#ifndef __CLOVER_STRING_H__ #define __CLOVER_STRING_H__ #ifdef __cplusplus extern "C" { #endif #include #include #ifdef __GNUC__ //void* memset(void* dst, int ch, UINT64 count) __attribute__ ((used)); void* memcpy(void *dst, const void *src, size_t len) __attribute__ ((used)); #else // void* memset(void* dst, int ch, UINT64 count); void* memcpy(void *dst, const void *src, size_t len); #endif inline void* memmove(void *dst, const void *src, size_t len) { return CopyMem(dst, (void*)(src), len); } void* memcpy(void *dst, const void *src, size_t len); //inline void* memcpy(void *dst, const void *src, size_t len) //{ // return CopyMem(dst,src,len); //} inline char* strcat(char* s1, const char* s2) { AsciiStrCatS(s1, AsciiStrLen(s1)+1, s2); return s1; } char* strncat(char* s1, const char* s2, size_t n); inline char* strcpy(char* dst, const char* src) { AsciiStrCpyS(dst,AsciiStrLen(src)+1,src); return dst; } inline char* strncpy(char * dst, const char * src, size_t len) { AsciiStrnCpyS(dst,(UINTN)len+1,src,(UINTN)len); return dst; } //// edkII Strcmp seems quite inefficient, even vs a naive implementation int strcmp(const char* s1, const char* s2); int strncmp(const char* s1, const char* s2, size_t n); int strncmp(const char *s1, const char *s2, size_t n); extern void* memset(void *b, int c, size_t len); // memset is defined in cpp_util/memory.cpp because it is required by c++ //inline void* memset(void *b, int c, size_t len) //{ // SetMem(b, len, c); // return b; //} //inline char* strncat(char *restrict s1, const char *restrict s2, size_t n) //{ // return AsciiStrCatS(s1, AsciiStrLen(strDest)+1,strSource) //} // #ifdef __cplusplus } #endif #endif // __CLOVER_STRING_H__