XIcon::GetBest now returns a reference, which save time and memory.

Added some const.
Remove GetIconP from XTheme.
This commit is contained in:
jief 2023-11-07 17:40:28 +01:00
parent dbb93abca9
commit 8de61a22fb
16 changed files with 178 additions and 120 deletions

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@ -210,7 +210,7 @@ typedef
EFI_STATUS EFI_STATUS
(EFIAPI *EFI_GRAPHICS_OUTPUT_PROTOCOL_BLT)( (EFIAPI *EFI_GRAPHICS_OUTPUT_PROTOCOL_BLT)(
IN EFI_GRAPHICS_OUTPUT_PROTOCOL *This, IN EFI_GRAPHICS_OUTPUT_PROTOCOL *This,
IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL *BltBuffer, OPTIONAL IN JCONST EFI_GRAPHICS_OUTPUT_BLT_PIXEL *BltBuffer, OPTIONAL
IN EFI_GRAPHICS_OUTPUT_BLT_OPERATION BltOperation, IN EFI_GRAPHICS_OUTPUT_BLT_OPERATION BltOperation,
IN UINTN SourceX, IN UINTN SourceX,
IN UINTN SourceY, IN UINTN SourceY,

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@ -12,7 +12,8 @@
#include "../../../PosixCompilation/xcode_utf_fixed.h" #include "../../../PosixCompilation/xcode_utf_fixed.h"
#include "../../../rEFIt_UEFI/cpp_unit_test/all_tests.h" #include "../../../rEFIt_UEFI/cpp_unit_test/all_tests.h"
#include "../../../rEFIt_UEFI/cpp_foundation/XToolsCommon.h" //#include "../../../rEFIt_UEFI/cpp_foundation/XToolsCommon.h"
#include "../../../rEFIt_UEFI/libeg/XImage.h"
//#include "../../../rEFIt_UEFI/Platform/platformdata.h" //#include "../../../rEFIt_UEFI/Platform/platformdata.h"
//class Boolean //class Boolean
@ -34,6 +35,91 @@
// void setValue(bool a) {flag = a;} // void setValue(bool a) {flag = a;}
//}; //};
// The following is by no means a FULL solution!
#include <functional>
#include <iostream>
#include <cassert>
template<typename T>
class Property {
public:
Property(){}
operator const T& () const {
// Call override getter if we have it
if (getter) return getter();
return get();
}
const T& operator = (const T& other) {
// Call override setter if we have it
if (setter) return setter(other);
return set(other);
}
bool operator == (const T& other) const {
// Static cast makes sure our getter operator is called, so we could use overrides if those are in place
return static_cast<const T&>(*this) == other;
}
// Use this to always get without overrides, useful for use with overriding implementations
const T& get() const {
return t;
}
// Use this to always set without overrides, useful for use with overriding implementations
const T& set(const T& other) {
return t = other;
}
// Assign getter and setter to these properties
std::function<const T&()> getter;
std::function<const T&(const T&)> setter;
private:
T t;
};
// Basic usage, no override
struct Test {
Property<int> prop;
};
// Override getter and setter
struct TestWithOverride {
TestWithOverride(){
prop.setter = [&](const int& other){
std::cout << "Custom setter called" << std::endl;
return prop.set(other);
};
prop.setter = std::bind(&TestWithOverride::setProp,this,std::placeholders::_1);
prop.getter = std::bind(&TestWithOverride::getProp,this);
}
Property<int> prop;
private:
const int& getProp() const {
std::cout << "Custom getter called" << std::endl;
return prop.get();
}
const int& setProp(const int& other){
std::cout << "Custom setter called" << std::endl;
return prop.set(other);
}
};
class MyFloat {
public:
float f;
MyFloat() { f = 0.0f; }
MyFloat(float _f) : f(_f) {}
float get() { return 1; }
};
template<typename T>
class MutableRef : public T {
public:
T* t;
const T& operator = (const T* other) {
t = other;
return *t;
}
operator T& () {
return *t;
}
};
extern "C" int main(int argc, const char * argv[]) extern "C" int main(int argc, const char * argv[])
{ {
@ -41,6 +127,36 @@ extern "C" int main(int argc, const char * argv[])
(void)argv; (void)argv;
setlocale(LC_ALL, "en_US"); // to allow printf unicode char setlocale(LC_ALL, "en_US"); // to allow printf unicode char
MyFloat test = 5.0f;
MutableRef<MyFloat> Background;
Background = &test;
test = 6;
float test2 = Background.get();
Test t;
TestWithOverride t1;
t.prop = 1;
assert(t.prop == 1);
t1.prop = 1;
assert(t1.prop == 1);
/*
Expected output:
1. No aborts on assertions
2. Text:
Custom setter called
Custom getter called
*/
// xcode_utf_fixed_tests(); // xcode_utf_fixed_tests();
const int i = 2; const int i = 2;
(void)i; (void)i;

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@ -142,6 +142,8 @@ UINT32 GetCrc32(UINT8 *Buffer, UINTN Size)
return x; return x;
} }
#ifndef UNIT_TESTS_MACOS
extern "C" { extern "C" {
#include <Library/OcMemoryLib.h> #include <Library/OcMemoryLib.h>
} }
@ -155,6 +157,8 @@ void displayFreeMemory(const XString8& prefix)
DebugLog(1, "--> %s: Firmware has %llu free pages (%llu in lower 4 GB)\n", prefix.c_str(), TotalMemory, LowMemory); DebugLog(1, "--> %s: Firmware has %llu free pages (%llu in lower 4 GB)\n", prefix.c_str(), TotalMemory, LowMemory);
} }
#endif
XBool haveError = false; XBool haveError = false;

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@ -130,9 +130,10 @@ extern XBool haveError;
#endif // __cplusplus #endif // __cplusplus
#ifndef UNIT_TESTS_MACOS
extern "C" { extern "C" {
void displayFreeMemory(const XString8& prefix); void displayFreeMemory(const XString8& prefix);
} }
#endif
#endif // _UTILS_H_ #endif // _UTILS_H_

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@ -74,7 +74,7 @@ static LOCKED_GRAPHICS *LockedGraphics;
// The screen lock // The screen lock
static XBool ScreenIsLocked; static XBool ScreenIsLocked;
static EFI_STATUS EFIAPI LockedGOPBlt(IN EFI_GRAPHICS_OUTPUT_PROTOCOL *This, IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL *BltBuffer, OPTIONAL IN EFI_GRAPHICS_OUTPUT_BLT_OPERATION BltOperation, IN UINTN SourceX, IN UINTN SourceY, IN UINTN DestinationX, IN UINTN DestinationY, IN UINTN Width, IN UINTN Height, IN UINTN Delta OPTIONAL) static EFI_STATUS EFIAPI LockedGOPBlt(IN EFI_GRAPHICS_OUTPUT_PROTOCOL *This, IN const EFI_GRAPHICS_OUTPUT_BLT_PIXEL *BltBuffer, OPTIONAL IN EFI_GRAPHICS_OUTPUT_BLT_OPERATION BltOperation, IN UINTN SourceX, IN UINTN SourceY, IN UINTN DestinationX, IN UINTN DestinationY, IN UINTN Width, IN UINTN Height, IN UINTN Delta OPTIONAL)
{ {
return EFI_SUCCESS; return EFI_SUCCESS;
} }

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@ -120,13 +120,9 @@ void REFIT_MAINMENU_SCREEN::DrawMainMenuLabel(IN CONST XStringW& Text, IN INTN X
INTN X = XPos - (TextWidth >> 1) - (BadgeDim + 16); INTN X = XPos - (TextWidth >> 1) - (BadgeDim + 16);
INTN Y = YPos - ((BadgeDim - ThemeX->TextHeight) >> 1); INTN Y = YPos - ((BadgeDim - ThemeX->TextHeight) >> 1);
Back.CopyRect(ThemeX->Background, X, Y); Back.CopyRect(ThemeX->Background, X, Y);
XBool free = false; const XImage& CurrSel = Entries[ScrollState.CurrentSelection].Image.GetBest(!Daylight);
XImage *CurrSel = Entries[ScrollState.CurrentSelection].Image.GetBest(!Daylight, &free); Back.Compose(0, 0, CurrSel, false, BadgeDim/128.f);
Back.Compose(0, 0, *CurrSel, false, BadgeDim/128.f);
Back.DrawOnBack(X, Y, Back); Back.DrawOnBack(X, Y, Back);
if (free) {
delete CurrSel;
}
} }
OldX = XPos; OldX = XPos;
@ -238,8 +234,7 @@ void REFIT_MAINMENU_SCREEN::DrawMainMenuEntry(REFIT_ABSTRACT_MENU_ENTRY *Entry,
} }
// const XImage& MainImage = (!ThemeX->Daylight && !MainIcon.ImageNight.isEmpty())? MainIcon.ImageNight : MainIcon.Image; // const XImage& MainImage = (!ThemeX->Daylight && !MainIcon.ImageNight.isEmpty())? MainIcon.ImageNight : MainIcon.Image;
XBool free = false; const XImage& MainImage = MainIcon.GetBest(!Daylight);
XImage *MainImage = MainIcon.GetBest(!Daylight, &free);
INTN CompWidth = (Entry->Row == 0) ? ThemeX->row0TileSize : ThemeX->row1TileSize; INTN CompWidth = (Entry->Row == 0) ? ThemeX->row0TileSize : ThemeX->row1TileSize;
INTN CompHeight = CompWidth; INTN CompHeight = CompWidth;
@ -264,9 +259,9 @@ void REFIT_MAINMENU_SCREEN::DrawMainMenuEntry(REFIT_ABSTRACT_MENU_ENTRY *Entry,
XImage Back(CompWidth, CompHeight); XImage Back(CompWidth, CompHeight);
Back.CopyRect(ThemeX->Background, XPos, YPos); Back.CopyRect(ThemeX->Background, XPos, YPos);
INTN OffsetX = (CompWidth - MainImage->GetWidth()) / 2; INTN OffsetX = (CompWidth - MainImage.GetWidth()) / 2;
OffsetX = (OffsetX > 0) ? OffsetX: 0; OffsetX = (OffsetX > 0) ? OffsetX: 0;
INTN OffsetY = (CompHeight - MainImage->GetHeight()) / 2; INTN OffsetY = (CompHeight - MainImage.GetHeight()) / 2;
OffsetY = (OffsetY > 0) ? OffsetY: 0; OffsetY = (OffsetY > 0) ? OffsetY: 0;
INTN OffsetTX = (CompWidth - TopImage.GetWidth()) / 2; INTN OffsetTX = (CompWidth - TopImage.GetWidth()) / 2;
@ -279,28 +274,24 @@ void REFIT_MAINMENU_SCREEN::DrawMainMenuEntry(REFIT_ABSTRACT_MENU_ENTRY *Entry,
float composeScale = (ThemeX->NonSelectedGrey && !selected)? -1.f: 1.f; float composeScale = (ThemeX->NonSelectedGrey && !selected)? -1.f: 1.f;
if(ThemeX->SelectionOnTop) { if(ThemeX->SelectionOnTop) {
//place main image in centre. It may be OS or Drive //place main image in centre. It may be OS or Drive
Back.Compose(OffsetX, OffsetY, *MainImage, false, composeScale); Back.Compose(OffsetX, OffsetY, MainImage, false, composeScale);
} else { } else {
Back.Compose(OffsetTX, OffsetTY, TopImage, false); //selection first Back.Compose(OffsetTX, OffsetTY, TopImage, false); //selection first
Back.Compose(OffsetX, OffsetY, *MainImage, false, composeScale); Back.Compose(OffsetX, OffsetY, MainImage, false, composeScale);
} }
Entry->Place.XPos = XPos; Entry->Place.XPos = XPos;
Entry->Place.YPos = YPos; Entry->Place.YPos = YPos;
Entry->Place.Width = MainImage->GetWidth(); Entry->Place.Width = MainImage.GetWidth();
Entry->Place.Height = MainImage->GetHeight(); Entry->Place.Height = MainImage.GetHeight();
if (free) {
delete MainImage;
}
// place the badge image // place the badge image
float fBadgeScale = ThemeX->BadgeScale/16.f; float fBadgeScale = ThemeX->BadgeScale/16.f;
if ((Entry->Row == 0) && BadgeIcon && !BadgeIcon->isEmpty()) { if ((Entry->Row == 0) && BadgeIcon && !BadgeIcon->isEmpty()) {
// const XImage& BadgeImage = (!ThemeX->Daylight && !BadgeIcon->ImageNight.isEmpty()) ? &BadgeIcon->ImageNight : BadgeImage = &BadgeIcon->Image; // const XImage& BadgeImage = (!ThemeX->Daylight && !BadgeIcon->ImageNight.isEmpty()) ? &BadgeIcon->ImageNight : BadgeImage = &BadgeIcon->Image;
free = false; const XImage& BadgeImage = BadgeIcon->GetBest(!Daylight);
XImage* BadgeImage = BadgeIcon->GetBest(!Daylight, &free); INTN BadgeWidth = (INTN)(BadgeImage.GetWidth() * fBadgeScale);
INTN BadgeWidth = (INTN)(BadgeImage->GetWidth() * fBadgeScale); INTN BadgeHeight = (INTN)(BadgeImage.GetHeight() * fBadgeScale);
INTN BadgeHeight = (INTN)(BadgeImage->GetHeight() * fBadgeScale);
if ((BadgeWidth + 8) < CompWidth && (BadgeHeight + 8) < CompHeight) { if ((BadgeWidth + 8) < CompWidth && (BadgeHeight + 8) < CompHeight) {
@ -319,8 +310,7 @@ void REFIT_MAINMENU_SCREEN::DrawMainMenuEntry(REFIT_ABSTRACT_MENU_ENTRY *Entry,
OffsetY += CompHeight - 8 - BadgeHeight; OffsetY += CompHeight - 8 - BadgeHeight;
} }
// DBG(" badge offset=[%lld,%lld]\n", OffsetX, OffsetY); // DBG(" badge offset=[%lld,%lld]\n", OffsetX, OffsetY);
Back.Compose(OffsetX, OffsetY, *BadgeImage, false, fBadgeScale); Back.Compose(OffsetX, OffsetY, BadgeImage, false, fBadgeScale);
if (free) delete BadgeImage;
} }
} }

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@ -1608,20 +1608,18 @@ void REFIT_MENU_SCREEN::GraphicsMenuStyle(IN UINTN Function, IN CONST CHAR16 *Pa
if (!TitleImage.isEmpty()) { if (!TitleImage.isEmpty()) {
INTN FilmXPos = (INTN)(EntriesPosX - (TitleImage.Image.GetWidth() + (int)(TITLEICON_SPACING * ThemeX->Scale))); INTN FilmXPos = (INTN)(EntriesPosX - (TitleImage.Image.GetWidth() + (int)(TITLEICON_SPACING * ThemeX->Scale)));
INTN FilmYPos = (INTN)EntriesPosY; INTN FilmYPos = (INTN)EntriesPosY;
XBool free; const XImage& tImage = TitleImage.GetBest(!Daylight);
XImage *tImage = TitleImage.GetBest(!Daylight, &free);
// TitleImage.Image.Draw(FilmXPos, FilmYPos); //TODO - account night and svg // TitleImage.Image.Draw(FilmXPos, FilmYPos); //TODO - account night and svg
// update FilmPlace only if not set by InitAnime // update FilmPlace only if not set by InitAnime
if (FilmC->FilmPlace.Width == 0 || FilmC->FilmPlace.Height == 0) { if (FilmC->FilmPlace.Width == 0 || FilmC->FilmPlace.Height == 0) {
FilmC->FilmPlace.XPos = FilmXPos; FilmC->FilmPlace.XPos = FilmXPos;
FilmC->FilmPlace.YPos = FilmYPos; FilmC->FilmPlace.YPos = FilmYPos;
FilmC->FilmPlace.Width = tImage->GetWidth(); FilmC->FilmPlace.Width = tImage.GetWidth();
FilmC->FilmPlace.Height = tImage->GetHeight(); FilmC->FilmPlace.Height = tImage.GetHeight();
} }
tImage->Draw(FilmXPos, FilmYPos); tImage.Draw(FilmXPos, FilmYPos);
if (free) delete tImage;
} }
if (InfoLines.size() > 0) { if (InfoLines.size() > 0) {

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@ -338,13 +338,13 @@ if ( nsvg__nbDanglingPtr() > 0 ) {
SelectionBackgroundPixel.Blue = (SelectionColor >> 8) & 0xFF; SelectionBackgroundPixel.Blue = (SelectionColor >> 8) & 0xFF;
SelectionBackgroundPixel.Reserved = (SelectionColor >> 0) & 0xFF; SelectionBackgroundPixel.Reserved = (SelectionColor >> 0) & 0xFF;
//TODO make SelectionImages to be XIcon //TODO make SelectionImages to be XIcon
SelectionImages[0] = *GetIconP(BUILTIN_SELECTION_BIG)->GetBest(!Daylight); SelectionImages[0] = GetIcon(BUILTIN_SELECTION_BIG).GetBest(!Daylight);
SelectionImages[2] = *GetIconP(BUILTIN_SELECTION_SMALL)->GetBest(!Daylight); SelectionImages[2] = GetIcon(BUILTIN_SELECTION_SMALL).GetBest(!Daylight);
SelectionImages[4] = *GetIconP(BUILTIN_ICON_SELECTION)->GetBest(!Daylight); SelectionImages[4] = GetIcon(BUILTIN_ICON_SELECTION).GetBest(!Daylight);
//buttons //buttons
for (INTN i = BUILTIN_RADIO_BUTTON; i <= BUILTIN_CHECKBOX_CHECKED; ++i) { for (INTN i = BUILTIN_RADIO_BUTTON; i <= BUILTIN_CHECKBOX_CHECKED; ++i) {
Buttons[i - BUILTIN_RADIO_BUTTON] = *GetIconP(i)->GetBest(!Daylight); Buttons[i - BUILTIN_RADIO_BUTTON] = GetIcon(i).GetBest(!Daylight);
} }
//for (int i=0 ; i<6 ; i+=2 ) { //for (int i=0 ; i<6 ; i+=2 ) {
//SelectionImages[i].Draw(i*100, 0); //SelectionImages[i].Draw(i*100, 0);

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@ -250,43 +250,9 @@ EFI_STATUS XIcon::LoadXImage(const EFI_FILE *BaseDir, const XStringW& IconName)
return Status; return Status;
} }
XImage* XIcon::GetBest(XBool night, XBool *free) const XImage& XIcon::GetBest(XBool night) const
{ {
#if 1 const XImage& RetImage = (night && !ImageNight.isEmpty())? ImageNight : Image;
if (ImageSVG) {
NSVGimage* sImage = (NSVGimage*)ImageSVGnight;
if (!night || !ImageSVGnight) sImage = (NSVGimage*)ImageSVG;
float Scale = sImage->scale;
NSVGrasterizer* rast = nsvgCreateRasterizer();
float Height = sImage->height * Scale;
float Width = sImage->width * Scale;
int iWidth = (int)(Width + 0.5f);
int iHeight = (int)(Height + 0.5f);
XImage* NewImage = new XImage(iWidth, iHeight); //TODO creating new XImage we have to delete it after use
if (sImage->shapes == NULL) {
if (free) *free = true;
return NewImage;
}
float bounds[4];
nsvg__imageBounds(sImage, bounds);
float tx = 0.f, ty = 0.f;
float realWidth = (bounds[2] - bounds[0]) * Scale;
float realHeight = (bounds[3] - bounds[1]) * Scale;
tx = (Width - realWidth) * 0.5f;
ty = (Height - realHeight) * 0.5f;
nsvgRasterize(rast, sImage, tx, ty, Scale, Scale, (UINT8*)NewImage->GetPixelPtr(0,0), iWidth, iHeight, iWidth*4);
nsvgDeleteRasterizer(rast);
// if (night) ImageNight = *NewImage;
// else Image = *NewImage;
// delete NewImage;
if (free) *free = true;
return NewImage;
}
#endif
XImage* RetImage = (night && !ImageNight.isEmpty())? &ImageNight : &Image;
if (free) *free = false;
return RetImage; return RetImage;
} }

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@ -41,7 +41,7 @@ public:
// Default are not valid, as usual. We delete them. If needed, proper ones can be created // Default are not valid, as usual. We delete them. If needed, proper ones can be created
// Icon(const Icon&) = delete; // Icon(const Icon&) = delete;
XIcon& operator=(const XIcon&); // = delete; XIcon& operator=(const XIcon&); // = delete;
XImage* GetBest(XBool night, XBool *free = nullptr); const XImage& GetBest(XBool night) const;
}; };

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@ -530,7 +530,7 @@ void XImage::GetArea(INTN x, INTN y, UINTN W, UINTN H)
} }
} }
void XImage::DrawWithoutCompose(INTN x, INTN y, UINTN width, UINTN height) void XImage::DrawWithoutCompose(INTN x, INTN y, UINTN width, UINTN height) const
{ {
if (isEmpty()) { if (isEmpty()) {
return; return;
@ -556,27 +556,27 @@ void XImage::DrawWithoutCompose(INTN x, INTN y, UINTN width, UINTN height)
} }
//output combined image //output combined image
if (GraphicsOutput != NULL) { if (GraphicsOutput != NULL) {
GraphicsOutput->Blt(GraphicsOutput, (*this).GetPixelPtr(0, 0), GraphicsOutput->Blt(GraphicsOutput, PixelData.data(),
EfiBltBufferToVideo, EfiBltBufferToVideo,
0, 0, x, y, AreaWidth, AreaHeight, GetWidth()*sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL)); 0, 0, x, y, AreaWidth, AreaHeight, GetWidth()*sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL));
} }
else if (UgaDraw != NULL) { else if (UgaDraw != NULL) {
UgaDraw->Blt(UgaDraw, (EFI_UGA_PIXEL *)(*this).GetPixelPtr(0, 0), EfiUgaBltBufferToVideo, UgaDraw->Blt(UgaDraw, (EFI_UGA_PIXEL *)GetPixelPtr(0, 0), EfiUgaBltBufferToVideo,
0, 0, x, y, AreaWidth, AreaHeight, GetWidth()*sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL)); 0, 0, x, y, AreaWidth, AreaHeight, GetWidth()*sizeof(EFI_GRAPHICS_OUTPUT_BLT_PIXEL));
} }
} }
void XImage::Draw(INTN x, INTN y) void XImage::Draw(INTN x, INTN y) const
{ {
Draw(x, y, 0, true); Draw(x, y, 0, true);
} }
void XImage::Draw(INTN x, INTN y, float scale) void XImage::Draw(INTN x, INTN y, float scale) const
{ {
Draw(x, y, scale, true); Draw(x, y, scale, true);
} }
void XImage::Draw(INTN x, INTN y, float scale, XBool Opaque) void XImage::Draw(INTN x, INTN y, float scale, XBool Opaque) const
{ {
//prepare images //prepare images
if (isEmpty()) { if (isEmpty()) {
@ -601,7 +601,7 @@ void XImage::Draw(INTN x, INTN y, float scale, XBool Opaque)
} }
void XImage::DrawOnBack(INTN XPos, INTN YPos, const XImage& Plate) void XImage::DrawOnBack(INTN XPos, INTN YPos, const XImage& Plate) const
{ {
XImage BackLayer(Width, Height); XImage BackLayer(Width, Height);
BackLayer.CopyRect(Plate, XPos, YPos); //assume Plate is big enough [XPos+Width, YPos+Height] BackLayer.CopyRect(Plate, XPos, YPos); //assume Plate is big enough [XPos+Width, YPos+Height]

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@ -90,11 +90,11 @@ public:
void GetArea(const EG_RECT& Rect); void GetArea(const EG_RECT& Rect);
void GetArea(INTN x, INTN y, UINTN W, UINTN H); void GetArea(INTN x, INTN y, UINTN W, UINTN H);
void Draw(INTN x, INTN y, float scale, XBool Opaque); void Draw(INTN x, INTN y, float scale, XBool Opaque) const;
void Draw(INTN x, INTN y, float scale); //can accept 0 scale as 1.f void Draw(INTN x, INTN y, float scale) const; //can accept 0 scale as 1.f
void Draw(INTN x, INTN y); void Draw(INTN x, INTN y) const;
void DrawWithoutCompose(INTN x, INTN y, UINTN width = 0, UINTN height = 0); void DrawWithoutCompose(INTN x, INTN y, UINTN width = 0, UINTN height = 0) const;
void DrawOnBack(INTN x, INTN y, const XImage& Plate); void DrawOnBack(INTN x, INTN y, const XImage& Plate) const;
//I changed the name because LoadImage is too widely used //I changed the name because LoadImage is too widely used
// will be used instead of old egLoadImage // will be used instead of old egLoadImage
EFI_STATUS LoadXImage(const EFI_FILE *Dir, const XStringW& FileName); //for example LoadImage(ThemeDir, L"icons\\" + Name); EFI_STATUS LoadXImage(const EFI_FILE *Dir, const XStringW& FileName); //for example LoadImage(ThemeDir, L"icons\\" + Name);

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@ -77,7 +77,7 @@ EFI_STATUS XPointer::MouseBirth()
PointerImage = nullptr; PointerImage = nullptr;
} }
// Now update image because of other theme has other image // Now update image because of other theme has other image
PointerImage = new XImage(*ThemeX->GetIconP(BUILTIN_ICON_POINTER)->GetBest(night)); PointerImage = new XImage(ThemeX->GetIcon(BUILTIN_ICON_POINTER).GetBest(night));
oldImage.setSizeInPixels(PointerImage->GetWidth(), PointerImage->GetHeight()); oldImage.setSizeInPixels(PointerImage->GetWidth(), PointerImage->GetHeight());
LastClickTime = 0; LastClickTime = 0;

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@ -32,7 +32,9 @@ public:
XPointer(const XPointer&) = delete; XPointer(const XPointer&) = delete;
XPointer& operator=(const XPointer&) = delete; XPointer& operator=(const XPointer&) = delete;
~XPointer() {}; ~XPointer() {
delete PointerImage;
};
public: public:

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@ -795,18 +795,6 @@ const XIcon& XTheme::GetIcon(const XString8& Name)
return NullIcon; //if name is not found return NullIcon; //if name is not found
} }
XIcon* XTheme::GetIconP(const XString8& Name)
{
for (size_t i = 0; i < Icons.size(); i++)
{
if (Icons[i].Name == Name) //night icon has same name as daylight icon
{
return GetIconP(Icons[i].Id);
}
}
return &NullIcon; //if name is not found
}
XBool XTheme::CheckNative(INTN Id) XBool XTheme::CheckNative(INTN Id)
{ {
for (size_t i = 0; i < Icons.size(); i++) for (size_t i = 0; i < Icons.size(); i++)
@ -824,11 +812,6 @@ const XIcon& XTheme::GetIcon(INTN Id)
return GetIconAlt(Id, -1); return GetIconAlt(Id, -1);
} }
XIcon* XTheme::GetIconP(INTN Id)
{
return &GetIconAlt(Id, -1);
}
/* /*
* Get Icon with this ID=id, for example VOL_INTERNAL_HFS * Get Icon with this ID=id, for example VOL_INTERNAL_HFS
* if not found then search for ID=Alt with Native attribute set, for example VOL_INTERNAL * if not found then search for ID=Alt with Native attribute set, for example VOL_INTERNAL
@ -1160,17 +1143,17 @@ void XTheme::FillByDir() //assume ThemeDir is defined by InitTheme() procedure
SelectionBackgroundPixel.Blue = (SelectionColor >> 8) & 0xFF; SelectionBackgroundPixel.Blue = (SelectionColor >> 8) & 0xFF;
SelectionBackgroundPixel.Reserved = (SelectionColor >> 0) & 0xFF; SelectionBackgroundPixel.Reserved = (SelectionColor >> 0) & 0xFF;
//TODO - make them XIcon //TODO - make them XIcon
SelectionImages[2] = *GetIconP(BUILTIN_SELECTION_SMALL)->GetBest(!Daylight); SelectionImages[2] = GetIcon(BUILTIN_SELECTION_SMALL).GetBest(!Daylight);
SelectionImages[0] = *GetIconP(BUILTIN_SELECTION_BIG)->GetBest(!Daylight); SelectionImages[0] = GetIcon(BUILTIN_SELECTION_BIG).GetBest(!Daylight);
if (BootCampStyle) { if (BootCampStyle) {
SelectionImages[4] = *GetIconP(BUILTIN_ICON_SELECTION)->GetBest(!Daylight); SelectionImages[4] = GetIcon(BUILTIN_ICON_SELECTION).GetBest(!Daylight);
} }
//and buttons //and buttons
Buttons[0] = *GetIconP(BUILTIN_RADIO_BUTTON)->GetBest(!Daylight); Buttons[0] = GetIcon(BUILTIN_RADIO_BUTTON).GetBest(!Daylight);
Buttons[1] = *GetIconP(BUILTIN_RADIO_BUTTON_SELECTED)->GetBest(!Daylight); Buttons[1] = GetIcon(BUILTIN_RADIO_BUTTON_SELECTED).GetBest(!Daylight);
Buttons[2] = *GetIconP(BUILTIN_CHECKBOX)->GetBest(!Daylight); Buttons[2] = GetIcon(BUILTIN_CHECKBOX).GetBest(!Daylight);
Buttons[3] = *GetIconP(BUILTIN_CHECKBOX_CHECKED)->GetBest(!Daylight); Buttons[3] = GetIcon(BUILTIN_CHECKBOX_CHECKED).GetBest(!Daylight);
//load banner and background //load banner and background
Banner.LoadXImage(ThemeDir, BannerFileName); Banner.LoadXImage(ThemeDir, BannerFileName);
@ -1196,14 +1179,14 @@ void XTheme::InitBar()
UpButtonImage.LoadXImage(ThemeDir, "scrollbar\\up_button"); UpButtonImage.LoadXImage(ThemeDir, "scrollbar\\up_button");
DownButtonImage.LoadXImage(ThemeDir, "scrollbar\\down_button"); DownButtonImage.LoadXImage(ThemeDir, "scrollbar\\down_button");
} else { } else {
ScrollbarBackgroundImage = *GetIconP("scrollbar_background"_XS8)->GetBest(!Daylight); ScrollbarBackgroundImage = GetIcon("scrollbar_background"_XS8).GetBest(!Daylight);
BarStartImage.setEmpty(); BarStartImage.setEmpty();
BarEndImage.setEmpty(); BarEndImage.setEmpty();
ScrollbarImage = *GetIconP("scrollbar_holder"_XS8)->GetBest(!Daylight); //"_night" is already accounting ScrollbarImage = GetIcon("scrollbar_holder"_XS8).GetBest(!Daylight); //"_night" is already accounting
ScrollStartImage = *GetIconP("scrollbar_start"_XS8)->GetBest(!Daylight); ScrollStartImage = GetIcon("scrollbar_start"_XS8).GetBest(!Daylight);
ScrollEndImage = *GetIconP("scrollbar_end"_XS8)->GetBest(!Daylight); ScrollEndImage = GetIcon("scrollbar_end"_XS8).GetBest(!Daylight);
UpButtonImage = *GetIconP("scrollbar_up_button"_XS8)->GetBest(!Daylight); UpButtonImage = GetIcon("scrollbar_up_button"_XS8).GetBest(!Daylight);
DownButtonImage = *GetIconP("scrollbar_down_button"_XS8)->GetBest(!Daylight); DownButtonImage = GetIcon("scrollbar_down_button"_XS8).GetBest(!Daylight);
} }
//some help with embedded scroll //some help with embedded scroll

View File

@ -160,9 +160,7 @@ public:
// const XImage& GetIcon(const char* Name); // const XImage& GetIcon(const char* Name);
// const XImage& GetIcon(const CHAR16* Name); // const XImage& GetIcon(const CHAR16* Name);
const XIcon& GetIcon(const XString8& Name); //get by name const XIcon& GetIcon(const XString8& Name); //get by name
XIcon* GetIconP(const XString8& Name);
const XIcon& GetIcon(INTN Id); //get by id const XIcon& GetIcon(INTN Id); //get by id
XIcon* GetIconP(INTN Id); //not const
XIcon& GetIconAlt(INTN Id, INTN Alt); //if id not found XIcon& GetIconAlt(INTN Id, INTN Alt); //if id not found
const XIcon& LoadOSIcon(const CHAR16* OSIconName); //TODO make XString provider const XIcon& LoadOSIcon(const CHAR16* OSIconName); //TODO make XString provider
const XIcon& LoadOSIcon(const XString8& Full); const XIcon& LoadOSIcon(const XString8& Full);