mirror of
https://github.com/CloverHackyColor/CloverBootloader.git
synced 2024-12-24 16:27:42 +01:00
fix compose, fix badge position
Signed-off-by: Sergey Isakov <isakov-sl@bk.ru>
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parent
61c919eaa2
commit
91ba53fd1c
@ -2623,7 +2623,7 @@ VOID REFIT_MENU_SCREEN::DrawMainMenuEntry(REFIT_ABSTRACT_MENU_ENTRY *Entry, BOOL
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}
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//this should be inited by the Theme
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if (MainImage.isEmpty()) {
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DBG(" why MainImage is empty?\n");
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DBG(" why MainImage is empty? Report to devs\n");
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if (!IsEmbeddedTheme()) {
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MainImage = ThemeX.GetIcon("os_mac"_XS);
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}
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@ -2662,7 +2662,9 @@ VOID REFIT_MENU_SCREEN::DrawMainMenuEntry(REFIT_ABSTRACT_MENU_ENTRY *Entry, BOOL
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Back.Compose(0, 0, TopImage, false); //selection first
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Back.Compose(OffsetX, OffsetY, MainImage, false);
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}
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// DBG("compose size=%lld\n", CompWidth);
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//the badge is already scaled?
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// DBG("check Badge size=%lld offset=%lld\n", BadgeImage->GetWidth(), ThemeX.BadgeOffsetX);
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// place the badge image
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if (BadgeImage &&
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((INTN)BadgeImage->GetWidth() + 8) < CompWidth &&
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@ -279,43 +279,50 @@ void XImage::Compose(INTN PosX, INTN PosY, const XImage& TopImage, bool Lowest)
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Area.Height = TopImage.GetHeight();
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Compose(OutPlace, Area, TopImage, Lowest);
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}
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void XImage::Compose(const EG_RECT& OutPlace, const EG_RECT& Area, const XImage& TopImage, bool Lowest)
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void XImage::Compose(const EG_RECT& OutPlace, const EG_RECT& InPlace, const XImage& TopImage, bool Lowest)
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{
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UINT32 TopAlpha;
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UINT32 RevAlpha;
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UINT32 FinalAlpha;
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UINT32 CompAlpha;
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UINT32 TempAlpha;
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UINT32 Temp;
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INTN PosX = Area.XPos;
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INTN PosY = Area.YPos;
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//sample
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/*
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INTN Dx = OwnPlace.XPos - InputRect.XPos;
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INTN Dy = OwnPlace.YPos - InputRect.YPos;
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INTN W = MIN(OwnPlace.Width, InputRect.Width);
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INTN H = MIN(OwnPlace.Height, InputRect.Height);
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for (INTN y = OwnPlace.YPos; y - OwnPlace.YPos < H && y < GetHeight() && (y - Dy) < Image.GetHeight(); ++y) {
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for (INTN x = OwnPlace.XPos; x - OwnPlace.XPos < W && x < GetWidth() && (x - Dx) < Image.GetWidth(); ++x) {
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PixelData[y * Width + x] = Image.GetPixel(x - Dx, y - Dy);
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}
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}
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*/
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INTN PosX = InPlace.XPos;
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INTN PosY = InPlace.YPos;
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//assumed Area.Width == OutPlace.Width
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// if not choose min
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INTN WArea = MIN(Area.Width, OutPlace.Width);
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if (PosX + WArea > GetWidth()) {
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WArea = GetWidth() - PosX;
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INTN WArea = MIN(InPlace.Width, OutPlace.Width);
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if (OutPlace.XPos + WArea > GetWidth()) { //coordinate in this image - OutPlace
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WArea = GetWidth() - OutPlace.XPos;
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}
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INTN HArea = MIN(Area.Height, OutPlace.Height);
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if (PosY + HArea > GetHeight()) {
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HArea = GetHeight() - PosY;
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INTN HArea = MIN(InPlace.Height, OutPlace.Height);
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if (OutPlace.YPos + HArea > GetHeight()) {
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HArea = GetHeight() - OutPlace.YPos;
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}
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//change only affected pixels
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for (INTN y = 0; y < HArea && y < TopImage.GetHeight(); ++y) {
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for (INTN y = 0; y < HArea && (y + PosY) < TopImage.GetHeight(); ++y) {
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// EFI_GRAPHICS_OUTPUT_BLT_PIXEL& CompPtr = *GetPixelPtr(PosX, y); // I assign a ref to avoid the operator ->. Compiler will produce the same anyway.
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL* CompPtr = GetPixelPtr(OutPlace.XPos, OutPlace.YPos + y);
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for (INTN x = 0; x < WArea && x < TopImage.GetWidth(); ++x) {
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for (INTN x = 0; x < WArea && (x + PosX) < TopImage.GetWidth(); ++x) {
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//------
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// test compAlpha = 255; TopAlpha = 0 -> only Comp, TopAplha = 255 -> only Top
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TopAlpha = TopImage.GetPixel(x + PosX, y + PosY).Reserved & 0xFF; //0, 255
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CompAlpha = CompPtr->Reserved & 0xFF; //255
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RevAlpha = 255 - TopAlpha; //2<<8; 255, 0
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TempAlpha = CompAlpha * RevAlpha; //2<<16; 255*255, 0
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UINT32 TopAlpha = TopImage.GetPixel(x + PosX, y + PosY).Reserved & 0xFF; //0, 255
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UINT32 CompAlpha = CompPtr->Reserved & 0xFF; //255
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UINT32 RevAlpha = 255 - TopAlpha; //2<<8; 255, 0
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UINT32 TempAlpha = CompAlpha * RevAlpha; //2<<16; 255*255, 0
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TopAlpha *= 255; //2<<16; 0, 255*255
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FinalAlpha = TopAlpha + TempAlpha; //2<<16; 255*255, 255*255
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UINT32 FinalAlpha = TopAlpha + TempAlpha; //2<<16; 255*255, 255*255
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//final alpha =(1-(1-x)*(1-y)) =(255*255-(255-topA)*(255-compA))/255 = topA+compA*(1-topA)
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if (FinalAlpha != 0) {
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Temp = (CompPtr->Blue * TempAlpha) + (TopImage.GetPixel(x + PosX, y + PosY).Blue * TopAlpha);
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UINT32 Temp = (CompPtr->Blue * TempAlpha) + (TopImage.GetPixel(x + PosX, y + PosY).Blue * TopAlpha);
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CompPtr->Blue = (UINT8)(Temp / FinalAlpha);
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Temp = (CompPtr->Green * TempAlpha) + (TopImage.GetPixel(x + PosX, y + PosY).Green * TopAlpha);
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@ -258,8 +258,8 @@ void XTheme::Init()
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// CustomIcons = FALSE; //TODO don't know how to handle with SVG theme
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SelectionOnTop = FALSE;
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BootCampStyle = FALSE;
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BadgeOffsetX = 0;
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BadgeOffsetY = 0;
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BadgeOffsetX = 0xFFFF; //default offset
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BadgeOffsetY = 0xFFFF;
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BadgeScale = 4; // TODO now we have float scale = BadgeScale/16
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ThemeDesignWidth = 0xFFFF;
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ThemeDesignHeight = 0xFFFF;
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@ -495,11 +495,12 @@ VOID egFillImageArea(IN OUT EG_IMAGE *CompImage,
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IN INTN AreaWidth, IN INTN AreaHeight,
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IN EG_PIXEL *Color);
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VOID egComposeImage(IN OUT EG_IMAGE *CompImage, IN EG_IMAGE *TopImage, IN INTN PosX, IN INTN PosY);
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VOID PrepareFont(VOID);
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VOID egMeasureText(IN CONST CHAR16 *Text, OUT INTN *Width, OUT INTN *Height);
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#if USE_XTHEME
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VOID egClearScreen(IN const void *Color);
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#else
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VOID PrepareFont(VOID);
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VOID egClearScreen(IN EG_PIXEL *Color);
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#endif
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@ -274,8 +274,6 @@ EG_IMAGE * egLoadFontImage(IN BOOLEAN UseEmbedded, IN INTN Rows, IN INTN Cols)
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#if USE_XTHEME
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VOID XTheme::PrepareFont()
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{
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
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INTN Width, Height;
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TextHeight = FontHeight + (int)(TEXT_YMARGIN * 2 * Scale);
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if (TypeSVG) {
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@ -283,7 +281,7 @@ VOID XTheme::PrepareFont()
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}
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// load the font
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if (FontImage.isEmpty()){
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if (FontImage.isEmpty()) {
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DBG("load font image type %d\n", Font);
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LoadFontImage(TRUE, 16, 16); //anyway success
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}
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@ -291,15 +289,16 @@ VOID XTheme::PrepareFont()
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if (!FontImage.isEmpty()) {
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if (Font == FONT_GRAY) {
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//invert the font. embedded is dark
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p = FontImage.GetPixelPtr(0,0);
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for (Height = 0; Height < FontImage.GetHeight(); Height++){
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for (Width = 0; Width < FontImage.GetWidth(); Width++, p++){
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p = FontImage.GetPixelPtr(0,0);
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for (INTN Height = 0; Height < FontImage.GetHeight(); Height++){
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for (INTN Width = 0; Width < FontImage.GetWidth(); Width++, p++){
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p->Blue ^= 0xFF;
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p->Green ^= 0xFF;
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p->Red ^= 0xFF;
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//p->a = 0xFF; //huh! dont invert opacity
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}
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}
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// FontImage.Draw(0, 300, 0.6f); //for debug purpose
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}
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DBG("Font %d prepared WxH=%lldx%lld CharWidth=%lld\n", Font, FontWidth, FontHeight, CharWidth);
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@ -459,7 +458,6 @@ INTN XTheme::RenderText(IN const XStringW& Text, OUT XImage* CompImage_ptr,
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL FirstPixel;
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// INTN BufferLineWidth; //, BufferLineOffset, FontLineOffset;
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INTN TextLength /*, NewTextLength = 0 */;
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UINT16 c, c1, c0;
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INTN Shift = 0;
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UINTN Cho = 0, Jong = 0, Joong = 0;
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INTN LeftSpace, RightSpace;
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@ -473,7 +471,7 @@ INTN XTheme::RenderText(IN const XStringW& Text, OUT XImage* CompImage_ptr,
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// clip the text
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TextLength = Text.size();
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DBG("text to render %ls length %lld\n", Text.wc_str(), Text.size());
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if (FontImage.isEmpty()) {
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// GlobalConfig.Font = FONT_ALFA;
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PrepareFont(); //at the boot screen there is embedded font
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@ -495,9 +493,9 @@ INTN XTheme::RenderText(IN const XStringW& Text, OUT XImage* CompImage_ptr,
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// if (ScaledWidth < FontWidth) {
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// Shift = (FontWidth - ScaledWidth) >> 1;
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// }
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c0 = 0;
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UINT16 c0 = 0;
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RealWidth = CharWidth;
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// DBG("FontWidth=%d, CharWidth=%d\n", FontWidth, RealWidth);
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DBG("FontWidth=%lld, CharWidth=%lld\n", FontWidth, RealWidth);
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EG_RECT Area;
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Area.YPos = PosY; // not sure
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Area.Height = FontHeight;
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@ -507,13 +505,15 @@ INTN XTheme::RenderText(IN const XStringW& Text, OUT XImage* CompImage_ptr,
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Bukva.Height = FontHeight;
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for (INTN i = 0; i < TextLength; i++) {
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c = Text.wc_str()[i];
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UINT16 c = Text.wc_str()[i];
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UINT16 c1;
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DBG("initial char to render 0x%x\n", c);
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if (gLanguage != korean) {
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c1 = (((c >= Codepage) ? (c - (Codepage - AsciiPageSize)) : c) & 0xff); //International letters
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c = c1;
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if (Proportional) {
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//find spaces {---buffer--__left__|__right__--char---}
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//find spaces {---comp--__left__|__right__--char---}
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if (c0 <= 0x20) { // space before or at buffer edge
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LeftSpace = 2;
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} else {
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@ -539,12 +539,16 @@ INTN XTheme::RenderText(IN const XStringW& Text, OUT XImage* CompImage_ptr,
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//no more place for character
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break;
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}
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DBG("char to render 0x%x\n", c);
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Area.XPos = PosX + 2 - LeftSpace;
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Area.Width = RealWidth;
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Bukva.XPos = c * FontWidth + RightSpace;
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DBG("place [%lld,%lld,%lld,%lld], bukva [%lld,%lld,%lld,%lld]\n",
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Area.XPos, Area.YPos, Area.Width, Area.Height,
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Bukva.XPos, Bukva.YPos, Bukva.Width, Bukva.Height);
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// Bukva.YPos
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CompImage.Compose(Area, Bukva, FontImage, false);
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// CompImage.CopyRect(FontImage, Area, Bukva);
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if (i == Cursor) {
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c = 0x5F;
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Bukva.XPos = c * FontWidth + RightSpace;
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