/* * vector sigma (https://github.com/vectorsigma72) * Copyright 2020 vector sigma All Rights Reserved. * * The source code contained or described herein and all documents related * to the source code ("Material") are owned by vector sigma. * Title to the Material remains with vector sigma or its suppliers and licensors. * The Material is proprietary of vector sigma and is protected by worldwide copyright. * No part of the Material may be used, copied, reproduced, modified, published, * uploaded, posted, transmitted, distributed, or disclosed in any way without * vector sigma's prior express written permission. * * No license under any patent, copyright, trade secret or other intellectual * property right is granted to or conferred upon you by disclosure or delivery * of the Materials, either expressly, by implication, inducement, estoppel or * otherwise. Any license under such intellectual property rights must be * express and approved by vector sigma in writing. * * Unless otherwise agreed by vector sigma in writing, you may not remove or alter * this notice or any other notice embedded in Materials by vector sigma in any way. * * The license is granted for the CloverBootloader project (i.e. https://github.com/CloverHackyColor/CloverBootloader) * and all the users as long as the Material is used only within the * source code and for the exclusive use of CloverBootloader, which must * be free from any type of payment or commercial service for the license to be valid. */ import Cocoa // MARK: Undo and redo support @available(OSX 10.10, *) extension PEOutlineView { // MARK: Undo Manager object /// Prepares PEOutlineView for the undo operation func prepareUndoObj() -> AnyObject { // nil is not expecte here. Be happy if throw an exception return self.undoManager?.prepare(withInvocationTarget: self) as AnyObject } // MARK: Undo drag Item /// Undo operation when an Item is dragged here an there in PEOutlineView @objc func undo_DragAndDrop(item: PENode, fromParent: PENode, fromIndex: Int, toParent: PENode, toIndex: Int) { self.prepareUndoObj().undo_DragAndDrop(item: item, fromParent: toParent, fromIndex: toIndex, toParent: fromParent, toIndex: fromIndex) self.undoManager?.setActionName(localizedUndoRedoMoveItem) let toParentCount = toParent.mutableChildren.count let new = item.copy() as! PENode if fromParent == toParent { var mutatingToIndex = toIndex if fromIndex < toIndex { mutatingToIndex -= 1 } fromParent.mutableChildren.removeObject(at: fromIndex) fromParent.mutableChildren.insert(new, at: mutatingToIndex) DispatchQueue.main.async { self.reloadItem(fromParent, reloadChildren: true) } } else { self.editorVC?.asyncExpand(item: toParent, expandParentOnly: false) // drag and past from to another parent if toParentCount == 0 { toParent.mutableChildren.add(new) DispatchQueue.main.async { self.animator().moveItem(at: fromIndex, inParent: fromParent, to: toIndex, inParent: toParent) } } else { DispatchQueue.main.async { gDeduplicateKeyInParent(parent:toParent, newNode: new) toParent.mutableChildren.insert(new, at: toIndex) fromParent.mutableChildren.removeObject(at: fromIndex) self.animator().moveItem(at: fromIndex, inParent: fromParent, to: toIndex, inParent: toParent) self.reloadItem(toParent, reloadChildren: true) let row = self.row(forItem: new) if row >= 0 { self.scrollRowToVisible(row) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } } } // select the new dragged item DispatchQueue.main.async { let toBeSelected = self.row(forItem: new) if toBeSelected >= 0 { self.scrollRowToVisible(toBeSelected) self.selectRowIndexes(IndexSet(integer: toBeSelected), byExtendingSelection: false) } } } // MARK: Undo replace /// Undo operation for Search & Replace in PEOutlineView @objc func undo_FindAndReplace(nodes: NSArray, oldTreeData: NSArray, newTreeData: NSArray) { self.prepareUndoObj().undo_FindAndReplace(nodes: nodes, oldTreeData: newTreeData, newTreeData: oldTreeData) // select and expand, one by one, rows in oldNodes self.undoManager?.setActionName(localizedReplace.lowercased()) var index : Int = 0 for n in nodes { let node = n as! PENode self.editorVC?.asyncExpand(item: node, expandParentOnly: true) let newData = newTreeData.object(at: index) as? TagData node.tagdata?.key = (newData?.key)! node.tagdata?.value = newData?.value DispatchQueue.main.async { let row = self.row(forItem: node) if row >= 0 { self.scrollRowToVisible(row) self.reloadData(forRowIndexes: IndexSet(integer: row), columnIndexes: IndexSet(integer: 0)) self.reloadData(forRowIndexes: IndexSet(integer: row), columnIndexes: IndexSet(integer: 2)) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } index+=1 } self.editorVC?.performDelayedSearch() } // MARK: Undo set key string /// Undo operation for a key editing (Key column) in PEOutlineView @objc func undo_SetKey(node: PENode, newKey: String, oldKey: String) { // we are setting the key for a specific row and ther's no need to reload the entire group self.prepareUndoObj().undo_SetKey(node: node, newKey: oldKey, oldKey: newKey) self.undoManager?.setActionName(localizedUndoRedoTyping) node.tagdata?.key = newKey self.editorVC?.asyncExpand(item: node, expandParentOnly: true) //selecting the involved row, but we need to reload its view? isn't that already happened? DispatchQueue.main.async { self.reloadItem(node.parent, reloadChildren: false) let row = self.row(forItem: node) if row >= 0 { self.scrollRowToVisible(row) self.reloadData(forRowIndexes: IndexSet(integer: row), columnIndexes: IndexSet(integer: 0)) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } } // MARK: Undo Replace Existing key /// Undo operation for replacing a duplicate key-value pairs in PEOutlineView @objc func undo_ReplaceExisting(item: PENode, inParent: PENode, indexChild: Int, editedNode: PENode, oldKey: String, newKey: String) { self.prepareUndoObj().redo_ReplaceExisting(item: item, inParent: inParent, indexChild: indexChild, editedNode: editedNode, oldKey: newKey, newKey: oldKey) self.undoManager?.setActionName(localizedUndoRedoReplaceDuplicateKey) // expand the node if isn't. (an item can be added to a not expanded group??) self.editorVC?.asyncExpand(item: item, expandParentOnly: true) inParent.mutableChildren.removeObject(at: indexChild) DispatchQueue.main.async { self.removeItems(at: IndexSet(integer: indexChild), inParent: inParent, withAnimation: []) editedNode.tagdata?.key = newKey // keep trak of the item because must be selected after the parent gets reloaded let row = self.row(forItem: editedNode) //reload the parent. In this case the parent it's the same //self.outline.reloadItem(inParent, reloadChildren: true) if row >= 0 { self.scrollRowToVisible(row) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } } // MARK: Redo Replace Existing key /// Reversed undo operation (Redo) for replacing a duplicate key-value pairs in PEOutlineView @objc func redo_ReplaceExisting(item: PENode, inParent: PENode, indexChild: Int, editedNode: PENode, oldKey: String, newKey: String) { self.prepareUndoObj().undo_ReplaceExisting(item: item, inParent: inParent, indexChild: indexChild, editedNode: editedNode, oldKey: newKey, newKey: oldKey) self.undoManager?.setActionName(localizedUndoRedoReplaceDuplicateKey) // expand the node if isn't. (an item can be added to a not expanded group??) self.editorVC?.asyncExpand(item: item, expandParentOnly: true) inParent.mutableChildren.insert(item, at: indexChild) editedNode.tagdata?.key = newKey DispatchQueue.main.async { self.insertItems(at: IndexSet(integer: indexChild), inParent: inParent, withAnimation: []) // keep trak of the item because must be selected after the parent gets reloaded let row = self.row(forItem: editedNode) //reload the parent. In this case the parent it's the same self.reloadItem(inParent, reloadChildren: true) if row >= 0 { self.scrollRowToVisible(row) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } } // MARK: Undo set new value /// Undo operation (Redo) editing a value (Value Column) in PEOutlineView. /// See also undoableSetBoolValue(node: , sender:, originalValue:, actualValue:) @objc func undo_SetValue(node: PENode, newValue: Any, oldValue: Any) { let row = self.row(forItem: node) self.prepareUndoObj().undo_SetValue(node: node, newValue: oldValue, oldValue: newValue) self.editorVC?.asyncExpand(item: node, expandParentOnly: true) self.undoManager?.setActionName(localizedUndoRedoTyping) node.tagdata?.value = newValue DispatchQueue.main.async { self.reloadItem(node.parent, reloadChildren: false) if row >= 0 { self.scrollRowToVisible(row) self.reloadData(forRowIndexes: IndexSet(integer: row), columnIndexes: IndexSet(integer: 2)) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } } // MARK: Undo change to Bool tag /// Undo operation (Redo) editing a Bool value (Value Column) in PEOutlineView @objc func undo_SetBoolValue(node: PENode, sender: PEPopUpButton, originalValue: Bool, actualValue: Bool) { self.prepareUndoObj().undo_SetBoolValue(node: node, sender: sender, originalValue: actualValue, actualValue: originalValue) self.undoManager?.setActionName(localizedUndoRedoChangeBoolValue) node.tagdata?.value = actualValue // root node cannot have parent and is always visible if (node.parent != nil) { self.editorVC?.asyncExpand(item: node, expandParentOnly: true) } DispatchQueue.main.async { let row = self.row(forItem: node) if row >= 0 { self.scrollRowToVisible(row) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } sender.animator().selectItem(withTitle: actualValue ? localizedYes : localizedNo) } } // MARK: Undo change tag /// Undo operation changing a tag (Tag Column) in PEOutlineView. @objc func undo_ChangeType(node: PENode, newData: TagData, oldData: TagData, newChilds: [Any]?, oldChilds: [Any]?, sender: PEPopUpButton) { self.prepareUndoObj().undo_ChangeType(node: node, newData: oldData, oldData: newData, newChilds: oldChilds, oldChilds: newChilds, sender: sender) self.undoManager?.setActionName(localizedUndoRedoChangeType) node.representedObject = newData node.mutableChildren.removeAllObjects() if let childrens = newChilds { node.mutableChildren.addObjects(from: childrens) } // root node cannot have parent and is always visible if (node.parent != nil) { self.editorVC?.asyncExpand(item: node, expandParentOnly: true) } DispatchQueue.main.async { self.reloadItem(node, reloadChildren: true) let row = self.row(forItem: node) if row >= 0 { self.scrollRowToVisible(row) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } } // MARK: Undo change contenitor (Dictionary to Array and viceversa) /// Undo operation changing a Dictionary to Array and viceversa (Tag Column) in PEOutlineView. @objc func undo_ChangeContenitor(node: PENode, sender: PEPopUpButton, originalType: String, actualType: String, oldKeys: PEArray, newKeys: PEArray) { /* We cannot leave old keys, but instead we should: - Dictionary, must have localized "New Item -x" for each children - Array, must be localized "Item x" for each children */ self.prepareUndoObj().undo_ChangeContenitor(node: node, sender: sender, originalType: actualType, actualType: originalType, oldKeys: newKeys, newKeys: oldKeys) self.undoManager?.setActionName(localizedUndoRedoChangeType) // root node cannot have parent and is always visible if (node.parent != nil) { self.editorVC?.asyncExpand(item: node, expandParentOnly: false) } let actualTag = gPlistTag(from: actualType) if actualTag == .Dictionary { node.tagdata?.value = nil node.tagdata?.type = .Dictionary } else if actualTag == .Array { node.tagdata?.value = nil node.tagdata?.type = .Array } var index : Int = 0 for n in node.mutableChildren { let modded : PENode = n as! PENode modded.tagdata?.key = newKeys[index] as! String index+=1 } DispatchQueue.main.async { sender.animator().selectItem(withTitle: gPlistTagStr(tag: actualTag).locale) } self.editorVC?.asyncExpand(item: node, expandParentOnly: true) DispatchQueue.main.async { let row = self.row(forItem: node) if self.isItemExpanded(node) { self.reloadItem(node, reloadChildren: true) } else { self.reloadItem(node, reloadChildren: false) } if row >= 0 { self.scrollRowToVisible(row) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } } // MARK: Undo Paste /// Undo operation for "Paste" in PEOutlineView. /// See redo_PasteItem(item: , inParent: , indexChild: ) for the reversed operation. @objc func undo_Paste(item: PENode, inParent: PENode, indexChild: Int) { self.prepareUndoObj().redo_Paste(item: item, inParent: inParent, indexChild: indexChild) self.editorVC?.asyncExpand(item: item, expandParentOnly: true) self.undoManager?.setActionName(localizedUndoRedoPasteItem) inParent.mutableChildren.insert(item, at: indexChild) DispatchQueue.main.async { self.insertItems(at: IndexSet(integer: indexChild), inParent: inParent, withAnimation: []) // basically we are adding a new Item. Reload the parent and the cildrens..and select new item self.reloadItem(inParent, reloadChildren: true) // find new item that should be there now.. let row = self.row(forItem: item) if row >= 0 { self.scrollRowToVisible(row) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } } // MARK: Undo Paste (reverse) /// Redo operation for "Paste" in PEOutlineView. /// See undo_PasteItem(item: , inParent: , indexChild: ) for the reversed operation. @objc func redo_Paste(item: PENode, inParent: PENode, indexChild: Int) { self.prepareUndoObj().undo_Paste(item: item, inParent: inParent, indexChild: indexChild) self.undoManager?.setActionName(localizedUndoRedoPasteItem) // expand the node if isn't self.editorVC?.asyncExpand(item: item, expandParentOnly: true) // find the row. After deleting it, it will be the row to select again (if exist, othewise select last row in the outline) DispatchQueue.main.async { let row = self.row(forItem: item) inParent.mutableChildren.removeObject(at: indexChild) self.removeItems(at: IndexSet(integer: indexChild), inParent: inParent, withAnimation: []) // basically we are removing a new Item just added. Reload the parent and the cildrens.. self.reloadItem(inParent, reloadChildren: true) //..and select the next row if row >= 0 { if (self.item(atRow: row) != nil) { self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } else { // row it's out of bounds.. select last in the outline let lastRow = self.numberOfRows - 1 if lastRow >= 0 { self.scrollRowToVisible(lastRow) self.selectRowIndexes(IndexSet(integer: lastRow), byExtendingSelection: false) } } } } } // MARK: Undo Cut /// Undo operation for "Cut" in PEOutlineView. /// See redo_Cut(item: , inParent: , indexChild: ) for the reversed operation. @objc func undo_Cut(item: PENode, inParent: PENode, indexChild: Int) { // find the row. After deleting it, it will be the row to select again (if exist, othewise select last row in the outline) self.prepareUndoObj().redo_Cut(item: item, inParent: inParent, indexChild: indexChild) self.editorVC?.asyncExpand(item: item, expandParentOnly: true) self.undoManager?.setActionName(localizedUndoRedoCutItem) inParent.mutableChildren.removeObject(at: indexChild) self.removeItems(at: IndexSet(integer: indexChild), inParent: inParent, withAnimation: []) // basically we are removing a new Item just added. Reload the parent and the cildrens.. DispatchQueue.main.async { self.reloadItem(inParent, reloadChildren: true) let row = self.row(forItem: item) //..and select the next row if row >= 0 { if (self.item(atRow: row) != nil) { self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } else { // row it's out of bounds.. select last in the outline let lastRow = self.numberOfRows - 1 if lastRow >= 0 { self.scrollRowToVisible(lastRow) self.selectRowIndexes(IndexSet(integer: lastRow), byExtendingSelection: false) } } } } } // MARK: Undo Cut (reverse) /// Redo operation for "Cut" in PEOutlineView. /// See undo_Cut(item: , inParent: , indexChild: ) for the reversed operation. @objc func redo_Cut(item: PENode, inParent: PENode, indexChild: Int) { self.prepareUndoObj().undo_Cut(item: item, inParent: inParent, indexChild: indexChild) self.undoManager?.setActionName(localizedUndoRedoCutItem) // expand the node if isn't self.editorVC?.asyncExpand(item: item, expandParentOnly: true) // we are adding an item.. inParent.mutableChildren.insert(item, at: indexChild) DispatchQueue.main.async { self.insertItems(at: IndexSet(integer: indexChild), inParent: inParent, withAnimation: []) // select the new one after reloading the group self.reloadItem(inParent, reloadChildren: true) let row = self.row(forItem: item) if row >= 0 { self.scrollRowToVisible(row) self.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } } // MARK: Undo add item /// Undo operation adding New items in PEOutlineView. /// See undo_Remove(item: , inParent: , indexChild: ) for the reverse operation. @objc func undo_Add(item: PENode, inParent: PENode, indexChild: Int, target outlineView: PEOutlineView) { outlineView.prepareUndoObj().undo_Remove(item: item, inParent: inParent, indexChild: indexChild, target: outlineView) outlineView.undoManager?.setActionName(localizedUndoRedoAddNewItem) outlineView.editorVC?.asyncExpand(item: item, expandParentOnly: true) inParent.mutableChildren.insert(item, at: indexChild) DispatchQueue.main.async { outlineView.insertItems(at: IndexSet(integer: indexChild), inParent: inParent, withAnimation: []) // select the new one after reloading the group outlineView.reloadItem(inParent, reloadChildren: true) let row = outlineView.row(forItem: item) if row >= 0 { outlineView.scrollRowToVisible(row) outlineView.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } } } // MARK: Redo remove Item /// Redo operation adding New items in PEOutlineView. /// See undo_Add(item: , inParent: , indexChild: ) for the reverse operation. @objc func undo_Remove(item: PENode, inParent: PENode, indexChild: Int, target outlineView: PEOutlineView) { // find the row. After deleting it, it will be the row to select again (if exist, othewise select last row in the outline) let row = outlineView.row(forItem: item) outlineView.prepareUndoObj().undo_Add(item: item, inParent: inParent, indexChild: indexChild, target: outlineView) outlineView.undoManager?.setActionName(localizedUndoRedoRemoveItem) // expand the node if isn't outlineView.editorVC?.asyncExpand(item: item, expandParentOnly: true) inParent.mutableChildren.removeObject(at: indexChild) DispatchQueue.main.async { outlineView.removeItems(at: IndexSet(integer: indexChild), inParent: inParent, withAnimation: []) // Reload the parent and the cildrens.. outlineView.reloadItem(inParent, reloadChildren: true) //..and select the next row if row >= 0 { outlineView.scrollRowToVisible(row) if (outlineView.item(atRow: row) != nil) { outlineView.selectRowIndexes(IndexSet(integer: row), byExtendingSelection: false) } else { // row it's out of bounds.. select last in the outline let lastRow = outlineView.numberOfRows - 1 if lastRow >= 0 { outlineView.selectRowIndexes(IndexSet(integer: lastRow), byExtendingSelection: false) } } } } } }