#include "../cpp_foundation/XStringW.h" #include "../cpp_foundation/XArray.h" #include "../cpp_foundation/XObjArray.h" #include "XArray_tests.h" #include "XObjArray_tests.h" #include "XStringWArray_test.h" #include "XStringW_test.h" #include // Only use angled for Platform, else, xcode project won't compile bool all_tests() { bool all_ok = true; int ret; ret = XArray_tests(); if ( ret != 0 ) { DebugLog(2, "XArray_tests() failed at test %d\n", ret); all_ok = false; } ret = XObjArray_tests(); if ( ret != 0 ) { DebugLog(2, "XObjArray_tests() failed at test %d\n", ret); all_ok = false; } ret = XStringW_tests(); if ( ret != 0 ) { DebugLog(2, "XStringW_tests() failed at test %d\n", ret); all_ok = false; } ret = XStringWArray_tests(); if ( ret != 0 ) { DebugLog(2, "XStringWArray_tests() failed at test %d\n", ret); all_ok = false; } if ( !all_ok ) { DebugLog(2, "A test failed\n"); PauseForKey(L"press"); }else{ #ifdef JIEF_DEBUG DebugLog(2, "All tests are ok\n"); PauseForKey(L"press"); #endif } return all_ok; }