/* * * Copyright (c) 2020 Jief * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the * distribution. * * * Neither the name of Christoph Pfisterer nor the names of the * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef __menu_items_H__ #define __menu_items_H__ #include "libeg.h" #include "../refit/lib.h" #include "../cpp_foundation/XObjArray.h" #include "../cpp_foundation/XStringWArray.h" #include "../cpp_foundation/XStringW.h" #include "../libeg/XPointer.h" #include "menu_items/menu_items.h" //some unreal values #define FILM_CENTRE 40000 //#define FILM_LEFT 50000 //#define FILM_TOP 50000 //#define FILM_RIGHT 60000 //#define FILM_BOTTOM 60000 //#define FILM_PERCENT 100000 #define INITVALUE 40000 class REFIT_ABSTRACT_MENU_ENTRY; class REFIT_MENU_ITEM_IEM_ABSTRACT; class REFIT_MENU_ENTRY; typedef VOID (REFIT_MENU_SCREEN::*MENU_STYLE_FUNC)(IN UINTN Function, IN CONST CHAR16 *ParamText); class REFIT_MENU_SCREEN { public: // static XPointer mPointer; XPointer mPointer; UINTN ID; CONST CHAR16 *Title; //Title is not const, but *Title is. It will be better to make it XStringW EG_IMAGE *TitleImage; // INTN InfoLineCount; // CONST CHAR16 **InfoLines; XStringWArray InfoLines; // INTN EntryCount; // REFIT_MENU_ENTRY **Entries; XObjArray Entries; INTN TimeoutSeconds; CONST CHAR16 *TimeoutText; CONST CHAR16 *Theme; BOOLEAN AnimeRun; BOOLEAN Once; UINT64 LastDraw; INTN CurrentFrame; INTN Frames; UINTN FrameTime; //ms EG_RECT FilmPlace; EG_IMAGE **Film; ACTION mAction; UINTN mItemID; SCROLL_STATE ScrollState; // MENU_STYLE_FUNC StyleFunc; REFIT_MENU_SCREEN() : ID(0), Title(0), TitleImage(0), TimeoutSeconds(0), TimeoutText(0), Theme(0), AnimeRun(0), Once(0), LastDraw(0), CurrentFrame(0), Frames(0), FrameTime(0), FilmPlace({0,0,0,0}), Film(0), mAction(ActionNone), mItemID(0), mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle) {}; REFIT_MENU_SCREEN(UINTN ID, CONST CHAR16* Title, CONST CHAR16* TimeoutText) : ID(ID), Title(Title), TitleImage(0), TimeoutSeconds(0), TimeoutText(TimeoutText), Theme(0), AnimeRun(0), Once(0), LastDraw(0), CurrentFrame(0), Frames(0), FrameTime(0), FilmPlace({0,0,0,0}), Film(0), mAction(ActionNone), mItemID(0), mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle) {}; REFIT_MENU_SCREEN(UINTN ID, CONST CHAR16* Title, CONST CHAR16* TimeoutText, REFIT_ABSTRACT_MENU_ENTRY* entry1, REFIT_ABSTRACT_MENU_ENTRY* entry2) : ID(ID), Title(Title), TitleImage(0), TimeoutSeconds(0), TimeoutText(TimeoutText), Theme(0), AnimeRun(0), Once(0), LastDraw(0), CurrentFrame(0), Frames(0), FrameTime(0), FilmPlace({0,0,0,0}), Film(0), mAction(ActionNone), mItemID(0), mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle) { Entries.AddReference(entry1, false); Entries.AddReference(entry2, false); }; // REFIT_MENU_SCREEN( UINTN ID_, // CONST CHAR16 *Title_, // EG_IMAGE *TitleImage_, //// INTN InfoLineCount_, //// CONST CHAR16 **InfoLines_, // INTN TimeoutSeconds_, // CONST CHAR16 *TimeoutText_, // CONST CHAR16 *Theme_, // BOOLEAN AnimeRun_, // BOOLEAN Once_, // UINT64 LastDraw_, // INTN CurrentFrame_, // INTN Frames_, // UINTN FrameTime_, // EG_RECT FilmPlace_, // EG_IMAGE **Film_) // : ID(ID_), Title(Title_), TitleImage(TitleImage_), // /*InfoLineCount(InfoLineCount_), InfoLines(InfoLines_),*/ TimeoutSeconds(TimeoutSeconds_), // TimeoutText(TimeoutText_), Theme(Theme_), AnimeRun(AnimeRun_), // Once(Once_), LastDraw(LastDraw_), CurrentFrame(CurrentFrame_), // Frames(Frames_), FrameTime(FrameTime_), FilmPlace(FilmPlace_), // Film(Film_), mAction(ActionNone), mItemID(0), mPointer(NULL) // {}; // // REFIT_MENU_SCREEN( UINTN ID_, // CONST CHAR16 *Title_, // EG_IMAGE *TitleImage_, //// INTN InfoLineCount_, //// CONST CHAR16 **InfoLines_, // REFIT_ABSTRACT_MENU_ENTRY* entry, // INTN TimeoutSeconds_, // CONST CHAR16 *TimeoutText_, // CONST CHAR16 *Theme_, // BOOLEAN AnimeRun_, // BOOLEAN Once_, // UINT64 LastDraw_, // INTN CurrentFrame_, // INTN Frames_, // UINTN FrameTime_, // EG_RECT FilmPlace_, // EG_IMAGE **Film_) // : ID(ID_), Title(Title_), TitleImage(TitleImage_), // /*InfoLineCount(InfoLineCount_), InfoLines(InfoLines_),*/ TimeoutSeconds(TimeoutSeconds_), // TimeoutText(TimeoutText_), Theme(Theme_), AnimeRun(AnimeRun_), // Once(Once_), LastDraw(LastDraw_), CurrentFrame(CurrentFrame_), // Frames(Frames_), FrameTime(FrameTime_), FilmPlace(FilmPlace_), // Film(Film_), mAction(ActionNone), mItemID(0), mPointer(NULL) // { // Entries.AddReference(entry, false); // }; // REFIT_MENU_SCREEN( UINTN ID_, // CONST CHAR16 *Title_, // EG_IMAGE *TitleImage_, //// INTN InfoLineCount_, //// CONST CHAR16 **InfoLines_, // REFIT_ABSTRACT_MENU_ENTRY* entry1, // REFIT_ABSTRACT_MENU_ENTRY* entry2, // INTN TimeoutSeconds_, // CONST CHAR16 *TimeoutText_, // CONST CHAR16 *Theme_, // BOOLEAN AnimeRun_, // BOOLEAN Once_, // UINT64 LastDraw_, // INTN CurrentFrame_, // INTN Frames_, // UINTN FrameTime_, // EG_RECT FilmPlace_, // EG_IMAGE **Film_) // : ID(ID_), Title(Title_), TitleImage(TitleImage_), // /*InfoLineCount(InfoLineCount_), InfoLines(InfoLines_),*/ TimeoutSeconds(TimeoutSeconds_), // TimeoutText(TimeoutText_), Theme(Theme_), AnimeRun(AnimeRun_), // Once(Once_), LastDraw(LastDraw_), CurrentFrame(CurrentFrame_), // Frames(Frames_), FrameTime(FrameTime_), FilmPlace(FilmPlace_), // Film(Film_), mAction(ActionNone), mItemID(0), mPointer(NULL) // { // Entries.AddReference(entry1, false); // Entries.AddReference(entry2, false); // }; //Scroll functions VOID InitScroll(IN INTN ItemCount, IN UINTN MaxCount, IN UINTN VisibleSpace, IN INTN Selected); VOID UpdateScroll(IN UINTN Movement); VOID HidePointer(); EFI_STATUS MouseBirth(); VOID KillMouse(); VOID AddMenuItem_(REFIT_MENU_ITEM_IEM_ABSTRACT* InputBootArgs, INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor); VOID AddMenuInfo(CONST CHAR16 *Line); VOID AddMenuInfoLine(IN CONST CHAR16 *InfoLine); VOID AddMenuEntry(IN REFIT_MENU_ENTRY *Entry, bool freeIt); VOID AddMenuItemSwitch(INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor); VOID AddMenuCheck(CONST CHAR8 *Text, UINTN Bit, INTN ItemNum); VOID AddMenuItemInput(INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor); VOID FreeMenu(); INTN FindMenuShortcutEntry(IN CHAR16 Shortcut); UINTN RunGenericMenu(IN MENU_STYLE_FUNC StyleFunc, IN OUT INTN *DefaultEntryIndex, OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry); UINTN RunMenu(OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry); UINTN RunMainMenu(IN INTN DefaultSelection, OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry); UINTN InputDialog(IN MENU_STYLE_FUNC StyleFunc); VOID DrawMainMenuLabel(IN CONST CHAR16 *Text, IN INTN XPos, IN INTN YPos); VOID CountItems(); VOID InitAnime(); BOOLEAN GetAnime(); VOID UpdateAnime(); //Style functions virtual VOID MainMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText); virtual VOID MainMenuVerticalStyle(IN UINTN Function, IN CONST CHAR16 *ParamText); virtual VOID GraphicsMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText); virtual VOID TextMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText); ~REFIT_MENU_SCREEN() {}; }; #endif /* EOF */