#include // Only use angled for Platform, else, xcode project won't compile #include "../cpp_foundation/XString.h" #include "../cpp_foundation/unicode_conversions.h" #include "global_test.h" //size_t clover_strlen (const char *str); static int len(const char* s1, size_t count, int code) { //printf("strlen of '%s'\n", s1); size_t ret1 = strlen(s1); if ( ret1 != count ) { printf("strlen of '%s' gives %zu and should have given %zu\n", s1, ret1, count); return code; } return 0; } static int strlen_s1_all_length(const char* s1, size_t count, int code) { for ( size_t i=0 ; i < count; i++ ) { int ret = len(s1+i, count-i, code); if ( ret != 0 ) return ret; } return 0; } static int strlen_s1_all_offset(const char* s1, size_t count, int code) { for ( size_t i=0 ; i < count; i++ ) { int ret = strlen_s1_all_length(s1+i, count-i, code); if ( ret != 0 ) return ret; } return 0; } // //static int compare_with_variable_sizes(int code) //{ // unsigned char s1[514]; // for ( size_t i=0 ; i < sizeof(s1) ; i++ ) { // size_t j=0; // for ( j = 0 ; j < sizeof(s1) && j < i ; j++ ) { // not using strcpy to not depend of another test. // s1[j] = (unsigned char)(rndf()*255.0); // } // s1[i] = 0; // int ret = compare_s1_with_variable_sizes((const char*)s1, code+(int)i); // if ( ret != 0 ) return ret; // } // return 0; //} int strlen_tests() { #ifdef JIEF_DEBUG // printf("XStringW_tests -> Enter\n"); #endif const char* s; s = "1234567890"; // use intermediary var to not be optimized out. if ( strlen(s) != 10 ) return 1; s = ""; if ( strlen(s) != 0 ) return 2; int ret; s = "12345678901234567890123456789012345678901234567890"; // use intermediary var to not be optimized out. ret = strlen_s1_all_offset(s, 50, 10); if ( ret != 0 ) return ret; #ifdef CLOVER_BUILD // UINTN start = AsmReadTsc(); // printf("strlen_tests -> Enter\n"); // // for ( UINTN i=0 ; i<100000 ; i++ ) { // ret = strlen_s1_all_offset(s, 50, 10); // } // // printf("strlen_tests -> Exit\n"); // UINTN end = AsmReadTsc(); // printf("Strlen bench time = %d\n", end - start); #endif return 0; }