#include // Only use angled for Platform, else, xcode project won't compile #include "../cpp_foundation/XString.h" #include "../cpp_foundation/XStringArray.h" #include "global_test.h" int BootOptions_tests() { #ifdef JIEF_DEBUG // printf("XStringW_tests -> Enter\n"); #endif { XString8Array LoadOptions; LoadOptions.AddID("opt1"_XS8); LoadOptions.AddID("opt2"_XS8); LoadOptions.AddID("opt3"_XS8); if ( LoadOptions.ConcatAll(" "_XS8) != "opt1 opt2 opt3"_XS8 ) return 30; XString8Array LoadOptions1 = LoadOptions; LoadOptions1.remove("opt1"_XS8); if ( LoadOptions1.ConcatAll(" "_XS8) != "opt2 opt3"_XS8 ) return 31; XString8Array LoadOptions2 = LoadOptions; LoadOptions2.remove("opt2"_XS8); if ( LoadOptions2.ConcatAll(" "_XS8) != "opt1 opt3"_XS8 ) return 32; XString8Array LoadOptions3 = LoadOptions; LoadOptions3.remove("opt3"_XS8); if ( LoadOptions3.ConcatAll(" "_XS8) != "opt1 opt2"_XS8 ) return 33; } return 0; }