#include // Only use angled for Platform, else, xcode project won't compile #include "../cpp_foundation/XBuffer.h" int XBuffer_tests() { #ifdef JIEF_DEBUG // printf("XBuffer_tests -> Enter\n"); #endif XBuffer xb_uint8; void* p = (void*)1; char* p2 = (char*)2; xb_uint8.cat(p); xb_uint8.cat(p2); xb_uint8.cat(uintptr_t(0)); XBuffer xb_uint8_2; xb_uint8_2.cat(uintptr_t(1)); xb_uint8_2.cat(uintptr_t(2)); xb_uint8_2.cat(uintptr_t(0)); if ( xb_uint8_2 != xb_uint8 ) return 1; return 0; }