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108 lines
3.9 KiB
C++
108 lines
3.9 KiB
C++
//
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// XCinema.hpp
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// Clover
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//
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// Created by Sergey Isakov on 09/04/2020.
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// Copyright © 2020 Slice. All rights reserved.
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//
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#ifndef XCinema_h
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#define XCinema_h
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extern "C" {
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#include <Protocol/GraphicsOutput.h>
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}
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#include "../cpp_foundation/XArray.h"
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#include "../cpp_foundation/XString.h"
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#include "../libeg/libeg.h"
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#include "XImage.h"
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class XTheme;
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class XCinema;
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class FILM
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{
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protected:
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INTN Id; //ScreenID, enumeration value but keep it to be int for extensibility
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public:
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//I see no reason to make they protected
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XBool RunOnce;
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INTN NumFrames; //set by user in Theme.plist or in Theme.svg
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INTN FrameTime; //usually 50, 100, 200 ms
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INTN FilmX, FilmY; //relative
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INTN ScreenEdgeHorizontal;
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INTN ScreenEdgeVertical;
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INTN NudgeX, NudgeY;
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XStringW Path; //user defined name for folder and files Path/Path_002.png etc
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XBool AnimeRun;
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UINT64 LastDraw;
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protected:
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XObjArray<IndexedImage> Frames; //Frames can be not sorted
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INTN LastIndex; // it is not Frames.size(), it is last index inclusive, so frames 0,1,2,5,8 be LastIndex = 8
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INTN CurrentFrame; // must be unique for each film
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public:
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EG_RECT FilmPlace; // Screen has several Films each in own place
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public:
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FILM() : Id(0), RunOnce(false), NumFrames(0), FrameTime(0), FilmX(0), FilmY(0), ScreenEdgeHorizontal(0), ScreenEdgeVertical(0),
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NudgeX(0), NudgeY(0), Path(), AnimeRun(false), LastDraw(0), Frames(), LastIndex(0), CurrentFrame(0), FilmPlace()
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{}
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FILM(INTN Id) : Id(Id), RunOnce(false), NumFrames(0), FrameTime(0), FilmX(0), FilmY(0), ScreenEdgeHorizontal(0), ScreenEdgeVertical(0),
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NudgeX(0), NudgeY(0), Path(), AnimeRun(false), LastDraw(0), Frames(), LastIndex(0), CurrentFrame(0), FilmPlace()
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{}
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~FILM() {}
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INTN GetIndex() { return Id; }
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void SetIndex(INTN Index) { Id = Index; }
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const XImage& GetImage(INTN Index) const;
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const XImage& GetImage(XBool *free = nullptr) const;
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void AddFrame(XImage* Frame, INTN Index); //IndexedImage will be created
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size_t Size() { return Frames.size(); }
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INTN LastFrameID() { return LastIndex; }
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XBool Finished() { return CurrentFrame == 0; }
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void GetFrames(XTheme& TheTheme/*, const XStringW& Path*/); //read image sequence from Theme/Path/
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void SetPlace(const EG_RECT& Rect) { FilmPlace = Rect; }
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void Advance() { ++CurrentFrame %= (LastIndex + 1); }
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void Reset() { CurrentFrame = 0; }
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// EFI_STATUS GetFrame(IN INTN Index, OUT XImage *Frame); //usually Index=CurrentFrame
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// EFI_STATUS GetFrame(OUT XImage *Frame);
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};
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//initially it was supposed to be one anime per one REFIT_SCREEN
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// but this leads to large delays switching screens to initialize Film sequence again and again
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// otherwise anime depends on theme and should be a member of XTheme
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// then it should contain Screen->ID for each film
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// but for next future we want to have other animated images in addition to screen->titleimage
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// so let it be frames arrays each with own purpose (Id)
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//
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// XTheme contains Cinema which is an array of FILMs
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// Each Screen contains a pointer to a FILM. And moreover titleFilm, or BackgroundFilm or even entryFilm
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// Next problem is a timeout between frames.
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// A theme contains images with indexes 1,2,5,6 for one Id.
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// This Id contains fixed timeout between frames. Then next updateAnime Index will be compared with current tick
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// if yes then update. Static index?
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//
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// in the far future I'll plan to make dynamic SVG: parse SVGIcon with a variable argument
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// and then rasterize it. Real SVG contains constants only so it will be new dynamicSVG.
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// then Entry->Image should be reparsed each time it created or contains flag to update every frameTime
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class XCinema
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{
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protected:
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XObjArray<FILM> Cinema;
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public:
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XCinema() : Cinema() {}
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~XCinema() {}
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FILM* GetFilm(INTN Id);
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void AddFilm(FILM* NewFilm);
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void setEmpty() { Cinema.setEmpty(); }
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};
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#endif /* XCinema_h */
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