mirror of
https://github.com/CloverHackyColor/CloverBootloader.git
synced 2024-12-18 15:27:48 +01:00
9ec0c457f5
Signed-off-by: Sergey Isakov <isakov-sl@bk.ru>
220 lines
7.8 KiB
C++
220 lines
7.8 KiB
C++
/*
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*
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* Copyright (c) 2020 Jief
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the
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* distribution.
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*
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* * Neither the name of Christoph Pfisterer nor the names of the
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef __REFIT_MENU_SCREEN_H__
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#define __REFIT_MENU_SCREEN_H__
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#include "../libeg/libeg.h"
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#include "../refit/lib.h"
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#include "../cpp_foundation/XObjArray.h"
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#include "../cpp_foundation/XStringWArray.h"
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#include "../cpp_foundation/XStringW.h"
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#include "../libeg/XPointer.h"
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#include "menu_items/menu_items.h"
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//some unreal values
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#define FILM_CENTRE 40000
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//#define FILM_LEFT 50000
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//#define FILM_TOP 50000
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//#define FILM_RIGHT 60000
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//#define FILM_BOTTOM 60000
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//#define FILM_PERCENT 100000
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#define INITVALUE 40000
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class REFIT_MENU_ENTRY_ITEM_ABSTRACT;
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class REFIT_MENU_ENTRY;
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typedef VOID (REFIT_MENU_SCREEN::*MENU_STYLE_FUNC)(IN UINTN Function, IN CONST CHAR16 *ParamText);
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class REFIT_MENU_SCREEN
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{
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public:
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static XPointer mPointer;
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// XPointer mPointer;
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UINTN ID;
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#if USE_XTHEME
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XStringW Title;
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XImage TitleImage;
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#else
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CONST CHAR16 *Title; //Title is not const, but *Title is. It will be better to make it XStringW
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EG_IMAGE *TitleImage;
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#endif
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XStringWArray InfoLines;
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XObjArray<REFIT_ABSTRACT_MENU_ENTRY> Entries;
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INTN TimeoutSeconds;
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#if USE_XTHEME
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XStringW TimeoutText;
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XStringW ThemeName;
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#else
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CONST CHAR16 *TimeoutText;
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CONST CHAR16 *Theme;
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#endif
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BOOLEAN AnimeRun;
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BOOLEAN Once;
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UINT64 LastDraw;
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INTN CurrentFrame;
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INTN Frames;
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UINTN FrameTime; //ms
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EG_RECT FilmPlace;
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EG_IMAGE **Film;
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ACTION mAction;
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UINTN mItemID;
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SCROLL_STATE ScrollState;
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BOOLEAN ScrollEnabled;
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// MENU_STYLE_FUNC StyleFunc;
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//scroll positions should depends on REFIT_SCREEN?
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// Or it just currently calculated to be global variables?
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/*
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EG_RECT BarStart;
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EG_RECT BarEnd;
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EG_RECT ScrollStart;
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EG_RECT ScrollEnd;
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EG_RECT ScrollTotal;
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EG_RECT UpButton;
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EG_RECT DownButton;
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EG_RECT ScrollbarBackground;
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EG_RECT Scrollbar;
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EG_RECT ScrollbarOldPointerPlace;
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EG_RECT ScrollbarNewPointerPlace;
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*/
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#if USE_XTHEME
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REFIT_MENU_SCREEN()
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: ID(0), Title(), TitleImage(),
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TimeoutSeconds(0), TimeoutText(), ThemeName(), AnimeRun(0),
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Once(0), LastDraw(0), CurrentFrame(0),
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Frames(0), FrameTime(0),
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Film(0), mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle)
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{};
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#else
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REFIT_MENU_SCREEN()
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: ID(0), Title(0), TitleImage(0),
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TimeoutSeconds(0), TimeoutText(0), Theme(0), AnimeRun(0),
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Once(0), LastDraw(0), CurrentFrame(0),
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Frames(0), FrameTime(0),
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Film(0), mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle)
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{};
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#endif
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#if USE_XTHEME
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REFIT_MENU_SCREEN(UINTN ID, XStringW& Title, XStringW& TimeoutText)
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: ID(ID), Title(Title), TitleImage(),
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TimeoutSeconds(0), TimeoutText(TimeoutText), ThemeName(), AnimeRun(0),
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Once(0), LastDraw(0), CurrentFrame(0),
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Frames(0), FrameTime(0),
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Film(0), mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle)
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{};
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#else
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REFIT_MENU_SCREEN(UINTN ID, CONST CHAR16* Title, CONST CHAR16* TimeoutText)
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: ID(ID), Title(Title), TitleImage(0),
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TimeoutSeconds(0), TimeoutText(TimeoutText), Theme(0), AnimeRun(0),
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Once(0), LastDraw(0), CurrentFrame(0),
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Frames(0), FrameTime(0),
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Film(0), mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle)
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{};
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#endif
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#if USE_XTHEME
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REFIT_MENU_SCREEN(UINTN ID, XStringW& Title, XStringW& TimeoutText, REFIT_ABSTRACT_MENU_ENTRY* entry1, REFIT_ABSTRACT_MENU_ENTRY* entry2)
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: ID(ID), Title(Title), TitleImage(),
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TimeoutSeconds(0), TimeoutText(TimeoutText), ThemeName(), AnimeRun(0),
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Once(0), LastDraw(0), CurrentFrame(0),
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Frames(0), FrameTime(0),
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Film(0), mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle)
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{
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Entries.AddReference(entry1, false);
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Entries.AddReference(entry2, false);
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};
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#else
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REFIT_MENU_SCREEN(UINTN ID, CONST CHAR16* Title, CONST CHAR16* TimeoutText, REFIT_ABSTRACT_MENU_ENTRY* entry1, REFIT_ABSTRACT_MENU_ENTRY* entry2)
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: ID(ID), Title(Title), TitleImage(0),
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TimeoutSeconds(0), TimeoutText(TimeoutText), Theme(0), AnimeRun(0),
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Once(0), LastDraw(0), CurrentFrame(0),
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Frames(0), FrameTime(0),
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Film(0), mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle)
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{
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Entries.AddReference(entry1, false);
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Entries.AddReference(entry2, false);
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};
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#endif
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//Scroll functions
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VOID InitScroll(IN INTN ItemCount, IN UINTN MaxCount,
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IN UINTN VisibleSpace, IN INTN Selected);
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VOID UpdateScroll(IN UINTN Movement);
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VOID ScrollingBar();
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VOID HidePointer();
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EFI_STATUS MouseBirth();
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VOID KillMouse();
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VOID AddMenuItem_(REFIT_MENU_ENTRY_ITEM_ABSTRACT* InputBootArgs, INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor);
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VOID AddMenuInfo(CONST char *Line);
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VOID AddMenuInfo_f(CONST char *format, ...);
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VOID AddMenuInfoLine(IN CONST CHAR16 *InfoLine);
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VOID AddMenuEntry(IN REFIT_ABSTRACT_MENU_ENTRY *Entry, bool freeIt);
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VOID AddMenuItemSwitch(INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor);
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VOID AddMenuCheck(CONST CHAR8 *Text, UINTN Bit, INTN ItemNum);
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VOID AddMenuItemInput(INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor);
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VOID FreeMenu();
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INTN FindMenuShortcutEntry(IN CHAR16 Shortcut);
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UINTN RunGenericMenu(IN MENU_STYLE_FUNC StyleFunc, IN OUT INTN *DefaultEntryIndex, OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry);
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UINTN RunMenu(OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry);
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UINTN RunMainMenu(IN INTN DefaultSelection, OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry);
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UINTN InputDialog(IN MENU_STYLE_FUNC StyleFunc);
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VOID DrawMainMenuLabel(IN CONST CHAR16 *Text, IN INTN XPos, IN INTN YPos);
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VOID CountItems();
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VOID InitAnime();
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BOOLEAN GetAnime();
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VOID UpdateAnime();
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//Style functions
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virtual VOID MainMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText);
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virtual VOID MainMenuVerticalStyle(IN UINTN Function, IN CONST CHAR16 *ParamText);
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virtual VOID GraphicsMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText);
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virtual VOID TextMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText);
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~REFIT_MENU_SCREEN() {};
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};
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#endif
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/*
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EOF */
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