#include // Only use angled for Platform, else, xcode project won't compile #if 0 #define DBG(...) DebugLog(2, __VA_ARGS__) #else #define DBG(...) #endif #if defined(_MSC_VER) void* operator new (size_t count) #else void* operator new (unsigned long count) #endif { void* ptr = AllocatePool(count); if ( !ptr ) { DebugLog(2, "AllocatePool(%lu) returned NULL. Cpu halted\n", count); CpuDeadLoop(); } return ptr; } #if defined(_MSC_VER) void* operator new[] (size_t count) #else void* operator new[] (unsigned long count) #endif { void* ptr = AllocatePool(count); if ( !ptr ) { DebugLog(2, "AllocatePool(%lu) returned NULL. Cpu halted\n", count); CpuDeadLoop(); } return ptr; } #ifdef _MSC_VER #pragma warning(disable : 4577) #endif void operator delete ( void* ptr ) noexcept { return FreePool(ptr); } #ifdef _MSC_VER void _cdecl operator delete (void * ptr, unsigned __int64 count) #else void operator delete (void * ptr, UINTN count) #endif { return FreePool(ptr); } #ifdef _MSC_VER void _cdecl operator delete[](void * ptr, unsigned __int64 count) #else void operator delete[](void * ptr, UINTN count) #endif { return FreePool(ptr); }