CloverBootloader/rEFIt_UEFI/libeg/XTheme.cpp
SergeySlice bb59d21a01 take into account that BigSur can be 10.16 or 11.0
Signed-off-by: SergeySlice <sergey.slice@gmail.com>
2020-07-13 09:59:31 +03:00

858 lines
28 KiB
C++

/*
* a class to keep definitions for all theme settings
*/
extern "C" {
#include <Protocol/GraphicsOutput.h>
}
#include "libegint.h"
#include "../refit/screen.h"
#include "../refit/lib.h"
#include "XTheme.h"
#include "nanosvg.h"
#ifndef DEBUG_ALL
#define DEBUG_XTHEME 1
#else
#define DEBUG_XTHEME DEBUG_ALL
#endif
#if DEBUG_XTHEME == 0
#define DBG(...)
#else
#define DBG(...) DebugLog(DEBUG_XTHEME, __VA_ARGS__)
#endif
CONST CHAR8* IconsNames[] = {
"func_about",
"func_options",
"func_clover",
"func_secureboot",
"func_secureboot_config",
"func_reset",
"func_shutdown",
"func_help",
"tool_shell", //8
"tool_part",
"tool_rescue",
"pointer",//11
"vol_internal",
"vol_external",
"vol_optical",
"vol_firewire",
"vol_clover" ,
"vol_internal_hfs" , //17
"vol_internal_apfs",
"vol_internal_ntfs",
"vol_internal_ext3" ,
"vol_recovery",//21
// not used? will be skipped while theme parsing
"logo",
"selection_small",
"selection_big", //BUILTIN_SELECTION_BIG=24 we keep this numeration
//os icons
"os_mac", //0 + 25
"os_tiger",
"os_leo",
"os_snow",
"os_lion",
"os_cougar",
"os_mav",
"os_yos",
"os_cap", //33
"os_sierra",
"os_hsierra",
"os_moja", //36
"os_cata", //37 //there is no reserve for 10.16, next oses should be added to the end of the list
"os_linux", //13 + 25 = 38
"os_ubuntu",
"os_suse",
"os_freebsd", //16+25 = 41
"os_freedos",
"os_win",
"os_vista",
"radio_button", //20+25 = 45
"radio_button_selected",
"checkbox", //22+25 = 47
"checkbox_checked",
"scrollbar_background", //24 - present here for SVG theme but should be done more common way
"scrollbar_holder",
"os_unknown", //51 == ICON_OTHER_OS
"os_clover", //52 == ICON_CLOVER
//other oses will be added below
"os_bigsur", //53 == ICON_BIGSUR
""
};
const INTN IconsNamesSize = sizeof(IconsNames) / sizeof(IconsNames[0]);
//icons class
//if ImageNight is not set then Image should be used
#define DEC_BUILTIN_ICON(id, ico) { \
Empty = EFI_ERROR(Image.FromPNG(ACCESS_EMB_DATA(ico), ACCESS_EMB_SIZE(ico))); \
}
#define DEC_BUILTIN_ICON2(id, ico, dark) { \
Empty = EFI_ERROR(Image.FromPNG(ACCESS_EMB_DATA(ico), ACCESS_EMB_SIZE(ico))); \
ImageNight.FromPNG(ACCESS_EMB_DATA(dark), ACCESS_EMB_SIZE(dark)); \
}
XIcon::XIcon(INTN Index, bool TakeEmbedded) : Id(Index), Name(), Image(), ImageNight(), Native(false),
ImageSVG(nullptr), ImageSVGnight(nullptr)
{
// Id = Index;
// Name.setEmpty();
// Native = false;
// ImageSVG = nullptr;
// ImageSVGnight = nullptr;
if (Index >= BUILTIN_ICON_FUNC_ABOUT && Index < IconsNamesSize) { //full table
Name.takeValueFrom(IconsNames[Index]);
}
if (TakeEmbedded) {
GetEmbedded();
}
}
XIcon& XIcon::operator=(const XIcon& src)
{
Id = src.Id;
Name = src.Name;
if (!src.isEmpty()) {
Image = src.Image;
if (!src.ImageNight.isEmpty()) {
ImageNight = src.ImageNight;
}
setFilled();
//this moment we copy pointers. Later it will be class variables
ImageSVG = src.ImageSVG;
ImageSVGnight = src.ImageSVGnight;
}
return *this;
}
void XIcon::GetEmbedded()
{
switch (Id) {
case BUILTIN_ICON_FUNC_ABOUT:
DEC_BUILTIN_ICON2(BUILTIN_ICON_FUNC_ABOUT, emb_func_about, emb_dark_func_about)
break;
case BUILTIN_ICON_FUNC_OPTIONS:
DEC_BUILTIN_ICON2(BUILTIN_ICON_FUNC_OPTIONS, emb_func_options, emb_dark_func_options)
break;
case BUILTIN_ICON_FUNC_CLOVER:
DEC_BUILTIN_ICON2(BUILTIN_ICON_FUNC_CLOVER, emb_func_clover, emb_dark_func_clover)
break;
case BUILTIN_ICON_FUNC_SECURE_BOOT:
DEC_BUILTIN_ICON2(BUILTIN_ICON_FUNC_SECURE_BOOT, emb_func_secureboot, emb_dark_func_secureboot)
break;
case BUILTIN_ICON_FUNC_SECURE_BOOT_CONFIG:
DEC_BUILTIN_ICON2(BUILTIN_ICON_FUNC_SECURE_BOOT_CONFIG, emb_func_secureboot_config, emb_dark_func_secureboot_config)
break;
case BUILTIN_ICON_FUNC_RESET:
DEC_BUILTIN_ICON2(BUILTIN_ICON_FUNC_RESET, emb_func_reset, emb_dark_func_reset)
break;
case BUILTIN_ICON_FUNC_EXIT:
DEC_BUILTIN_ICON2(BUILTIN_ICON_FUNC_EXIT, emb_func_exit, emb_dark_func_exit)
break;
case BUILTIN_ICON_FUNC_HELP:
DEC_BUILTIN_ICON2(BUILTIN_ICON_FUNC_HELP, emb_func_help, emb_dark_func_help)
break;
case BUILTIN_ICON_TOOL_SHELL:
DEC_BUILTIN_ICON2(BUILTIN_ICON_TOOL_SHELL, emb_func_shell, emb_dark_func_shell)
break;
case BUILTIN_ICON_BANNER:
DEC_BUILTIN_ICON2(BUILTIN_ICON_BANNER, emb_logo, emb_dark_logo)
break;
case BUILTIN_SELECTION_SMALL:
DEC_BUILTIN_ICON2(BUILTIN_SELECTION_SMALL, emb_selection_small, emb_dark_selection_small)
break;
case BUILTIN_SELECTION_BIG:
DEC_BUILTIN_ICON2(BUILTIN_SELECTION_BIG, emb_selection_big, emb_dark_selection_big)
break;
//next icons have no dark image
case BUILTIN_ICON_POINTER:
DEC_BUILTIN_ICON(BUILTIN_ICON_POINTER, emb_pointer)
break;
case BUILTIN_ICON_VOL_INTERNAL:
DEC_BUILTIN_ICON(BUILTIN_ICON_VOL_INTERNAL, emb_vol_internal)
break;
case BUILTIN_ICON_VOL_EXTERNAL:
DEC_BUILTIN_ICON(BUILTIN_ICON_VOL_EXTERNAL, emb_vol_external)
break;
case BUILTIN_ICON_VOL_OPTICAL:
DEC_BUILTIN_ICON(BUILTIN_ICON_VOL_OPTICAL, emb_vol_optical)
break;
case BUILTIN_ICON_VOL_BOOTER:
DEC_BUILTIN_ICON(BUILTIN_ICON_VOL_BOOTER, emb_vol_internal_booter)
break;
case BUILTIN_ICON_VOL_INTERNAL_HFS:
DEC_BUILTIN_ICON(BUILTIN_ICON_VOL_INTERNAL_HFS, emb_vol_internal_hfs)
break;
case BUILTIN_ICON_VOL_INTERNAL_APFS:
DEC_BUILTIN_ICON(BUILTIN_ICON_VOL_INTERNAL_APFS, emb_vol_internal_apfs)
break;
case BUILTIN_ICON_VOL_INTERNAL_NTFS:
DEC_BUILTIN_ICON(BUILTIN_ICON_VOL_INTERNAL_NTFS, emb_vol_internal_ntfs)
break;
case BUILTIN_ICON_VOL_INTERNAL_EXT3:
DEC_BUILTIN_ICON(BUILTIN_ICON_VOL_INTERNAL_EXT3, emb_vol_internal_ext)
break;
case BUILTIN_ICON_VOL_INTERNAL_REC:
DEC_BUILTIN_ICON(BUILTIN_ICON_VOL_INTERNAL_REC, emb_vol_internal_recovery)
break;
case BUILTIN_RADIO_BUTTON:
DEC_BUILTIN_ICON(BUILTIN_RADIO_BUTTON, emb_radio_button)
break;
case BUILTIN_RADIO_BUTTON_SELECTED:
DEC_BUILTIN_ICON(BUILTIN_RADIO_BUTTON_SELECTED, emb_radio_button_selected)
break;
case BUILTIN_CHECKBOX:
DEC_BUILTIN_ICON(BUILTIN_CHECKBOX, emb_checkbox)
break;
case BUILTIN_CHECKBOX_CHECKED:
DEC_BUILTIN_ICON(BUILTIN_CHECKBOX_CHECKED, emb_checkbox_checked)
break;
case BUILTIN_ICON_SELECTION:
Name.takeValueFrom("selection_indicator");
DEC_BUILTIN_ICON(BUILTIN_ICON_SELECTION, emb_selection_indicator)
break;
default:
// Image.setEmpty(); //done by ctor?
break;
}
//something to do else?
}
XIcon::~XIcon() {}
//copy from XImage for our purpose
EFI_STATUS XIcon::LoadXImage(EFI_FILE *BaseDir, const char* IconName)
{
return LoadXImage(BaseDir, XStringW().takeValueFrom(IconName));
}
EFI_STATUS XIcon::LoadXImage(EFI_FILE *BaseDir, const wchar_t* LIconName)
{
return LoadXImage(BaseDir, XStringW().takeValueFrom(LIconName));
}
//dont call this procedure for SVG theme BaseDir == NULL?
//it can be used for other files
EFI_STATUS XIcon::LoadXImage(EFI_FILE *BaseDir, const XStringW& IconName)
{
EFI_STATUS Status = Image.LoadXImage(BaseDir, IconName);
ImageNight.LoadXImage(BaseDir, IconName + L"_night"_XSW);
if (!EFI_ERROR(Status)) setFilled();
return Status;
}
XImage* XIcon::GetBest(bool night, bool *free)
{
#if 1
if (ImageSVG) {
NSVGimage* sImage = (NSVGimage*)ImageSVGnight;
if (!night || !ImageSVGnight) sImage = (NSVGimage*)ImageSVG;
float Scale = sImage->scale;
NSVGrasterizer* rast = nsvgCreateRasterizer();
float Height = sImage->height * Scale;
float Width = sImage->width * Scale;
int iWidth = (int)(Width + 0.5f);
int iHeight = (int)(Height + 0.5f);
XImage* NewImage = new XImage(iWidth, iHeight); //TODO creating new XImage we have to delete it after use
if (sImage->shapes == NULL) {
if (free) *free = true;
return NewImage;
}
float bounds[4];
nsvg__imageBounds(sImage, bounds);
float tx = 0.f, ty = 0.f;
float realWidth = (bounds[2] - bounds[0]) * Scale;
float realHeight = (bounds[3] - bounds[1]) * Scale;
tx = (Width - realWidth) * 0.5f;
ty = (Height - realHeight) * 0.5f;
nsvgRasterize(rast, sImage, tx, ty, Scale, Scale, (UINT8*)NewImage->GetPixelPtr(0,0), iWidth, iHeight, iWidth*4);
nsvgDeleteRasterizer(rast);
// if (night) ImageNight = *NewImage;
// else Image = *NewImage;
// delete NewImage;
if (free) *free = true;
return NewImage;
}
#endif
XImage* RetImage = (night && !ImageNight.isEmpty())? &ImageNight : &Image;
if (free) *free = false;
return RetImage;
}
//xtheme class
XTheme::XTheme() {
Init();
}
XTheme::~XTheme() {
//nothing todo?
}
void XTheme::Init()
{
// DisableFlags = 0;
HideBadges = 0;
HideUIFlags = 0;
// TextOnly = FALSE;
Font = FONT_GRAY; // FONT_TYPE
CharWidth = 9;
SelectionColor = 0x80808080;
SelectionBackgroundPixel = { 0xef, 0xef, 0xef, 0xff };
FontFileName.setEmpty();
// Theme.takeValueFrom("embedded");
embedded = false;
BannerFileName.setEmpty();
SelectionSmallFileName.setEmpty();
SelectionBigFileName.setEmpty();
SelectionIndicatorName.setEmpty();
DefaultSelection.setEmpty();
BackgroundName.setEmpty();
BackgroundScale = imNone; // SCALING
BackgroundSharp = 0;
BackgroundDark = FALSE; //TODO should be set to true if Night theme
// CustomIcons = FALSE; //TODO don't know how to handle with SVG theme
SelectionOnTop = FALSE;
BootCampStyle = FALSE;
BadgeOffsetX = 0xFFFF; //default offset
BadgeOffsetY = 0xFFFF;
BadgeScale = 4; // TODO now we have float scale = BadgeScale/16
ThemeDesignWidth = 0xFFFF;
ThemeDesignHeight = 0xFFFF;
BannerPosX = 0xFFFF; // the value out of range [0,1000] means default
BannerPosY = 0xFFFF;
BannerEdgeHorizontal = 0;
BannerEdgeVertical = 0;
BannerNudgeX = 0;
BannerNudgeY = 0;
BanHeight = 0;
VerticalLayout = FALSE;
NonSelectedGrey = FALSE;
MainEntriesSize = 128;
TileXSpace = 8;
TileYSpace = 24;
Proportional = FALSE;
// ShowOptimus = FALSE;
// DarkEmbedded = FALSE; //looks like redundant, we always check Night or Daylight
TypeSVG = FALSE;
// Codepage = 0xC0; //this is for PNG theme
// CodepageSize = 0xC0; // INTN CodepageSize; //extended latin
Scale = 1.0f;
CentreShift = 0.0f;
Daylight = true;
LayoutHeight = 376;
LayoutBannerOffset = 64; //default value if not set
LayoutButtonOffset = 0; //default value if not set
LayoutTextOffset = 0; //default value if not set
LayoutAnimMoveForMenuX = 0; //default value if not set
row0TileSize = 144;
row1TileSize = 64;
FontWidth = 9;
FontHeight = 18;
TextHeight = 19;
Cinema.setEmpty();
}
/*
* what if the icon is not found or name is wrong?
* probably it whould return Empty image
* Image.isEmpty() == true
*/
//const XImage& XTheme::GetIcon(const char* Name)
//{
// return GetIcon(XString().takeValueFrom(Name));
//}
//
//const XImage& XTheme::GetIcon(const CHAR16* Name)
//{
// return GetIcon(XString().takeValueFrom(Name));
//}
static XImage NullImage;
static XIcon DummyIcon;
static XIcon NullIcon;
const XIcon& XTheme::GetIcon(const XString8& Name)
{
for (size_t i = 0; i < Icons.size(); i++)
{
if (Icons[i].Name == Name) //night icon has same name as daylight icon
{
return GetIcon(Icons[i].Id);
}
}
return NullIcon; //if name is not found
}
XIcon* XTheme::GetIconP(const XString8& Name)
{
for (size_t i = 0; i < Icons.size(); i++)
{
if (Icons[i].Name == Name) //night icon has same name as daylight icon
{
return GetIconP(Icons[i].Id);
}
}
return &NullIcon; //if name is not found
}
bool XTheme::CheckNative(INTN Id)
{
for (size_t i = 0; i < Icons.size(); i++)
{
if (Icons[i].Id == Id)
{
return Icons[i].Native;
}
}
return false;
}
const XIcon& XTheme::GetIcon(INTN Id)
{
return GetIconAlt(Id, -1);
}
XIcon* XTheme::GetIconP(INTN Id)
{
return &GetIconAlt(Id, -1);
}
/*
* Get Icon with this ID=id, for example VOL_INTERNAL_HFS
* if not found then search for ID=Alt with Native attribute set, for example VOL_INTERNAL
* if not found then check embedded with ID=Id
* if not found then check embedded with ID=Alt
*/
XIcon& XTheme::GetIconAlt(INTN Id, INTN Alt) //if not found then take embedded
{
INTN IdFound = -1;
INTN AltFound = -1;
for (size_t i = 0; i < Icons.size() && (IdFound < 0 || (Alt >= 0 && AltFound < 0)); i++) {
if (Icons[i].Id == Id) {
IdFound = i;
}
if (Icons[i].Id == Alt) {
AltFound = i;
}
}
// if icon is empty, try to fill it with alternative
if (IdFound >= 0 && Icons[IdFound].Image.isEmpty()) {
// check for native ID=Alt, if Alt was specified
if (Alt >= 0 && AltFound >= 0 && Icons[AltFound].Native && !Icons[AltFound].Image.isEmpty()) {
// using Alt icon
Icons[IdFound].Image = Icons[AltFound].Image;
Icons[IdFound].ImageNight = Icons[AltFound].ImageNight;
Icons[IdFound].setFilled();
} else {
// check for embedded with ID=Id
XIcon *NewIcon = new XIcon(Id, true);
if (NewIcon->Image.isEmpty()) {
// check for embedded with ID=Alt
NewIcon = new XIcon(Alt, true);
}
if (!NewIcon->Image.isEmpty()) {
// using Embedded icon
Icons[IdFound].Image = NewIcon->Image;
Icons[IdFound].ImageNight = NewIcon->ImageNight;
Icons[IdFound].setFilled();
}
}
}
if (IdFound >= 0 && !Icons[IdFound].Image.isEmpty()) {
// icon not empty, return it
// if (!Daylight && !Icons[IdFound].ImageNight.isEmpty()) {
// DBG("got night icon %lld name{%s}\n", Id, IconsNames[IdFound]);
// return Icons[IdFound].ImageNight;
// }
//if daylight or night icon absent
// DBG("got day icon %lld name{%s}\n", Id, IconsNames[IdFound]);
// return Icons[IdFound].Image;
return Icons[IdFound]; //check daylight at draw
}
return NullIcon; //such Id is not found in the database
}
const XIcon& XTheme::LoadOSIcon(const CHAR16* OSIconName)
{
return LoadOSIcon(XString8().takeValueFrom(OSIconName));
}
const XIcon& XTheme::LoadOSIcon(const XString8& Full)
{
// input value can be L"win", L"ubuntu,linux", L"moja,mac" set by GetOSIconName (OSVersion)
XString8 First;
XString8 Second;
XString8 Third;
const XIcon *ReturnIcon;
UINTN Comma = Full.indexOf(',');
UINTN Size = Full.length();
DBG("IconName=%s comma=%lld size=%lld\n", Full.c_str(), Comma, Size);
if (Comma != MAX_XSIZE) { //Comma
First = "os_"_XS8 + Full.subString(0, Comma);
ReturnIcon = &GetIcon(First);
DBG(" first=%s\n", First.c_str());
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
//else search second name
Second = "os_"_XS8 + Full.subString(Comma + 1, Size - Comma - 1);
//moreover names can be triple L"chrome,grub,linux"
UINTN SecondComma = Second.indexOf(',');
if (Comma == MAX_XSIZE) {
ReturnIcon = &GetIcon(Second);
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
} else {
First = Second.subString(0, SecondComma);
ReturnIcon = &GetIcon(First);
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
Third = "os_"_XS8 + Second.subString(SecondComma + 1, Size - SecondComma - 1);
ReturnIcon = &GetIcon(Third);
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
}
DBG(" Second=%s\n", Second.c_str());
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
} else {
ReturnIcon = &GetIcon("os_"_XS8 + Full);
DBG(" Full=%s\n", Full.c_str());
if (!ReturnIcon->isEmpty()) return *ReturnIcon;
}
// else something
if (DummyIcon.isEmpty()) { //initialize once per session
DummyIcon.Image.DummyImage(MainEntriesSize);
DummyIcon.setFilled();
}
return DummyIcon;
}
void XTheme::FillByEmbedded()
{
embedded = true;
Theme.takeValueFrom("embedded");
SelectionColor = 0xA0A0A080;
SelectionBackgroundPixel = { 0xa0, 0xa0, 0xa0, 0x80 };
Icons.Empty();
for (INTN i = 0; i < BUILTIN_ICON_COUNT; ++i) { //this is embedded icon count
XIcon* NewIcon = new XIcon(i, true);
Icons.AddReference(NewIcon, true);
}
BigBack.setEmpty();
Background = XImage(UGAWidth, UGAHeight);
if (Daylight) {
Banner.FromPNG(ACCESS_EMB_DATA(emb_logo), emb_logo_size);
} else {
Banner.FromPNG(ACCESS_EMB_DATA(emb_dark_logo), emb_dark_logo_size);
}
//and buttons
Buttons[0].FromPNG(ACCESS_EMB_DATA(emb_radio_button), ACCESS_EMB_SIZE(emb_radio_button));
Buttons[1].FromPNG(ACCESS_EMB_DATA(emb_radio_button_selected), ACCESS_EMB_SIZE(emb_radio_button_selected));
Buttons[2].FromPNG(ACCESS_EMB_DATA(emb_checkbox), ACCESS_EMB_SIZE(emb_checkbox));
Buttons[3].FromPNG(ACCESS_EMB_DATA(emb_checkbox_checked), ACCESS_EMB_SIZE(emb_checkbox_checked));
if (Daylight) {
SelectionImages[0].FromPNG(ACCESS_EMB_DATA(emb_selection_big), ACCESS_EMB_SIZE(emb_selection_big));
SelectionImages[2].FromPNG(ACCESS_EMB_DATA(emb_selection_small), ACCESS_EMB_SIZE(emb_selection_small));
} else {
SelectionImages[0].FromPNG(ACCESS_EMB_DATA(emb_dark_selection_big), ACCESS_EMB_SIZE(emb_dark_selection_big));
SelectionImages[2].FromPNG(ACCESS_EMB_DATA(emb_dark_selection_small), ACCESS_EMB_SIZE(emb_dark_selection_small));
}
SelectionImages[4].FromPNG(ACCESS_EMB_DATA(emb_selection_indicator), ACCESS_EMB_SIZE(emb_selection_indicator));
}
void XTheme::ClearScreen() //and restore background and banner
{
EFI_GRAPHICS_OUTPUT_BLT_PIXEL FirstBannerPixel = MenuBackgroundPixel;
if (BanHeight < 2) {
BanHeight = ((UGAHeight - (int)(LayoutHeight * Scale)) >> 1);
}
if (!(HideUIFlags & HIDEUI_FLAG_BANNER)) {
//Banner image prepared before
if (!Banner.isEmpty()) {
FirstBannerPixel = Banner.GetPixel(0,0);
BannerPlace.Width = Banner.GetWidth();
BannerPlace.Height = (BanHeight >= Banner.GetHeight()) ? Banner.GetHeight() : BanHeight;
BannerPlace.XPos = BannerPosX;
BannerPlace.YPos = BannerPosY;
if (!TypeSVG) {
// Check if new style placement value was used for banner in theme.plist
if ((BannerPosX >=0 && BannerPosX <=1000) && (BannerPosY >=0 && BannerPosY <=1000)) {
// Check if screen size being used is different from theme origination size.
// If yes, then recalculate the placement % value.
// This is necessary because screen can be a different size, but banner is not scaled.
BannerPlace.XPos = HybridRepositioning(BannerEdgeHorizontal, BannerPosX, BannerPlace.Width, UGAWidth, ThemeDesignWidth );
BannerPlace.YPos = HybridRepositioning(BannerEdgeVertical, BannerPosY, BannerPlace.Height, UGAHeight, ThemeDesignHeight);
// Check if banner is required to be nudged.
BannerPlace.XPos = CalculateNudgePosition(BannerPlace.XPos, BannerNudgeX, Banner.GetWidth(), UGAWidth);
BannerPlace.YPos = CalculateNudgePosition(BannerPlace.YPos, BannerNudgeY, Banner.GetHeight(), UGAHeight);
// DBG("banner position new style\n");
} else {
// Use rEFIt default (no placement values speicifed)
BannerPlace.XPos = (UGAWidth >= Banner.GetWidth() ) ? (UGAWidth - Banner.GetWidth() ) >> 1 : 0;
BannerPlace.YPos = (BanHeight >= Banner.GetHeight()) ? (BanHeight - Banner.GetHeight()) : 0;
// DBG("banner position old style\n");
}
}
}
}
DBG("BannerPlace at Clear Screen [%lld,%lld]\n", BannerPlace.XPos, BannerPlace.YPos);
//Then prepare Background from BigBack
if (Background.GetWidth() != UGAWidth || Background.GetHeight() != UGAHeight) { // should we type UGAWidth and UGAHeight as UINTN to avoid cast ?
// Resolution changed or empty background
Background = XImage(UGAWidth, UGAHeight);
}
// now we are sure Background has UGA sizes
float BigScale;
float BigScaleY;
if (!BigBack.isEmpty()) {
switch (BackgroundScale) {
case imScale:
BigScale = (float)UGAWidth/BigBack.GetWidth();
BigScaleY = (float)UGAHeight/BigBack.GetHeight();
Background.CopyScaled(BigBack, MAX(BigScale, BigScaleY));
break;
case imCrop:
{
INTN x = UGAWidth - BigBack.GetWidth();
INTN x1, x2, y1, y2;
if (x >= 0) {
x1 = x >> 1;
x2 = 0;
x = BigBack.GetWidth();
} else {
x1 = 0;
x2 = (-x) >> 1;
x = UGAWidth;
}
INTN y = UGAHeight - BigBack.GetHeight();
if (y >= 0) {
y1 = y >> 1;
y2 = 0;
y = BigBack.GetHeight();
} else {
y1 = 0;
y2 = (-y) >> 1;
y = UGAHeight;
}
const EG_RECT BackRect = EG_RECT(x1, y1, x, y);
const EG_RECT BigRect = EG_RECT(x2, y2, x, y);
// DBG("crop to x,y: %lld, %lld\n", x, y);
Background.CopyRect(BigBack, BackRect, BigRect);
break;
}
case imTile:
{
INTN x = (BigBack.GetWidth() * ((UGAWidth - 1) / BigBack.GetWidth() + 1) - UGAWidth) >> 1;
INTN y = (BigBack.GetHeight() * ((UGAHeight - 1) / BigBack.GetHeight() + 1) - UGAHeight) >> 1;
EFI_GRAPHICS_OUTPUT_BLT_PIXEL* p1 = Background.GetPixelPtr(0, 0);
for (INTN j = 0; j < UGAHeight; j++) {
for (INTN i = 0; i < UGAWidth; i++) {
*p1++ = BigBack.GetPixel((i + x) % BigBack.GetWidth(), (j + y) % BigBack.GetHeight());
}
}
// DBG("back copy tiled\n");
break;
}
case imNone:
default:
// already scaled
Background = BigBack;
// DBG("back copy equal\n");
break;
}
} else {
// no background loaded, fill by default
if (!embedded) {
BlueBackgroundPixel = FirstBannerPixel;
} else if (Daylight) {
// embedded light
BlueBackgroundPixel = StdBackgroundPixel;
} else {
// embedded dark
BlueBackgroundPixel = DarkEmbeddedBackgroundPixel;
}
Background.Fill(BlueBackgroundPixel); //blue opaque. May be better to set black opaque?
}
//join Banner and Background for menu drawing
if (!Banner.isEmpty()) {
Background.Compose(BannerPlace.XPos, BannerPlace.YPos, Banner, true);
}
Background.DrawWithoutCompose(0, 0, UGAWidth, UGAHeight);
}
//use this only for PNG theme
void XTheme::FillByDir() //assume ThemeDir is defined by InitTheme() procedure
{
EFI_STATUS Status;
Icons.Empty();
for (INTN i = 0; i < IconsNamesSize; ++i) { //scan full table
Status = EFI_NOT_FOUND;
XIcon* NewIcon = new XIcon(i); //initialize without embedded
switch (i) {
case BUILTIN_SELECTION_SMALL:
Status = NewIcon->Image.LoadXImage(ThemeDir, SelectionSmallFileName);
break;
case BUILTIN_SELECTION_BIG:
Status = NewIcon->Image.LoadXImage(ThemeDir, SelectionBigFileName);
break;
}
if (EFI_ERROR(Status)) {
Status = NewIcon->Image.LoadXImage(ThemeDir, IconsNames[i]);
}
NewIcon->Native = !EFI_ERROR(Status);
if (!EFI_ERROR(Status)) {
NewIcon->setFilled();
NewIcon->ImageNight.LoadXImage(ThemeDir, SWPrintf("%s_night", IconsNames[i]));
}
Icons.AddReference(NewIcon, true);
if (EFI_ERROR(Status)) {
if (i >= BUILTIN_ICON_VOL_INTERNAL_HFS && i <= BUILTIN_ICON_VOL_INTERNAL_REC) {
// call to GetIconAlt will get alternate/embedded into Icon if missing
GetIconAlt(i, BUILTIN_ICON_VOL_INTERNAL);
} else if (i == BUILTIN_SELECTION_BIG) {
GetIconAlt(i, BUILTIN_SELECTION_SMALL);
}
}
}
if (BootCampStyle) {
XIcon *NewIcon = new XIcon(BUILTIN_ICON_SELECTION);
// load indicator selection image
Status = NewIcon->Image.LoadXImage(ThemeDir, SelectionIndicatorName);
if (EFI_ERROR(Status)) {
Status = NewIcon->Image.LoadXImage(ThemeDir, "selection_indicator");
}
Icons.AddReference(NewIcon, true);
}
SelectionBackgroundPixel.Red = (SelectionColor >> 24) & 0xFF;
SelectionBackgroundPixel.Green = (SelectionColor >> 16) & 0xFF;
SelectionBackgroundPixel.Blue = (SelectionColor >> 8) & 0xFF;
SelectionBackgroundPixel.Reserved = (SelectionColor >> 0) & 0xFF;
//TODO - make them XIcon
SelectionImages[2] = *GetIconP(BUILTIN_SELECTION_SMALL)->GetBest(!Daylight);
SelectionImages[0] = *GetIconP(BUILTIN_SELECTION_BIG)->GetBest(!Daylight);
if (BootCampStyle) {
SelectionImages[4] = *GetIconP(BUILTIN_ICON_SELECTION)->GetBest(!Daylight);
}
//and buttons
Buttons[0] = *GetIconP(BUILTIN_RADIO_BUTTON)->GetBest(!Daylight);
Buttons[1] = *GetIconP(BUILTIN_RADIO_BUTTON_SELECTED)->GetBest(!Daylight);
Buttons[2] = *GetIconP(BUILTIN_CHECKBOX)->GetBest(!Daylight);
Buttons[3] = *GetIconP(BUILTIN_CHECKBOX_CHECKED)->GetBest(!Daylight);
//load banner and background
Banner.LoadXImage(ThemeDir, BannerFileName);
Status = BigBack.LoadXImage(ThemeDir, BackgroundName);
if (EFI_ERROR(Status) && !Banner.isEmpty()) {
//take first pixel from banner
const EFI_GRAPHICS_OUTPUT_BLT_PIXEL& firstPixel = Banner.GetPixel(0,0);
BigBack.setSizeInPixels(UGAWidth, UGAHeight);
BigBack.Fill(firstPixel);
}
}
void XTheme::InitBar()
{
if (!TypeSVG) {
ScrollbarBackgroundImage.LoadXImage(ThemeDir, "scrollbar\\bar_fill");
BarStartImage.LoadXImage(ThemeDir, "scrollbar\\bar_start");
BarEndImage.LoadXImage(ThemeDir, "scrollbar\\bar_end");
ScrollbarImage.LoadXImage(ThemeDir, "scrollbar\\scroll_fill");
ScrollStartImage.LoadXImage(ThemeDir, "scrollbar\\scroll_start");
ScrollEndImage.LoadXImage(ThemeDir, "scrollbar\\scroll_end");
UpButtonImage.LoadXImage(ThemeDir, "scrollbar\\up_button");
DownButtonImage.LoadXImage(ThemeDir, "scrollbar\\down_button");
} else {
ScrollbarBackgroundImage = *GetIconP("scrollbar_background"_XS8)->GetBest(!Daylight);
BarStartImage.setEmpty();
BarEndImage.setEmpty();
ScrollbarImage = *GetIconP("scrollbar_holder"_XS8)->GetBest(!Daylight); //"_night" is already accounting
ScrollStartImage = *GetIconP("scrollbar_start"_XS8)->GetBest(!Daylight);
ScrollEndImage = *GetIconP("scrollbar_end"_XS8)->GetBest(!Daylight);
UpButtonImage = *GetIconP("scrollbar_up_button"_XS8)->GetBest(!Daylight);
DownButtonImage = *GetIconP("scrollbar_down_button"_XS8)->GetBest(!Daylight);
}
//some help with embedded scroll
if (!TypeSVG) {
// fill these from embedded only for non-svg
// Question: why we don't want these for svg? (upbutton, downbutton, scrollstart, scrollend - also have hardcoded 0 height in REFIT_MENU_SCREEN.cpp)
if (BarStartImage.isEmpty()) {
BarStartImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_bar_start), ACCESS_EMB_SIZE(emb_scroll_bar_start));
}
if (BarEndImage.isEmpty()) {
BarEndImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_bar_end), ACCESS_EMB_SIZE(emb_scroll_bar_end));
}
if (ScrollStartImage.isEmpty()) {
ScrollStartImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_scroll_start), ACCESS_EMB_SIZE(emb_scroll_scroll_start));
}
if (ScrollEndImage.isEmpty()) {
ScrollEndImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_scroll_end), ACCESS_EMB_SIZE(emb_scroll_scroll_end));
}
if (UpButtonImage.isEmpty()) {
UpButtonImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_up_button), ACCESS_EMB_SIZE(emb_scroll_up_button));
}
if (DownButtonImage.isEmpty()) {
DownButtonImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_down_button), ACCESS_EMB_SIZE(emb_scroll_down_button));
}
}
// fill these from embedded for both svg and non-svg
if (ScrollbarBackgroundImage.isEmpty()) {
ScrollbarBackgroundImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_bar_fill), ACCESS_EMB_SIZE(emb_scroll_bar_fill));
}
if (ScrollbarImage.isEmpty()) {
ScrollbarImage.FromPNG(ACCESS_EMB_DATA(emb_scroll_scroll_fill), ACCESS_EMB_SIZE(emb_scroll_scroll_fill));
}
}
//the purpose of the procedure is restore Background in rect
//XAlign is always centre, Color is the Backgrounf fill
//TODO replace by some existing procedure
VOID XTheme::FillRectAreaOfScreen(IN INTN XPos, IN INTN YPos, IN INTN Width, IN INTN Height)
{
// TmpBuffer.CopyScaled(Background, 1.f);
INTN X = XPos - (Width >> 1); //X_IS_CENTRE
if (X < 0) {
X = 0;
}
if (X + Width > UGAWidth) {
Width = (X > UGAWidth) ? 0 : (UGAWidth - X);
}
if (YPos + Height > UGAHeight) {
Height = (YPos > UGAHeight) ? 0 : (UGAHeight - YPos);
}
XImage TmpBuffer(Width, Height);
TmpBuffer.CopyRect(Background, X, YPos); //a part of BackGround image
TmpBuffer.DrawWithoutCompose(X, YPos);
// TmpBuffer.Draw(X, YPos, 0, true);
}