# # Copyright (c) 2007 - 2018, Intel Corporation. All rights reserved.
# Portions copyright (c) 2008 - 2010, Apple Inc. All rights reserved.
# SPDX-License-Identifier: BSD-2-Clause-Patent # ## Syntax # # "*" is used to indicate that the source files will be processed at the same time. # "?" is used to indicate that the source files will be processed one by one. # # "[" [.][.][, [.][.]] "]" # ]> # (?|*). [(\n|,) (?|*).] # # ]> # # # # # # ]> # # [] # # is the MODULE_TYPE in EDK2 or COMPONENT_TYPE in EDK. # Missing will cause an exception and break build. # Missing will cause that related build target won't be generated but # won't break build. # ## Placeholders for string substitution # # ${src} Source file(s) to be built (full path) # ${s_path} Source file directory (absolute path) # ${s_dir} Source file relative directory within a module # (Note: ${s_dir} is always equals to "." if source file is given in absolute path.) # ${s_name} Source file name without path # ${s_base} Source file name without extension and path # ${s_ext} Source file extension # # ${dst} Destination file(s) built from ${src} (full path) # ${d_path} Destination file directory (absolute path) # ${d_name} Destination file name without path # ${d_base} Destination file name without extension and path # ${d_ext} Destination file extension # # (+) Directory separator # ## Macro # $(WORKSPACE) Workspace directory # $(OUTPUT_DIR) Directory for intermediate files for building a module # $(DEBUG_DIR) Directory for files used to debug a module # $(BUILD_DIR) All files for building a platform will be put in this directory # $(BIN_DIR) Common directory for executable files # $(FV_DIR) Directory to store flash image files # $(INC) Search path of current module # $(NASM_INC) Search nasm file path of current module # $(INC_LIST) A file containing search paths of current module # $(LIBS) Static library files of current module # $(_FLAGS) Tools flags of current module # $(MODULE_NAME) Current module name # $(MODULE_NAME_GUID) Current module name with module FILE_GUID if same $(MODULE_NAME) exists # in different modules, otherwise its value is same as $(MODULE_NAME) # $(MODULE_TYPE) Current module type # $(MODULE_GUID) Current module guid # $(ARCH) Architecture of current module # $(TOOLCHAIN) Toolchain used to build current module # $(TARGET) Target of current module (DEBUG/RELEASE) # $() Path of tool # $(EDK_TOOLS_PATH) Path of build tools # $() File list of each file type # (Note: The macro name is derived from file type name. For example, # C-Code-File will have C_CODE_FILES macro.) # $() Macro point to a file containing list of files of a file type # ( # Note: The macro and file name are derived from file type name. # For example, C-Code-File will have C_CODE_FILES_LIST macro pointing # to $(OUTPUT_DIR)/c_code_files.lst. 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