mirror of
https://github.com/CloverHackyColor/CloverBootloader.git
synced 2024-11-23 11:35:19 +01:00
203 lines
5.5 KiB
C++
203 lines
5.5 KiB
C++
/*
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* a class for mouse support
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*/
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#include <Platform.h> // Only use angled for Platform, else, xcode project won't compile
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#include "XPointer.h"
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#include "libegint.h" //this includes platform.h
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#include "../refit/screen.h"
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#include "../Platform/Settings.h"
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#include "../libeg/XTheme.h"
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#ifndef DEBUG_ALL
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#define DEBUG_MOUSE 0
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#else
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#define DEBUG_MOUSE DEBUG_ALL
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#endif
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#if DEBUG_MOUSE == 0
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#define DBG(...)
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#else
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#define DBG(...) DebugLog(DEBUG_MOUSE, __VA_ARGS__)
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#endif
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// Initial value, but later it will be theme dependent
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#define POINTER_WIDTH 64
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#define POINTER_HEIGHT 64
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void XPointer::Hide()
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{
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if (Alive) {
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oldImage.DrawWithoutCompose(oldPlace.XPos, oldPlace.YPos);
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}
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}
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bool XPointer::isAlive()
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{
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return Alive;
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}
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EFI_STATUS XPointer::MouseBirth()
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{
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EFI_STATUS Status = EFI_UNSUPPORTED;
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if (!gSettings.PointerEnabled) {
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return EFI_SUCCESS;
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}
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if (SimplePointerProtocol) { //do not double
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// DBG("Mouse is already here\n");
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Draw();
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return EFI_SUCCESS;
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}
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// Try first to use mouse from System Table
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Status = gBS->HandleProtocol(gST->ConsoleInHandle, &gEfiSimplePointerProtocolGuid, (void**)&SimplePointerProtocol);
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if (EFI_ERROR(Status)) {
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// not found, so use the first found device
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DBG("MouseBirth: No mouse at ConIn, checking if any other device exists\n");
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Status = gBS->LocateProtocol(&gEfiSimplePointerProtocolGuid, NULL, (void**)&SimplePointerProtocol);
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}
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if (EFI_ERROR(Status)) {
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MsgLog("No mouse driver found!\n");
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if (PointerImage) {
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delete PointerImage;
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PointerImage = NULL;
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}
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MouseEvent = NoEvents;
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SimplePointerProtocol = NULL;
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gSettings.PointerEnabled = FALSE;
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return Status;
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}
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if (PointerImage && !PointerImage->isEmpty() ) {
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delete PointerImage;
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PointerImage = nullptr;
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}
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// Now update image because of other theme has other image
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PointerImage = new XImage(*ThemeX.GetIconP(BUILTIN_ICON_POINTER)->GetBest(night));
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oldImage.setSizeInPixels(PointerImage->GetWidth(), PointerImage->GetHeight());
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LastClickTime = 0;
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oldPlace.XPos = (INTN)(UGAWidth >> 2);
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oldPlace.YPos = (INTN)(UGAHeight >> 2);
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oldPlace.Width = PointerImage->GetWidth();
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oldPlace.Height = PointerImage->GetHeight();
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// CopyMem(&newPlace, &oldPlace, sizeof(EG_RECT));
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newPlace = oldPlace;
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Draw();
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MouseEvent = NoEvents;
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Alive = true;
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return Status;
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}
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void XPointer::Draw()
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{
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oldPlace = newPlace;
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// take background image for later to restore background
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newPlace.Width = PointerImage->GetWidth();
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newPlace.Height = PointerImage->GetHeight();
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oldImage.GetArea(newPlace); //GetArea will resize oldImage, so correct newPlace
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newPlace.Width = oldImage.GetWidth();
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newPlace.Height = oldImage.GetHeight();
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PointerImage->Draw(newPlace.XPos, newPlace.YPos); //zero means no scale
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}
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void XPointer::KillMouse()
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{
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Alive = false;
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if (!SimplePointerProtocol) {
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return;
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}
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// DBG("KillMouse\n");
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if (PointerImage) {
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delete PointerImage;
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PointerImage = nullptr;
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}
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MouseEvent = NoEvents;
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SimplePointerProtocol = NULL;
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}
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void XPointer::UpdatePointer(bool isDaylight) // cannot be called daylight because of a global var on macOS
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{
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UINT64 Now;
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EFI_STATUS Status;
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EFI_SIMPLE_POINTER_STATE tmpState;
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EFI_SIMPLE_POINTER_MODE *CurrentMode;
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INTN ScreenRelX;
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INTN ScreenRelY;
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night = !isDaylight;
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// Now = gRT->GetTime(&Now, NULL);
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Now = AsmReadTsc();
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Status = SimplePointerProtocol->GetState(SimplePointerProtocol, &tmpState);
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if (!EFI_ERROR(Status)) {
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if (!State.LeftButton && tmpState.LeftButton) // press left
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MouseEvent = LeftMouseDown;
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else if (!State.RightButton && tmpState.RightButton) // press right
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MouseEvent = RightMouseDown;
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else if (State.LeftButton && !tmpState.LeftButton) { //release left
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// time for double click 500ms into menu
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if (TimeDiff(LastClickTime, Now) < gSettings.DoubleClickTime)
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MouseEvent = DoubleClick;
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else
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MouseEvent = LeftClick;
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LastClickTime = Now;
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}
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else if (State.RightButton && !tmpState.RightButton) //release right
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MouseEvent = RightClick;
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else if (State.RelativeMovementZ > 0)
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MouseEvent = ScrollDown;
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else if (State.RelativeMovementZ < 0)
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MouseEvent = ScrollUp;
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else if (State.RelativeMovementX || State.RelativeMovementY)
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MouseEvent = MouseMove;
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else
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MouseEvent = NoEvents;
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CopyMem(&State, &tmpState, sizeof(State));
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CurrentMode = SimplePointerProtocol->Mode;
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ScreenRelX = (UGAWidth * State.RelativeMovementX * gSettings.PointerSpeed / (INTN)CurrentMode->ResolutionX) >> 10;
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if (gSettings.PointerMirror) {
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newPlace.XPos -= ScreenRelX;
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}
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else {
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newPlace.XPos += ScreenRelX;
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}
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if (newPlace.XPos < 0) newPlace.XPos = 0;
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if (newPlace.XPos > UGAWidth - 1) newPlace.XPos = UGAWidth - 1;
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// YPosPrev = newPlace.YPos;
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ScreenRelY = (UGAHeight * State.RelativeMovementY * gSettings.PointerSpeed / (INTN)CurrentMode->ResolutionY) >> 10;
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newPlace.YPos += ScreenRelY;
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if (newPlace.YPos < 0) newPlace.YPos = 0;
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if (newPlace.YPos > UGAHeight - 1) newPlace.YPos = UGAHeight - 1;
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if ( oldPlace != newPlace ) {
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Hide();
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Draw();
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}
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}
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}
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MOUSE_EVENT XPointer::GetEvent()
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{
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return MouseEvent;
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}
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bool XPointer::MouseInRect(EG_RECT *Place)
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{
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return ((newPlace.XPos >= Place->XPos) &&
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(newPlace.XPos < (Place->XPos + (INTN)Place->Width)) &&
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(newPlace.YPos >= Place->YPos) &&
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(newPlace.YPos < (Place->YPos + (INTN)Place->Height)));
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}
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