/** @file Implementation of the InternalMemCopyMem routine. This function is broken out into its own source file so that it can be excluded from a build for a particular platform easily if an optimized version is desired. Copyright (c) 2006 - 2016, Intel Corporation. All rights reserved.
Copyright (c) 2012 - 2013, ARM Ltd. All rights reserved.
Copyright (c) 2016, Linaro Ltd. All rights reserved.
SPDX-License-Identifier: BSD-2-Clause-Patent **/ #include "MemLibInternals.h" /** Copy Length bytes from Source to Destination. @param DestinationBuffer The target of the copy request. @param SourceBuffer The place to copy from. @param Length The number of bytes to copy. @return Destination **/ VOID * EFIAPI InternalMemCopyMem( OUT VOID *DestinationBuffer, IN CONST VOID *SourceBuffer, IN UINTN Length ) { // // Declare the local variables that actually move the data elements as // volatile to prevent the optimizer from replacing this function with // the intrinsic memcpy() // volatile UINT8 *Destination8; CONST UINT8 *Source8; volatile UINT32 *Destination32; CONST UINT32 *Source32; volatile UINT64 *Destination64; CONST UINT64 *Source64; UINTN Alignment; if ((((UINTN)DestinationBuffer & 0x7) == 0) && (((UINTN)SourceBuffer & 0x7) == 0) && (Length >= 8)) { if (SourceBuffer > DestinationBuffer) { Destination64 = (UINT64*)DestinationBuffer; Source64 = (CONST UINT64*)SourceBuffer; while (Length >= 8) { *(Destination64++) = *(Source64++); Length -= 8; } // Finish if there are still some bytes to copy Destination8 = (UINT8*)Destination64; Source8 = (CONST UINT8*)Source64; while (Length-- != 0) { *(Destination8++) = *(Source8++); } } else if (SourceBuffer < DestinationBuffer) { Destination64 = (UINT64*)((UINTN)DestinationBuffer + Length); Source64 = (CONST UINT64*)((UINTN)SourceBuffer + Length); // Destination64 and Source64 were aligned on a 64-bit boundary // but if length is not a multiple of 8 bytes then they won't be // anymore. Alignment = Length & 0x7; if (Alignment != 0) { Destination8 = (UINT8*)Destination64; Source8 = (CONST UINT8*)Source64; while (Alignment-- != 0) { *(--Destination8) = *(--Source8); --Length; } Destination64 = (UINT64*)Destination8; Source64 = (CONST UINT64*)Source8; } while (Length > 0) { *(--Destination64) = *(--Source64); Length -= 8; } } } else if ((((UINTN)DestinationBuffer & 0x3) == 0) && (((UINTN)SourceBuffer & 0x3) == 0) && (Length >= 4)) { if (SourceBuffer > DestinationBuffer) { Destination32 = (UINT32*)DestinationBuffer; Source32 = (CONST UINT32*)SourceBuffer; while (Length >= 4) { *(Destination32++) = *(Source32++); Length -= 4; } // Finish if there are still some bytes to copy Destination8 = (UINT8*)Destination32; Source8 = (CONST UINT8*)Source32; while (Length-- != 0) { *(Destination8++) = *(Source8++); } } else if (SourceBuffer < DestinationBuffer) { Destination32 = (UINT32*)((UINTN)DestinationBuffer + Length); Source32 = (CONST UINT32*)((UINTN)SourceBuffer + Length); // Destination32 and Source32 were aligned on a 32-bit boundary // but if length is not a multiple of 4 bytes then they won't be // anymore. Alignment = Length & 0x3; if (Alignment != 0) { Destination8 = (UINT8*)Destination32; Source8 = (CONST UINT8*)Source32; while (Alignment-- != 0) { *(--Destination8) = *(--Source8); --Length; } Destination32 = (UINT32*)Destination8; Source32 = (CONST UINT32*)Source8; } while (Length > 0) { *(--Destination32) = *(--Source32); Length -= 4; } } } else { if (SourceBuffer > DestinationBuffer) { Destination8 = (UINT8*)DestinationBuffer; Source8 = (CONST UINT8*)SourceBuffer; while (Length-- != 0) { *(Destination8++) = *(Source8++); } } else if (SourceBuffer < DestinationBuffer) { Destination8 = (UINT8*)DestinationBuffer + (Length - 1); Source8 = (CONST UINT8*)SourceBuffer + (Length - 1); while (Length-- != 0) { *(Destination8--) = *(Source8--); } } } return DestinationBuffer; }