/* cdecoder.c - c source to a base64 decoding algorithm implementation This is part of the libb64 project, and has been placed in the public domain. For details, see http://sourceforge.net/projects/libb64 */ #include // Only use angled for Platform, else, xcode project won't compile #include "b64cdecode.h" int base64_decode_value(char value_in) { static const signed char decoding[] = {62,-1,-1,-1,63,52,53,54,55,56,57,58,59,60,61,-1,-1,-1,-2,-1,-1,-1,0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,-1,-1,-1,-1,-1,-1,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51}; int value_in_i = (unsigned char) value_in; value_in_i -= 43; if (value_in_i < 0 || (unsigned int) value_in_i >= sizeof decoding) return -1; return decoding[value_in_i]; } void base64_init_decodestate(base64_decodestate* state_in) { state_in->step = step_a; state_in->plainchar = 0; } long base64_decode_block(const char* code_in, const int length_in, char* plaintext_out, base64_decodestate* state_in) { const char* codechar = code_in; char* plainchar = plaintext_out; int fragment; *plainchar = state_in->plainchar; switch (state_in->step) { while (1) { case step_a: do { if (codechar == code_in+length_in) { state_in->step = step_a; state_in->plainchar = *plainchar; return plainchar - plaintext_out; } fragment = base64_decode_value(*codechar++); } while (fragment < 0); *plainchar = (char) ((fragment & 0x03f) << 2); case step_b: do { if (codechar == code_in+length_in) { state_in->step = step_b; state_in->plainchar = *plainchar; return plainchar - plaintext_out; } fragment = base64_decode_value(*codechar++); } while (fragment < 0); *plainchar++ |= (char) ((fragment & 0x030) >> 4); *plainchar = (char) ((fragment & 0x00f) << 4); case step_c: do { if (codechar == code_in+length_in) { state_in->step = step_c; state_in->plainchar = *plainchar; return plainchar - plaintext_out; } fragment = base64_decode_value(*codechar++); } while (fragment < 0); *plainchar++ |= (char) ((fragment & 0x03c) >> 2); *plainchar = (char) ((fragment & 0x003) << 6); case step_d: do { if (codechar == code_in+length_in) { state_in->step = step_d; state_in->plainchar = *plainchar; return plainchar - plaintext_out; } fragment = base64_decode_value(*codechar++); } while (fragment < 0); *plainchar++ |= (char) ((fragment & 0x03f)); } } /* control should not reach here */ return plainchar - plaintext_out; } /** UEFI interface to base54 decode. * Decodes EncodedData into a new allocated buffer and returns it. Caller is responsible to FreePool() it. * If DecodedSize != NULL, then size od decoded data is put there. * If return value is not NULL, DecodedSize IS > 0 */ UINT8 *Base64DecodeClover(IN CONST CHAR8 *EncodedData, OUT UINTN *DecodedSize) { UINTN EncodedSize; INTN DecodedSizeInternal; UINT8 *DecodedData; base64_decodestate state_in; if (EncodedData == NULL) { return NULL; } EncodedSize = strlen(EncodedData); if (EncodedSize == 0) { return NULL; } // to simplify, we'll allocate the same size, although smaller size is needed DecodedData = (__typeof__(DecodedData))AllocateZeroPool(EncodedSize); base64_init_decodestate(&state_in); DecodedSizeInternal = base64_decode_block(EncodedData, (const int)EncodedSize, (char*) DecodedData, &state_in); if ( DecodedSizeInternal == 0 ) { FreePool(DecodedData); DecodedData = NULL; } if (DecodedSize != NULL) { if ( DecodedSizeInternal < 0 ) panic("Base64DecodeClover : DecodedSizeInternal < 0"); *DecodedSize = (UINTN)DecodedSizeInternal; } return DecodedData; }