#include // Only use angled for Platform, else, xcode project won't compile #include "../cpp_foundation/XBuffer.h" int XBuffer_tests() { #ifdef JIEF_DEBUG // printf("XBuffer_tests -> Enter\n"); #endif { XBuffer xb_uint8; void* p = (void*)1; char* p2 = (char*)2; xb_uint8.cat(p); xb_uint8.cat(p2); xb_uint8.cat(uintptr_t(0)); XBuffer xb_uint8_2; xb_uint8_2.cat(uintptr_t(1)); xb_uint8_2.cat(uintptr_t(2)); xb_uint8_2.cat(uintptr_t(0)); if ( xb_uint8_2 != xb_uint8 ) return 1; } { XBuffer xb_uint8; xb_uint8.S8Catf("%s %d %ls", "s1", 1, L"ls1"); xb_uint8.S8Catf("%s %d %ls", "s2", 2, L"ls2"); if ( memcmp(xb_uint8.data(), "s1 1 ls1s2 2 ls2", strlen("s1 1 ls1 s2 2 ls2")) != 0 ) return 2; } return 0; }