// // Pointer.c // // // Created by Slice on 23.09.12. // // Initial idea comes from iBoot project by OS_Ninja and Ujen // their sources are under GNU License but I don't know what is the subject for licensing here. // my sources are quite different while Mouse/Events interfaces comes from Tiano, // for example ConSplitterDxe or BdsDxe/FrontPage // anyway thanks for good tutorial how to do and how not to do // // Any usage for SMBIOS here? /// Built-in Pointing Device (Type 21). //#include "Platform.h" #include "libegint.h" //this includes platform.h #ifndef DEBUG_ALL #define DEBUG_MOUSE 1 #else #define DEBUG_MOUSE DEBUG_ALL #endif #if DEBUG_MOUSE == 0 #define DBG(...) #else #define DBG(...) DebugLog(DEBUG_MOUSE, __VA_ARGS__) #endif extern EFI_AUDIO_IO_PROTOCOL *AudioIo; // make them theme dependent? No, 32 is good value for all. #define POINTER_WIDTH 32 #define POINTER_HEIGHT 32 ACTION gAction; UINTN gItemID; POINTERS gPointer = {NULL, NULL, NULL, NULL, {0, 0, POINTER_WIDTH, POINTER_HEIGHT}, {0, 0, POINTER_WIDTH, POINTER_HEIGHT}, 0, {0, 0, 0, FALSE, FALSE}, NoEvents}; VOID HidePointer() { if (gPointer.SimplePointerProtocol) { egDrawImageArea(gPointer.oldImage, 0, 0, 0, 0, gPointer.oldPlace.XPos, gPointer.oldPlace.YPos); } } VOID DrawPointer() { // thanks lllevelll for the patch, I move it to egTakeImage and egDrawImageArea //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /* UINTN PointerHCrop = POINTER_HEIGHT; UINTN PointerWCrop = POINTER_WIDTH; UINTN Var = 0; PointerHCrop = POINTER_HEIGHT; PointerWCrop = POINTER_WIDTH; Var = UGAWidth - gPointer.newPlace.XPos; If (Var < POINTER_WIDTH) { PointerWCrop = Var; } Var = UGAHeight - gPointer.newPlace.YPos; If Var < (POINTER_HEIGHT) { PointerHCrop = Var; } ////////////////////////////////////////////////////////////////////////////////////////////////////////// */ // take background image egTakeImage(gPointer.oldImage, gPointer.newPlace.XPos, gPointer.newPlace.YPos, POINTER_WIDTH, POINTER_HEIGHT); CopyMem(&gPointer.oldPlace, &gPointer.newPlace, sizeof(EG_RECT)); CopyMem(gPointer.newImage->PixelData, gPointer.oldImage->PixelData, (UINTN)(POINTER_WIDTH * POINTER_HEIGHT * sizeof(EG_PIXEL))); // Should be faster egComposeImage(gPointer.newImage, gPointer.Pointer, 0, 0); egDrawImageArea(gPointer.newImage, 0, 0, POINTER_WIDTH, POINTER_HEIGHT, gPointer.oldPlace.XPos, gPointer.oldPlace.YPos); } VOID RedrawPointer() { //always assumed if (!gPointer.SimplePointerProtocol) { return; } HidePointer(); DrawPointer(); } EFI_STATUS MouseBirth() { EFI_STATUS Status = EFI_UNSUPPORTED; if (!gSettings.PointerEnabled) { return EFI_SUCCESS; } if (gPointer.SimplePointerProtocol) { //do not double // DBG("DrawPointer\n"); DrawPointer(); return EFI_SUCCESS; } //Status = gBS->LocateProtocol (&gEfiSimplePointerProtocolGuid, NULL, (VOID**)&gPointer.SimplePointerProtocol); // Try first to use mouse from System Table Status = gBS->HandleProtocol (gST->ConsoleInHandle, &gEfiSimplePointerProtocolGuid, (VOID**)&gPointer.SimplePointerProtocol); if (EFI_ERROR (Status)) { // not found, so use the first found device DBG("MouseBirth: No mouse at ConIn, checking if any other device exists\n"); Status = gBS->LocateProtocol (&gEfiSimplePointerProtocolGuid, NULL, (VOID**)&gPointer.SimplePointerProtocol); } /*else { DBG("MouseBirth: Mouse located at ConIn\n"); }*/ if(EFI_ERROR(Status)) { gPointer.Pointer = NULL; gPointer.MouseEvent = NoEvents; gPointer.SimplePointerProtocol = NULL; MsgLog("No mouse!\n"); gSettings.PointerEnabled = FALSE; return Status; } //there may be also trackpad protocol but afaik it is not properly work and // trackpad is usually controlled by simple mouse driver gPointer.Pointer = BuiltinIcon(BUILTIN_ICON_POINTER); if(!gPointer.Pointer) { //this is impossible after BuiltinIcon DBG("No pointer image!\n"); gPointer.SimplePointerProtocol = NULL; return EFI_NOT_FOUND; } gPointer.LastClickTime = 0; //AsmReadTsc(); gPointer.oldPlace.XPos = (INTN)(UGAWidth >> 2); gPointer.oldPlace.YPos = (INTN)(UGAHeight >> 2); gPointer.oldPlace.Width = POINTER_WIDTH; gPointer.oldPlace.Height = POINTER_HEIGHT; CopyMem(&gPointer.newPlace, &gPointer.oldPlace, sizeof(EG_RECT)); gPointer.oldImage = egCreateImage(POINTER_WIDTH, POINTER_HEIGHT, FALSE); gPointer.newImage = egCreateFilledImage(POINTER_WIDTH, POINTER_HEIGHT, FALSE, &MenuBackgroundPixel); // egTakeImage(gPointer.oldImage, gPointer.oldPlace.XPos, gPointer.oldPlace.YPos, // POINTER_WIDTH, POINTER_HEIGHT); // DrawPointer repeats it DrawPointer(); gPointer.MouseEvent = NoEvents; return Status; } VOID KillMouse() { // EG_PIXEL pi; if (!gPointer.SimplePointerProtocol) { return; } // pi = gPointer.oldImage->PixelData[0]; // DBG("Mouse death\n"); // DBG(" Blue=%x Green=%x Red=%x Alfa=%x\n\n", pi.b, pi.g, pi.r, pi.a); egFreeImage(gPointer.newImage); gPointer.newImage = NULL; egFreeImage(gPointer.oldImage); gPointer.oldImage = NULL; // Free Pointer only if it is not builtin icon if (gPointer.Pointer != BuiltinIcon(BUILTIN_ICON_POINTER)) { egFreeImage(gPointer.Pointer); } gPointer.Pointer = NULL; gPointer.MouseEvent = NoEvents; gPointer.SimplePointerProtocol = NULL; } // input - tsc // output - milliseconds // the caller is responsible for t1 > t0 UINT64 TimeDiff(UINT64 t0, UINT64 t1) { return DivU64x64Remainder((t1 - t0), DivU64x32(gCPUStructure.TSCFrequency, 1000), 0); } VOID PrintPointerVars( INT32 RelX, INT32 RelY, INTN ScreenRelX, INTN ScreenRelY, INTN XPosPrev, INTN YPosPrev, INTN XPos, INTN YPos ) { EFI_SIMPLE_POINTER_MODE *CurrentMode; // UINT64 Now; CurrentMode = gPointer.SimplePointerProtocol->Mode; // Now = AsmReadTsc(); gST->ConOut->SetCursorPosition (gST->ConOut, 0, 0); // DBG("%ld \n", Now); DBG("Resolution X, Y: %ld, %ld \n", CurrentMode->ResolutionX, CurrentMode->ResolutionY); DBG("Relative X, Y: %d, %d (%ld, %ld millimeters) \n", RelX, RelY, (INTN)RelX / (INTN)CurrentMode->ResolutionX, (INTN)RelY / (INTN)CurrentMode->ResolutionY ); DBG("X: %d + %d = %d -> %d \n", XPosPrev, ScreenRelX, (XPosPrev + ScreenRelX), XPos); DBG("Y: %d + %d = %d -> %d \n", YPosPrev, ScreenRelY, (YPosPrev + ScreenRelY), YPos); } //static INTN PrintCount = 0; VOID UpdatePointer() { // EFI_TIME Now; UINT64 Now; EFI_STATUS Status; // = EFI_SUCCESS; EFI_SIMPLE_POINTER_STATE tmpState; EFI_SIMPLE_POINTER_MODE *CurrentMode; // INTN XPosPrev; // INTN YPosPrev; INTN ScreenRelX; INTN ScreenRelY; // Now = gRT->GetTime(&Now, NULL); Now = AsmReadTsc(); Status = gPointer.SimplePointerProtocol->GetState(gPointer.SimplePointerProtocol, &tmpState); if (!EFI_ERROR(Status)) { if (!gPointer.State.LeftButton && tmpState.LeftButton) // press left gPointer.MouseEvent = LeftMouseDown; else if (!gPointer.State.RightButton && tmpState.RightButton) // press right gPointer.MouseEvent = RightMouseDown; else if (gPointer.State.LeftButton && !tmpState.LeftButton) { //release left // time for double click 500ms into menu if (TimeDiff(gPointer.LastClickTime, Now) < gSettings.DoubleClickTime) gPointer.MouseEvent = DoubleClick; else gPointer.MouseEvent = LeftClick; // CopyMem(&gPointer.LastClickTime, &Now, sizeof(EFI_TIME)); gPointer.LastClickTime = Now; } else if (gPointer.State.RightButton && !tmpState.RightButton) //release right gPointer.MouseEvent = RightClick; else if (gPointer.State.RelativeMovementZ > 0) gPointer.MouseEvent = ScrollDown; else if (gPointer.State.RelativeMovementZ < 0) gPointer.MouseEvent = ScrollUp; else if (gPointer.State.RelativeMovementX || gPointer.State.RelativeMovementY) gPointer.MouseEvent = MouseMove; else gPointer.MouseEvent = NoEvents; CopyMem(&gPointer.State, &tmpState, sizeof(EFI_SIMPLE_POINTER_STATE)); CurrentMode = gPointer.SimplePointerProtocol->Mode; // XPosPrev = gPointer.newPlace.XPos; ScreenRelX = ((UGAWidth * gPointer.State.RelativeMovementX / (INTN)CurrentMode->ResolutionX) * gSettings.PointerSpeed) >> 10; if (gSettings.PointerMirror) { gPointer.newPlace.XPos -= ScreenRelX; } else { gPointer.newPlace.XPos += ScreenRelX; } if (gPointer.newPlace.XPos < 0) gPointer.newPlace.XPos = 0; if (gPointer.newPlace.XPos > UGAWidth - 1) gPointer.newPlace.XPos = UGAWidth - 1; // YPosPrev = gPointer.newPlace.YPos; ScreenRelY = ((UGAHeight * gPointer.State.RelativeMovementY / (INTN)CurrentMode->ResolutionY) * gSettings.PointerSpeed) >> 10; gPointer.newPlace.YPos += ScreenRelY; if (gPointer.newPlace.YPos < 0) gPointer.newPlace.YPos = 0; if (gPointer.newPlace.YPos > UGAHeight - 1) gPointer.newPlace.YPos = UGAHeight - 1; /* if (PrintCount < 1) { PrintPointerVars(gPointer.State.RelativeMovementX, gPointer.State.RelativeMovementY, ScreenRelX, ScreenRelY, XPosPrev, YPosPrev, gPointer.newPlace.XPos, gPointer.newPlace.YPos ); PrintCount++; } */ RedrawPointer(); } // return Status; } BOOLEAN MouseInRect(EG_RECT *Place) { return ((gPointer.newPlace.XPos >= Place->XPos) && (gPointer.newPlace.XPos < (Place->XPos + (INTN)Place->Width)) && (gPointer.newPlace.YPos >= Place->YPos) && (gPointer.newPlace.YPos < (Place->YPos + (INTN)Place->Height))); } EFI_STATUS CheckMouseEvent(REFIT_MENU_SCREEN *Screen) { EFI_STATUS Status = EFI_TIMEOUT; INTN EntryId; gAction = ActionNone; if (!Screen) { return EFI_TIMEOUT; } if (!IsDragging && gPointer.MouseEvent == MouseMove) gPointer.MouseEvent = NoEvents; // if (gPointer.MouseEvent != NoEvents){ if (ScrollEnabled && MouseInRect(&UpButton) && gPointer.MouseEvent == LeftClick) gAction = ActionScrollUp; else if (ScrollEnabled && MouseInRect(&DownButton) && gPointer.MouseEvent == LeftClick) gAction = ActionScrollDown; else if (ScrollEnabled && MouseInRect(&Scrollbar) && gPointer.MouseEvent == LeftMouseDown) { IsDragging = TRUE; ScrollbarYMovement = 0; ScrollbarOldPointerPlace.XPos = ScrollbarNewPointerPlace.XPos = gPointer.newPlace.XPos; ScrollbarOldPointerPlace.YPos = ScrollbarNewPointerPlace.YPos = gPointer.newPlace.YPos; } else if (ScrollEnabled && IsDragging && gPointer.MouseEvent == LeftClick) { IsDragging = FALSE; } else if (ScrollEnabled && IsDragging && gPointer.MouseEvent == MouseMove) { gAction = ActionMoveScrollbar; ScrollbarNewPointerPlace.XPos = gPointer.newPlace.XPos; ScrollbarNewPointerPlace.YPos = gPointer.newPlace.YPos; } else if (ScrollEnabled && MouseInRect(&ScrollbarBackground) && gPointer.MouseEvent == LeftClick) { if (gPointer.newPlace.YPos < Scrollbar.YPos) // up gAction = ActionPageUp; else // down gAction = ActionPageDown; // page up/down, like in OS X } else if (ScrollEnabled && gPointer.MouseEvent == ScrollDown) { gAction = ActionScrollDown; } else if (ScrollEnabled && gPointer.MouseEvent == ScrollUp) { gAction = ActionScrollUp; } else { for (EntryId = 0; EntryId < Screen->EntryCount; EntryId++) { if (MouseInRect(&(Screen->Entries[EntryId]->Place))) { switch (gPointer.MouseEvent) { case LeftClick: gAction = Screen->Entries[EntryId]->AtClick; // DBG("Click\n"); break; case RightClick: gAction = Screen->Entries[EntryId]->AtRightClick; break; case DoubleClick: gAction = Screen->Entries[EntryId]->AtDoubleClick; break; case ScrollDown: gAction = ActionScrollDown; break; case ScrollUp: gAction = ActionScrollUp; break; case MouseMove: gAction = Screen->Entries[EntryId]->AtMouseOver; //how to do the action once? break; default: gAction = ActionNone; break; } gItemID = EntryId; break; } else { //click in milk switch (gPointer.MouseEvent) { case LeftClick: gAction = ActionDeselect; break; case RightClick: gAction = ActionFinish; break; case ScrollDown: gAction = ActionScrollDown; break; case ScrollUp: gAction = ActionScrollUp; break; default: gAction = ActionNone; break; } gItemID = 0xFFFF; } } } // } if (gAction != ActionNone) { Status = EFI_SUCCESS; gPointer.MouseEvent = NoEvents; //clear event as set action } return Status; } #define ONE_SECOND 10000000 #define ONE_MSECOND 10000 // TimeoutDefault for a wait in seconds // return EFI_TIMEOUT if no inputs EFI_STATUS WaitForInputEventPoll(REFIT_MENU_SCREEN *Screen, UINTN TimeoutDefault) { EFI_STATUS Status = EFI_SUCCESS; UINTN TimeoutRemain = TimeoutDefault * 100; while (TimeoutRemain != 0) { // Status = WaitForSingleEvent (gST->ConIn->WaitForKey, ONE_MSECOND * 10); Status = WaitFor2EventWithTsc (gST->ConIn->WaitForKey, NULL, 10); if (Status != EFI_TIMEOUT) { break; } UpdateAnime(Screen, &(Screen->FilmPlace)); if (gSettings.PlayAsync) { CheckSyncSound(); } /* if ((INTN)gItemID < Screen->EntryCount) { UpdateAnime(Screen->Entries[gItemID]->SubScreen, &(Screen->Entries[gItemID]->Place)); } */ TimeoutRemain--; if (gPointer.SimplePointerProtocol) { UpdatePointer(); Status = CheckMouseEvent(Screen); //out: gItemID, gAction if (Status != EFI_TIMEOUT) { //this check should return timeout if no mouse events occured break; } } } return Status; }