/* * refit/screen.c * Screen handling functions * * Copyright (c) 2006 Christoph Pfisterer * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the * distribution. * * * Neither the name of Christoph Pfisterer nor the names of the * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "screen.h" #include // Only use angled for Platform, else, xcode project won't compile #include "../libeg/libegint.h" #include "../libeg/XTheme.h" #include "../Platform/BasicIO.h" #include "menu.h" #include "../gui/REFIT_MENU_SCREEN.h" #ifndef DEBUG_ALL #define DEBUG_SCR 1 #else #define DEBUG_SCR DEBUG_ALL #endif #if DEBUG_SCR == 0 #define DBG(...) #else #define DBG(...) DebugLog(DEBUG_SCR, __VA_ARGS__) #endif // Console defines and variables UINTN ConWidth; UINTN ConHeight; CHAR16 *BlankLine = NULL; INTN BanHeight = 0; static VOID SwitchToText(IN BOOLEAN CursorEnabled); static VOID SwitchToGraphics(VOID); static VOID DrawScreenHeader(IN CONST CHAR16 *Title); static VOID UpdateConsoleVars(VOID); static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension); INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension); //INTN RecalculateImageOffset(INTN AnimDimension, INTN ValueToScale, INTN ScreenDimensionToFit, INTN ThemeDesignDimension); static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension); static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension); static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension); INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension); // UGA defines and variables INTN UGAWidth; INTN UGAHeight; BOOLEAN AllowGraphicsMode; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL StdBackgroundPixel = { 0xbf, 0xbf, 0xbf, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL MenuBackgroundPixel = { 0x00, 0x00, 0x00, 0x00}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL InputBackgroundPixel = { 0xcf, 0xcf, 0xcf, 0x80}; EFI_GRAPHICS_OUTPUT_BLT_PIXEL BlueBackgroundPixel = { 0x7f, 0x0f, 0x0f, 0xff}; //const EFI_GRAPHICS_OUTPUT_BLT_PIXEL EmbeddedBackgroundPixel = { 0xaa, 0xaa, 0xaa, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL DarkSelectionPixel = { 66, 66, 66, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL DarkEmbeddedBackgroundPixel = { 0x33, 0x33, 0x33, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL WhitePixel = { 0xff, 0xff, 0xff, 0xff}; const EFI_GRAPHICS_OUTPUT_BLT_PIXEL BlackPixel = { 0x00, 0x00, 0x00, 0xff}; EFI_GRAPHICS_OUTPUT_BLT_PIXEL SelectionBackgroundPixel = { 0xef, 0xef, 0xef, 0xff }; static BOOLEAN GraphicsScreenDirty; // general defines and variables static BOOLEAN haveError = FALSE; // // Screen initialization and switching // VOID InitScreen(IN BOOLEAN SetMaxResolution) { //DbgHeader("InitScreen"); // initialize libeg egInitScreen(SetMaxResolution); if (egHasGraphicsMode()) { egGetScreenSize(&UGAWidth, &UGAHeight); AllowGraphicsMode = TRUE; } else { AllowGraphicsMode = FALSE; //egSetGraphicsModeEnabled(FALSE); // just to be sure we are in text mode } GraphicsScreenDirty = TRUE; // disable cursor gST->ConOut->EnableCursor(gST->ConOut, FALSE); UpdateConsoleVars(); // show the banner (even when in graphics mode) //DrawScreenHeader(L"Initializing..."); } VOID SetupScreen(VOID) { if (GlobalConfig.TextOnly) { // switch to text mode if requested AllowGraphicsMode = FALSE; SwitchToText(FALSE); } else if (AllowGraphicsMode) { // clear screen and show banner // (now we know we'll stay in graphics mode) SwitchToGraphics(); //BltClearScreen(TRUE); } } static VOID SwitchToText(IN BOOLEAN CursorEnabled) { egSetGraphicsModeEnabled(FALSE); gST->ConOut->EnableCursor(gST->ConOut, CursorEnabled); } static VOID SwitchToGraphics(VOID) { if (AllowGraphicsMode && !egIsGraphicsModeEnabled()) { InitScreen(FALSE); egSetGraphicsModeEnabled(TRUE); GraphicsScreenDirty = TRUE; } } // // Screen control for running tools // VOID BeginTextScreen(IN CONST CHAR16 *Title) { DrawScreenHeader(Title); SwitchToText(FALSE); // reset error flag haveError = FALSE; } VOID FinishTextScreen(IN BOOLEAN WaitAlways) { if (haveError || WaitAlways) { SwitchToText(FALSE); // PauseForKey(L"FinishTextScreen"); } // reset error flag haveError = FALSE; } VOID BeginExternalScreen(IN BOOLEAN UseGraphicsMode/*, IN CONST CHAR16 *Title*/) { if (!AllowGraphicsMode) { UseGraphicsMode = FALSE; } if (UseGraphicsMode) { SwitchToGraphics(); //BltClearScreen(FALSE); } // show the header //DrawScreenHeader(Title); if (!UseGraphicsMode) { SwitchToText(TRUE); } // reset error flag haveError = FALSE; } VOID FinishExternalScreen(VOID) { // make sure we clean up later GraphicsScreenDirty = TRUE; if (haveError) { // leave error messages on screen in case of error, // wait for a key press, and then switch PauseForKey(L"was error, press any key\n"); SwitchToText(FALSE); } // reset error flag haveError = FALSE; } VOID TerminateScreen(VOID) { // clear text screen gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER); gST->ConOut->ClearScreen(gST->ConOut); // enable cursor gST->ConOut->EnableCursor(gST->ConOut, TRUE); } static VOID DrawScreenHeader(IN CONST CHAR16 *Title) { UINTN i; CHAR16* BannerLine = (__typeof__(BannerLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16)); BannerLine[ConWidth] = 0; // clear to black background //gST->ConOut->SetAttribute(gST->ConOut, ATTR_BASIC); //gST->ConOut->ClearScreen (gST->ConOut); // paint header background gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER); for (i = 1; i < ConWidth-1; i++) { BannerLine[i] = BOXDRAW_HORIZONTAL; } BannerLine[0] = BOXDRAW_DOWN_RIGHT; BannerLine[ConWidth-1] = BOXDRAW_DOWN_LEFT; gST->ConOut->SetCursorPosition (gST->ConOut, 0, 0); printf("%ls", BannerLine); for (i = 1; i < ConWidth-1; i++) BannerLine[i] = ' '; BannerLine[0] = BOXDRAW_VERTICAL; BannerLine[ConWidth-1] = BOXDRAW_VERTICAL; gST->ConOut->SetCursorPosition (gST->ConOut, 0, 1); printf("%ls", BannerLine); for (i = 1; i < ConWidth-1; i++) BannerLine[i] = BOXDRAW_HORIZONTAL; BannerLine[0] = BOXDRAW_UP_RIGHT; BannerLine[ConWidth-1] = BOXDRAW_UP_LEFT; gST->ConOut->SetCursorPosition (gST->ConOut, 0, 2); printf("%ls", BannerLine); FreePool(BannerLine); // print header text gST->ConOut->SetCursorPosition (gST->ConOut, 3, 1); printf("Clover rev %ls - %ls", gFirmwareRevision, Title); // reposition cursor gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC); gST->ConOut->SetCursorPosition (gST->ConOut, 0, 4); } // // Error handling // /* VOID StatusToString ( OUT CHAR16 *Buffer, EFI_STATUS Status ) { snwprintf(Buffer, 64, "EFI Error %s", strerror(Status)); }*/ BOOLEAN CheckFatalError(IN EFI_STATUS Status, IN CONST CHAR16 *where) { // CHAR16 ErrorName[64]; if (!EFI_ERROR(Status)) return FALSE; // StatusToString(ErrorName, Status); gST->ConOut->SetAttribute (gST->ConOut, ATTR_ERROR); printf("Fatal Error: %s %ls\n", strerror(Status), where); gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC); haveError = TRUE; //gBS->Exit(ImageHandle, ExitStatus, ExitDataSize, ExitData); return TRUE; } BOOLEAN CheckError(IN EFI_STATUS Status, IN CONST CHAR16 *where) { // CHAR16 ErrorName[64]; if (!EFI_ERROR(Status)) return FALSE; // StatusToString(ErrorName, Status); gST->ConOut->SetAttribute (gST->ConOut, ATTR_ERROR); printf("Error: %s %ls\n", strerror(Status), where); gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC); haveError = TRUE; return TRUE; } // // Graphics functions // VOID SwitchToGraphicsAndClear(VOID) //called from MENU_FUNCTION_INIT { SwitchToGraphics(); ThemeX.Background.DrawWithoutCompose(0,0,0,0); } /* typedef struct { INTN XPos; INTN YPos; INTN Width; INTN Height; } EG_RECT; // moreover it is class EG_RECT; //same as EgRect but INTN <-> UINTN */ /* -------------------------------------------------------------------- Pos : Bottom -> Mid -> Top -------------------------------------------------------------------- GlobalConfig.SelectionOnTop : MainImage -> Badge -> Selection !GlobalConfig.SelectionOnTop : Selection -> MainImage -> Badge GlobalConfig.SelectionOnTop BaseImage = MainImage, TopImage = Selection */ #define MAX_SIZE_ANIME 256 static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension) { if (Edge == SCREEN_EDGE_LEFT || Edge == SCREEN_EDGE_TOP) { return ((ScreenDimension * DesiredPercentageFromEdge) / 100); } else if (Edge == SCREEN_EDGE_RIGHT || Edge == SCREEN_EDGE_BOTTOM) { return (ScreenDimension - ((ScreenDimension * DesiredPercentageFromEdge) / 100) - ImageDimension); } return 0xFFFF; // to indicate that wrong edge was specified. } INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension) { INTN value=Position; if ((NudgeValue != INITVALUE) && (NudgeValue != 0) && (NudgeValue >= -32) && (NudgeValue <= 32)) { if ((value + NudgeValue >=0) && (value + NudgeValue <= ScreenDimension - ImageDimension)) { value += NudgeValue; } } return value; } static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension) { return (Value >= 0 && Value + ImageDimension <= ScreenDimension); } static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension) { return (Value + ((ScreenDimension - DesignScreenDimension) / 2)); } static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension) { return (Value * (ScreenDimension - ImageDimension) / (DesignScreenDimension - ImageDimension)); } INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension) { INTN pos, posThemeDesign; if (DesignScreenDimension == 0xFFFF || ScreenDimension == DesignScreenDimension) { // Calculate the horizontal pixel to place the top left corner of the animation - by screen resolution pos = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, ScreenDimension); } else { // Calculate the horizontal pixel to place the top left corner of the animation - by theme design resolution posThemeDesign = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, DesignScreenDimension); // Try repositioning by center first pos = RepositionFixedByCenter(posThemeDesign, ScreenDimension, DesignScreenDimension); // If out of edges, try repositioning by gaps on edges if (!IsImageWithinScreenLimits(pos, ImageDimension, ScreenDimension)) { pos = RepositionRelativeByGapsOnEdges(posThemeDesign, ImageDimension, ScreenDimension, DesignScreenDimension); } } return pos; } void REFIT_MENU_SCREEN::GetAnime() { FilmC = ThemeX.Cinema.GetFilm(ID); // DBG("ScreenID=%lld Film found=%d\n", ID, (FilmC != nullptr)?1:0); if (FilmC != nullptr) { FilmC->AnimeRun = true; } } VOID REFIT_MENU_SCREEN::InitAnime() { if (gThemeChanged) { FilmC = nullptr; } if (FilmC == nullptr) { // DBG("Screen %lld inited without anime\n", ID); // FilmC->AnimeRun = FALSE; return; } // DBG("=== Debug Film ===\n"); // DBG("FilmX=%lld\n", FilmC->FilmX); // DBG("ID=%lld\n", FilmC->GetIndex()); // DBG("RunOnce=%d\n", FilmC->RunOnce?1:0); // DBG("NumFrames=%lld\n", FilmC->NumFrames); // DBG("FrameTime=%lld\n", FilmC->FrameTime); // DBG("Path=%ls\n", FilmC->Path.wc_str()); // DBG("LastFrame=%lld\n\n", FilmC->LastFrameID()); XImage FirstFrame = FilmC->GetImage(FilmC->LastFrameID()); //can not be absent INTN CWidth = FirstFrame.GetWidth(); INTN CHeight = FirstFrame.GetHeight(); if ((FilmC->FilmX >=0) && (FilmC->FilmX <=100) && (FilmC->FilmY >=0) && (FilmC->FilmY <=100)) { //default is 0xFFFF // Check if screen size being used is different from theme origination size. // If yes, then recalculate the animation placement % value. // This is necessary because screen can be a different size, but anim is not scaled. FilmC->FilmPlace.XPos = HybridRepositioning(FilmC->ScreenEdgeHorizontal, FilmC->FilmX, CWidth, UGAWidth, ThemeX.ThemeDesignWidth ); FilmC->FilmPlace.YPos = HybridRepositioning(FilmC->ScreenEdgeVertical, FilmC->FilmY, CHeight, UGAHeight, ThemeX.ThemeDesignHeight); // Does the user want to fine tune the placement? FilmC->FilmPlace.XPos = CalculateNudgePosition(FilmC->FilmPlace.XPos, FilmC->NudgeX, CWidth, UGAWidth); FilmC->FilmPlace.YPos = CalculateNudgePosition(FilmC->FilmPlace.YPos, FilmC->NudgeY, CHeight, UGAHeight); FilmC->FilmPlace.Width = CWidth; FilmC->FilmPlace.Height = CHeight; // DBG("recalculated Film position [%lld, %lld]\n", FilmC->FilmPlace.XPos, FilmC->FilmPlace.YPos); } else { // We are here if there is no anime, or if we use oldstyle placement values // For both these cases, FilmPlace will be set after banner/menutitle positions are known FilmC->FilmPlace = ThemeX.BannerPlace; if (CWidth > 0 && CHeight > 0) { // Retained for legacy themes without new anim placement options. FilmC->FilmPlace.XPos = ((INTN)FilmC->FilmPlace.XPos * 2 > CWidth - (INTN)FilmC->FilmPlace.Width ) ? (UINTN)((INTN)FilmC->FilmPlace.XPos + ((INTN)FilmC->FilmPlace.Width - CWidth ) / 2) : 0; FilmC->FilmPlace.YPos = ((INTN)FilmC->FilmPlace.YPos * 2 > CHeight - (INTN)FilmC->FilmPlace.Height) ? (UINTN)((INTN)FilmC->FilmPlace.YPos + ((INTN)FilmC->FilmPlace.Height - CHeight) / 2) : 0; } } if (FilmC->NumFrames != 0) { DBG(" Anime seems OK, init it\n"); FilmC->AnimeRun = TRUE; FilmC->Reset(); FilmC->LastDraw = 0; } } // // Sets next/previous available screen resolution, according to specified offset // VOID SetNextScreenMode(INT32 Next) { EFI_STATUS Status; Status = egSetMode(Next); if (!EFI_ERROR(Status)) { UpdateConsoleVars(); } } // // Updates console variables, according to ConOut resolution // This should be called when initializing screen, or when resolution changes // static VOID UpdateConsoleVars() { UINTN i; // get size of text console if (gST->ConOut->QueryMode(gST->ConOut, gST->ConOut->Mode->Mode, &ConWidth, &ConHeight) != EFI_SUCCESS) { // use default values on error ConWidth = 80; ConHeight = 25; } // free old BlankLine when it exists if (BlankLine != NULL) { FreePool(BlankLine); } // make a buffer for a whole text line BlankLine = (__typeof__(BlankLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16)); for (i = 0; i < ConWidth; i++) { BlankLine[i] = ' '; } BlankLine[i] = 0; }