// // FloatLib.h // // // Created by Slice on 20.06.2018. // #ifndef FloatLib_h #define FloatLib_h const float PI = 3.1415926536f; const float PI2 = 6.283185307179586f; const float PI5 = 1.570796326794897f; const float PI4 = 0.78539816339745f; const float FLT_MAX = 1.0e38f; const float FLT_MIN = 1.0e-37f; float SqrtF(float X); float PowF(float X, INTN N); float SinF(float X); float CosF(float X); float TanF(float X); float CeilF(float X); float FloorF(float X); float ModF(float X, float Y); float AcosF(float X); float Atan2F(float Y, float X); //y=sin(A), x=cos(A), atan2(y,x) == A float FabsF(float X); float rndf(void); //random number from 0 to 1.0f int dither(float x, int level); float nsvg__vmag(float x, float y); //sqrt(x*x+y*y) inline float FabsF(float x) { if (x < 0.f) return -x; return x; } inline float SqrF(float x) { return x*x; } RETURN_STATUS AsciiStrToFloat(IN CONST CHAR8 *String, OUT CHAR8 **EndPointer, OPTIONAL OUT float *Data); #if 0 //void AsciiSPrintFloat(CHAR8* S, INTN N, CHAR8* F, float X); void QuickSort(void* Array, INTN Low, INTN High, INTN Size, INTN (*compare)(CONST void* a, CONST void* b)); #endif #endif /* FloatLib_h */