/* * libeg/text.c * Text drawing functions * * Copyright (c) 2006 Christoph Pfisterer * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the * distribution. * * * Neither the name of Christoph Pfisterer nor the names of the * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ //Slice 2011 - 2016 numerous improvements, 2020 full rewritten for c++ extern "C" { #include } #include // Only use angled for Platform, else, xcode project won't compile #include "libegint.h" #include "nanosvg.h" #include "VectorGraphics.h" #include "XTheme.h" #include "../Platform/Settings.h" #include "../Settings/Self.h" //#include "egemb_font.h" //#define FONT_CELL_WIDTH (7) //#define FONT_CELL_HEIGHT (12) #ifndef DEBUG_ALL #define DEBUG_TEXT 0 #else #define DEBUG_TEXT DEBUG_ALL #endif #if DEBUG_TEXT == 0 #define DBG(...) #else #define DBG(...) DebugLog(DEBUG_TEXT, __VA_ARGS__) #endif const EFI_GRAPHICS_OUTPUT_BLT_PIXEL SemiWhitePixel = {0xFF, 0xFF, 0xFF, 0xD2}; //semitransparent white // // Text rendering // //it is not good for vector theme //it will be better to sum each letter width for the chosen font // so one more parameter is TextStyle void XTheme::MeasureText(IN const XStringW& Text, OUT INTN *Width, OUT INTN *Height) { INTN ScaledWidth = CharWidth; INTN ScaledHeight = FontHeight; if (Scale != 0.f) { ScaledWidth = (INTN)(CharWidth * Scale); ScaledHeight = (INTN)(FontHeight * Scale); } if (Width != NULL) *Width = StrLen(Text.wc_str()) * ((FontWidth > ScaledWidth) ? FontWidth : ScaledWidth); if (Height != NULL) *Height = ScaledHeight; } void XTheme::LoadFontImage(IN XBool UseEmbedded, IN INTN Rows, IN INTN Cols) { EFI_STATUS Status = EFI_NOT_FOUND; XImage NewImage; //tempopary image from file INTN ImageWidth, ImageHeight; EFI_GRAPHICS_OUTPUT_BLT_PIXEL *PixelPtr; EFI_GRAPHICS_OUTPUT_BLT_PIXEL *FontPtr; EFI_GRAPHICS_OUTPUT_BLT_PIXEL FirstPixel; XBool isKorean = (gSettings.GUI.languageCode == korean); XStringW fontFilePath; const XStringW& commonFontDir = L"font"_XSW; if (IsEmbeddedTheme() && !isKorean) { //or initial screen before theme init Status = NewImage.FromPNG(ACCESS_EMB_DATA(emb_font_data), ACCESS_EMB_SIZE(emb_font_data)); //always success MsgLog("Using embedded font\n"); } else if (isKorean){ Status = NewImage.LoadXImage(ThemeDir, L"FontKorean.png"_XSW); MsgLog("Loading korean font from ThemeDir: %s\n", efiStrError(Status)); if (!EFI_ERROR(Status)) { CharWidth = 22; //standard for korean } else { MsgLog("...using english\n"); gSettings.GUI.languageCode = english; } } if (EFI_ERROR(Status)) { //not loaded, use common Rows = 16; //standard for english Cols = 16; Status = NewImage.LoadXImage(ThemeDir, FontFileName); } if (EFI_ERROR(Status)) { //then take from common font folder // fontFilePath = SWPrintf(L"%s\\%s", commonFontDir, isKorean ? L"FontKorean.png" : FontFileName.data()); fontFilePath = commonFontDir + FontFileName; Status = NewImage.LoadXImage(&self.getCloverDir(), fontFilePath); //else use embedded even if it is not embedded if (EFI_ERROR(Status)) { Status = NewImage.FromPNG(ACCESS_EMB_DATA(emb_font_data), ACCESS_EMB_SIZE(emb_font_data)); } if (EFI_ERROR(Status)) { MsgLog("No font found!\n"); return; } } ImageWidth = NewImage.GetWidth(); // DBG("ImageWidth=%lld\n", ImageWidth); ImageHeight = NewImage.GetHeight(); // DBG("ImageHeight=%lld\n", ImageHeight); PixelPtr = NewImage.GetPixelPtr(0,0); FontImage.setSizeInPixels(ImageWidth * Rows, ImageHeight / Rows); FontPtr = FontImage.GetPixelPtr(0,0); FontWidth = ImageWidth / Cols; FontHeight = ImageHeight / Rows; TextHeight = FontHeight + (int)(TEXT_YMARGIN * 2 * Scale); // if (!isKorean) { // CharWidth = FontWidth; //there is default value anyway // } FirstPixel = *PixelPtr; for (INTN y = 0; y < Rows; y++) { for (INTN j = 0; j < FontHeight; j++) { INTN Ypos = ((j * Rows) + y) * ImageWidth; for (INTN x = 0; x < ImageWidth; x++) { if ( //First pixel is accounting as "blue key" (PixelPtr->Blue == FirstPixel.Blue) && (PixelPtr->Green == FirstPixel.Green) && (PixelPtr->Red == FirstPixel.Red) ) { PixelPtr->Reserved = 0; //if a pixel has same color as first pixel then it will be transparent //} else if (DarkEmbedded) { } else if (embedded && !Daylight) { *PixelPtr = SemiWhitePixel; //special case to change a text to semi white, not blue pixels } FontPtr[Ypos + x] = *PixelPtr++; //not (x, YPos) !!! } } } } void XTheme::PrepareFont() { TextHeight = FontHeight + (int)(TEXT_YMARGIN * 2 * Scale); if (TypeSVG) { return; } // load the font if (FontImage.isEmpty()) { DBG("load font image type %d\n", Font); LoadFontImage(true, 16, 16); //anyway success } if (!FontImage.isEmpty()) { if (Font == FONT_GRAY) { //invert the font. embedded is dark EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p = FontImage.GetPixelPtr(0,0); for (INTN Height = 0; Height < FontImage.GetHeight(); Height++){ for (INTN Width = 0; Width < FontImage.GetWidth(); Width++, p++){ p->Blue ^= 0xFF; p->Green ^= 0xFF; p->Red ^= 0xFF; //p->a = 0xFF; //huh! dont invert opacity } } // FontImage.Draw(0, 300, 0.6f); //for debug purpose } DBG("Font %d prepared WxH=%lldx%lld CharWidth=%lld\n", Font, FontWidth, FontHeight, CharWidth); } else { DBG("Failed to load font\n"); } } //search pixel similar to first inline XBool SamePix(const EFI_GRAPHICS_OUTPUT_BLT_PIXEL& Ptr, const EFI_GRAPHICS_OUTPUT_BLT_PIXEL& FirstPixel) { //compare with first pixel of the array top-left point [0][0] return ((Ptr.Red >= FirstPixel.Red - (FirstPixel.Red >> 2)) && (Ptr.Red <= FirstPixel.Red + (FirstPixel.Red >> 2)) && (Ptr.Green >= FirstPixel.Green - (FirstPixel.Green >> 2)) && (Ptr.Green <= FirstPixel.Green + (FirstPixel.Green >> 2)) && (Ptr.Blue >= FirstPixel.Blue - (FirstPixel.Blue >> 2)) && (Ptr.Blue <= FirstPixel.Blue + (FirstPixel.Blue >> 2)) && (Ptr.Reserved == FirstPixel.Reserved)); //hack for transparent fonts } //used for proportional fonts in raster themes //search empty column from begin Step=1 or from end Step=-1 in the input buffer // empty means similar to FirstPixel INTN XTheme::GetEmpty(const XImage& Buffer, const EFI_GRAPHICS_OUTPUT_BLT_PIXEL& FirstPixel, INTN MaxWidth, INTN Start, INTN Step) { INTN m, i; // INTN Shift = (Step > 0)?0:1; m = MaxWidth; if (Step == 1) { for (INTN j = 0; j < FontHeight; j++) { for (i = 0; i < MaxWidth; i++) { if (!SamePix(Buffer.GetPixel(Start + i,j), FirstPixel)) { //found not empty pixel break; } } m = MIN(m, i); //for each line to find minimum if (m == 0) break; } } else { // go back for (INTN j = 0; j < FontHeight; j++) { for (i = 1; i <= MaxWidth; i++) { if (!SamePix(Buffer.GetPixel(Start - i,j), FirstPixel)) { //found not empty pixel break; } } m = MIN(m, i); //for each line to find minimum if (m == 0) break; } } return m; } INTN XTheme::RenderText(IN const XString8& Text, OUT XImage* CompImage_ptr, IN INTN PosX, IN INTN PosY, IN UINTN Cursor, INTN textType, float textScale) { const XStringW UTF16Text = XStringW().takeValueFrom(Text.c_str()); return RenderText(UTF16Text, CompImage_ptr, PosX, PosY, Cursor, textType, textScale); } INTN XTheme::RenderText(IN const XStringW& Text, OUT XImage* CompImage_ptr, IN INTN PosX, IN INTN PosY, IN UINTN Cursor, INTN textType, float textScale) { XImage& CompImage = *CompImage_ptr; EFI_GRAPHICS_OUTPUT_BLT_PIXEL FontPixel; EFI_GRAPHICS_OUTPUT_BLT_PIXEL FirstPixel; UINTN TextLength; UINTN Cho = 0, Jong = 0, Joong = 0; INTN LeftSpace, RightSpace; if (TypeSVG) { return renderSVGtext(&CompImage, PosX, PosY, textType, Text, Cursor); } if (textScale == 0.f) { textScale = 1.f; } INTN CharScaledWidth = (INTN)(CharWidth * textScale); // clip the text // TextLength = StrLenInWChar(Text.wc_str()); //it must be UTF16 length TextLength = StrLen(Text.wc_str()); DBG("text to render %ls length %lld\n", Text.wc_str(), TextLength); if (FontImage.isEmpty()) { PrepareFont(); //at the boot screen there is embedded font } DBG("TextLength =%lld PosX=%lld PosY=%lld\n", TextLength, PosX, PosY); FirstPixel = CompImage.GetPixel(0,0); FontPixel = FontImage.GetPixel(0,0); UINT16 c0 = 0x20; INTN RealWidth = CharScaledWidth; INTN Shift = INTN((FontWidth - CharWidth) * textScale / 2); // cast to INTN to avoid warning if (Shift < 0) { Shift = 0; } DBG("FontWidth=%lld, CharWidth=%lld\n", FontWidth, RealWidth); EG_RECT Area; //area is scaled Area.YPos = PosY; // not sure Area.Height = TextHeight; EG_RECT Bukva; //bukva is not scaled place Bukva.YPos = 0; Bukva.Width = FontWidth; Bukva.Height = FontHeight; DBG("codepage=%llx, asciiPage=%x\n", GlobalConfig.Codepage, AsciiPageSize); for (UINTN i = 0; i < TextLength && c0 != 0; i++) { UINT16 c = Text.wc_str()[i]; //including UTF8 -> UTF16 conversion DBG("initial char to render 0x%hx\n", c); //good if (gSettings.GUI.languageCode != korean) { //russian Codepage = 0x410 if (c >= 0x410 && c < 0x450) { //we have russian raster fonts with chars at 0xC0 c -= 0x350; } else { INTN c2 = (c >= GlobalConfig.Codepage) ? (c - GlobalConfig.Codepage + AsciiPageSize) : c; //International letters c = c2 & 0xFF; //this maximum raster font size } // DBG("char to render 0x%hhx\n", c); if (Proportional) { //find spaces {---comp--__left__|__right__--char---} if (c0 <= 0x20) { // space before or at buffer edge LeftSpace = 2; } else { LeftSpace = GetEmpty(CompImage, FirstPixel, RealWidth, PosX, -1); } if (c <= 0x20) { //new space will be half font width RightSpace = 1; RealWidth = (CharScaledWidth >> 1) + 1; } else { RightSpace = GetEmpty(FontImage, FontPixel, FontWidth, c * FontWidth, 1); //not scaled yet if (RightSpace >= FontWidth) { RightSpace = 0; //empty place for invisible characters } //RealWidth = CharScaledWidth - (int)(RightSpace * textScale); //a part of char RealWidth = (__typeof__(RealWidth))((FontWidth - RightSpace) * textScale); //a part of char } } else { LeftSpace = 2; RightSpace = Shift; } LeftSpace = (int)(LeftSpace * textScale); //was not scaled yet //RightSpace will not be scaled // RealWidth are scaled now DBG(" RealWidth = %lld LeftSpace = %lld RightSpace = %lld\n", RealWidth, LeftSpace, RightSpace); c0 = c; //remember old value if (PosX + RealWidth > CompImage.GetWidth()) { DBG("no more place for character\n"); break; } Area.XPos = PosX + 2 - LeftSpace; Area.Width = RealWidth; Bukva.XPos = c * FontWidth + RightSpace; DBG("place [%lld,%lld,%lld,%lld], bukva [%lld,%lld,%lld,%lld]\n", Area.XPos, Area.YPos, Area.Width, Area.Height, Bukva.XPos, Bukva.YPos, Bukva.Width, Bukva.Height); CompImage.Compose(Area, Bukva, FontImage, false, textScale); // CompImage.CopyRect(FontImage, Area, Bukva); if (i == Cursor) { c = 0x5F; Bukva.XPos = c * FontWidth + RightSpace; CompImage.Compose(Area, Bukva, FontImage, false, textScale); } PosX += RealWidth - LeftSpace + 2; //next char position } else { // //Slice - I am not sure in any of this digits //someone knowning korean should revise this // UINT16 c1 = c; if ((c >= 0x20) && (c <= 0x7F)) { c1 = ((c - 0x20) >> 4) * 28 + (c & 0x0F); Cho = c1; Shift = 12; } else if ((c < 0x20) || ((c > 0x7F) && (c < 0xAC00))) { Cho = 0x0E; //just a dot Shift = 8; } else if ((c >= 0xAC00) && (c <= 0xD638)) { //korean Shift = 18; c -= 0xAC00; c1 = c / 28; Jong = c % 28; Cho = c1 / 21; Joong = c1 % 21; Cho += 28 * 7; Joong += 28 * 8; Jong += 28 * 9; } Area.XPos = PosX; Area.Width = CharWidth; // DBG("Cho=%d Joong=%d Jong=%d\n", Cho, Joong, Jong); if (Shift == 18) { Bukva.XPos = Cho * FontWidth + 4; Bukva.YPos = 1; CompImage.Compose(Area, Bukva, FontImage, false, textScale); } else { Area.YPos = PosY + 3; Bukva.XPos = Cho * FontWidth + 2; Bukva.YPos = 0; CompImage.Compose(Area, Bukva, FontImage, false, textScale); } if (i == Cursor) { c = 99; Bukva.XPos = c * FontWidth + 2; CompImage.Compose(Area, Bukva, FontImage, false, textScale); } if (Shift == 18) { Area.XPos = PosX + 9; Area.YPos = PosY; Bukva.XPos = Joong * FontWidth + 6; Bukva.YPos = 0; CompImage.Compose(Area, Bukva, FontImage, false, textScale); Area.XPos = PosX; Area.YPos = PosY + 9; Bukva.XPos = Jong * FontWidth + 1; CompImage.Compose(Area, Bukva, FontImage, false, textScale); } PosX += CharWidth; //Shift; } } return PosX; } /* EOF */