#if !defined(__XTHEME_H__) #define __XTHEME_H__ #include "../cpp_foundation/XObjArray.h" #include "../cpp_foundation/XString.h" #include "libeg.h" //#include "nanosvg.h" #include "XImage.h" #include "XCinema.h" extern const INTN IconsNamesSize; #define INDICATOR_SIZE (52) class XIcon { public: INTN Id; //for example BUILTIN_ICON_POINTER XString8 Name; //for example "os_moja", "vol_internal" XImage Image; XImage ImageNight; bool Native; void *ImageSVG; //NSVGimage* void *ImageSVGnight; protected: bool Empty; public: XIcon(): Id(0), Name(), Image(), ImageNight(), Native(false), ImageSVG(nullptr), ImageSVGnight(nullptr), Empty(true) {}; XIcon(INTN Id, bool Embedded = false); ~XIcon(); bool isEmpty() const { return Empty; } void setFilled() { Empty = false; } void setEmpty() { Empty = true; } EFI_STATUS LoadXImage(EFI_FILE *Dir, const XStringW& FileName); //for example LoadImage(ThemeDir, L"icons\\" + Name); EFI_STATUS LoadXImage(EFI_FILE *Dir, const wchar_t* LIconName); EFI_STATUS LoadXImage(EFI_FILE *Dir, const char* IconName); // Default are not valid, as usual. We delete them. If needed, proper ones can be created // Icon(const Icon&) = delete; XIcon& operator=(const XIcon&); // = delete; void GetEmbedded(); const XImage& GetBest(bool night) const; }; class XTheme { public: XObjArray Icons; EFI_FILE *ThemeDir; // UINTN DisableFlags; UINTN HideBadges; UINTN HideUIFlags; // BOOLEAN TextOnly; FONT_TYPE Font; INTN CharWidth; UINTN SelectionColor; XStringW FontFileName; XStringW Theme; XStringW BannerFileName; XStringW SelectionSmallFileName; XStringW SelectionBigFileName; XStringW SelectionIndicatorName; XStringW DefaultSelection; XStringW BackgroundName; SCALING BackgroundScale; INTN BackgroundSharp; BOOLEAN BackgroundDark; // BOOLEAN CustomIcons; BOOLEAN SelectionOnTop; BOOLEAN BootCampStyle; INTN BadgeOffsetX; INTN BadgeOffsetY; INTN BadgeScale; INTN ThemeDesignWidth; INTN ThemeDesignHeight; INTN BannerPosX; INTN BannerPosY; INTN BannerEdgeHorizontal; INTN BannerEdgeVertical; INTN BannerNudgeX; INTN BannerNudgeY; BOOLEAN VerticalLayout; BOOLEAN NonSelectedGrey; INTN MainEntriesSize; INTN TileXSpace; INTN TileYSpace; // INTN IconFormat; BOOLEAN Proportional; // BOOLEAN ShowOptimus; BOOLEAN embedded; BOOLEAN DarkEmbedded; BOOLEAN TypeSVG; // INTN Codepage; //no! it is global settings // INTN CodepageSize; float Scale; float CentreShift; INTN row0TileSize; INTN row1TileSize; INTN BanHeight; INTN LayoutHeight; //it was 376 before INTN LayoutBannerOffset; INTN LayoutButtonOffset; INTN LayoutTextOffset; INTN LayoutAnimMoveForMenuX; INTN ScrollWidth; INTN ScrollButtonsHeight; INTN ScrollBarDecorationsHeight; INTN ScrollScrollDecorationsHeight; INTN FontWidth; INTN FontHeight; INTN TextHeight; BOOLEAN Daylight; XImage Background; //Background and Banner will not be in array as they live own life XImage BigBack; //it size is not equal to screen size will be scaled or cropped XImage Banner; //same as logo in the array, make a link? XImage SelectionImages[6]; XImage Buttons[4]; XImage ScrollbarBackgroundImage; XImage BarStartImage; XImage BarEndImage; XImage ScrollbarImage; XImage ScrollStartImage; XImage ScrollEndImage; XImage UpButtonImage; XImage DownButtonImage; XImage FontImage; EG_RECT BannerPlace; XCinema Cinema; void *SVGParser; //fill the theme // const XImage& GetIcon(const char* Name); // const XImage& GetIcon(const CHAR16* Name); const XIcon& GetIcon(const XString8& Name); //get by name const XIcon& GetIcon(INTN Id); //get by id const XIcon& GetIconAlt(INTN Id, INTN Alt); //if id not found const XIcon& LoadOSIcon(const CHAR16* OSIconName); //TODO make XString provider const XIcon& LoadOSIcon(const XString8& Full); bool CheckNative(INTN Id); //fonts void LoadFontImage(IN BOOLEAN UseEmbedded, IN INTN Rows, IN INTN Cols); void PrepareFont(); INTN GetEmpty(const XImage& Buffer, const EFI_GRAPHICS_OUTPUT_BLT_PIXEL& FirstPixel, INTN MaxWidth, INTN Start, INTN Step); INTN RenderText(IN const XStringW& Text, OUT XImage* CompImage_ptr, IN INTN PosX, IN INTN PosY, IN UINTN Cursor, INTN textType, float textScale = 0.f); //overload for UTF8 text INTN RenderText(IN const XString8& Text, OUT XImage* CompImage_ptr, IN INTN PosX, IN INTN PosY, IN UINTN Cursor, INTN textType, float textScale = 0.f); VOID MeasureText(IN const XStringW& Text, OUT INTN *Width, OUT INTN *Height); // void AddIcon(XIcon& NewIcon); //return EFI_STATUS? void FillByEmbedded(); void FillByDir(); EFI_STATUS GetThemeTagSettings(void* DictPointer); void parseTheme(void* p, const char** dict); //in nano project EFI_STATUS ParseSVGXTheme(const CHAR8* buffer); // in VectorTheme EFI_STATUS ParseSVGXIcon(INTN Id, const XString8& IconNameX, XImage* Image, void **SVGIcon); void* LoadTheme(const CHAR16 *TestTheme); //return TagPtr why? EFI_STATUS LoadSvgFrame(INTN i, OUT XImage* XFrame); // for animation //screen operations void ClearScreen(); void FillRectAreaOfScreen(IN INTN XPos, IN INTN YPos, IN INTN Width, IN INTN Height); // void InitSelection(); void InitBar(); void Init(); XTheme(); //default constructor ~XTheme(); protected: //internal layout variables instead of globals in menu.cpp }; #endif