/* * refit/screen.c * Screen handling functions * * Copyright (c) 2006 Christoph Pfisterer * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the * distribution. * * * Neither the name of Christoph Pfisterer nor the names of the * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "screen.h" #include "../Platform/Platform.h" #include "../libeg/libegint.h" // included Platform.h #include "../libeg/XTheme.h" #include "../Platform/BasicIO.h" #ifndef DEBUG_ALL #define DEBUG_SCR 1 #else #define DEBUG_SCR DEBUG_ALL #endif #if DEBUG_SCR == 0 #define DBG(...) #else #define DBG(...) DebugLog(DEBUG_SCR, __VA_ARGS__) #endif // Console defines and variables UINTN ConWidth; UINTN ConHeight; CHAR16 *BlankLine = NULL; INTN BanHeight = 0; static VOID SwitchToText(IN BOOLEAN CursorEnabled); static VOID SwitchToGraphics(VOID); static VOID DrawScreenHeader(IN CONST CHAR16 *Title); static VOID UpdateConsoleVars(VOID); static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension); INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension); //INTN RecalculateImageOffset(INTN AnimDimension, INTN ValueToScale, INTN ScreenDimensionToFit, INTN ThemeDesignDimension); static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension); static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension); static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension); INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension); EG_IMAGE * LoadSvgFrame(INTN i); // UGA defines and variables INTN UGAWidth; INTN UGAHeight; BOOLEAN AllowGraphicsMode; EG_RECT BannerPlace; // default ctor called, so it's zero #if USE_XTHEME const EFI_GRAPHICS_OUTPUT_BLT_PIXEL StdBackgroundPixel = { 0xbf, 0xbf, 0xbf, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL MenuBackgroundPixel = { 0x00, 0x00, 0x00, 0x00}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL InputBackgroundPixel = { 0xcf, 0xcf, 0xcf, 0x80}; EFI_GRAPHICS_OUTPUT_BLT_PIXEL BlueBackgroundPixel = { 0x7f, 0x0f, 0x0f, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL EmbeddedBackgroundPixel = { 0xaa, 0xaa, 0xaa, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL DarkSelectionPixel = { 66, 66, 66, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL DarkEmbeddedBackgroundPixel = { 0x33, 0x33, 0x33, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL WhitePixel = { 0xff, 0xff, 0xff, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL BlackPixel = { 0x00, 0x00, 0x00, 0xff}; EFI_GRAPHICS_OUTPUT_BLT_PIXEL SelectionBackgroundPixel = { 0xef, 0xef, 0xef, 0xff }; #else EG_PIXEL StdBackgroundPixel = { 0xbf, 0xbf, 0xbf, 0xff}; EG_PIXEL MenuBackgroundPixel = { 0x00, 0x00, 0x00, 0x00}; EG_PIXEL InputBackgroundPixel = { 0xcf, 0xcf, 0xcf, 0x80}; EG_PIXEL BlueBackgroundPixel = { 0x7f, 0x0f, 0x0f, 0xff}; EG_PIXEL EmbeddedBackgroundPixel = { 0xaa, 0xaa, 0xaa, 0xff}; EG_PIXEL DarkSelectionPixel = { 66, 66, 66, 0xff}; EG_PIXEL DarkEmbeddedBackgroundPixel = { 0x33, 0x33, 0x33, 0xff}; EG_PIXEL WhitePixel = { 0xff, 0xff, 0xff, 0xff}; EG_PIXEL BlackPixel = { 0x00, 0x00, 0x00, 0xff}; EG_PIXEL SelectionBackgroundPixel = { 0xef, 0xef, 0xef, 0xff }; EG_IMAGE *BackgroundImage = NULL; EG_IMAGE *Banner = NULL; EG_IMAGE *BigBack = NULL; #endif static BOOLEAN GraphicsScreenDirty; // general defines and variables static BOOLEAN haveError = FALSE; // // Screen initialization and switching // VOID InitScreen(IN BOOLEAN SetMaxResolution) { //DbgHeader("InitScreen"); // initialize libeg egInitScreen(SetMaxResolution); if (egHasGraphicsMode()) { egGetScreenSize(&UGAWidth, &UGAHeight); AllowGraphicsMode = TRUE; } else { AllowGraphicsMode = FALSE; //egSetGraphicsModeEnabled(FALSE); // just to be sure we are in text mode } GraphicsScreenDirty = TRUE; // disable cursor gST->ConOut->EnableCursor(gST->ConOut, FALSE); UpdateConsoleVars(); // show the banner (even when in graphics mode) //DrawScreenHeader(L"Initializing..."); } VOID SetupScreen(VOID) { if (GlobalConfig.TextOnly) { // switch to text mode if requested AllowGraphicsMode = FALSE; SwitchToText(FALSE); } else if (AllowGraphicsMode) { // clear screen and show banner // (now we know we'll stay in graphics mode) SwitchToGraphics(); //BltClearScreen(TRUE); } } static VOID SwitchToText(IN BOOLEAN CursorEnabled) { egSetGraphicsModeEnabled(FALSE); gST->ConOut->EnableCursor(gST->ConOut, CursorEnabled); } static VOID SwitchToGraphics(VOID) { if (AllowGraphicsMode && !egIsGraphicsModeEnabled()) { InitScreen(FALSE); egSetGraphicsModeEnabled(TRUE); GraphicsScreenDirty = TRUE; } } // // Screen control for running tools // VOID BeginTextScreen(IN CONST CHAR16 *Title) { DrawScreenHeader(Title); SwitchToText(FALSE); // reset error flag haveError = FALSE; } VOID FinishTextScreen(IN BOOLEAN WaitAlways) { if (haveError || WaitAlways) { SwitchToText(FALSE); // PauseForKey(L"FinishTextScreen"); } // reset error flag haveError = FALSE; } VOID BeginExternalScreen(IN BOOLEAN UseGraphicsMode/*, IN CONST CHAR16 *Title*/) { if (!AllowGraphicsMode) { UseGraphicsMode = FALSE; } if (UseGraphicsMode) { SwitchToGraphics(); //BltClearScreen(FALSE); } // show the header //DrawScreenHeader(Title); if (!UseGraphicsMode) { SwitchToText(TRUE); } // reset error flag haveError = FALSE; } VOID FinishExternalScreen(VOID) { // make sure we clean up later GraphicsScreenDirty = TRUE; if (haveError) { // leave error messages on screen in case of error, // wait for a key press, and then switch PauseForKey(L"was error, press any key\n"); SwitchToText(FALSE); } // reset error flag haveError = FALSE; } VOID TerminateScreen(VOID) { // clear text screen gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER); gST->ConOut->ClearScreen(gST->ConOut); // enable cursor gST->ConOut->EnableCursor(gST->ConOut, TRUE); } static VOID DrawScreenHeader(IN CONST CHAR16 *Title) { UINTN i; CHAR16* BannerLine = (__typeof__(BannerLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16)); BannerLine[ConWidth] = 0; // clear to black background //gST->ConOut->SetAttribute(gST->ConOut, ATTR_BASIC); //gST->ConOut->ClearScreen (gST->ConOut); // paint header background gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER); for (i = 1; i < ConWidth-1; i++) { BannerLine[i] = BOXDRAW_HORIZONTAL; } BannerLine[0] = BOXDRAW_DOWN_RIGHT; BannerLine[ConWidth-1] = BOXDRAW_DOWN_LEFT; gST->ConOut->SetCursorPosition (gST->ConOut, 0, 0); printf("%ls", BannerLine); for (i = 1; i < ConWidth-1; i++) BannerLine[i] = ' '; BannerLine[0] = BOXDRAW_VERTICAL; BannerLine[ConWidth-1] = BOXDRAW_VERTICAL; gST->ConOut->SetCursorPosition (gST->ConOut, 0, 1); printf("%ls", BannerLine); for (i = 1; i < ConWidth-1; i++) BannerLine[i] = BOXDRAW_HORIZONTAL; BannerLine[0] = BOXDRAW_UP_RIGHT; BannerLine[ConWidth-1] = BOXDRAW_UP_LEFT; gST->ConOut->SetCursorPosition (gST->ConOut, 0, 2); printf("%ls", BannerLine); FreePool(BannerLine); // print header text gST->ConOut->SetCursorPosition (gST->ConOut, 3, 1); printf("Clover rev %ls - %ls", gFirmwareRevision, Title); // reposition cursor gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC); gST->ConOut->SetCursorPosition (gST->ConOut, 0, 4); } // // Error handling // /* VOID StatusToString ( OUT CHAR16 *Buffer, EFI_STATUS Status ) { UnicodeSPrint(Buffer, 64, L"EFI Error %r", Status); }*/ BOOLEAN CheckFatalError(IN EFI_STATUS Status, IN CONST CHAR16 *where) { // CHAR16 ErrorName[64]; if (!EFI_ERROR(Status)) return FALSE; // StatusToString(ErrorName, Status); gST->ConOut->SetAttribute (gST->ConOut, ATTR_ERROR); printf("Fatal Error: %s %ls\n", strerror(Status), where); gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC); haveError = TRUE; //gBS->Exit(ImageHandle, ExitStatus, ExitDataSize, ExitData); return TRUE; } BOOLEAN CheckError(IN EFI_STATUS Status, IN CONST CHAR16 *where) { // CHAR16 ErrorName[64]; if (!EFI_ERROR(Status)) return FALSE; // StatusToString(ErrorName, Status); gST->ConOut->SetAttribute (gST->ConOut, ATTR_ERROR); printf("Error: %s %ls\n", strerror(Status), where); gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC); haveError = TRUE; return TRUE; } // // Graphics functions // VOID SwitchToGraphicsAndClear(VOID) //called from MENU_FUNCTION_INIT { SwitchToGraphics(); #if USE_XTHEME // DBG("clear screen and draw back\n"); ThemeX.ClearScreen(); #else if (GraphicsScreenDirty) { //Invented in rEFIt 15 years ago BltClearScreen(); } #endif } /* typedef struct { INTN XPos; INTN YPos; INTN Width; INTN Height; } EG_RECT; // moreover it is class EG_RECT; //same as EgRect but INTN <-> UINTN */ #if !USE_XTHEME VOID BltClearScreen() //ShowBanner always TRUE. Called from line 400 { EG_PIXEL *p1; INTN i, j, x, x1, x2, y, y1, y2; if (BanHeight < 2) { BanHeight = ((UGAHeight - (int)(LAYOUT_TOTAL_HEIGHT * GlobalConfig.Scale)) >> 1); //+ (int)(LAYOUT_TOTAL_HEIGHT * GlobalConfig.Scale); //LAYOUT_TOTAL_HEIGHT=376 } if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_BANNER)) { // Banner is used in this theme if (!Banner) { // Banner is not loaded yet if (IsEmbeddedTheme()) { // embedded theme - use text as banner // Banner = egCreateImage(7 * StrLen(L"CLOVER"), 32, TRUE); // egFillImage(Banner, &MenuBackgroundPixel); // egRenderText(L"CLOVER", Banner, 0, 0, 0xFFFF); // CopyMem(&BlueBackgroundPixel, &StdBackgroundPixel, sizeof(EG_PIXEL)); // DebugLog(1, "Text <%s> rendered\n", L"Clover"); Banner = BuiltinIcon(BUILTIN_ICON_BANNER); if (GlobalConfig.DarkEmbedded) { CopyMem(&BlueBackgroundPixel, &DarkEmbeddedBackgroundPixel, sizeof(EG_PIXEL)); } else { CopyMem(&BlueBackgroundPixel, &StdBackgroundPixel, sizeof(EG_PIXEL)); } } else { Banner = egLoadImage(ThemeDir, GlobalConfig.BannerFileName, FALSE); if (Banner) { // Banner was changed, so copy into BlueBackgroundBixel first pixel of banner CopyMem(&BlueBackgroundPixel, &Banner->PixelData[0], sizeof(EG_PIXEL)); } else { DBG("banner file not read use embedded\n"); Banner = BuiltinIcon(BUILTIN_ICON_BANNER); } } } if (Banner) { // Banner was loaded, so calculate its size and position BannerPlace.Width = Banner->Width; BannerPlace.Height = (BanHeight >= Banner->Height) ? (INTN)Banner->Height : BanHeight; // DBG("banner width-height [%d,%d]\n", BannerPlace.Width, BannerPlace.Height); // DBG("global banner pos [%d,%d]\n", GlobalConfig.BannerPosX, GlobalConfig.BannerPosY); if (GlobalConfig.TypeSVG) { BannerPlace.XPos = GlobalConfig.BannerPosX; BannerPlace.YPos = GlobalConfig.BannerPosY; } else { // Check if new style placement value was used for banner in theme.plist if ((GlobalConfig.BannerPosX >=0 && GlobalConfig.BannerPosX <=1000) && (GlobalConfig.BannerPosY >=0 && GlobalConfig.BannerPosY <=1000)) { // Check if screen size being used is different from theme origination size. // If yes, then recalculate the placement % value. // This is necessary because screen can be a different size, but banner is not scaled. BannerPlace.XPos = HybridRepositioning(GlobalConfig.BannerEdgeHorizontal, GlobalConfig.BannerPosX, BannerPlace.Width, UGAWidth, GlobalConfig.ThemeDesignWidth ); BannerPlace.YPos = HybridRepositioning(GlobalConfig.BannerEdgeVertical, GlobalConfig.BannerPosY, BannerPlace.Height, UGAHeight, GlobalConfig.ThemeDesignHeight); // Check if banner is required to be nudged. BannerPlace.XPos = CalculateNudgePosition(BannerPlace.XPos, GlobalConfig.BannerNudgeX, Banner->Width, UGAWidth); BannerPlace.YPos = CalculateNudgePosition(BannerPlace.YPos, GlobalConfig.BannerNudgeY, Banner->Height, UGAHeight); // DBG("banner position new style\n"); } else { // Use rEFIt default (no placement values speicifed) BannerPlace.XPos = (UGAWidth - Banner->Width) >> 1; BannerPlace.YPos = (BanHeight >= Banner->Height) ? (BanHeight - Banner->Height) : 0; // DBG("banner position old style\n"); } } } } // DBG("Banner position [%d,%d]\n", BannerPlace.XPos, BannerPlace.YPos); if (!Banner || (GlobalConfig.HideUIFlags & HIDEUI_FLAG_BANNER) || !IsImageWithinScreenLimits(BannerPlace.XPos, BannerPlace.Width, UGAWidth) || !IsImageWithinScreenLimits(BannerPlace.YPos, BannerPlace.Height, UGAHeight)) { // Banner is disabled or it cannot be used, apply defaults for placement if (Banner) { FreePool(Banner); Banner = NULL; } BannerPlace.XPos = 0; BannerPlace.YPos = 0; BannerPlace.Width = UGAWidth; BannerPlace.Height = BanHeight; } // Load Background and scale if (!BigBack && (GlobalConfig.BackgroundName != NULL)) { BigBack = egLoadImage(ThemeDir, GlobalConfig.BackgroundName, FALSE); } if (BackgroundImage != NULL && (BackgroundImage->Width != UGAWidth || BackgroundImage->Height != UGAHeight)) { // Resolution changed egFreeImage(BackgroundImage); BackgroundImage = NULL; } if (BackgroundImage == NULL) { /* DBG("BltClearScreen(%c): calling egCreateFilledImage UGAWidth %ld, UGAHeight %ld, BlueBackgroundPixel %02X%02X%02X%02X\n", ShowBanner?'Y':'N', UGAWidth, UGAHeight, BlueBackgroundPixel.r, BlueBackgroundPixel.g, BlueBackgroundPixel.b, BlueBackgroundPixel.a); */ BackgroundImage = egCreateFilledImage(UGAWidth, UGAHeight, FALSE, &BlueBackgroundPixel); } if (BigBack != NULL) { switch (GlobalConfig.BackgroundScale) { case imScale: ScaleImage(BackgroundImage, BigBack); break; case imCrop: x = UGAWidth - BigBack->Width; if (x >= 0) { x1 = x >> 1; x2 = 0; x = BigBack->Width; } else { x1 = 0; x2 = (-x) >> 1; x = UGAWidth; } y = UGAHeight - BigBack->Height; if (y >= 0) { y1 = y >> 1; y2 = 0; y = BigBack->Height; } else { y1 = 0; y2 = (-y) >> 1; y = UGAHeight; } egRawCopy(BackgroundImage->PixelData + y1 * UGAWidth + x1, BigBack->PixelData + y2 * BigBack->Width + x2, x, y, UGAWidth, BigBack->Width); break; case imTile: x = (BigBack->Width * ((UGAWidth - 1) / BigBack->Width + 1) - UGAWidth) >> 1; y = (BigBack->Height * ((UGAHeight - 1) / BigBack->Height + 1) - UGAHeight) >> 1; p1 = BackgroundImage->PixelData; for (j = 0; j < UGAHeight; j++) { y2 = ((j + y) % BigBack->Height) * BigBack->Width; for (i = 0; i < UGAWidth; i++) { *p1++ = BigBack->PixelData[y2 + ((i + x) % BigBack->Width)]; } } break; case imNone: default: // already scaled break; } } // Draw background if (BackgroundImage) { /* DBG("BltClearScreen(%c): calling BltImage BackgroundImage %p\n", ShowBanner?'Y':'N', BackgroundImage); */ BltImage(BackgroundImage, 0, 0); //if NULL then do nothing } else { /* DBG("BltClearScreen(%c): calling egClearScreen StdBackgroundPixel %02X%02X%02X%02X\n", ShowBanner?'Y':'N', StdBackgroundPixel.r, StdBackgroundPixel.g, StdBackgroundPixel.b, StdBackgroundPixel.a); */ egClearScreen(&StdBackgroundPixel); } // Draw banner if (Banner) { BltImageAlpha(Banner, BannerPlace.XPos, BannerPlace.YPos, &MenuBackgroundPixel, 16); } //what is the idea for the conversion? InputBackgroundPixel.r = (MenuBackgroundPixel.r + 0) & 0xFF; InputBackgroundPixel.g = (MenuBackgroundPixel.g + 0) & 0xFF; InputBackgroundPixel.b = (MenuBackgroundPixel.b + 0) & 0xFF; InputBackgroundPixel.a = (MenuBackgroundPixel.a + 0) & 0xFF; GraphicsScreenDirty = FALSE; } #endif VOID BltImage(IN EG_IMAGE *Image, IN INTN XPos, IN INTN YPos) { if (!Image) { return; } egDrawImageArea(Image, 0, 0, 0, 0, XPos, YPos); GraphicsScreenDirty = TRUE; } VOID BltImageAlpha(IN EG_IMAGE *Image, IN INTN XPos, IN INTN YPos, IN EG_PIXEL *BackgroundPixel, INTN Scale) { EG_IMAGE *CompImage; EG_IMAGE *NewImage = NULL; INTN Width = Scale << 3; INTN Height = Width; GraphicsScreenDirty = TRUE; if (Image) { NewImage = egCopyScaledImage(Image, Scale); //will be Scale/16 Width = NewImage->Width; Height = NewImage->Height; } // DBG("w=%d, h=%d\n", Width, Height); // compose on background #if USE_XTHEME CompImage = egCreateFilledImage(Width, Height, !ThemeX.Background.isEmpty(), BackgroundPixel); //no matter #else CompImage = egCreateFilledImage(Width, Height, (BackgroundImage != NULL), BackgroundPixel); #endif egComposeImage(CompImage, NewImage, 0, 0); if (NewImage) { egFreeImage(NewImage); } #if USE_XTHEME if (ThemeX.Background.isEmpty()) { egDrawImageArea(CompImage, 0, 0, 0, 0, XPos, YPos); egFreeImage(CompImage); return; } #else if (!BackgroundImage) { egDrawImageArea(CompImage, 0, 0, 0, 0, XPos, YPos); egFreeImage(CompImage); return; } #endif NewImage = egCreateImage(Width, Height, FALSE); if (!NewImage) return; // DBG("draw on background\n"); #if USE_XTHEME egRawCopy(NewImage->PixelData, (EG_PIXEL*)ThemeX.Background.GetPixelPtr(0,0) + YPos * ThemeX.Background.GetWidth() + XPos, Width, Height, Width, ThemeX.Background.GetWidth()); #else egRawCopy(NewImage->PixelData, BackgroundImage->PixelData + YPos * BackgroundImage->Width + XPos, Width, Height, Width, BackgroundImage->Width); #endif egComposeImage(NewImage, CompImage, 0, 0); egFreeImage(CompImage); // blit to screen and clean up egDrawImageArea(NewImage, 0, 0, 0, 0, XPos, YPos); egFreeImage(NewImage); } //not used /* VOID BltImageComposite(IN EG_IMAGE *BaseImage, IN EG_IMAGE *TopImage, IN INTN XPos, IN INTN YPos) { INTN TotalWidth, TotalHeight, CompWidth, CompHeight, OffsetX, OffsetY; EG_IMAGE *CompImage; if (!BaseImage || !TopImage) { return; } // initialize buffer with base image CompImage = egCopyImage(BaseImage); TotalWidth = BaseImage->Width; TotalHeight = BaseImage->Height; // place the top image CompWidth = TopImage->Width; if (CompWidth > TotalWidth) CompWidth = TotalWidth; OffsetX = (TotalWidth - CompWidth) >> 1; CompHeight = TopImage->Height; if (CompHeight > TotalHeight) CompHeight = TotalHeight; OffsetY = (TotalHeight - CompHeight) >> 1; egComposeImage(CompImage, TopImage, OffsetX, OffsetY); // blit to screen and clean up // egDrawImageArea(CompImage, 0, 0, TotalWidth, TotalHeight, XPos, YPos); BltImageAlpha(CompImage, XPos, YPos, &MenuBackgroundPixel, 16); egFreeImage(CompImage); GraphicsScreenDirty = TRUE; } */ /* -------------------------------------------------------------------- Pos : Bottom -> Mid -> Top -------------------------------------------------------------------- GlobalConfig.SelectionOnTop : MainImage -> Badge -> Selection !GlobalConfig.SelectionOnTop : Selection -> MainImage -> Badge GlobalConfig.SelectionOnTop BaseImage = MainImage, TopImage = Selection */ #if USE_XTHEME /* // TopImage = SelectionImages[index] // The procedure will be replaced by if(SelectionOnTop) { BaseImage.Draw(XPos, YPos, Scale/16.f); BadgeImage.Draw(XPos, YPos, Scale/16.f); TopImage.Draw(XPos, YPos, Scale/16.f); } else { TopImage.Draw(XPos, YPos, Scale/16.f); BaseImage.Draw(XPos, YPos, Scale/16.f); BadgeImage.Draw(XPos, YPos, Scale/16.f); } */ #else VOID BltImageCompositeBadge(IN EG_IMAGE *BaseImage, IN EG_IMAGE *TopImage, IN EG_IMAGE *BadgeImage, IN INTN XPos, IN INTN YPos, INTN Scale) { INTN TotalWidth, TotalHeight, CompWidth, CompHeight, OffsetX, OffsetY, OffsetXTmp, OffsetYTmp; BOOLEAN Selected = TRUE; EG_IMAGE *CompImage; EG_IMAGE *NewBaseImage; EG_IMAGE *NewTopImage; EG_PIXEL *BackgroundPixel = &EmbeddedBackgroundPixel; if (!IsEmbeddedTheme()) { BackgroundPixel = &MenuBackgroundPixel; } else if (GlobalConfig.DarkEmbedded) { BackgroundPixel = &DarkEmbeddedBackgroundPixel; } if (!BaseImage || !TopImage) { return; } if (Scale < 0) { Scale = -Scale; Selected = FALSE; } NewBaseImage = egCopyScaledImage(BaseImage, Scale); //will be Scale/16 TotalWidth = NewBaseImage->Width; //mainImage sizes if GlobalConfig.SelectionOnTop TotalHeight = NewBaseImage->Height; NewTopImage = egCopyScaledImage(TopImage, Scale); //will be Scale/16 CompWidth = NewTopImage->Width; //selection sizes if GlobalConfig.SelectionOnTop CompHeight = NewTopImage->Height; CompImage = egCreateFilledImage((CompWidth > TotalWidth)?CompWidth:TotalWidth, (CompHeight > TotalHeight)?CompHeight:TotalHeight, TRUE, BackgroundPixel); if (!CompImage) { DBG("Can't create CompImage\n"); return; } // DBG("compose image total=[%d,%d], comp=[%d,%d] at [%d,%d] scale=%d\n", TotalWidth, TotalHeight, // CompWidth, CompHeight, XPos, YPos, Scale); //to simplify suppose square images if (CompWidth < TotalWidth) { OffsetX = (TotalWidth - CompWidth) >> 1; OffsetY = (TotalHeight - CompHeight) >> 1; egComposeImage(CompImage, NewBaseImage, 0, 0); if (!GlobalConfig.SelectionOnTop) { egComposeImage(CompImage, NewTopImage, OffsetX, OffsetY); } CompWidth = TotalWidth; CompHeight = TotalHeight; } else { OffsetX = (CompWidth - TotalWidth) >> 1; OffsetY = (CompHeight - TotalHeight) >> 1; egComposeImage(CompImage, NewBaseImage, OffsetX, OffsetY); if (!GlobalConfig.SelectionOnTop) { egComposeImage(CompImage, NewTopImage, 0, 0); } } OffsetXTmp = OffsetX; OffsetYTmp = OffsetY; // place the badge image if (BadgeImage != NULL && (BadgeImage->Width + 8) < CompWidth && (BadgeImage->Height + 8) < CompHeight) { //blackosx // Check for user badge x offset from theme.plist if (GlobalConfig.BadgeOffsetX != 0xFFFF) { // Check if value is between 0 and ( width of the main icon - width of badge ) if (GlobalConfig.BadgeOffsetX < 0 || GlobalConfig.BadgeOffsetX > (CompWidth - BadgeImage->Width)) { DBG("User offset X %lld is out of range\n", GlobalConfig.BadgeOffsetX); GlobalConfig.BadgeOffsetX = CompWidth - 8 - BadgeImage->Width; DBG(" corrected to default %lld\n", GlobalConfig.BadgeOffsetX); } OffsetX += GlobalConfig.BadgeOffsetX; } else { // Set default position OffsetX += CompWidth - 8 - BadgeImage->Width; } // Check for user badge y offset from theme.plist if (GlobalConfig.BadgeOffsetY != 0xFFFF) { // Check if value is between 0 and ( height of the main icon - height of badge ) if (GlobalConfig.BadgeOffsetY < 0 || GlobalConfig.BadgeOffsetY > (CompHeight - BadgeImage->Height)) { DBG("User offset Y %lld is out of range\n",GlobalConfig.BadgeOffsetY); GlobalConfig.BadgeOffsetY = CompHeight - 8 - BadgeImage->Height; DBG(" corrected to default %lld\n", GlobalConfig.BadgeOffsetY); } OffsetY += GlobalConfig.BadgeOffsetY; } else { // Set default position OffsetY += CompHeight - 8 - BadgeImage->Height; } egComposeImage(CompImage, BadgeImage, OffsetX, OffsetY); } if (GlobalConfig.SelectionOnTop) { if (CompWidth < TotalWidth) { egComposeImage(CompImage, NewTopImage, OffsetXTmp, OffsetYTmp); } else { egComposeImage(CompImage, NewTopImage, 0, 0); } } // blit to screen and clean up // if (!IsEmbeddedTheme()) { // regular theme if (GlobalConfig.NonSelectedGrey && !Selected) { BltImageAlpha(CompImage, XPos, YPos, &MenuBackgroundPixel, -16); } else { BltImageAlpha(CompImage, XPos, YPos, &MenuBackgroundPixel, 16); } /* } else { // embedded theme - don't use BltImageAlpha as it can't handle refit's built in image egDrawImageArea(CompImage, 0, 0, TotalWidth, TotalHeight, XPos, YPos); } */ egFreeImage(CompImage); egFreeImage(NewBaseImage); egFreeImage(NewTopImage); GraphicsScreenDirty = TRUE; } #endif #define MAX_SIZE_ANIME 256 VOID FreeAnime(GUI_ANIME *Anime) { if (Anime) { if (Anime->Path) { FreePool(Anime->Path); Anime->Path = NULL; } FreePool(Anime); // Anime = NULL; } } /* Replaced for now with Reposition* below INTN RecalculateImageOffset(INTN AnimDimension, INTN ValueToScale, INTN ScreenDimensionToFit, INTN ThemeDesignDimension) { INTN SuppliedGapDimensionPxDesigned=0; INTN OppositeGapDimensionPxDesigned=0; INTN OppositeGapPcDesigned=0; INTN ScreenDimensionLessAnim=0; INTN GapNumTimesLarger=0; INTN GapNumFinal=0; INTN NewSuppliedGapPx=0; INTN NewOppositeGapPx=0; INTN ReturnValue=0; SuppliedGapDimensionPxDesigned = (ThemeDesignDimension * ValueToScale) / 100; OppositeGapDimensionPxDesigned = ThemeDesignDimension - (SuppliedGapDimensionPxDesigned + AnimDimension); OppositeGapPcDesigned = (OppositeGapDimensionPxDesigned * 100)/ThemeDesignDimension; ScreenDimensionLessAnim = (ScreenDimensionToFit - AnimDimension); if (ValueToScale > OppositeGapPcDesigned) { GapNumTimesLarger = (ValueToScale * 100)/OppositeGapPcDesigned; GapNumFinal = GapNumTimesLarger + 100; NewOppositeGapPx = (ScreenDimensionLessAnim * 100)/GapNumFinal; NewSuppliedGapPx = (NewOppositeGapPx * GapNumTimesLarger)/100; } else if (ValueToScale < OppositeGapPcDesigned) { GapNumTimesLarger = (OppositeGapPcDesigned * 100)/ValueToScale; GapNumFinal = (GapNumTimesLarger + 100); NewSuppliedGapPx = (ScreenDimensionLessAnim * 100)/GapNumFinal; NewOppositeGapPx = (NewSuppliedGapPx * GapNumTimesLarger)/100; } else if (ValueToScale == OppositeGapPcDesigned) { NewSuppliedGapPx = (ScreenDimensionLessAnim * 100)/200; NewOppositeGapPx = (NewSuppliedGapPx * 100)/100; } ReturnValue = (NewSuppliedGapPx * 100)/ScreenDimensionToFit; if (ReturnValue>0 && ReturnValue<100) { //DBG("Different screen size being used. Adjusted original anim gap to %d\n",ReturnValue); return ReturnValue; } else { DBG("Different screen size being used. Adjusted value %d invalid. Returning original value %d\n",ReturnValue, ValueToScale); return ValueToScale; } } */ static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension) { if (Edge == SCREEN_EDGE_LEFT || Edge == SCREEN_EDGE_TOP) { return ((ScreenDimension * DesiredPercentageFromEdge) / 100); } else if (Edge == SCREEN_EDGE_RIGHT || Edge == SCREEN_EDGE_BOTTOM) { return (ScreenDimension - ((ScreenDimension * DesiredPercentageFromEdge) / 100) - ImageDimension); } return 0xFFFF; // to indicate that wrong edge was specified. } INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension) { INTN value=Position; if ((NudgeValue != INITVALUE) && (NudgeValue != 0) && (NudgeValue >= -32) && (NudgeValue <= 32)) { if ((value + NudgeValue >=0) && (value + NudgeValue <= ScreenDimension - ImageDimension)) { value += NudgeValue; } } return value; } static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension) { return (Value >= 0 && Value + ImageDimension <= ScreenDimension); } static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension) { return (Value + ((ScreenDimension - DesignScreenDimension) / 2)); } static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension) { return (Value * (ScreenDimension - ImageDimension) / (DesignScreenDimension - ImageDimension)); } INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension) { INTN pos, posThemeDesign; if (DesignScreenDimension == 0xFFFF || ScreenDimension == DesignScreenDimension) { // Calculate the horizontal pixel to place the top left corner of the animation - by screen resolution pos = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, ScreenDimension); } else { // Calculate the horizontal pixel to place the top left corner of the animation - by theme design resolution posThemeDesign = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, DesignScreenDimension); // Try repositioning by center first pos = RepositionFixedByCenter(posThemeDesign, ScreenDimension, DesignScreenDimension); // If out of edges, try repositioning by gaps on edges if (!IsImageWithinScreenLimits(pos, ImageDimension, ScreenDimension)) { pos = RepositionRelativeByGapsOnEdges(posThemeDesign, ImageDimension, ScreenDimension, DesignScreenDimension); } } return pos; } static EG_IMAGE *AnimeImage = NULL; VOID REFIT_MENU_SCREEN::UpdateAnime() { UINT64 Now; INTN x, y; //INTN LayoutAnimMoveForMenuX = 0; INTN MenuWidth = 50; if (!AnimeRun || !Film || GlobalConfig.TextOnly) return; if (!AnimeImage || (AnimeImage->Width != Film[0]->Width) || (AnimeImage->Height != Film[0]->Height)){ if (AnimeImage) { egFreeImage(AnimeImage); } // DBG("create new AnimeImage [%d,%d]\n", Film[0]->Width, Film[0]->Height); AnimeImage = egCreateImage(Film[0]->Width, Film[0]->Height, TRUE); } // DBG("anime rect pos=[%d,%d] size=[%d,%d]\n", Place->XPos, Place->YPos, // Place->Width, Place->Height); // DBG("anime size=[%d,%d]\n", AnimeImage->Width, AnimeImage->Height); // Retained for legacy themes without new anim placement options. x = FilmPlace.XPos + (FilmPlace.Width - AnimeImage->Width) / 2; y = FilmPlace.YPos + (FilmPlace.Height - AnimeImage->Height) / 2; if (!IsImageWithinScreenLimits(x, Film[0]->Width, UGAWidth) || !IsImageWithinScreenLimits(y, Film[0]->Height, UGAHeight)) { // DBG(") This anime can't be displayed\n"); return; } // Check if the theme.plist setting for allowing an anim to be moved horizontally in the quest // to avoid overlapping the menu text on menu pages at lower resolutions is set. #if USE_XTHEME if ((ID > 1) && (ThemeX.LayoutAnimMoveForMenuX != 0)) { // these screens have text menus which the anim may interfere with. MenuWidth = (INTN)(TEXT_XMARGIN * 2 + (50 * ThemeX.CharWidth * ThemeX.Scale)); // taken from menu.c if ((x + Film[0]->Width) > (UGAWidth - MenuWidth) >> 1) { if ((x + ThemeX.LayoutAnimMoveForMenuX >= 0) || (UGAWidth-(x + ThemeX.LayoutAnimMoveForMenuX + Film[0]->Width)) <= 100) { x += ThemeX.LayoutAnimMoveForMenuX; } } } #else if ((ID > 1) && (LayoutAnimMoveForMenuX != 0)) { // these screens have text menus which the anim may interfere with. MenuWidth = (INTN)(TEXT_XMARGIN * 2 + (50 * GlobalConfig.CharWidth * GlobalConfig.Scale)); // taken from menu.c if ((x + Film[0]->Width) > (UGAWidth - MenuWidth) >> 1) { if ((x + LayoutAnimMoveForMenuX >= 0) || (UGAWidth-(x + LayoutAnimMoveForMenuX + Film[0]->Width)) <= 100) { x += LayoutAnimMoveForMenuX; } } } #endif Now = AsmReadTsc(); if (LastDraw == 0) { //first start, we should save background into last frame egFillImageArea(AnimeImage, 0, 0, AnimeImage->Width, AnimeImage->Height, (EG_PIXEL*)&MenuBackgroundPixel); egTakeImage(Film[Frames], x, y, Film[Frames]->Width, Film[Frames]->Height); } if (TimeDiff(LastDraw, Now) < FrameTime) return; if (Film[CurrentFrame]) { egRawCopy(AnimeImage->PixelData, Film[Frames]->PixelData, Film[Frames]->Width, Film[Frames]->Height, AnimeImage->Width, Film[Frames]->Width); AnimeImage->HasAlpha = FALSE; egComposeImage(AnimeImage, Film[CurrentFrame], 0, 0); //aaaa BltImage(AnimeImage, x, y); } CurrentFrame++; if (CurrentFrame >= Frames) { AnimeRun = !Once; CurrentFrame = 0; } LastDraw = Now; } #if USE_XTHEME //by initial we use EG_IMAGE anime VOID REFIT_MENU_SCREEN::InitAnime() { CHAR16 FileName[256]; CHAR16 *Path; EG_IMAGE *p = NULL; EG_IMAGE *Last = NULL; GUI_ANIME *Anime; if (GlobalConfig.TextOnly) return; // for (Anime = GuiAnime; Anime != NULL && Anime->ID != ID; Anime = Anime->Next); // Check if we should clear old film vars (no anime or anime path changed) // if (gThemeOptionsChanged || !Anime || !Film || IsEmbeddedTheme() || gThemeChanged) { // DBG(" free screen\n"); if (Film) { //free images in the film for (INTN i = 0; i <= Frames; i++) { //really there are N+1 frames // free only last occurrence of repeated frames if (Film[i] != NULL && (i == Frames || Film[i] != Film[i+1])) { FreePool(Film[i]); } } FreePool(Film); Film = NULL; Frames = 0; } } // Check if we should load anime files (first run or after theme change) if (Anime && Film == NULL) { Path = Anime->Path; Film = (EG_IMAGE**)AllocateZeroPool((Anime->Frames + 1) * sizeof(VOID*)); if ((ThemeX.TypeSVG || Path) && Film) { // Look through contents of the directory UINTN i; for (i = 0; i < Anime->Frames; i++) { // DBG("Try to load file %ls\n", FileName); if (ThemeX.TypeSVG) { p = LoadSvgFrame(i); // DBG("frame %d loaded\n", i); } else { UnicodeSPrint(FileName, 512, L"%s\\%s_%03d.png", Path, Path, i); p = egLoadImage(ThemeDir, FileName, TRUE); } if (!p) { p = Last; if (!p) break; } else { Last = p; } Film[i] = p; } if (Film[0] != NULL) { Frames = i; DBG(" found %llu frames of the anime\n", i); // Create background frame Film[i] = egCreateImage(Film[0]->Width, Film[0]->Height, FALSE); // Copy some settings from Anime into Screen FrameTime = Anime->FrameTime; Once = Anime->Once; // Theme = (__typeof__(Theme))AllocateCopyPool(StrSize(GlobalConfig.Theme), GlobalConfig.Theme); } /*else { DBG("Film[0] == NULL\n"); } */ } } // Check if a new style placement value has been specified if (Anime && (Anime->FilmX >=0) && (Anime->FilmX <=100) && (Anime->FilmY >=0) && (Anime->FilmY <=100) && (Film != NULL) && (Film[0] != NULL)) { // Check if screen size being used is different from theme origination size. // If yes, then recalculate the animation placement % value. // This is necessary because screen can be a different size, but anim is not scaled. FilmPlace.XPos = HybridRepositioning(Anime->ScreenEdgeHorizontal, Anime->FilmX, Film[0]->Width, UGAWidth, ThemeX.ThemeDesignWidth ); FilmPlace.YPos = HybridRepositioning(Anime->ScreenEdgeVertical, Anime->FilmY, Film[0]->Height, UGAHeight, ThemeX.ThemeDesignHeight); // Does the user want to fine tune the placement? FilmPlace.XPos = CalculateNudgePosition(FilmPlace.XPos, Anime->NudgeX, Film[0]->Width, UGAWidth); FilmPlace.YPos = CalculateNudgePosition(FilmPlace.YPos, Anime->NudgeY, Film[0]->Height, UGAHeight); FilmPlace.Width = Film[0]->Width; FilmPlace.Height = Film[0]->Height; DBG("recalculated Film position\n"); } else { // We are here if there is no anime, or if we use oldstyle placement values // For both these cases, FilmPlace will be set after banner/menutitle positions are known FilmPlace.XPos = 0; FilmPlace.YPos = 0; FilmPlace.Width = 0; FilmPlace.Height = 0; } if (Film != NULL && Film[0] != NULL) { DBG(" Anime seems OK, init it\n"); AnimeRun = TRUE; CurrentFrame = 0; LastDraw = 0; } else { // DBG("not run anime\n"); AnimeRun = FALSE; } // DBG("anime inited\n"); } #else VOID REFIT_MENU_SCREEN::InitAnime() { CHAR16 FileName[256]; CHAR16 *Path; EG_IMAGE *p = NULL; EG_IMAGE *Last = NULL; GUI_ANIME *Anime; if (GlobalConfig.TextOnly) return; // for (Anime = GuiAnime; Anime != NULL && Anime->ID != ID; Anime = Anime->Next); // Check if we should clear old film vars (no anime or anime path changed) // if (gThemeOptionsChanged || !Anime || !Film || IsEmbeddedTheme() || !Theme || (/*gThemeChanged && */StriCmp(GlobalConfig.Theme, Theme) != 0)) { // DBG(" free screen\n"); if (Film) { //free images in the film INTN i; for (i = 0; i <= Frames; i++) { //really there are N+1 frames // free only last occurrence of repeated frames if (Film[i] != NULL && (i == Frames || Film[i] != Film[i+1])) { FreePool(Film[i]); } } FreePool(Film); Film = NULL; Frames = 0; } if (Theme) { FreePool(Theme); Theme = NULL; } } // Check if we should load anime files (first run or after theme change) if (Anime && Film == NULL) { Path = Anime->Path; Film = (EG_IMAGE**)AllocateZeroPool((Anime->Frames + 1) * sizeof(VOID*)); if ((GlobalConfig.TypeSVG || Path) && Film) { // Look through contents of the directory UINTN i; for (i = 0; i < Anime->Frames; i++) { // DBG("Try to load file %ls\n", FileName); if (GlobalConfig.TypeSVG) { p = LoadSvgFrame(i); // DBG("frame %d loaded\n", i); } else { UnicodeSPrint(FileName, 512, L"%s\\%s_%03d.png", Path, Path, i); p = egLoadImage(ThemeDir, FileName, TRUE); } if (!p) { p = Last; if (!p) break; } else { Last = p; } Film[i] = p; } if (Film[0] != NULL) { Frames = i; DBG(" found %llu frames of the anime\n", i); // Create background frame Film[i] = egCreateImage(Film[0]->Width, Film[0]->Height, FALSE); // Copy some settings from Anime into Screen FrameTime = Anime->FrameTime; Once = Anime->Once; Theme = (__typeof__(Theme))AllocateCopyPool(StrSize(GlobalConfig.Theme), GlobalConfig.Theme); } /*else { DBG("Film[0] == NULL\n"); } */ } } // Check if a new style placement value has been specified if (Anime && (Anime->FilmX >=0) && (Anime->FilmX <=100) && (Anime->FilmY >=0) && (Anime->FilmY <=100) && (Film != NULL) && (Film[0] != NULL)) { // Check if screen size being used is different from theme origination size. // If yes, then recalculate the animation placement % value. // This is necessary because screen can be a different size, but anim is not scaled. FilmPlace.XPos = HybridRepositioning(Anime->ScreenEdgeHorizontal, Anime->FilmX, Film[0]->Width, UGAWidth, GlobalConfig.ThemeDesignWidth ); FilmPlace.YPos = HybridRepositioning(Anime->ScreenEdgeVertical, Anime->FilmY, Film[0]->Height, UGAHeight, GlobalConfig.ThemeDesignHeight); // Does the user want to fine tune the placement? FilmPlace.XPos = CalculateNudgePosition(FilmPlace.XPos, Anime->NudgeX, Film[0]->Width, UGAWidth); FilmPlace.YPos = CalculateNudgePosition(FilmPlace.YPos, Anime->NudgeY, Film[0]->Height, UGAHeight); FilmPlace.Width = Film[0]->Width; FilmPlace.Height = Film[0]->Height; DBG("recalculated Film position\n"); } else { // We are here if there is no anime, or if we use oldstyle placement values // For both these cases, FilmPlace will be set after banner/menutitle positions are known FilmPlace.XPos = 0; FilmPlace.YPos = 0; FilmPlace.Width = 0; FilmPlace.Height = 0; } if (Film != NULL && Film[0] != NULL) { DBG(" Anime seems OK, init it\n"); AnimeRun = TRUE; CurrentFrame = 0; LastDraw = 0; } else { // DBG("not run anime\n"); AnimeRun = FALSE; } // DBG("anime inited\n"); } #endif BOOLEAN REFIT_MENU_SCREEN::GetAnime() { GUI_ANIME *Anime; if (!GuiAnime) return FALSE; for (Anime = GuiAnime; Anime != NULL && Anime->ID != ID; Anime = Anime->Next); if (Anime == NULL || Anime->Path == NULL) { return FALSE; } DBG("Use anime=%ls frames=%llu\n", Anime->Path, Anime->Frames); return TRUE; } // // Sets next/previous available screen resolution, according to specified offset // VOID SetNextScreenMode(INT32 Next) { EFI_STATUS Status; Status = egSetMode(Next); if (!EFI_ERROR(Status)) { UpdateConsoleVars(); } } // // Updates console variables, according to ConOut resolution // This should be called when initializing screen, or when resolution changes // static VOID UpdateConsoleVars() { UINTN i; // get size of text console if (gST->ConOut->QueryMode(gST->ConOut, gST->ConOut->Mode->Mode, &ConWidth, &ConHeight) != EFI_SUCCESS) { // use default values on error ConWidth = 80; ConHeight = 25; } // free old BlankLine when it exists if (BlankLine != NULL) { FreePool(BlankLine); } // make a buffer for a whole text line BlankLine = (__typeof__(BlankLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16)); for (i = 0; i < ConWidth; i++) { BlankLine[i] = ' '; } BlankLine[i] = 0; }