mirror of
https://github.com/CloverHackyColor/CloverBootloader.git
synced 2024-11-27 12:15:19 +01:00
173 lines
5.1 KiB
C++
173 lines
5.1 KiB
C++
#if !defined(__XTHEME_H__)
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#define __XTHEME_H__
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#include "../cpp_foundation/XObjArray.h"
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#include "../cpp_foundation/XString.h"
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#include "libeg.h"
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//#include "nanosvg.h"
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#include "XImage.h"
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#include "XCinema.h"
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extern const INTN IconsNamesSize;
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#define INDICATOR_SIZE (52)
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class Icon
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{
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public:
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INTN Id; //for example BUILTIN_ICON_POINTER
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XString Name; //for example "os_moja", "vol_internal"
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XImage Image;
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XImage ImageNight;
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bool Native;
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Icon(INTN Id, bool Embedded = false);
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~Icon();
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// Default are not valid, as usual. We delete them. If needed, proper ones can be created
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Icon(const Icon&) = delete;
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Icon& operator=(const Icon&) = delete;
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void GetEmbedded();
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};
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class XTheme
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{
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public:
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XObjArray<Icon> Icons;
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EFI_FILE *ThemeDir;
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// UINTN DisableFlags;
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UINTN HideBadges;
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UINTN HideUIFlags;
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// BOOLEAN TextOnly;
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FONT_TYPE Font;
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INTN CharWidth;
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UINTN SelectionColor;
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XStringW FontFileName;
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XStringW Theme;
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XStringW BannerFileName;
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XStringW SelectionSmallFileName;
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XStringW SelectionBigFileName;
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XStringW SelectionIndicatorName;
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XStringW DefaultSelection;
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XStringW BackgroundName;
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SCALING BackgroundScale;
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INTN BackgroundSharp;
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BOOLEAN BackgroundDark;
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// BOOLEAN CustomIcons;
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BOOLEAN SelectionOnTop;
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BOOLEAN BootCampStyle;
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INTN BadgeOffsetX;
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INTN BadgeOffsetY;
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INTN BadgeScale;
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INTN ThemeDesignWidth;
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INTN ThemeDesignHeight;
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INTN BannerPosX;
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INTN BannerPosY;
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INTN BannerEdgeHorizontal;
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INTN BannerEdgeVertical;
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INTN BannerNudgeX;
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INTN BannerNudgeY;
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BOOLEAN VerticalLayout;
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BOOLEAN NonSelectedGrey;
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INTN MainEntriesSize;
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INTN TileXSpace;
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INTN TileYSpace;
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// INTN IconFormat;
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BOOLEAN Proportional;
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// BOOLEAN ShowOptimus;
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BOOLEAN embedded;
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BOOLEAN DarkEmbedded;
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BOOLEAN TypeSVG;
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// INTN Codepage; //no! it is global settings
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// INTN CodepageSize;
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float Scale;
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float CentreShift;
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INTN row0TileSize;
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INTN row1TileSize;
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INTN BanHeight;
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INTN LayoutHeight; //it was 376 before
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INTN LayoutBannerOffset;
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INTN LayoutButtonOffset;
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INTN LayoutTextOffset;
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INTN LayoutAnimMoveForMenuX;
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INTN ScrollWidth;
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INTN ScrollButtonsHeight;
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INTN ScrollBarDecorationsHeight;
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INTN ScrollScrollDecorationsHeight;
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INTN FontWidth;
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INTN FontHeight;
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INTN TextHeight;
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BOOLEAN Daylight;
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XImage Background; //Background and Banner will not be in array as they live own life
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XImage BigBack; //it size is not equal to screen size will be scaled or cropped
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XImage Banner; //same as logo in the array, make a link?
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XImage SelectionImages[6];
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XImage Buttons[4];
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XImage ScrollbarBackgroundImage;
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XImage BarStartImage;
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XImage BarEndImage;
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XImage ScrollbarImage;
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XImage ScrollStartImage;
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XImage ScrollEndImage;
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XImage UpButtonImage;
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XImage DownButtonImage;
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XImage FontImage;
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EG_RECT BannerPlace;
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XCinema Cinema;
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void *SVGParser;
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//fill the theme
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// const XImage& GetIcon(const char* Name);
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// const XImage& GetIcon(const CHAR16* Name);
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const XImage& GetIcon(const XString& Name); //get by name
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const XImage& GetIcon(INTN Id); //get by id
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const XImage& GetIconAlt(INTN Id, INTN Alt); //if id not found
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const XImage& LoadOSIcon(const CHAR16* OSIconName); //TODO make XString provider
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const XImage& LoadOSIcon(const XString& Full);
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bool CheckNative(INTN Id);
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//fonts
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void LoadFontImage(IN BOOLEAN UseEmbedded, IN INTN Rows, IN INTN Cols);
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void PrepareFont();
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INTN GetEmpty(const XImage& Buffer, const EFI_GRAPHICS_OUTPUT_BLT_PIXEL& FirstPixel, INTN MaxWidth, INTN Start, INTN Step);
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INTN RenderText(IN const XStringW& Text, OUT XImage* CompImage_ptr,
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IN INTN PosX, IN INTN PosY, IN UINTN Cursor, INTN textType, float textScale = 0.f);
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//overload for UTF8 text
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INTN RenderText(IN const XString& Text, OUT XImage* CompImage_ptr,
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IN INTN PosX, IN INTN PosY, IN UINTN Cursor, INTN textType, float textScale = 0.f);
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VOID MeasureText(IN const XStringW& Text, OUT INTN *Width, OUT INTN *Height);
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// void AddIcon(Icon& NewIcon); //return EFI_STATUS?
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void FillByEmbedded();
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void FillByDir();
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EFI_STATUS GetThemeTagSettings(void* DictPointer);
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void parseTheme(void* p, const char** dict); //in nano project
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EFI_STATUS ParseSVGXTheme(const CHAR8* buffer); // in VectorTheme
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EFI_STATUS ParseSVGXIcon(INTN Id, const XString& IconNameX, XImage* Image);
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void* LoadTheme(const CHAR16 *TestTheme); //return TagPtr why?
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EFI_STATUS LoadSvgFrame(INTN i, OUT XImage* XFrame); // for animation
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//screen operations
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void ClearScreen();
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void FillRectAreaOfScreen(IN INTN XPos, IN INTN YPos, IN INTN Width, IN INTN Height);
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// void InitSelection();
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void InitBar();
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void Init();
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XTheme(); //default constructor
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~XTheme();
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protected:
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//internal layout variables instead of globals in menu.cpp
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};
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#endif
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