/* * * Copyright (c) 2020 Jief * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the * distribution. * * * Neither the name of Christoph Pfisterer nor the names of the * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __REFIT_MENU_SCREEN_H__ #define __REFIT_MENU_SCREEN_H__ #include "../libeg/libeg.h" #include "../refit/lib.h" #include "../cpp_foundation/XObjArray.h" #include "../cpp_foundation/XStringWArray.h" #include "../cpp_foundation/XStringW.h" #include "../libeg/XPointer.h" #include "../libeg/XCinema.h" #include "menu_items/menu_items.h" #ifdef _MSC_VER #define __attribute__(x) #endif //some unreal values #define FILM_CENTRE 40000 //#define FILM_LEFT 50000 //#define FILM_TOP 50000 //#define FILM_RIGHT 60000 //#define FILM_BOTTOM 60000 //#define FILM_PERCENT 100000 #define INITVALUE 40000 class REFIT_MENU_ENTRY_ITEM_ABSTRACT; class REFIT_MENU_ENTRY; class REFIT_ABSTRACT_MENU_ENTRY; typedef VOID (REFIT_MENU_SCREEN::*MENU_STYLE_FUNC)(IN UINTN Function, IN CONST CHAR16 *ParamText); class REFIT_MENU_SCREEN { public: static XPointer mPointer; // XPointer mPointer; UINTN ID; XStringW Title; XImage TitleImage; XStringWArray InfoLines; XObjArray Entries; INTN TimeoutSeconds; XStringW TimeoutText; XStringW ThemeName; //? EG_RECT OldTextBufferRect; XImage OldTextBufferImage; BOOLEAN isBootScreen; BOOLEAN AnimeRun; BOOLEAN Once; //same for xcinema UINT64 LastDraw; INTN CurrentFrame; INTN Frames; UINTN FrameTime; //ms EG_RECT FilmPlace; #if XCINEMA FILM *FilmC; XImage FilmPlaceImage; #else EG_IMAGE **Film; #endif ACTION mAction; UINTN mItemID; SCROLL_STATE ScrollState; BOOLEAN ScrollEnabled; INTN TextStyle; // MENU_STYLE_FUNC StyleFunc; //TODO scroll positions should depends on REFIT_SCREEN? // Or it just currently calculated to be global variables? EG_RECT BarStart; EG_RECT BarEnd; EG_RECT ScrollStart; EG_RECT ScrollEnd; EG_RECT ScrollTotal; EG_RECT UpButton; EG_RECT DownButton; EG_RECT ScrollbarBackground; EG_RECT Scrollbar; EG_RECT ScrollbarOldPointerPlace; EG_RECT ScrollbarNewPointerPlace; REFIT_MENU_SCREEN() : ID(0), Title(), TitleImage(), TimeoutSeconds(0), TimeoutText(), ThemeName(), OldTextBufferRect(), OldTextBufferImage(), isBootScreen(false), AnimeRun(0), Once(0), LastDraw(0), CurrentFrame(0), Frames(0), FrameTime(0), #if XCINEMA FilmC(), FilmPlaceImage(), #else Film(0), #endif mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle) {}; REFIT_MENU_SCREEN(UINTN ID, XStringW TTitle, XStringW TTimeoutText) : ID(ID), Title(TTitle), TitleImage(), TimeoutSeconds(0), TimeoutText(TTimeoutText), ThemeName(), OldTextBufferRect(), OldTextBufferImage(), isBootScreen(false), AnimeRun(0), Once(0), LastDraw(0), CurrentFrame(0), Frames(0), FrameTime(0), #if XCINEMA FilmC(), FilmPlaceImage(), #else Film(0), #endif mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle) {}; REFIT_MENU_SCREEN(UINTN ID, CONST CHAR16* TitleC, CONST CHAR16* TimeoutTextC) : ID(ID), Title(), TitleImage(), TimeoutSeconds(0), TimeoutText(), ThemeName(), AnimeRun(0), Once(0), LastDraw(0), CurrentFrame(0), Frames(0), FrameTime(0), #if XCINEMA FilmC(), FilmPlaceImage(), #else Film(0), #endif mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle) { Title.takeValueFrom(TitleC); TimeoutText.takeValueFrom(TimeoutTextC); }; REFIT_MENU_SCREEN(UINTN ID, XStringW TTitle, XStringW TTimeoutText, REFIT_ABSTRACT_MENU_ENTRY* entry1, REFIT_ABSTRACT_MENU_ENTRY* entry2) : ID(ID), Title(TTitle), TitleImage(), TimeoutSeconds(0), TimeoutText(TTimeoutText), ThemeName(), OldTextBufferRect(), OldTextBufferImage(), isBootScreen(false), AnimeRun(0), Once(0), LastDraw(0), CurrentFrame(0), Frames(0), FrameTime(0), #if XCINEMA FilmC(), FilmPlaceImage(), #else Film(0), #endif mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle) { Entries.AddReference(entry1, false); Entries.AddReference(entry2, false); }; //Scroll functions VOID InitScroll(IN INTN ItemCount, IN UINTN MaxCount, IN UINTN VisibleSpace, IN INTN Selected); VOID UpdateScroll(IN UINTN Movement); // void InitBar(); VOID ScrollingBar(); VOID SetBar(INTN PosX, INTN UpPosY, INTN DownPosY, IN SCROLL_STATE *State); //mouse functions VOID HidePointer(); EFI_STATUS MouseBirth(); VOID KillMouse(); EFI_STATUS CheckMouseEvent(); //menu functions VOID AddMenuItem_(REFIT_MENU_ENTRY_ITEM_ABSTRACT* InputBootArgs, INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor); VOID AddMenuInfo_f(CONST char *format, ...) __attribute__((format(printf, 2, 3))); VOID AddMenuInfoLine_f(CONST char *format, ...) __attribute__((format(printf, 2, 3))); VOID AddMenuEntry(IN REFIT_ABSTRACT_MENU_ENTRY *Entry, bool freeIt); VOID AddMenuItemSwitch(INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor); VOID AddMenuCheck(CONST CHAR8 *Text, UINTN Bit, INTN ItemNum); VOID AddMenuItemInput(INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor); VOID FreeMenu(); INTN FindMenuShortcutEntry(IN CHAR16 Shortcut); UINTN RunGenericMenu(IN MENU_STYLE_FUNC StyleFunc, IN OUT INTN *DefaultEntryIndex, OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry); UINTN RunMenu(OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry); UINTN RunMainMenu(IN INTN DefaultSelection, OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry); UINTN InputDialog(IN MENU_STYLE_FUNC StyleFunc); VOID DrawMainMenuEntry(REFIT_ABSTRACT_MENU_ENTRY *Entry, BOOLEAN selected, INTN XPos, INTN YPos); VOID DrawMainMenuLabel(IN CONST XStringW& Text, IN INTN XPos, IN INTN YPos); INTN DrawTextXY(IN CONST XStringW& Text, IN INTN XPos, IN INTN YPos, IN UINT8 XAlign); void EraseTextXY(); VOID DrawTextCorner(UINTN TextC, UINT8 Align); VOID DrawMenuText(IN XStringW& Text, IN INTN SelectedWidth, IN INTN XPos, IN INTN YPos, IN INTN Cursor); VOID DrawBCSText(IN CONST CHAR16 *Text, IN INTN XPos, IN INTN YPos, IN UINT8 XAlign); VOID CountItems(); VOID InitAnime(); BOOLEAN GetAnime(); //same for xcinema VOID UpdateAnime(); #if XCINEMA VOID UpdateFilm(); // for future use instead of UpdateAnime #endif //Style functions virtual VOID MainMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText); virtual VOID MainMenuVerticalStyle(IN UINTN Function, IN CONST CHAR16 *ParamText); virtual VOID GraphicsMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText); virtual VOID TextMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText); ~REFIT_MENU_SCREEN() {}; }; #endif /* EOF */