/* * a class to keep definitions for all theme settings */ extern "C" { #include } #include "libegint.h" #include "../refit/screen.h" #include "../refit/lib.h" #include "XTheme.h" #include "nanosvg.h" #ifndef DEBUG_ALL #define DEBUG_XTHEME 1 #else #define DEBUG_XTHEME DEBUG_ALL #endif #if DEBUG_XTHEME == 0 #define DBG(...) #else #define DBG(...) DebugLog(DEBUG_XTHEME, __VA_ARGS__) #endif //xtheme class XTheme::XTheme() : Icons(), ThemeDir(0), HideBadges(0), HideUIFlags(0), Font(FONT_ALFA), CharWidth(0), SelectionColor(0), FontFileName(), Theme(), BannerFileName(), SelectionSmallFileName(), SelectionBigFileName(), SelectionIndicatorName(), DefaultSelection(), BackgroundName(), BackgroundScale(imNone), BackgroundSharp(0), BackgroundDark(0), SelectionOnTop(0), BootCampStyle(0), BadgeOffsetX(0), BadgeOffsetY(0), BadgeScale(0), ThemeDesignWidth(0), ThemeDesignHeight(0), BannerPosX(0), BannerPosY(0), BannerEdgeHorizontal(0), BannerEdgeVertical(0), BannerNudgeX(0), BannerNudgeY(0), VerticalLayout(0), NonSelectedGrey(0), MainEntriesSize(0), TileXSpace(0), TileYSpace(0), Proportional(0), embedded(0), DarkEmbedded(0), TypeSVG(0), Scale(0), CentreShift(0), row0TileSize(0), row1TileSize(0), BanHeight(0), LayoutHeight(0), LayoutBannerOffset(0), LayoutButtonOffset(0), LayoutTextOffset(0), LayoutAnimMoveForMenuX(0), ScrollWidth(0), ScrollButtonsHeight(0), ScrollBarDecorationsHeight(0), ScrollScrollDecorationsHeight(0), FontWidth(0), FontHeight(0), TextHeight(0), Daylight(0), Background(), BigBack(), Banner(), SelectionImages(), Buttons(), ScrollbarBackgroundImage(), BarStartImage(), BarEndImage(), ScrollbarImage(), ScrollStartImage(), ScrollEndImage(), UpButtonImage(), DownButtonImage(), FontImage(), BannerPlace(), Cinema(), SVGParser(0) { Init(); } XTheme::~XTheme() { //nothing todo? } void XTheme::Init() { // DisableFlags = 0; HideBadges = 0; HideUIFlags = 0; // TextOnly = FALSE; Font = FONT_GRAY; // FONT_TYPE CharWidth = 9; SelectionColor = 0x80808080; SelectionBackgroundPixel = { 0xef, 0xef, 0xef, 0xff }; FontFileName.setEmpty(); // Theme.takeValueFrom("embedded"); embedded = false; BannerFileName.setEmpty(); SelectionSmallFileName.setEmpty(); SelectionBigFileName.setEmpty(); SelectionIndicatorName.setEmpty(); DefaultSelection.setEmpty(); BackgroundName.setEmpty(); BackgroundScale = imNone; // SCALING BackgroundSharp = 0; BackgroundDark = FALSE; //TODO should be set to true if Night theme // CustomIcons = FALSE; //TODO don't know how to handle with SVG theme SelectionOnTop = FALSE; BootCampStyle = FALSE; BadgeOffsetX = 0xFFFF; //default offset BadgeOffsetY = 0xFFFF; BadgeScale = 4; // TODO now we have float scale = BadgeScale/16 ThemeDesignWidth = 0xFFFF; ThemeDesignHeight = 0xFFFF; BannerPosX = 0xFFFF; // the value out of range [0,1000] means default BannerPosY = 0xFFFF; BannerEdgeHorizontal = 0; BannerEdgeVertical = 0; BannerNudgeX = 0; BannerNudgeY = 0; BanHeight = 0; VerticalLayout = FALSE; NonSelectedGrey = FALSE; MainEntriesSize = 128; TileXSpace = 8; TileYSpace = 24; Proportional = FALSE; // ShowOptimus = FALSE; // DarkEmbedded = FALSE; //looks like redundant, we always check Night or Daylight TypeSVG = FALSE; // Codepage = 0xC0; //this is for PNG theme // CodepageSize = 0xC0; // INTN CodepageSize; //extended latin Scale = 1.0f; CentreShift = 0.0f; Daylight = true; LayoutHeight = 376; LayoutBannerOffset = 64; //default value if not set LayoutButtonOffset = 0; //default value if not set LayoutTextOffset = 0; //default value if not set LayoutAnimMoveForMenuX = 0; //default value if not set row0TileSize = 144; row1TileSize = 64; FontWidth = 9; FontHeight = 18; TextHeight = 19; Cinema.setEmpty(); } /* * what if the icon is not found or name is wrong? * probably it whould return Empty image * Image.isEmpty() == true */ //const XImage& XTheme::GetIcon(const char* Name) //{ // return GetIcon(XString().takeValueFrom(Name)); //} // //const XImage& XTheme::GetIcon(const CHAR16* Name) //{ // return GetIcon(XString().takeValueFrom(Name)); //} static XImage NullImage; static XIcon DummyIcon; static XIcon NullIcon; const XIcon& XTheme::GetIcon(const XString8& Name) { for (size_t i = 0; i < Icons.size(); i++) { if (Icons[i].Name == Name) //night icon has same name as daylight icon { return GetIcon(Icons[i].Id); } } return NullIcon; //if name is not found } XIcon* XTheme::GetIconP(const XString8& Name) { for (size_t i = 0; i < Icons.size(); i++) { if (Icons[i].Name == Name) //night icon has same name as daylight icon { return GetIconP(Icons[i].Id); } } return &NullIcon; //if name is not found } bool XTheme::CheckNative(INTN Id) { for (size_t i = 0; i < Icons.size(); i++) { if (Icons[i].Id == Id) { return Icons[i].Native; } } return false; } const XIcon& XTheme::GetIcon(INTN Id) { return GetIconAlt(Id, -1); } XIcon* XTheme::GetIconP(INTN Id) { return &GetIconAlt(Id, -1); } /* * Get Icon with this ID=id, for example VOL_INTERNAL_HFS * if not found then search for ID=Alt with Native attribute set, for example VOL_INTERNAL * if not found then check embedded with ID=Id * if not found then check embedded with ID=Alt */ XIcon& XTheme::GetIconAlt(INTN Id, INTN Alt) //if not found then take embedded { INTN IdFound = -1; INTN AltFound = -1; for (size_t i = 0; i < Icons.size() && (IdFound < 0 || (Alt >= 0 && AltFound < 0)); i++) { if (Icons[i].Id == Id) { IdFound = i; } if (Icons[i].Id == Alt) { AltFound = i; } } // if icon is empty, try to fill it with alternative if (IdFound >= 0 && Icons[IdFound].Image.isEmpty()) { // check for native ID=Alt, if Alt was specified if (Alt >= 0 && AltFound >= 0 && Icons[AltFound].Native && !Icons[AltFound].Image.isEmpty()) { // using Alt icon Icons[IdFound].Image = Icons[AltFound].Image; Icons[IdFound].ImageNight = Icons[AltFound].ImageNight; Icons[IdFound].setFilled(); } else { // check for embedded with ID=Id XIcon *NewIcon = new XIcon(Id, true); if (NewIcon->Image.isEmpty()) { // check for embedded with ID=Alt NewIcon = new XIcon(Alt, true); } if (!NewIcon->Image.isEmpty()) { // using Embedded icon Icons[IdFound].Image = NewIcon->Image; Icons[IdFound].ImageNight = NewIcon->ImageNight; Icons[IdFound].setFilled(); } } } if (IdFound >= 0 && !Icons[IdFound].Image.isEmpty()) { // icon not empty, return it // if (!Daylight && !Icons[IdFound].ImageNight.isEmpty()) { // DBG("got night icon %lld name{%s}\n", Id, IconsNames[IdFound]); // return Icons[IdFound].ImageNight; // } //if daylight or night icon absent // DBG("got day icon %lld name{%s}\n", Id, IconsNames[IdFound]); // return Icons[IdFound].Image; return Icons[IdFound]; //check daylight at draw } return NullIcon; //such Id is not found in the database } const XIcon& XTheme::LoadOSIcon(const CHAR16* OSIconName) { return LoadOSIcon(XString8().takeValueFrom(OSIconName)); } const XIcon& XTheme::LoadOSIcon(const XString8& Full) { // input value can be L"win", L"ubuntu,linux", L"moja,mac" set by GetOSIconName (OSVersion) XString8 First; XString8 Second; XString8 Third; const XIcon *ReturnIcon; UINTN Comma = Full.indexOf(','); UINTN Size = Full.length(); DBG(" IconName=%s comma=%lld size=%lld\n", Full.c_str(), Comma, Size); if (Comma != MAX_XSIZE) { //Comma First = "os_"_XS8 + Full.subString(0, Comma); ReturnIcon = &GetIcon(First); DBG(" first=%s\n", First.c_str()); if (!ReturnIcon->isEmpty()) return *ReturnIcon; //else search second name Second = "os_"_XS8 + Full.subString(Comma + 1, Size - Comma - 1); //moreover names can be triple L"chrome,grub,linux" UINTN SecondComma = Second.indexOf(','); if (Comma == MAX_XSIZE) { ReturnIcon = &GetIcon(Second); if (!ReturnIcon->isEmpty()) return *ReturnIcon; } else { First = Second.subString(0, SecondComma); ReturnIcon = &GetIcon(First); if (!ReturnIcon->isEmpty()) return *ReturnIcon; Third = "os_"_XS8 + Second.subString(SecondComma + 1, Size - SecondComma - 1); ReturnIcon = &GetIcon(Third); if (!ReturnIcon->isEmpty()) return *ReturnIcon; } DBG(" Second=%s\n", Second.c_str()); if (!ReturnIcon->isEmpty()) return *ReturnIcon; } else { ReturnIcon = &GetIcon("os_"_XS8 + Full); DBG(" Full=%s\n", Full.c_str()); if (!ReturnIcon->isEmpty()) return *ReturnIcon; } // else something if (DummyIcon.isEmpty()) { //initialize once per session DummyIcon.Image.DummyImage(MainEntriesSize); DummyIcon.setFilled(); } return DummyIcon; } void XTheme::FillByEmbedded() { embedded = true; Theme.takeValueFrom("embedded"); SelectionColor = 0xA0A0A080; SelectionBackgroundPixel = { 0xa0, 0xa0, 0xa0, 0x80 }; Icons.setEmpty(); for (INTN i = 0; i < BUILTIN_ICON_COUNT; ++i) { //this is embedded icon count XIcon* NewIcon = new XIcon(i, true); Icons.AddReference(NewIcon, true); } BigBack.setEmpty(); Background = XImage(UGAWidth, UGAHeight); if (Daylight) { Banner.FromPNG(ACCESS_EMB_DATA(emb_logo), emb_logo_size); } else { Banner.FromPNG(ACCESS_EMB_DATA(emb_dark_logo), emb_dark_logo_size); } //and buttons Buttons[0].FromPNG(ACCESS_EMB_DATA(emb_radio_button), ACCESS_EMB_SIZE(emb_radio_button)); Buttons[1].FromPNG(ACCESS_EMB_DATA(emb_radio_button_selected), ACCESS_EMB_SIZE(emb_radio_button_selected)); Buttons[2].FromPNG(ACCESS_EMB_DATA(emb_checkbox), ACCESS_EMB_SIZE(emb_checkbox)); Buttons[3].FromPNG(ACCESS_EMB_DATA(emb_checkbox_checked), ACCESS_EMB_SIZE(emb_checkbox_checked)); if (Daylight) { SelectionImages[0].FromPNG(ACCESS_EMB_DATA(emb_selection_big), ACCESS_EMB_SIZE(emb_selection_big)); SelectionImages[2].FromPNG(ACCESS_EMB_DATA(emb_selection_small), ACCESS_EMB_SIZE(emb_selection_small)); } else { SelectionImages[0].FromPNG(ACCESS_EMB_DATA(emb_dark_selection_big), ACCESS_EMB_SIZE(emb_dark_selection_big)); SelectionImages[2].FromPNG(ACCESS_EMB_DATA(emb_dark_selection_small), ACCESS_EMB_SIZE(emb_dark_selection_small)); } SelectionImages[4].FromPNG(ACCESS_EMB_DATA(emb_selection_indicator), ACCESS_EMB_SIZE(emb_selection_indicator)); } void XTheme::ClearScreen() //and restore background and banner { if ( UGAWidth == 0 || UGAHeight == 0 ) { // jief : I had the case where no graphic protocol were availbale. So UGAWidth == 0 && UGAHeight == 0 which panic because Background would be empty. // Background.GetPixelPtr(0, 0) panic on an empty image because there is no pixel at x=0 y=0 // test could be "if ( UGAWidth == 0 && UGAHeight == 0 )" (&& instead of ||), but I feel like if one of the dimension is 0, we have a graphic problem. // also, should we implement the case if we are in text mode ? return; } EFI_GRAPHICS_OUTPUT_BLT_PIXEL FirstBannerPixel = MenuBackgroundPixel; if (BanHeight < 2) { BanHeight = ((UGAHeight - (int)(LayoutHeight * Scale)) >> 1); } if (!(HideUIFlags & HIDEUI_FLAG_BANNER)) { //Banner image prepared before if (!Banner.isEmpty()) { FirstBannerPixel = Banner.GetPixel(0,0); BannerPlace.Width = Banner.GetWidth(); BannerPlace.Height = (BanHeight >= Banner.GetHeight()) ? Banner.GetHeight() : BanHeight; BannerPlace.XPos = BannerPosX; BannerPlace.YPos = BannerPosY; if (!TypeSVG) { // Check if new style placement value was used for banner in theme.plist if ((BannerPosX >=0 && BannerPosX <=1000) && (BannerPosY >=0 && BannerPosY <=1000)) { // Check if screen size being used is different from theme origination size. // If yes, then recalculate the placement % value. // This is necessary because screen can be a different size, but banner is not scaled. BannerPlace.XPos = HybridRepositioning(BannerEdgeHorizontal, BannerPosX, BannerPlace.Width, UGAWidth, ThemeDesignWidth ); BannerPlace.YPos = HybridRepositioning(BannerEdgeVertical, BannerPosY, BannerPlace.Height, UGAHeight, ThemeDesignHeight); // Check if banner is required to be nudged. BannerPlace.XPos = CalculateNudgePosition(BannerPlace.XPos, BannerNudgeX, Banner.GetWidth(), UGAWidth); BannerPlace.YPos = CalculateNudgePosition(BannerPlace.YPos, BannerNudgeY, Banner.GetHeight(), UGAHeight); // DBG("banner position new style\n"); } else { // Use rEFIt default (no placement values speicifed) BannerPlace.XPos = (UGAWidth >= Banner.GetWidth() ) ? (UGAWidth - Banner.GetWidth() ) >> 1 : 0; BannerPlace.YPos = (BanHeight >= Banner.GetHeight()) ? (BanHeight - Banner.GetHeight()) : 0; // DBG("banner position old style\n"); } } } } DBG("BannerPlace at Clear Screen [%lld,%lld]\n", BannerPlace.XPos, BannerPlace.YPos); //Then prepare Background from BigBack if (Background.GetWidth() != UGAWidth || Background.GetHeight() != UGAHeight) { // should we type UGAWidth and UGAHeight as UINTN to avoid cast ? // Resolution changed or empty background Background = XImage(UGAWidth, UGAHeight); } // now we are sure Background has UGA sizes float BigScale; float BigScaleY; if (!BigBack.isEmpty()) { switch (BackgroundScale) { case imScale: BigScale = (float)UGAWidth/BigBack.GetWidth(); BigScaleY = (float)UGAHeight/BigBack.GetHeight(); Background.CopyScaled(BigBack, MAX(BigScale, BigScaleY)); break; case imCrop: { INTN x = UGAWidth - BigBack.GetWidth(); INTN x1, x2, y1, y2; if (x >= 0) { x1 = x >> 1; x2 = 0; x = BigBack.GetWidth(); } else { x1 = 0; x2 = (-x) >> 1; x = UGAWidth; } INTN y = UGAHeight - BigBack.GetHeight(); if (y >= 0) { y1 = y >> 1; y2 = 0; y = BigBack.GetHeight(); } else { y1 = 0; y2 = (-y) >> 1; y = UGAHeight; } const EG_RECT BackRect = EG_RECT(x1, y1, x, y); const EG_RECT BigRect = EG_RECT(x2, y2, x, y); // DBG("crop to x,y: %lld, %lld\n", x, y); Background.CopyRect(BigBack, BackRect, BigRect); break; } case imTile: { INTN x = (BigBack.GetWidth() * ((UGAWidth - 1) / BigBack.GetWidth() + 1) - UGAWidth) >> 1; INTN y = (BigBack.GetHeight() * ((UGAHeight - 1) / BigBack.GetHeight() + 1) - UGAHeight) >> 1; EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p1 = Background.GetPixelPtr(0, 0); for (INTN j = 0; j < UGAHeight; j++) { for (INTN i = 0; i < UGAWidth; i++) { *p1++ = BigBack.GetPixel((i + x) % BigBack.GetWidth(), (j + y) % BigBack.GetHeight()); } } // DBG("back copy tiled\n"); break; } case imNone: default: // already scaled Background = BigBack; // DBG("back copy equal\n"); break; } } else { // no background loaded, fill by default if (!embedded) { BlueBackgroundPixel = FirstBannerPixel; } else if (Daylight) { // embedded light BlueBackgroundPixel = StdBackgroundPixel; } else { // embedded dark BlueBackgroundPixel = DarkEmbeddedBackgroundPixel; } Background.Fill(BlueBackgroundPixel); //blue opaque. May be better to set black opaque? } //join Banner and Background for menu drawing if (!Banner.isEmpty()) { Background.Compose(BannerPlace.XPos, BannerPlace.YPos, Banner, true); } Background.DrawWithoutCompose(0, 0, UGAWidth, UGAHeight); } //use this only for PNG theme void XTheme::FillByDir() //assume ThemeDir is defined by InitTheme() procedure { EFI_STATUS Status; Icons.setEmpty(); for (INTN i = 0; i < IconsNamesSize; ++i) { //scan full table Status = EFI_NOT_FOUND; XIcon* NewIcon = new XIcon(i); //initialize without embedded switch (i) { case BUILTIN_SELECTION_SMALL: Status = NewIcon->Image.LoadXImage(ThemeDir, SelectionSmallFileName); break; case BUILTIN_SELECTION_BIG: Status = NewIcon->Image.LoadXImage(ThemeDir, SelectionBigFileName); break; } if (EFI_ERROR(Status)) { Status = NewIcon->Image.LoadXImage(ThemeDir, IconsNames[i]); } NewIcon->Native = !EFI_ERROR(Status); if (!EFI_ERROR(Status)) { NewIcon->setFilled(); NewIcon->ImageNight.LoadXImage(ThemeDir, SWPrintf("%s_night", IconsNames[i])); } Icons.AddReference(NewIcon, true); if (EFI_ERROR(Status)) { if (i >= BUILTIN_ICON_VOL_INTERNAL_HFS && i <= BUILTIN_ICON_VOL_INTERNAL_REC) { // call to GetIconAlt will get alternate/embedded into Icon if missing GetIconAlt(i, BUILTIN_ICON_VOL_INTERNAL); } else if (i == BUILTIN_SELECTION_BIG) { GetIconAlt(i, BUILTIN_SELECTION_SMALL); } } } if (BootCampStyle) { XIcon *NewIcon = new XIcon(BUILTIN_ICON_SELECTION); // load indicator selection image Status = NewIcon->Image.LoadXImage(ThemeDir, SelectionIndicatorName); if (EFI_ERROR(Status)) { Status = NewIcon->Image.LoadXImage(ThemeDir, "selection_indicator"); } Icons.AddReference(NewIcon, true); } SelectionBackgroundPixel.Red = (SelectionColor >> 24) & 0xFF; SelectionBackgroundPixel.Green = (SelectionColor >> 16) & 0xFF; SelectionBackgroundPixel.Blue = (SelectionColor >> 8) & 0xFF; SelectionBackgroundPixel.Reserved = (SelectionColor >> 0) & 0xFF; //TODO - make them XIcon SelectionImages[2] = *GetIconP(BUILTIN_SELECTION_SMALL)->GetBest(!Daylight); SelectionImages[0] = *GetIconP(BUILTIN_SELECTION_BIG)->GetBest(!Daylight); if (BootCampStyle) { SelectionImages[4] = *GetIconP(BUILTIN_ICON_SELECTION)->GetBest(!Daylight); } //and buttons Buttons[0] = *GetIconP(BUILTIN_RADIO_BUTTON)->GetBest(!Daylight); Buttons[1] = *GetIconP(BUILTIN_RADIO_BUTTON_SELECTED)->GetBest(!Daylight); Buttons[2] = *GetIconP(BUILTIN_CHECKBOX)->GetBest(!Daylight); Buttons[3] = *GetIconP(BUILTIN_CHECKBOX_CHECKED)->GetBest(!Daylight); //load banner and background Banner.LoadXImage(ThemeDir, BannerFileName); Status = BigBack.LoadXImage(ThemeDir, BackgroundName); if (EFI_ERROR(Status) && !Banner.isEmpty()) { //take first pixel from banner const EFI_GRAPHICS_OUTPUT_BLT_PIXEL& firstPixel = Banner.GetPixel(0,0); BigBack.setSizeInPixels(UGAWidth, UGAHeight); BigBack.Fill(firstPixel); } } void XTheme::InitBar() { if (!TypeSVG) { ScrollbarBackgroundImage.LoadXImage(ThemeDir, "scrollbar\\bar_fill"); BarStartImage.LoadXImage(ThemeDir, "scrollbar\\bar_start"); BarEndImage.LoadXImage(ThemeDir, "scrollbar\\bar_end"); ScrollbarImage.LoadXImage(ThemeDir, "scrollbar\\scroll_fill"); ScrollStartImage.LoadXImage(ThemeDir, "scrollbar\\scroll_start"); ScrollEndImage.LoadXImage(ThemeDir, "scrollbar\\scroll_end"); UpButtonImage.LoadXImage(ThemeDir, "scrollbar\\up_button"); DownButtonImage.LoadXImage(ThemeDir, "scrollbar\\down_button"); } else { ScrollbarBackgroundImage = *GetIconP("scrollbar_background"_XS8)->GetBest(!Daylight); BarStartImage.setEmpty(); BarEndImage.setEmpty(); ScrollbarImage = *GetIconP("scrollbar_holder"_XS8)->GetBest(!Daylight); //"_night" is already accounting ScrollStartImage = *GetIconP("scrollbar_start"_XS8)->GetBest(!Daylight); ScrollEndImage = *GetIconP("scrollbar_end"_XS8)->GetBest(!Daylight); UpButtonImage = *GetIconP("scrollbar_up_button"_XS8)->GetBest(!Daylight); DownButtonImage = *GetIconP("scrollbar_down_button"_XS8)->GetBest(!Daylight); } //some help with embedded scroll if (!TypeSVG) { // fill these from embedded only for non-svg // Question: why we don't want these for svg? (upbutton, downbutton, scrollstart, scrollend - also have hardcoded 0 height in REFIT_MENU_SCREEN.cpp) if (BarStartImage.isEmpty()) { BarStartImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_bar_start), ACCESS_EMB_SIZE(emb_scroll_bar_start)); } if (BarEndImage.isEmpty()) { BarEndImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_bar_end), ACCESS_EMB_SIZE(emb_scroll_bar_end)); } if (ScrollStartImage.isEmpty()) { ScrollStartImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_scroll_start), ACCESS_EMB_SIZE(emb_scroll_scroll_start)); } if (ScrollEndImage.isEmpty()) { ScrollEndImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_scroll_end), ACCESS_EMB_SIZE(emb_scroll_scroll_end)); } if (UpButtonImage.isEmpty()) { UpButtonImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_up_button), ACCESS_EMB_SIZE(emb_scroll_up_button)); } if (DownButtonImage.isEmpty()) { DownButtonImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_down_button), ACCESS_EMB_SIZE(emb_scroll_down_button)); } } // fill these from embedded for both svg and non-svg if (ScrollbarBackgroundImage.isEmpty()) { ScrollbarBackgroundImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_bar_fill), ACCESS_EMB_SIZE(emb_scroll_bar_fill)); } if (ScrollbarImage.isEmpty()) { ScrollbarImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_scroll_fill), ACCESS_EMB_SIZE(emb_scroll_scroll_fill)); } } //the purpose of the procedure is restore Background in rect //XAlign is always centre, Color is the Backgrounf fill //TODO replace by some existing procedure void XTheme::FillRectAreaOfScreen(IN INTN XPos, IN INTN YPos, IN INTN Width, IN INTN Height) { // TmpBuffer.CopyScaled(Background, 1.f); INTN X = XPos - (Width >> 1); //X_IS_CENTRE if (X < 0) { X = 0; } if (X + Width > UGAWidth) { Width = (X > UGAWidth) ? 0 : (UGAWidth - X); } if (YPos + Height > UGAHeight) { Height = (YPos > UGAHeight) ? 0 : (UGAHeight - YPos); } XImage TmpBuffer(Width, Height); TmpBuffer.CopyRect(Background, X, YPos); //a part of BackGround image TmpBuffer.DrawWithoutCompose(X, YPos); // TmpBuffer.Draw(X, YPos, 0, true); }