CloverBootloader/CloverEFI/UefiCpuPkg/Library/BaseUefiCpuLib/Ia32/InitializeFpu.asm
SergeySlice aee426fa30 restore CloverEFI functionality
Signed-off-by: SergeySlice <sergey.slice@gmail.com>
2020-10-16 10:06:20 +03:00

80 lines
2.1 KiB
NASM
Executable File

;------------------------------------------------------------------------------
;*
;* Copyright (c) 2009, Intel Corporation. All rights reserved.<BR>
;* This program and the accompanying materials
;* are licensed and made available under the terms and conditions of the BSD License
;* which accompanies this distribution. The full text of the license may be found at
;* http://opensource.org/licenses/bsd-license.php
;*
;* THE PROGRAM IS DISTRIBUTED UNDER THE BSD LICENSE ON AN "AS IS" BASIS,
;* WITHOUT WARRANTIES OR REPRESENTATIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED.
;*
;*
;------------------------------------------------------------------------------
.686
.model flat,C
.const
;
; Float control word initial value:
; all exceptions masked, double-precision, round-to-nearest
;
mFpuControlWord DW 027Fh
;
; Multimedia-extensions control word:
; all exceptions masked, round-to-nearest, flush to zero for masked underflow
;
mMmxControlWord DD 01F80h
.xmm
.code
;
; Initializes floating point units for requirement of UEFI specification.
;
; This function initializes floating-point control word to 0x027F (all exceptions
; masked,double-precision, round-to-nearest) and multimedia-extensions control word
; (if supported) to 0x1F80 (all exceptions masked, round-to-nearest, flush to zero
; for masked underflow).
;
InitializeFloatingPointUnits PROC PUBLIC
push ebx
;
; Initialize floating point units
;
finit
fldcw mFpuControlWord
;
; Use CpuId instructuion (CPUID.01H:EDX.SSE[bit 25] = 1) to test
; whether the processor supports SSE instruction.
;
mov eax, 1
cpuid
bt edx, 25
jnc Done
;
; Set OSFXSR bit 9 in CR4
;
mov eax, cr4
or eax, BIT9
mov cr4, eax
;
; The processor should support SSE instruction and we can use
; ldmxcsr instruction
;
ldmxcsr mMmxControlWord
Done:
pop ebx
ret
InitializeFloatingPointUnits ENDP
END