CloverBootloader/rEFIt_UEFI/libeg/XTheme.cpp
Sergey Isakov 07f5c88a8f fix delete fonts
Signed-off-by: Sergey Isakov <isakov-sl@bk.ru>
2020-03-13 11:44:45 +03:00

101 lines
2.5 KiB
C++

/*
* a class to keep definitions for all theme settings
*/
#include "XTheme.h"
Icon::Icon() {}
Icon::~Icon() {}
XTheme::XTheme()
{
DisableFlags = 0;
HideBadges = 0;
HideUIFlags = 0;
TextOnly = FALSE;
Font = FONT_GRAY; // FONT_TYPE
CharWidth = 9;
SelectionColor = 0xFFFFFF80;
FontFileName.setEmpty();
Theme.takeValueFrom("embedded");
BannerFileName.setEmpty();
SelectionSmallFileName.setEmpty();
SelectionBigFileName.setEmpty();
SelectionIndicatorName.setEmpty();
DefaultSelection.setEmpty();
BackgroundName.setEmpty();
BackgroundScale = imNone; // SCALING
BackgroundSharp = 0;
BackgroundDark = FALSE; //TODO should be set to true if Night theme
CustomIcons = FALSE; //TODO don't know how to handle with SVG theme
SelectionOnTop = FALSE;
BootCampStyle = FALSE;
BadgeOffsetX = 0;
BadgeOffsetY = 0;
BadgeScale = 4; // TODO now we have float scale = BadgeScale/16
ThemeDesignWidth = 0xFFFF;
ThemeDesignHeight = 0xFFFF;
BannerPosX = 0xFFFF;
BannerPosY = 0xFFFF;
BannerEdgeHorizontal = 0;
BannerEdgeVertical = 0;
BannerNudgeX = 0;
BannerNudgeY = 0;
VerticalLayout = FALSE;
NonSelectedGrey = FALSE; //TODO what about SVG?
MainEntriesSize = 128;
TileXSpace = 8;
TileYSpace = 24;
// IconFormat = ICON_FORMAT_DEF;
Proportional = FALSE;
ShowOptimus = FALSE;
DarkEmbedded = FALSE; //looks like redundant, we always check Night or Daylight
TypeSVG = FALSE;
Codepage = 0xC0; //this is for PNG theme
CodepageSize = 0xC0; // INTN CodepageSize; //extended latin
Scale = 1.0f;
CentreShift = 0.0f;
}
XImage& XTheme::GetIcon(XStringW& Name, BOOLEAN Night)
{
XImage* TheIcon = NULL;
for (size_t i = 0; i < Icons.size(); i++)
{
if (Icons[i].Name == Name)
{
if (Night) {
TheIcon = &Icons[i].ImageNight;
}
if (TheIcon == NULL || (*TheIcon).isEmpty()) { //if daylight or night icon absent
TheIcon = &Icons[i].Image;
}
break;
}
}
return *TheIcon;
}
XImage& XTheme::GetIcon(INTN Id, BOOLEAN Night)
{
XImage* TheIcon = NULL;
for (size_t i = 0; i < Icons.size(); i++)
{
if (Icons[i].Id == Id)
{
if (Night) {
TheIcon = &Icons[i].ImageNight;
}
if (TheIcon == NULL || (*TheIcon).isEmpty()) { //if daylight or night icon absent
TheIcon = &Icons[i].Image;
}
break;
}
}
return *TheIcon;
}
void XTheme::AddIcon(Icon& NewIcon)
{
Icons.AddCopy(NewIcon);
}