Pos++;
}
*/
}
break;
}
switch (key.UnicodeChar) {
case CHAR_BACKSPACE:
if (Item->SValue[0] != CHAR_NULL && Pos != 0) {
Item->SValue.deleteCharsAtPos(Pos + Item->LineShift - 1);
// for (i = Pos + Item->LineShift; i <= Item->SValue.length(); i++) {
// Buffer[i-1] = Buffer[i];
// }
Item->LineShift > 0 ? Item->LineShift-- : Pos--;
}
break;
case CHAR_LINEFEED:
case CHAR_CARRIAGE_RETURN:
MenuExit = MENU_EXIT_ENTER;
Pos = 0;
Item->LineShift = 0;
break;
default:
if ((key.UnicodeChar >= 0x20) &&
(key.UnicodeChar < 0x80)){
if ( Item->SValue.length() < SVALUE_MAX_SIZE) {
Item->SValue.insertAtPos(key.UnicodeChar, Pos + Item->LineShift);
// for (i = StrLen(Buffer)+1; i > Pos + Item->LineShift; i--) {
// Buffer[i] = Buffer[i-1];
// }
// Buffer[i] = key.UnicodeChar;
Pos < LineSize ? Pos++ : Item->LineShift++;
}
}
break;
}
}
// Redraw the field
(Entries[ScrollState.CurrentSelection]).Row = Pos;
call_MENU_FUNCTION_PAINT_SELECTION(NULL);
} while (!MenuExit);
switch (MenuExit) {
case MENU_EXIT_ENTER:
Item->Valid = TRUE;
ApplyInputs();
break;
case MENU_EXIT_ESCAPE:
if ( !Item->SValue.isEqual(Backup) ) {
Item->SValue = Backup;
if (Item->ItemType != BoolValue) {
Item->LineShift = BackupShift;
(Entries[ScrollState.CurrentSelection]).Row = BackupPos;
}
call_MENU_FUNCTION_PAINT_SELECTION(NULL);
}
break;
}
Item->Valid = FALSE;
if (Item->SValue.notEmpty()) {
MsgLog("EDITED: %ls\n", Item->SValue.wc_str());
}
return 0;
}
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// TimeoutDefault for a wait in seconds
// return EFI_TIMEOUT if no inputs
//the function must be in menu_screen class
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//so UpdatePointer(); => mPointer.Update(&gItemID, &Screen->mAction);
EFI_STATUS REFIT_MENU_SCREEN::WaitForInputEventPoll(UINTN TimeoutDefault)
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{
EFI_STATUS Status = EFI_SUCCESS;
UINTN TimeoutRemain = TimeoutDefault * 100;
while (TimeoutRemain != 0) {
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Status = WaitFor2EventWithTsc(gST->ConIn->WaitForKey, NULL, 10);
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if (Status != EFI_TIMEOUT) {
break;
}
UpdateFilm();
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if (gSettings.GUI.PlayAsync) {
CheckSyncSound(false);
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}
TimeoutRemain--;
if (mPointer.isAlive()) {
mPointer.UpdatePointer(!Daylight);
Status = CheckMouseEvent(); //out: mItemID, mAction
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if (Status != EFI_TIMEOUT) { //this check should return timeout if no mouse events occured
break;
}
}
}
return Status;
}
UINTN REFIT_MENU_SCREEN::RunGenericMenu(IN OUT INTN *DefaultEntryIndex, OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry)
{
EFI_STATUS Status;
EFI_INPUT_KEY key;
// UINTN Index;
INTN ShortcutEntry;
BOOLEAN HaveTimeout = FALSE;
INTN TimeoutCountdown = 0;
UINTN MenuExit;
if (ChosenEntry == NULL) {
TextStyle = 0;
} else {
TextStyle = 2;
}
if (ThemeX.TypeSVG) {
if (!textFace[TextStyle].valid) {
if (textFace[0].valid) {
TextStyle = 0;
} else if (textFace[2].valid) {
TextStyle = 2;
} else if (textFace[1].valid) {
TextStyle = 1;
} else {
DBG("no valid text style\n");
textFace[TextStyle].size = ThemeX.TextHeight - 4;
}
}
if (textFace[TextStyle].valid) {
// TextHeight = (int)((textFace[TextStyle].size + 4) * GlobalConfig.Scale);
//clovy - row height / text size factor
ThemeX.TextHeight = (int)((textFace[TextStyle].size * RowHeightFromTextHeight) * ThemeX.Scale);
}
}
//no default - no timeout!
if ((*DefaultEntryIndex != -1) && (TimeoutSeconds > 0)) {
// DBG("have timeout\n");
HaveTimeout = TRUE;
TimeoutCountdown = TimeoutSeconds;
}
MenuExit = 0;
call_MENU_FUNCTION_INIT(NULL);
// DBG("scroll inited\n");
// override the starting selection with the default index, if any
if (*DefaultEntryIndex >= 0 && *DefaultEntryIndex <= ScrollState.MaxIndex) {
ScrollState.CurrentSelection = *DefaultEntryIndex;
UpdateScroll(SCROLL_NONE);
}
IsDragging = false;
// DBG("RunGenericMenu CurrentSelection=%d MenuExit=%d\n",
// State.CurrentSelection, MenuExit);
// exhaust key buffer and be sure no key is pressed to prevent option selection
// when coming with a key press from timeout=0, for example
while (ReadAllKeyStrokes()) gBS->Stall(500 * 1000);
while (!MenuExit)
{
// do this BEFORE calling StyleFunc.
EFI_TIME Now;
gRT->GetTime(&Now, NULL);
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if (gSettings.GUI.Timezone != 0xFF) {
INT32 NowHour = Now.Hour + gSettings.GUI.Timezone;
if (NowHour < 0 ) NowHour += 24;
if (NowHour >= 24 ) NowHour -= 24;
Daylight = (NowHour > 8) && (NowHour < 20); //this is the screen member
} else {
Daylight = true;
}
// update the screen
if (ScrollState.PaintAll) {
call_MENU_FUNCTION_PAINT_ALL(NULL);
ScrollState.PaintAll = FALSE;
} else if (ScrollState.PaintSelection) {
call_MENU_FUNCTION_PAINT_SELECTION(NULL);
ScrollState.PaintSelection = FALSE;
}
if (HaveTimeout) {
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XStringW TOMessage = SWPrintf("%ls in %lld seconds", TimeoutText.wc_str(), TimeoutCountdown);
call_MENU_FUNCTION_PAINT_TIMEOUT(TOMessage.wc_str());
}
if (gEvent) { //for now used at CD eject.
MenuExit = MENU_EXIT_ESCAPE;
ScrollState.PaintAll = TRUE;
gEvent = 0; //to prevent looping
break;
}
key.UnicodeChar = 0;
key.ScanCode = 0;
if (!mGuiReady) {
mGuiReady = TRUE;
DBG("GUI ready\n");
}
Status = WaitForInputEventPoll(1); //wait for 1 seconds.
if (Status == EFI_TIMEOUT) {
if (HaveTimeout) {
if (TimeoutCountdown <= 0) {
// timeout expired
MenuExit = MENU_EXIT_TIMEOUT;
break;
} else {
// gBS->Stall(100000);
TimeoutCountdown--;
}
}
continue;
}
switch (mAction) {
case ActionSelect:
ScrollState.LastSelection = ScrollState.CurrentSelection;
ScrollState.CurrentSelection = mItemID;
ScrollState.PaintAll = TRUE;
HidePointer();
break;
case ActionEnter:
ScrollState.LastSelection = ScrollState.CurrentSelection;
ScrollState.CurrentSelection = mItemID;
if ( Entries[mItemID].getREFIT_INPUT_DIALOG() || Entries[mItemID].getREFIT_MENU_CHECKBIT() ) {
MenuExit = InputDialog();
} else if (Entries[mItemID].getREFIT_MENU_SWITCH()) {
MenuExit = InputDialog();
ScrollState.PaintAll = TRUE;
HidePointer();
} else if (!Entries[mItemID].getREFIT_INFO_DIALOG()) {
MenuExit = MENU_EXIT_ENTER;
}
break;
case ActionHelp:
MenuExit = MENU_EXIT_HELP;
break;
case ActionOptions:
ScrollState.LastSelection = ScrollState.CurrentSelection;
ScrollState.CurrentSelection = mItemID;
MenuExit = MENU_EXIT_OPTIONS;
break;
case ActionDetails:
ScrollState.LastSelection = ScrollState.CurrentSelection;
// Index = State.CurrentSelection;
ScrollState.CurrentSelection = mItemID;
if ((Entries[mItemID].getREFIT_INPUT_DIALOG()) ||
(Entries[mItemID].getREFIT_MENU_CHECKBIT())) {
MenuExit = InputDialog();
} else if (Entries[mItemID].getREFIT_MENU_SWITCH()) {
MenuExit = InputDialog();
ScrollState.PaintAll = TRUE;
HidePointer();
} else if (!Entries[mItemID].getREFIT_INFO_DIALOG()) {
MenuExit = MENU_EXIT_DETAILS;
}
break;
case ActionDeselect:
ScrollState.LastSelection = ScrollState.CurrentSelection;
ScrollState.PaintAll = TRUE;
HidePointer();
break;
case ActionFinish:
MenuExit = MENU_EXIT_ESCAPE;
break;
case ActionScrollDown:
UpdateScroll(SCROLL_SCROLL_DOWN);
break;
case ActionScrollUp:
UpdateScroll(SCROLL_SCROLL_UP);
break;
case ActionMoveScrollbar:
UpdateScroll(SCROLL_SCROLLBAR_MOVE);
break;
default:
break;
}
// read key press (and wait for it if applicable)
Status = gST->ConIn->ReadKeyStroke (gST->ConIn, &key);
if ((Status == EFI_NOT_READY) && (mAction == ActionNone)) {
continue;
}
if (mAction == ActionNone) {
ReadAllKeyStrokes(); //clean to avoid doubles
}
if (HaveTimeout) {
// the user pressed a key, cancel the timeout
call_MENU_FUNCTION_PAINT_TIMEOUT(L"");
HidePointer(); //ycr.ru
HaveTimeout = FALSE;
}
mAction = ActionNone; //do action once
// react to key press
switch (key.ScanCode) {
case SCAN_UP:
case SCAN_LEFT:
UpdateScroll(SCROLL_LINE_UP);
break;
case SCAN_DOWN:
case SCAN_RIGHT:
UpdateScroll(SCROLL_LINE_DOWN);
break;
case SCAN_HOME:
UpdateScroll(SCROLL_FIRST);
break;
case SCAN_END:
UpdateScroll(SCROLL_LAST);
break;
case SCAN_PAGE_UP:
UpdateScroll(SCROLL_PAGE_UP);
// SetNextScreenMode(1);
// call_MENU_FUNCTION_INIT(NULL);
break;
case SCAN_PAGE_DOWN:
UpdateScroll(SCROLL_PAGE_DOWN);
// SetNextScreenMode(-1);
// call_MENU_FUNCTION_INIT(NULL);
break;
case SCAN_ESC:
MenuExit = MENU_EXIT_ESCAPE;
break;
case SCAN_INSERT:
MenuExit = MENU_EXIT_OPTIONS;
break;
case SCAN_F1:
MenuExit = MENU_EXIT_HELP;
break;
case SCAN_F2:
SavePreBootLog = TRUE;
//let it be twice
Status = SaveBooterLog(&self.getCloverDir(), PREBOOT_LOG);
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// Jief : don't write outside SelfDir
// if (EFI_ERROR(Status)) {
// Status = SaveBooterLog(NULL, PREBOOT_LOG);
// }
break;
case SCAN_F3:
MenuExit = MENU_EXIT_HIDE_TOGGLE;
break;
case SCAN_F4:
SaveOemTables();
break;
case SCAN_F5:
SaveOemDsdt(TRUE); //full patch
break;
case SCAN_F6:
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Status = egSaveFile(&self.getCloverDir(), VBIOS_BIN, (UINT8*)(UINTN)0xc0000, 0x20000);
// Jief : don't write outside SelfDir
// if (EFI_ERROR(Status)) {
// Status = egSaveFile(NULL, VBIOS_BIN, (UINT8*)(UINTN)0xc0000, 0x20000);
// }
break;
/* just a sample code
case SCAN_F7:
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Status = egMkDir(&self.getCloverDir(), L"new_folder");
DBG("create folder %s\n", efiStrError(Status));
if (!EFI_ERROR(Status)) {
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Status = egSaveFile(&self.getCloverDir(), L"new_folder\\new_file.txt", (UINT8*)SomeText, sizeof(*SomeText)+1);
DBG("create file %s\n", efiStrError(Status));
}
break;
*/
case SCAN_F7:
// DBG("scan_f7\n");
if (AudioList.isEmpty()) break;
// DBG("not empty\n");
if (OldChosenAudio >= AudioList.size()) {
OldChosenAudio = 0; //security correction
}
// DBG("OldChosenAudio=%llu\n", OldChosenAudio);
Status = gBS->HandleProtocol(AudioList[OldChosenAudio].Handle, &gEfiAudioIoProtocolGuid, (void**)&AudioIo);
DBG("open %llu audio handle status=%s\n", OldChosenAudio, efiStrError(Status));
if (!EFI_ERROR(Status)) {
StartupSoundPlay(&self.getCloverDir(), NULL); //play embedded sound
}
break;
case SCAN_F8:
testSVG();
SaveHdaDumpBin();
SaveHdaDumpTxt();
break;
case SCAN_F9:
SetNextScreenMode(1);
egGetScreenSize(&UGAWidth, &UGAHeight); //before init theme
GlobalConfig.gThemeChanged = TRUE;
MenuExit = MENU_EXIT_ESCAPE; //to redraw screen
break;
case SCAN_F10:
egScreenShot();
break;
case SCAN_F11:
ResetNvram();
MenuExit = MENU_EXIT_ESCAPE; //to redraw screen
break;
case SCAN_F12:
MenuExit = MENU_EXIT_EJECT;
ScrollState.PaintAll = TRUE;
break;
}
switch (key.UnicodeChar) {
case CHAR_LINEFEED:
case CHAR_CARRIAGE_RETURN:
if ((Entries[ScrollState.CurrentSelection].getREFIT_INPUT_DIALOG()) ||
(Entries[ScrollState.CurrentSelection].getREFIT_MENU_CHECKBIT())) {
MenuExit = InputDialog();
} else if (Entries[ScrollState.CurrentSelection].getREFIT_MENU_SWITCH()){
MenuExit = InputDialog();
ScrollState.PaintAll = TRUE;
} else if (Entries[ScrollState.CurrentSelection].getREFIT_MENU_ENTRY_CLOVER()){
MenuExit = MENU_EXIT_DETAILS;
} else if (!Entries[ScrollState.CurrentSelection].getREFIT_INFO_DIALOG()) {
MenuExit = MENU_EXIT_ENTER;
}
break;
case ' ': //CHAR_SPACE
if ((Entries[ScrollState.CurrentSelection].getREFIT_INPUT_DIALOG()) ||
(Entries[ScrollState.CurrentSelection].getREFIT_MENU_CHECKBIT())) {
MenuExit = InputDialog();
} else if (Entries[ScrollState.CurrentSelection].getREFIT_MENU_SWITCH()){
MenuExit = InputDialog();
ScrollState.PaintAll = TRUE;
HidePointer();
} else if (!Entries[ScrollState.CurrentSelection].getREFIT_INFO_DIALOG()) {
MenuExit = MENU_EXIT_DETAILS;
}
break;
default:
ShortcutEntry = FindMenuShortcutEntry(key.UnicodeChar);
if (ShortcutEntry >= 0) {
ScrollState.CurrentSelection = ShortcutEntry;
MenuExit = MENU_EXIT_ENTER;
}
break;
}
}
call_MENU_FUNCTION_CLEANUP(NULL);
if (ChosenEntry) {
*ChosenEntry = &Entries[ScrollState.CurrentSelection];
}
*DefaultEntryIndex = ScrollState.CurrentSelection;
return MenuExit;
}
/**
* Text Mode menu.
*/
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void REFIT_MENU_SCREEN::TextMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText)
{
INTN i = 0, j = 0;
static UINTN TextMenuWidth = 0,ItemWidth = 0, MenuHeight = 0;
static UINTN MenuPosY = 0;
//static CHAR16 **DisplayStrings;
XStringW ResultString;
UINTN OldChosenItem = ~(UINTN)0;
switch (Function) {
case MENU_FUNCTION_INIT:
// vertical layout
MenuPosY = 4;
if (InfoLines.size() > 0) {
MenuPosY += InfoLines.size() + 1;
}
MenuHeight = ConHeight - MenuPosY;
if (TimeoutSeconds > 0) {
MenuHeight -= 2;
}
InitScroll(Entries.size(), Entries.size(), MenuHeight, 0);
// determine width of the menu
TextMenuWidth = 50; // minimum
for (i = 0; i <= ScrollState.MaxIndex; i++) {
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ItemWidth = Entries[i].Title.length();
if (TextMenuWidth < ItemWidth) {
TextMenuWidth = ItemWidth;
}
}
if (TextMenuWidth > ConWidth - 6) {
TextMenuWidth = ConWidth - 6;
}
if (Entries[0].getREFIT_MENU_SWITCH() && Entries[0].getREFIT_MENU_SWITCH()->Item->IValue == 90) {
j = OldChosenConfig;
} else if (Entries[0].getREFIT_MENU_SWITCH() && Entries[0].getREFIT_MENU_SWITCH()->Item->IValue == 116) {
j = OldChosenDsdt;
} else if (Entries[0].getREFIT_MENU_SWITCH() && Entries[0].getREFIT_MENU_SWITCH()->Item->IValue == 119) {
j = OldChosenAudio;
}
break;
case MENU_FUNCTION_CLEANUP:
// release temporary memory
// reset default output colours
gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER);
break;
case MENU_FUNCTION_PAINT_ALL:
// paint the whole screen (initially and after scrolling)
gST->ConOut->SetAttribute (gST->ConOut, ATTR_CHOICE_BASIC);
for (i = 0; i < (INTN)ConHeight - 4; i++) {
gST->ConOut->SetCursorPosition(gST->ConOut, 0, 4 + i);
gST->ConOut->OutputString(gST->ConOut, BlankLine);
}
BeginTextScreen(Title.wc_str());
if (InfoLines.size() > 0) {
gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC);
for (i = 0; i < (INTN)InfoLines.size(); i++) {
gST->ConOut->SetCursorPosition (gST->ConOut, 3, 4 + i);
gST->ConOut->OutputString (gST->ConOut, InfoLines[i].wc_str());
}
}
for (i = ScrollState.FirstVisible; i <= ScrollState.LastVisible && i <= ScrollState.MaxIndex; i++) {
gST->ConOut->SetCursorPosition (gST->ConOut, 2, MenuPosY + (i - ScrollState.FirstVisible));
if (i == ScrollState.CurrentSelection) {
gST->ConOut->SetAttribute (gST->ConOut, ATTR_CHOICE_CURRENT);
} else {
gST->ConOut->SetAttribute (gST->ConOut, ATTR_CHOICE_BASIC);
}
ResultString.takeValueFrom(Entries[i].Title);
if (Entries[i].getREFIT_INPUT_DIALOG()) {
REFIT_INPUT_DIALOG& entry = (REFIT_INPUT_DIALOG&) Entries[i];
if (entry.getREFIT_INPUT_DIALOG()) {
if ((entry).Item->ItemType == BoolValue) {
ResultString += (entry).Item->BValue ? L": [+]" : L": [ ]";
} else {
ResultString += (entry).Item->SValue;
}
} else if (entry.getREFIT_MENU_CHECKBIT()) {
// check boxes
ResultString += ((entry).Item->IValue & (entry.Row)) ? L": [+]" : L": [ ]";
} else if (entry.getREFIT_MENU_SWITCH()) {
// radio buttons
// update chosen config
if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 90) {
OldChosenItem = OldChosenConfig;
} else if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 116) {
OldChosenItem = OldChosenDsdt;
} else if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 119) {
OldChosenItem = OldChosenAudio;
}
ResultString += (entry.Row == OldChosenItem) ? L": (*)" : L": ( )";
}
}
for ( j = ResultString.length() ; j < (INTN)TextMenuWidth; j++ ) {
ResultString += L' ';
}
gST->ConOut->OutputString(gST->ConOut, ResultString.wc_str());
}
// scrolling indicators
gST->ConOut->SetAttribute (gST->ConOut, ATTR_SCROLLARROW);
gST->ConOut->SetCursorPosition (gST->ConOut, 0, MenuPosY);
if (ScrollState.FirstVisible > 0) {
gST->ConOut->OutputString (gST->ConOut, ArrowUp);
} else {
gST->ConOut->OutputString (gST->ConOut, L" ");
}
gST->ConOut->SetCursorPosition (gST->ConOut, 0, MenuPosY + ScrollState.MaxVisible);
if (ScrollState.LastVisible < ScrollState.MaxIndex) {
gST->ConOut->OutputString (gST->ConOut, ArrowDown);
} else {
gST->ConOut->OutputString (gST->ConOut, L" ");
}
break;
case MENU_FUNCTION_PAINT_SELECTION:
// last selection
// redraw selection cursor
gST->ConOut->SetCursorPosition (gST->ConOut, 2, MenuPosY + (ScrollState.LastSelection - ScrollState.FirstVisible));
gST->ConOut->SetAttribute (gST->ConOut, ATTR_CHOICE_BASIC);
//gST->ConOut->OutputString (gST->ConOut, DisplayStrings[ScrollState.LastSelection]);
ResultString = Entries[ScrollState.LastSelection].Title;
if (Entries[ScrollState.LastSelection].getREFIT_INPUT_DIALOG()) {
REFIT_INPUT_DIALOG& entry = (REFIT_INPUT_DIALOG&) Entries[ScrollState.LastSelection];
if (entry.getREFIT_INPUT_DIALOG()) {
if (entry.Item->ItemType == BoolValue) {
ResultString += entry.Item->BValue ? L": [+]" : L": [ ]";
} else {
ResultString += entry.Item->SValue;
}
} else if (entry.getREFIT_MENU_CHECKBIT()) {
// check boxes
ResultString += (entry.Item->IValue & (entry.Row)) ? L": [+]" : L": [ ]";
} else if (entry.getREFIT_MENU_SWITCH()) {
// radio buttons
if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 90) {
OldChosenItem = OldChosenConfig;
} else if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 116) {
OldChosenItem = OldChosenDsdt;
} else if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 119) {
OldChosenItem = OldChosenAudio;
}
ResultString += (entry.Row == OldChosenItem) ? L": (*)" : L": ( )";
}
}
for (j = ResultString.length(); j < (INTN) TextMenuWidth; j++) {
ResultString += L' ';
}
gST->ConOut->OutputString (gST->ConOut, ResultString.wc_str());
// current selection
gST->ConOut->SetCursorPosition (gST->ConOut, 2, MenuPosY + (ScrollState.CurrentSelection - ScrollState.FirstVisible));
gST->ConOut->SetAttribute (gST->ConOut, ATTR_CHOICE_CURRENT);
ResultString = Entries[ScrollState.CurrentSelection].Title;
if (Entries[ScrollState.CurrentSelection].getREFIT_INPUT_DIALOG()) {
REFIT_INPUT_DIALOG& entry = (REFIT_INPUT_DIALOG&) Entries[ScrollState.CurrentSelection];
if (entry.getREFIT_INPUT_DIALOG()) {
if (entry.Item->ItemType == BoolValue) {
ResultString += entry.Item->BValue ? L": [+]" : L": [ ]";
} else {
ResultString += entry.Item->SValue;
}
} else if (entry.getREFIT_MENU_CHECKBIT()) {
// check boxes
ResultString += (entry.Item->IValue & (entry.Row)) ? L": [+]" : L": [ ]";
} else if (entry.getREFIT_MENU_SWITCH()) {
// radio buttons
if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 90) {
OldChosenItem = OldChosenConfig;
} else if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 116) {
OldChosenItem = OldChosenDsdt;
} else if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 119) {
OldChosenItem = OldChosenAudio;
}
ResultString += (entry.Row == OldChosenItem) ? L": (*)" : L": ( )";
}
}
for (j = ResultString.length() ; j < (INTN) TextMenuWidth; j++) {
ResultString += L' ';
}
gST->ConOut->OutputString (gST->ConOut, ResultString.wc_str());
//gST->ConOut->OutputString (gST->ConOut, DisplayStrings[ScrollState.CurrentSelection]);
break;
case MENU_FUNCTION_PAINT_TIMEOUT:
if (ParamText[0] == 0) {
// clear message
gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC);
gST->ConOut->SetCursorPosition (gST->ConOut, 0, ConHeight - 1);
gST->ConOut->OutputString (gST->ConOut, BlankLine + 1);
} else {
// paint or update message
gST->ConOut->SetAttribute (gST->ConOut, ATTR_ERROR);
gST->ConOut->SetCursorPosition (gST->ConOut, 3, ConHeight - 1);
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XStringW TimeoutMessage = SWPrintf("%ls ", ParamText);
gST->ConOut->OutputString (gST->ConOut, TimeoutMessage.wc_str());
}
break;
}
}
/**
* Draw text with specific coordinates.
*/
INTN REFIT_MENU_SCREEN::DrawTextXY(IN const XStringW& Text, IN INTN XPos, IN INTN YPos, IN UINT8 XAlign)
{
INTN TextWidth = 0;
INTN XText = 0;
INTN Height;
INTN TextXYStyle = 1;
XImage TextBufferXY(0,0);
if (Text.isEmpty()) {
return 0;
}
//TODO assume using embedded font for BootScreen
//messages must be TextXYStyle = 1 if it is provided by theme
if (!textFace[1].valid) {
if (textFace[2].valid) {
TextXYStyle = 2;
} else {
TextXYStyle = 0;
}
}
/*
* here we want to know how many place is needed for the graphical text
* the procedure worked for fixed width font but the problem appears with proportional fonts
* as well we not know yet the font using but egRenderText calculate later real width
* so make a place to be large enoungh
*/
ThemeX.MeasureText(Text, &TextWidth, NULL); //NULL means we already know Height
// DBG("drawXY=%ls width=%lld\n", Text.wc_str(), TextWidth);
if (XAlign == X_IS_LEFT) {
TextWidth = UGAWidth - XPos - 1;
XText = XPos;
}
if (!isBootScreen && ThemeX.TypeSVG) {
TextWidth += ThemeX.TextHeight * 2; //give more place for buffer
if (!textFace[TextXYStyle].valid) {
DBG("no vaid text face for message!\n");
Height = ThemeX.TextHeight;
} else {
Height = (int)(textFace[TextXYStyle].size * RowHeightFromTextHeight * ThemeX.Scale);
}
} else {
Height = ThemeX.TextHeight;
}
OldTextHeight = Height;
// TextBufferXY = egCreateFilledImage(TextWidth, Height, TRUE, &MenuBackgroundPixel);
TextBufferXY.setSizeInPixels(TextWidth, Height);
// TextBufferXY.Fill(MenuBackgroundPixel);
// render the text
INTN TextWidth2 = ThemeX.RenderText(Text, &TextBufferXY, 0, 0, 0xFFFF, TextXYStyle);
// there is real text width but we already have an array with Width = TextWidth
//
// TextBufferXY.EnsureImageSize(TextWidth2, Height); //assume color = MenuBackgroundPixel
if (XAlign != X_IS_LEFT) {
// shift 64 is prohibited
XText = XPos - (TextWidth2 >> XAlign); //X_IS_CENTER = 1
}
OldTextBufferRect.XPos = XText;
OldTextBufferRect.YPos = YPos;
OldTextBufferRect.Width = TextWidth2;
OldTextBufferRect.Height = Height;
OldTextBufferImage.GetArea(OldTextBufferRect);
//GetArea may change sizes
OldTextBufferRect.Width = OldTextBufferImage.GetWidth();
OldTextBufferRect.Height = OldTextBufferImage.GetHeight();
// DBG("draw text %ls\n", Text);
// DBG("pos=%d width=%d xtext=%d Height=%d Y=%d\n", XPos, TextWidth, XText, Height, YPos);
// TextBufferXY.Draw(XText, YPos, 0, false);
// TextBufferXY.DrawWithoutCompose(XText, YPos);
TextBufferXY.DrawOnBack(XText, YPos, ThemeX.Background);
return TextWidth2;
}
void REFIT_MENU_SCREEN::EraseTextXY() //used on boot screen
{
OldTextBufferImage.Draw(OldTextBufferRect.XPos, OldTextBufferRect.YPos);
}
/**
* Helper function to draw text for Boot Camp Style.
* @author: Needy
*/
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void REFIT_MENU_SCREEN::DrawBCSText(IN CONST CHAR16 *Text, IN INTN XPos, IN INTN YPos, IN UINT8 XAlign)
{
// check if text was provided. And what else?
if (!Text) {
return;
}
// number of chars to be drawn on the screen
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UINTN MaxTextLen = 13;
// some optimization
if (ThemeX.TileXSpace >= 25) {
MaxTextLen = ThemeX.TileXSpace / 5 + 9;
}
XStringW BCSTextX;
if (StrLen(Text) <= MaxTextLen) { // if the text exceeds the given limit
BCSTextX.strncpy(Text, MaxTextLen);
} else {
BCSTextX.strncpy(Text, MaxTextLen - 2); // EllipsisLen=2
BCSTextX += L"..";
}
DrawTextXY(BCSTextX, XPos, YPos, XAlign);
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}
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void REFIT_MENU_SCREEN::DrawMenuText(IN const XStringW& Text, IN INTN SelectedWidth, IN INTN XPos, IN INTN YPos, IN UINTN Cursor, IN INTN MaxWidth)
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{
INTN Width = (MaxWidth > 0 && (XPos + MaxWidth <= UGAWidth)) ? MaxWidth : UGAWidth - XPos;
XImage TextBufferX(Width, ThemeX.TextHeight);
XImage SelectionBar(Width, ThemeX.TextHeight);
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/*
if (Cursor == 0xFFFF) { //InfoLine = 0xFFFF
TextBufferX.Fill(MenuBackgroundPixel);
} else {
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TextBufferX.Fill(InputBackgroundPixel);
}
*/
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if (SelectedWidth > 0) {
// fill selection bar background
EG_RECT TextRect;
TextRect.Width = SelectedWidth;
TextRect.Height = ThemeX.TextHeight;
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TextBufferX.FillArea(SelectionBackgroundPixel, TextRect);
// SelectionBar.Fill(SelectionBackgroundPixel);
}
SelectionBar.CopyRect(ThemeX.Background, XPos, YPos);
// SelectionBar.DrawWithoutCompose(XPos, YPos);
// TextBufferX.Compose(0, 0, ThemeX.Background, true);
// render the text
if (ThemeX.TypeSVG) {
//clovy - text vertically centred on Height
ThemeX.RenderText(Text, &TextBufferX, 0,
(INTN)((ThemeX.TextHeight - (textFace[TextStyle].size * ThemeX.Scale)) / 2),
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Cursor, TextStyle);
} else {
ThemeX.RenderText(Text, &TextBufferX, TEXT_XMARGIN, TEXT_YMARGIN, Cursor, TextStyle);
}
SelectionBar.Compose(0, 0, TextBufferX, false);
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// TextBufferX.DrawWithoutCompose(XPos, YPos);
SelectionBar.DrawWithoutCompose(XPos, YPos);
}
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void REFIT_MENU_SCREEN::SetBar(INTN PosX, INTN UpPosY, INTN DownPosY, IN SCROLL_STATE *State)
{
// DBG("SetBar <= %d %d %d %d %d\n", UpPosY, DownPosY, State->MaxVisible, State->MaxIndex, State->FirstVisible);
//SetBar <= 302 722 19 31 0
UpButton.XPos = PosX;
UpButton.YPos = UpPosY;
DownButton.XPos = UpButton.XPos;
DownButton.YPos = DownPosY;
ScrollbarBackground.XPos = UpButton.XPos;
ScrollbarBackground.YPos = UpButton.YPos + UpButton.Height;
ScrollbarBackground.Width = UpButton.Width;
ScrollbarBackground.Height = DownButton.YPos - (UpButton.YPos + UpButton.Height);
BarStart.XPos = ScrollbarBackground.XPos;
BarStart.YPos = ScrollbarBackground.YPos;
BarStart.Width = ScrollbarBackground.Width;
BarEnd.Width = ScrollbarBackground.Width;
BarEnd.XPos = ScrollbarBackground.XPos;
BarEnd.YPos = DownButton.YPos - BarEnd.Height;
ScrollStart.XPos = ScrollbarBackground.XPos;
ScrollStart.YPos = ScrollbarBackground.YPos + ScrollbarBackground.Height * State->FirstVisible / (State->MaxIndex + 1);
ScrollStart.Width = ScrollbarBackground.Width;
Scrollbar.XPos = ScrollbarBackground.XPos;
Scrollbar.YPos = ScrollStart.YPos + ScrollStart.Height;
Scrollbar.Width = ScrollbarBackground.Width;
Scrollbar.Height = ScrollbarBackground.Height * (State->MaxVisible + 1) / (State->MaxIndex + 1) - ScrollStart.Height;
ScrollEnd.Width = ScrollbarBackground.Width;
ScrollEnd.XPos = ScrollbarBackground.XPos;
ScrollEnd.YPos = Scrollbar.YPos + Scrollbar.Height - ScrollEnd.Height;
Scrollbar.Height -= ScrollEnd.Height;
ScrollTotal.XPos = UpButton.XPos;
ScrollTotal.YPos = UpButton.YPos;
ScrollTotal.Width = UpButton.Width;
ScrollTotal.Height = DownButton.YPos + DownButton.Height - UpButton.YPos;
// DBG("ScrollTotal.Height = %d\n", ScrollTotal.Height); //ScrollTotal.Height = 420
}
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void REFIT_MENU_SCREEN::ScrollingBar()
{
ScrollEnabled = (ScrollState.MaxFirstVisible != 0);
if (!ScrollEnabled) {
return;
}
//use compose instead of Draw
//this is a copy of old algorithm
// but we can not use Total and Draw all parts separately assumed they composed on background
// it is #else
XImage Total(ScrollTotal.Width, ScrollTotal.Height);
// Total.Fill(&MenuBackgroundPixel);
Total.CopyRect(ThemeX.Background, ScrollTotal.XPos, ScrollTotal.YPos);
if (!ThemeX.ScrollbarBackgroundImage.isEmpty()) {
for (INTN i = 0; i < ScrollbarBackground.Height; i+=ThemeX.ScrollbarBackgroundImage.GetHeight()) {
Total.Compose(ScrollbarBackground.XPos - ScrollTotal.XPos, ScrollbarBackground.YPos + i - ScrollTotal.YPos, ThemeX.ScrollbarBackgroundImage, FALSE);
}
}
Total.Compose(BarStart.XPos - ScrollTotal.XPos, BarStart.YPos - ScrollTotal.YPos, ThemeX.BarStartImage, FALSE);
Total.Compose(BarEnd.XPos - ScrollTotal.XPos, BarEnd.YPos - ScrollTotal.YPos, ThemeX.BarEndImage, FALSE);
if (!ThemeX.ScrollbarImage.isEmpty()) {
for (INTN i = 0; i < Scrollbar.Height; i+=ThemeX.ScrollbarImage.GetHeight()) {
Total.Compose(Scrollbar.XPos - ScrollTotal.XPos, Scrollbar.YPos + i - ScrollTotal.YPos, ThemeX.ScrollbarImage, FALSE);
}
}
Total.Compose(UpButton.XPos - ScrollTotal.XPos, UpButton.YPos - ScrollTotal.YPos, ThemeX.UpButtonImage, FALSE);
Total.Compose(DownButton.XPos - ScrollTotal.XPos, DownButton.YPos - ScrollTotal.YPos, ThemeX.DownButtonImage, FALSE);
Total.Compose(ScrollStart.XPos - ScrollTotal.XPos, ScrollStart.YPos - ScrollTotal.YPos, ThemeX.ScrollStartImage, FALSE);
Total.Compose(ScrollEnd.XPos - ScrollTotal.XPos, ScrollEnd.YPos - ScrollTotal.YPos, ThemeX.ScrollEndImage, FALSE);
Total.Draw(ScrollTotal.XPos, ScrollTotal.YPos, ThemeX.ScrollWidth / 16.f); //ScrollWidth can be set in theme.plist but usually=16
}
/**
* Graphical menu.
*/
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void REFIT_MENU_SCREEN::GraphicsMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText)
{
INTN Chosen = 0;
INTN ItemWidth = 0;
INTN t1, t2;
INTN VisibleHeight = 0; //assume vertical layout
XStringW ResultString;
INTN PlaceCentre = 0; //(TextHeight / 2) - 7;
INTN PlaceCentre1 = 0;
UINTN OldChosenItem = ~(UINTN)0;
INTN TitleLen = 0;
INTN ScaledWidth = (INTN)(ThemeX.CharWidth * ThemeX.Scale);
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// clovy
INTN ctrlX, ctrlY, ctrlTextX;
HidePointer();
switch (Function) {
case MENU_FUNCTION_INIT:
{
egGetScreenSize(&UGAWidth, &UGAHeight);
InitAnime();
SwitchToGraphicsAndClear();
EntriesPosY = ((UGAHeight - (int)(LAYOUT_TOTAL_HEIGHT * ThemeX.Scale)) >> 1) + (int)(ThemeX.LayoutBannerOffset * ThemeX.Scale) + (ThemeX.TextHeight << 1);
VisibleHeight = ((UGAHeight - EntriesPosY) / ThemeX.TextHeight) - InfoLines.size() - 2;
//DBG("MENU_FUNCTION_INIT 1 EntriesPosY=%d VisibleHeight=%d\n", EntriesPosY, VisibleHeight);
if ( Entries[0].getREFIT_INPUT_DIALOG() ) {
REFIT_INPUT_DIALOG& entry = (REFIT_INPUT_DIALOG&)Entries[0];
if (entry.getREFIT_MENU_SWITCH()) {
if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 3) {
Chosen = (OldChosenTheme == 0xFFFF) ? 0: (OldChosenTheme + 1);
} else if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 90) {
Chosen = OldChosenConfig;
} else if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 116) {
Chosen = (OldChosenDsdt == 0xFFFF) ? 0: (OldChosenDsdt + 1);
} else if (entry.getREFIT_MENU_SWITCH()->Item->IValue == 119) {
Chosen = OldChosenAudio;
}
}
}
InitScroll(Entries.size(), Entries.size(), VisibleHeight, Chosen);
// determine width of the menu - not working
//MenuWidth = 80; // minimum
MenuWidth = (int)(LAYOUT_TEXT_WIDTH * ThemeX.Scale); //500
if (!TitleImage.isEmpty()) {
if (MenuWidth > (INTN)(UGAWidth - (int)(TITLEICON_SPACING * ThemeX.Scale) - TitleImage.Image.GetWidth())) {
MenuWidth = UGAWidth - (int)(TITLEICON_SPACING * ThemeX.Scale) - TitleImage.Image.GetWidth() - 2;
}
EntriesPosX = (UGAWidth - (TitleImage.Image.GetWidth() + (int)(TITLEICON_SPACING * ThemeX.Scale) + MenuWidth)) >> 1;
// DBG("UGAWIdth=%lld TitleImage.Image=%lld MenuWidth=%lld\n", UGAWidth,
// TitleImage.Image.GetWidth(), MenuWidth);
MenuWidth += TitleImage.Image.GetWidth();
} else {
EntriesPosX = (UGAWidth - MenuWidth) >> 1;
}
TimeoutPosY = EntriesPosY + (Entries.size() + 1) * ThemeX.TextHeight;
// set maximum allowed text length for menu content (this is applicable only for non-svg and non-proportional)
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MenuMaxTextLen = (UINTN)(MenuWidth / ScaledWidth);
// initial painting
ThemeX.MeasureText(Title, &ItemWidth, NULL);
if (!(ThemeX.HideUIFlags & HIDEUI_FLAG_MENU_TITLE)) {
DrawTextXY(Title, (UGAWidth >> 1), EntriesPosY - ThemeX.TextHeight * 2, X_IS_CENTER);
}
if (!TitleImage.isEmpty()) {
INTN FilmXPos = (INTN)(EntriesPosX - (TitleImage.Image.GetWidth() + (int)(TITLEICON_SPACING * ThemeX.Scale)));
INTN FilmYPos = (INTN)EntriesPosY;
bool free;
XImage *tImage = TitleImage.GetBest(!Daylight, &free);
// TitleImage.Image.Draw(FilmXPos, FilmYPos); //TODO - account night and svg
// update FilmPlace only if not set by InitAnime
if (FilmC->FilmPlace.Width == 0 || FilmC->FilmPlace.Height == 0) {
FilmC->FilmPlace.XPos = FilmXPos;
FilmC->FilmPlace.YPos = FilmYPos;
FilmC->FilmPlace.Width = tImage->GetWidth();
FilmC->FilmPlace.Height = tImage->GetHeight();
}
tImage->Draw(FilmXPos, FilmYPos);
if (free) delete tImage;
}
if (InfoLines.size() > 0) {
for (UINTN i = 0; i < InfoLines.size(); i++) {
DrawMenuText(InfoLines[i], 0, EntriesPosX, EntriesPosY, 0xFFFF, 0);
EntriesPosY += ThemeX.TextHeight;
}
EntriesPosY += ThemeX.TextHeight; // also add a blank line
}
ThemeX.InitBar();
break;
}
case MENU_FUNCTION_CLEANUP:
HidePointer();
break;
case MENU_FUNCTION_PAINT_ALL:
{
// DBG("PAINT_ALL: EntriesPosY=%lld MaxVisible=%lld\n", EntriesPosY, ScrollState.MaxVisible);
// DBG("DownButton.Height=%lld TextHeight=%lld MenuWidth=%lld\n", DownButton.Height, TextHeight, MenuWidth);
t2 = EntriesPosY + (ScrollState.MaxVisible + 1) * ThemeX.TextHeight - DownButton.Height;
t1 = EntriesPosX + ThemeX.TextHeight + MenuWidth + (INTN)((TEXT_XMARGIN + 16) * ThemeX.Scale);
// DBG("PAINT_ALL: X=%lld Y=%lld\n", t1, t2);
SetBar(t1, EntriesPosY, t2, &ScrollState); //823 302 554
/*
48:307 39:206 UGAWIdth=800 TitleImage=48 MenuWidth=333
48:635 0:328 PAINT_ALL: EntriesPosY=259 MaxVisible=13
48:640 0:004 DownButton.Height=0 TextHeight=21 MenuWidth=381
48:646 0:006 PAINT_ALL: X=622 Y=553
*/
// blackosx swapped this around so drawing of selection comes before drawing scrollbar.
for (INTN i = ScrollState.FirstVisible, j = 0; i <= ScrollState.LastVisible; i++, j++) {
REFIT_ABSTRACT_MENU_ENTRY *Entry = &Entries[i];
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ResultString = Entry->Title; //create a copy to modify later
if (!ThemeX.TypeSVG && !ThemeX.Proportional && ResultString.length() > MenuMaxTextLen) {
ResultString = ResultString.subString(0,MenuMaxTextLen-3) + L".."_XSW;
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}
TitleLen = ResultString.length();
Entry->Place.XPos = EntriesPosX;
Entry->Place.YPos = EntriesPosY + j * ThemeX.TextHeight;
Entry->Place.Width = TitleLen * ScaledWidth;
Entry->Place.Height = (UINTN)ThemeX.TextHeight;
PlaceCentre = (INTN)((ThemeX.TextHeight - (INTN)(ThemeX.Buttons[2].GetHeight())) * ThemeX.Scale / 2);
PlaceCentre1 = (INTN)((ThemeX.TextHeight - (INTN)(ThemeX.Buttons[0].GetHeight())) * ThemeX.Scale / 2);
// clovy
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ctrlX = (ThemeX.TypeSVG) ? EntriesPosX : EntriesPosX + (INTN)(TEXT_XMARGIN * ThemeX.Scale);
ctrlTextX = ctrlX + ThemeX.Buttons[0].GetWidth() + (INTN)(TEXT_XMARGIN * ThemeX.Scale / 2);
ctrlY = Entry->Place.YPos + PlaceCentre;
if ( Entry->getREFIT_INPUT_DIALOG() ) {
REFIT_INPUT_DIALOG* inputDialogEntry = Entry->getREFIT_INPUT_DIALOG();
if (inputDialogEntry->Item && inputDialogEntry->Item->ItemType == BoolValue) {
//possible artefacts
DrawMenuText(ResultString, (i == ScrollState.CurrentSelection) ? (MenuWidth) : 0,
ctrlTextX, Entry->Place.YPos, 0xFFFF, MenuWidth);
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ThemeX.FillRectAreaOfScreen((ctrlTextX + ctrlX) >> 1, Entry->Place.YPos, ctrlTextX - ctrlX, ThemeX.TextHeight); //clean head
ThemeX.Buttons[(inputDialogEntry->Item->BValue)?3:2].DrawOnBack(ctrlX, ctrlY, ThemeX.Background);
} else {
// text input
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ResultString += inputDialogEntry->Item->SValue + L" "_XSW;
// set cursor to beginning if it is outside of screen
if (!ThemeX.TypeSVG && !ThemeX.Proportional && (TitleLen + (INTN)Entry->Row) * ScaledWidth > MenuWidth) {
Entry->Row = 0;
}
// Slice - suppose to use Row as Cursor in text
DrawMenuText(ResultString, (i == ScrollState.CurrentSelection) ? MenuWidth : 0,
EntriesPosX, Entry->Place.YPos, TitleLen + Entry->Row, MenuWidth);
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ThemeX.FillRectAreaOfScreen(MenuWidth + ((ctrlTextX + EntriesPosX) >> 1), Entry->Place.YPos, ctrlTextX - EntriesPosX, ThemeX.TextHeight); //clean tail
}
} else if (Entry->getREFIT_MENU_CHECKBIT()) {
DrawMenuText(ResultString, (i == ScrollState.CurrentSelection) ? (MenuWidth) : 0,
ctrlTextX, Entry->Place.YPos, 0xFFFF, MenuWidth);
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ThemeX.FillRectAreaOfScreen((ctrlTextX + ctrlX) >> 1, Entry->Place.YPos, ctrlTextX - ctrlX, ThemeX.TextHeight); //clean head
ThemeX.Buttons[(((REFIT_INPUT_DIALOG*)(Entry))->Item->IValue & Entry->Row)?3:2].DrawOnBack(ctrlX, ctrlY, ThemeX.Background);
} else if (Entry->getREFIT_MENU_SWITCH()) {
if (Entry->getREFIT_MENU_SWITCH()->Item->IValue == 3) {
//OldChosenItem = OldChosenTheme;
OldChosenItem = (OldChosenTheme == 0xFFFF) ? 0: (OldChosenTheme + 1);
} else if (Entry->getREFIT_MENU_SWITCH()->Item->IValue == 90) {
OldChosenItem = OldChosenConfig;
} else if (Entry->getREFIT_MENU_SWITCH()->Item->IValue == 116) {
OldChosenItem = (OldChosenDsdt == 0xFFFF) ? 0: (OldChosenDsdt + 1);
} else if (Entry->getREFIT_MENU_SWITCH()->Item->IValue == 119) {
OldChosenItem = OldChosenAudio;
}
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DrawMenuText(ResultString, (i == ScrollState.CurrentSelection) ? MenuWidth : 0,
// clovy EntriesPosX + (TextHeight + (INTN)(TEXT_XMARGIN * GlobalConfig.Scale)),
ctrlTextX, Entry->Place.YPos, 0xFFFF, MenuWidth);
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ThemeX.FillRectAreaOfScreen((ctrlTextX + ctrlX) >> 1, Entry->Place.YPos, ctrlTextX - ctrlX, ThemeX.TextHeight); //clean head
ThemeX.Buttons[(Entry->Row == OldChosenItem)?1:0].DrawOnBack(ctrlX, ctrlY, ThemeX.Background);
} else {
//DBG("paint entry %d title=%ls\n", i, Entries[i]->Title);
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DrawMenuText(ResultString, (i == ScrollState.CurrentSelection) ? MenuWidth : 0,
EntriesPosX, Entry->Place.YPos, 0xFFFF, MenuWidth);
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ThemeX.FillRectAreaOfScreen(MenuWidth + ((ctrlTextX + EntriesPosX) >> 1), Entry->Place.YPos, ctrlTextX - EntriesPosX, ThemeX.TextHeight); //clean tail
}
}
ScrollingBar(); //&ScrollState - inside the class
//MouseBirth();
break;
}
case MENU_FUNCTION_PAINT_SELECTION:
{
REFIT_ABSTRACT_MENU_ENTRY *EntryL = &Entries[ScrollState.LastSelection];
REFIT_ABSTRACT_MENU_ENTRY *EntryC = &Entries[ScrollState.CurrentSelection];
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// last selection
ResultString = EntryL->Title;
if (!ThemeX.TypeSVG && !ThemeX.Proportional && ResultString.length() > MenuMaxTextLen) {
ResultString = ResultString.subString(0,MenuMaxTextLen-3) + L".."_XSW;
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}
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TitleLen = ResultString.length();
//clovy//PlaceCentre = (TextHeight - (INTN)(Buttons[2]->Height * GlobalConfig.Scale)) / 2;
//clovy//PlaceCentre = (PlaceCentre>0)?PlaceCentre:0;
//clovy//PlaceCentre1 = (TextHeight - (INTN)(Buttons[0]->Height * GlobalConfig.Scale)) / 2;
PlaceCentre = (INTN)((ThemeX.TextHeight - (INTN)(ThemeX.Buttons[2].GetHeight())) * ThemeX.Scale / 2);
PlaceCentre1 = (INTN)((ThemeX.TextHeight - (INTN)(ThemeX.Buttons[0].GetHeight())) * ThemeX.Scale / 2);
// clovy
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ctrlX = (ThemeX.TypeSVG) ? EntriesPosX : EntriesPosX + (INTN)(TEXT_XMARGIN * ThemeX.Scale);
ctrlTextX = ctrlX + ThemeX.Buttons[0].GetWidth() + (INTN)(TEXT_XMARGIN * ThemeX.Scale / 2);
// redraw selection cursor
// 1. blackosx swapped this around so drawing of selection comes before drawing scrollbar.
// 2. usr-sse2
if ( EntryL->getREFIT_INPUT_DIALOG() ) {
REFIT_INPUT_DIALOG* inputDialogEntry = (REFIT_INPUT_DIALOG*)EntryL;
if (inputDialogEntry->Item->ItemType == BoolValue) { //this is checkbox
//clovy
DrawMenuText(ResultString, 0,
ctrlTextX, EntryL->Place.YPos, 0xFFFF, MenuWidth);
ThemeX.Buttons[(inputDialogEntry->Item->BValue)?3:2].DrawOnBack(ctrlX, EntryL->Place.YPos + PlaceCentre, ThemeX.Background);
} else {
ResultString += (inputDialogEntry->Item->SValue.wc_str() + inputDialogEntry->Item->LineShift) + L" "_XSW;
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DrawMenuText(ResultString, 0,
EntriesPosX, EntryL->Place.YPos, TitleLen + EntryL->Row, MenuWidth);
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ThemeX.FillRectAreaOfScreen(MenuWidth + ((ctrlTextX + EntriesPosX) >> 1), EntryL->Place.YPos, ctrlTextX - EntriesPosX, ThemeX.TextHeight); //clean tail
}
} else if (EntryL->getREFIT_MENU_SWITCH()) { //radio buttons 0,1
if (EntryL->getREFIT_MENU_SWITCH()->Item->IValue == 3) {
OldChosenItem = (OldChosenTheme == 0xFFFF) ? 0: OldChosenTheme + 1;
} else if (EntryL->getREFIT_MENU_SWITCH()->Item->IValue == 90) {
OldChosenItem = OldChosenConfig;
} else if (EntryL->getREFIT_MENU_SWITCH()->Item->IValue == 116) {
OldChosenItem = (OldChosenDsdt == 0xFFFF) ? 0: OldChosenDsdt + 1;
} else if (EntryL->getREFIT_MENU_SWITCH()->Item->IValue == 119) {
OldChosenItem = OldChosenAudio;
}
// clovy
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DrawMenuText(ResultString, 0,
ctrlTextX, EntryL->Place.YPos, 0xFFFF, MenuWidth);
ThemeX.Buttons[(EntryL->Row == OldChosenItem)?1:0].DrawOnBack(ctrlX, EntryL->Place.YPos + PlaceCentre1, ThemeX.Background);
} else if (EntryL->getREFIT_MENU_CHECKBIT()) {
// clovy
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DrawMenuText(ResultString, 0,
ctrlTextX, EntryL->Place.YPos, 0xFFFF, MenuWidth);
ThemeX.Buttons[(EntryL->getREFIT_MENU_CHECKBIT()->Item->IValue & EntryL->Row) ?3:2].DrawOnBack(ctrlX, EntryL->Place.YPos + PlaceCentre, ThemeX.Background);
} else {
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DrawMenuText(ResultString, 0,
EntriesPosX, EntryL->Place.YPos, 0xFFFF, MenuWidth);
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ThemeX.FillRectAreaOfScreen(MenuWidth + ((ctrlTextX + EntriesPosX) >> 1), EntryL->Place.YPos, ctrlTextX - EntriesPosX, ThemeX.TextHeight); //clean tail
}
// current selection
ResultString = EntryC->Title;
if (!ThemeX.TypeSVG && !ThemeX.Proportional && ResultString.length() > MenuMaxTextLen) {
ResultString = ResultString.subString(0,MenuMaxTextLen-3) + L".."_XSW;
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}
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TitleLen = ResultString.length();
if ( EntryC->getREFIT_MENU_SWITCH() ) {
if (EntryC->getREFIT_MENU_SWITCH()->Item->IValue == 3) {
OldChosenItem = (OldChosenTheme == 0xFFFF) ? 0: OldChosenTheme + 1;
} else if (EntryC->getREFIT_MENU_SWITCH()->Item->IValue == 90) {
OldChosenItem = OldChosenConfig;
} else if (EntryC->getREFIT_MENU_SWITCH()->Item->IValue == 116) {
OldChosenItem = (OldChosenDsdt == 0xFFFF) ? 0: OldChosenDsdt + 1;
} else if (EntryC->getREFIT_MENU_SWITCH()->Item->IValue == 119) {
OldChosenItem = OldChosenAudio;
}
}
if ( EntryC->getREFIT_INPUT_DIALOG() ) {
REFIT_INPUT_DIALOG* inputDialogEntry = (REFIT_INPUT_DIALOG*)EntryC;
if (inputDialogEntry->Item->ItemType == BoolValue) { //checkbox
DrawMenuText(ResultString, MenuWidth,
ctrlTextX, EntryC->Place.YPos, 0xFFFF, MenuWidth);
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ThemeX.Buttons[(inputDialogEntry->Item->BValue)?3:2].DrawOnBack(ctrlX, EntryC->Place.YPos + PlaceCentre, ThemeX.Background);
} else {
ResultString += (inputDialogEntry->Item->SValue.wc_str() + inputDialogEntry->Item->LineShift) + L" "_XSW;
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DrawMenuText(ResultString, MenuWidth,
EntriesPosX, EntryC->Place.YPos, TitleLen + EntryC->Row, MenuWidth);
}
} else if (EntryC->getREFIT_MENU_SWITCH()) { //radio
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DrawMenuText(ResultString, MenuWidth,
ctrlTextX, EntryC->Place.YPos, 0xFFFF, MenuWidth);
ThemeX.Buttons[(EntryC->Row == OldChosenItem)?1:0].DrawOnBack(ctrlX, EntryC->Place.YPos + PlaceCentre1, ThemeX.Background);
} else if (EntryC->getREFIT_MENU_CHECKBIT()) {
DrawMenuText(ResultString, MenuWidth,
ctrlTextX, EntryC->Place.YPos, 0xFFFF, MenuWidth);
ThemeX.Buttons[(EntryC->getREFIT_MENU_CHECKBIT()->Item->IValue & EntryC->Row)?3:2].DrawOnBack(ctrlX, EntryC->Place.YPos + PlaceCentre, ThemeX.Background);
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} else {
DrawMenuText(ResultString, MenuWidth,
EntriesPosX, EntryC->Place.YPos, 0xFFFF, MenuWidth);
}
ScrollStart.YPos = ScrollbarBackground.YPos + ScrollbarBackground.Height * ScrollState.FirstVisible / (ScrollState.MaxIndex + 1);
Scrollbar.YPos = ScrollStart.YPos + ScrollStart.Height;
ScrollEnd.YPos = Scrollbar.YPos + Scrollbar.Height; // ScrollEnd.Height is already subtracted
ScrollingBar(); //&ScrollState);
break;
}
case MENU_FUNCTION_PAINT_TIMEOUT: //ParamText should be XStringW
ResultString.takeValueFrom(ParamText);
INTN X = (UGAWidth - StrLen(ParamText) * ScaledWidth) >> 1;
DrawMenuText(ResultString, 0, X, TimeoutPosY, 0xFFFF, 0);
break;
}
MouseBirth();
}
//
// user-callable dispatcher functions
//
UINTN REFIT_MENU_SCREEN::RunMenu(OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry)
{
INTN Index = -1;
return RunGenericMenu(&Index, ChosenEntry);
}
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void REFIT_MENU_SCREEN::AddMenuCheck(CONST CHAR8 *Text, UINTN Bit, INTN ItemNum)
{
REFIT_MENU_CHECKBIT *InputBootArgs;
InputBootArgs = new REFIT_MENU_CHECKBIT;
InputBootArgs->Title.takeValueFrom(Text);
// InputBootArgs->Tag = TAG_CHECKBIT_OLD;
InputBootArgs->Row = Bit;
InputBootArgs->Item = &InputItems[ItemNum];
InputBootArgs->AtClick = ActionEnter;
InputBootArgs->AtRightClick = ActionDetails;
AddMenuEntry(InputBootArgs, true);
}
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void REFIT_MENU_SCREEN::AddMenuItem_(REFIT_MENU_ENTRY_ITEM_ABSTRACT* InputBootArgs, INTN Inx, CONST CHAR8 *Line, BOOLEAN Cursor)
{
InputBootArgs->Title.takeValueFrom(Line);
if (Inx == 3 || Inx == 116) {
InputBootArgs->Row = 0;
} else {
InputBootArgs->Row = Cursor?InputItems[Inx].SValue.length():0xFFFF;
}
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InputBootArgs->Item = &InputItems[Inx];
InputBootArgs->AtClick = Cursor?ActionSelect:ActionEnter;
InputBootArgs->AtRightClick = Cursor?ActionNone:ActionDetails;
InputBootArgs->AtDoubleClick = Cursor?ActionEnter:ActionNone;
AddMenuEntry(InputBootArgs, true);
}
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void REFIT_MENU_SCREEN::AddMenuItemInput(INTN Inx, CONST CHAR8 *Line, BOOLEAN Cursor)
{
REFIT_INPUT_DIALOG *InputBootArgs = new REFIT_INPUT_DIALOG;
AddMenuItem_(InputBootArgs, Inx, Line, Cursor);
}
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void REFIT_MENU_SCREEN::AddMenuItemSwitch(INTN Inx, CONST CHAR8 *Line, BOOLEAN Cursor)
{
REFIT_MENU_SWITCH *InputBootArgs = new REFIT_MENU_SWITCH;
AddMenuItem_(InputBootArgs, Inx, Line, Cursor);
}
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EFI_STATUS REFIT_MENU_SCREEN::CheckMouseEvent()
{
EFI_STATUS Status = EFI_TIMEOUT;
mAction = ActionNone;
MOUSE_EVENT Event = mPointer.GetEvent();
bool Move = false;
if (!IsDragging && Event == MouseMove)
Event = NoEvents;
if (ScrollEnabled){
if (mPointer.MouseInRect(&UpButton) && Event == LeftClick)
mAction = ActionScrollUp;
else if (mPointer.MouseInRect(&DownButton) && Event == LeftClick)
mAction = ActionScrollDown;
else if (mPointer.MouseInRect(&Scrollbar) && Event == LeftMouseDown) {
IsDragging = TRUE;
Move = true;
// mAction = ActionMoveScrollbar;
ScrollbarYMovement = 0;
ScrollbarOldPointerPlace.XPos = ScrollbarNewPointerPlace.XPos = mPointer.GetPlace().XPos;
ScrollbarOldPointerPlace.YPos = ScrollbarNewPointerPlace.YPos = mPointer.GetPlace().YPos;
}
else if (IsDragging && Event == LeftClick) {
IsDragging = FALSE;
Move = true;
// mAction = ActionMoveScrollbar;
}
else if (IsDragging && Event == MouseMove) {
mAction = ActionMoveScrollbar;
ScrollbarNewPointerPlace.XPos = mPointer.GetPlace().XPos;
ScrollbarNewPointerPlace.YPos = mPointer.GetPlace().YPos;
}
else if (mPointer.MouseInRect(&ScrollbarBackground) &&
Event == LeftClick) {
if (mPointer.GetPlace().YPos < Scrollbar.YPos) // up
mAction = ActionPageUp;
else // down
mAction = ActionPageDown;
// page up/down, like in OS X
}
else if (Event == ScrollDown) {
mAction = ActionScrollDown;
}
else if (Event == ScrollUp) {
mAction = ActionScrollUp;
}
}
if (!ScrollEnabled || (mAction == ActionNone && !Move) ) {
for (UINTN EntryId = 0; EntryId < Entries.size(); EntryId++) {
if (mPointer.MouseInRect(&(Entries[EntryId].Place))) {
switch (Event) {
case LeftClick:
mAction = Entries[EntryId].AtClick;
// DBG("Click\n");
break;
case RightClick:
mAction = Entries[EntryId].AtRightClick;
break;
case DoubleClick:
mAction = Entries[EntryId].AtDoubleClick;
break;
case ScrollDown:
mAction = ActionScrollDown;
break;
case ScrollUp:
mAction = ActionScrollUp;
break;
case MouseMove:
mAction = Entries[EntryId].AtMouseOver;
//how to do the action once?
break;
default:
mAction = ActionNone;
break;
}
mItemID = EntryId;
break;
}
else { //click in milk
switch (Event) {
case LeftClick:
mAction = ActionDeselect;
break;
case RightClick:
mAction = ActionFinish;
break;
case ScrollDown:
mAction = ActionScrollDown;
break;
case ScrollUp:
mAction = ActionScrollUp;
break;
default:
mAction = ActionNone;
break;
}
mItemID = 0xFFFF;
}
}
}
if (mAction != ActionNone) {
Status = EFI_SUCCESS;
// Event = NoEvents; //clear event as set action
mPointer.ClearEvent();
}
return Status;
}
//Screen.UpdateAnime(); called from Menu cycle wait for event
// object XCinema Cinema is a part of Theme
// object FILM* FilmC is a part or current Screen. Must be initialized from Cinema somewhere on Screen init
// assumed one Film per screen
void REFIT_MENU_SCREEN::UpdateFilm()
{
if (FilmC == nullptr || !FilmC->AnimeRun) {
// DBG("no anime -> run=%d\n", FilmC->AnimeRun?1:0);
return;
}
// here we propose each screen has own link to a Film
INT64 Now = AsmReadTsc();
if (FilmC->LastDraw == 0) {
DBG("=== Update Film ===\n");
DBG("FilmX=%lld\n", FilmC->FilmX);
DBG("ID=%lld\n", FilmC->GetIndex());
DBG("RunOnce=%d\n", FilmC->RunOnce?1:0);
DBG("NumFrames=%lld\n", FilmC->NumFrames);
DBG("FrameTime=%lld\n", FilmC->FrameTime);
DBG("Path=%ls\n", FilmC->Path.wc_str());
DBG("LastFrame=%lld\n\n", FilmC->LastFrameID());
}
if (TimeDiff(FilmC->LastDraw, Now) < (UINTN)FilmC->FrameTime) return;
XImage Frame = FilmC->GetImage(); //take current image
if (!Frame.isEmpty()) {
Frame.DrawOnBack(FilmC->FilmPlace.XPos, FilmC->FilmPlace.YPos, ThemeX.Background);
}
FilmC->Advance(); //next frame no matter if previous was not found
if (FilmC->Finished()) { //first loop finished
FilmC->AnimeRun = !FilmC->RunOnce; //will stop anime if it set as RunOnce
}
FilmC->LastDraw = Now;
}