CloverBootloader/rEFIt_UEFI/libeg/XCinema.cpp
Sergey Isakov 0733b704ff avoid memory leak at sound play
Signed-off-by: Sergey Isakov <isakov-sl@bk.ru>
2020-04-15 12:13:51 +03:00

127 lines
3.1 KiB
C++

//
// XCinema.cpp
// Clover
//
// Created by Sergey Isakov on 09/04/2020.
// Copyright © 2020 Slice. All rights reserved.
//
#include "libegint.h"
#include "XCinema.h"
#include "../gui/REFIT_MENU_SCREEN.h"
#ifndef DEBUG_ALL
#define DEBUG_CINEMA 1
#else
#define DEBUG_CINEMA DEBUG_ALL
#endif
#if DEBUG_CINEMA == 0
#define DBG(...)
#else
#define DBG(...) DebugLog(DEBUG_CINEMA, __VA_ARGS__)
#endif
//Screen.UpdateAnime(); called from Menu cycle wait for event
// object XCinema::Cinema is a part of Theme
// object FILM::FilmX is a part or current Screen. Must be initialized from Cinema somewhere on Screen init
#if XCINEMA
VOID REFIT_MENU_SCREEN::UpdateFilm()
{
// here we propose each screen has own link to a Film
INT64 Now = AsmReadTsc();
if (LastDraw == 0) {
//save background into special place
FilmPlaceImage.GetArea(FilmC->FilmPlace);
}
if (TimeDiff(LastDraw, Now) < (UINTN)FilmC->FrameTime) return;
XImage Frame = FilmC->GetImage(); //take current image
if (!Frame.isEmpty()) {
Frame.DrawOnBack(FilmC->FilmPlace.XPos, FilmC->FilmPlace.YPos, FilmPlaceImage);
}
FilmC->Advance(); //next frame no matter if previous was not found
if (FilmC->Finished()) { //first loop finished
AnimeRun = !FilmC->RunOnce; //will stop anime if it set as RunOnce
}
LastDraw = Now;
}
#endif
FILM* XCinema::GetFilm(INTN Id)
{
DBG("ask film %lld\n", Id);
for (size_t i = 0; i < Cinema.size(); ++i) {
DBG("check film %lld\n", Cinema[i].GetIndex());
if (Cinema[i].GetIndex() == Id) {
return &Cinema[i];
}
}
return nullptr;
}
void XCinema::AddFilm(FILM* NewFilm)
{
Cinema.AddReference(NewFilm, true);
}
static XImage NullImage;
const XImage& FILM::GetImage(INTN Index) const
{
DBG("ask for frame #%lld\n", Index);
for (size_t i = 0; i < Frames.size(); ++i) {
if (Frames[i].getIndex() == Index) {
DBG("...found\n");
return Frames[i].getImage();
}
}
return NullImage;
}
const XImage& FILM::GetImage() const
{
for (size_t i = 0; i < Frames.size(); ++i) {
if (Frames[i].getIndex() == CurrentFrame) {
return Frames[i].getImage();
}
}
return NullImage;
}
void FILM::AddFrame(XImage* Frame, INTN Index)
{
IndexedImage* NewFrame = new IndexedImage(Index);
NewFrame->setImage(*Frame);
Frames.AddReference(NewFrame, true);
if (Index > LastIndex) {
LastIndex = Index;
}
}
void FILM::GetFrames(XTheme& TheTheme /*, const XStringW& Path*/) // Path already exist as a member. Is it the same ?
{
EFI_FILE *ThemeDir = TheTheme.ThemeDir;
EFI_STATUS Status;
for (INTN Index = 0; Index < NumFrames; Index++) {
XImage NewImage;
Status = EFI_NOT_FOUND;
if (TheTheme.TypeSVG) {
Status = TheTheme.LoadSvgFrame(Index, &NewImage);
} else {
XStringW Name = SWPrintf("%ls\\%ls_%03lld.png", Path.wc_str(), Path.wc_str(), Index);
// DBG("try to load %ls\n", Name.wc_str()); //fine
if (FileExists(ThemeDir, Name.wc_str())) {
Status = NewImage.LoadXImage(ThemeDir, Name);
}
// DBG(" read status=%s\n", strerror(Status));
}
if (!EFI_ERROR(Status)) {
AddFrame(&NewImage, Index);
}
}
}