CloverBootloader/rEFIt_UEFI/gui/REFIT_MENU_SCREEN.h
Sergey Isakov 36b908900a cleanup anime for xcinema
Signed-off-by: Sergey Isakov <isakov-sl@bk.ru>
2020-04-16 07:45:53 +03:00

218 lines
7.8 KiB
C++

/*
*
* Copyright (c) 2020 Jief
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of Christoph Pfisterer nor the names of the
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef __REFIT_MENU_SCREEN_H__
#define __REFIT_MENU_SCREEN_H__
#include "../libeg/libeg.h"
#include "../refit/lib.h"
#include "../cpp_foundation/XObjArray.h"
#include "../cpp_foundation/XStringWArray.h"
#include "../cpp_foundation/XStringW.h"
#include "../libeg/XPointer.h"
#include "../libeg/XCinema.h"
#include "menu_items/menu_items.h"
#ifdef _MSC_VER
#define __attribute__(x)
#endif
//some unreal values
#define FILM_CENTRE 40000
//#define FILM_LEFT 50000
//#define FILM_TOP 50000
//#define FILM_RIGHT 60000
//#define FILM_BOTTOM 60000
//#define FILM_PERCENT 100000
#define INITVALUE 40000
class REFIT_MENU_ENTRY_ITEM_ABSTRACT;
class REFIT_MENU_ENTRY;
class REFIT_ABSTRACT_MENU_ENTRY;
typedef VOID (REFIT_MENU_SCREEN::*MENU_STYLE_FUNC)(IN UINTN Function, IN CONST CHAR16 *ParamText);
class REFIT_MENU_SCREEN
{
public:
static XPointer mPointer;
// XPointer mPointer;
UINTN ID;
XStringW Title;
XImage TitleImage;
XStringWArray InfoLines;
XObjArray<REFIT_ABSTRACT_MENU_ENTRY> Entries;
INTN TimeoutSeconds;
XStringW TimeoutText;
XStringW ThemeName; //?
EG_RECT OldTextBufferRect;
XImage OldTextBufferImage;
BOOLEAN isBootScreen;
BOOLEAN AnimeRun;
//BOOLEAN Once;
//same for xcinema
UINT64 LastDraw;
INTN CurrentFrame;
// INTN Frames; //there are FilmC properties
// UINTN FrameTime; //ms
EG_RECT FilmPlace;
FILM *FilmC;
//XImage FilmPlaceImage;
ACTION mAction;
UINTN mItemID;
SCROLL_STATE ScrollState;
BOOLEAN ScrollEnabled;
INTN TextStyle;
// MENU_STYLE_FUNC StyleFunc;
//TODO scroll positions should depends on REFIT_SCREEN?
// Or it just currently calculated to be global variables?
EG_RECT BarStart;
EG_RECT BarEnd;
EG_RECT ScrollStart;
EG_RECT ScrollEnd;
EG_RECT ScrollTotal;
EG_RECT UpButton;
EG_RECT DownButton;
EG_RECT ScrollbarBackground;
EG_RECT Scrollbar;
EG_RECT ScrollbarOldPointerPlace;
EG_RECT ScrollbarNewPointerPlace;
REFIT_MENU_SCREEN()
: ID(0), Title(), TitleImage(),
TimeoutSeconds(0), TimeoutText(), ThemeName(),
OldTextBufferRect(), OldTextBufferImage(), isBootScreen(false),
AnimeRun(0), LastDraw(0), CurrentFrame(0),
FilmC(),
mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle)
{};
REFIT_MENU_SCREEN(UINTN ID, XStringW TTitle, XStringW TTimeoutText)
: ID(ID), Title(TTitle), TitleImage(),
TimeoutSeconds(0), TimeoutText(TTimeoutText), ThemeName(),
OldTextBufferRect(), OldTextBufferImage(), isBootScreen(false),
AnimeRun(0), LastDraw(0), CurrentFrame(0),
FilmC(),
mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle)
{};
//TODO exclude CHAR16
REFIT_MENU_SCREEN(UINTN ID, CONST CHAR16* TitleC, CONST CHAR16* TimeoutTextC)
: ID(ID), Title(), TitleImage(),
TimeoutSeconds(0), TimeoutText(), ThemeName(), AnimeRun(0),
LastDraw(0), CurrentFrame(0),
FilmC(),
mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle)
{
Title.takeValueFrom(TitleC);
TimeoutText.takeValueFrom(TimeoutTextC);
};
REFIT_MENU_SCREEN(UINTN ID, XStringW TTitle, XStringW TTimeoutText, REFIT_ABSTRACT_MENU_ENTRY* entry1, REFIT_ABSTRACT_MENU_ENTRY* entry2)
: ID(ID), Title(TTitle), TitleImage(),
TimeoutSeconds(0), TimeoutText(TTimeoutText), ThemeName(),
OldTextBufferRect(), OldTextBufferImage(), isBootScreen(false),
AnimeRun(0), LastDraw(0), CurrentFrame(0),
FilmC(),
mAction(ActionNone), mItemID(0)//, mPointer(NULL) //, StyleFunc(&REFIT_MENU_SCREEN::TextMenuStyle)
{
Entries.AddReference(entry1, false);
Entries.AddReference(entry2, false);
};
//Scroll functions
VOID InitScroll(IN INTN ItemCount, IN UINTN MaxCount,
IN UINTN VisibleSpace, IN INTN Selected);
VOID UpdateScroll(IN UINTN Movement);
// void InitBar();
VOID ScrollingBar();
VOID SetBar(INTN PosX, INTN UpPosY, INTN DownPosY, IN SCROLL_STATE *State);
//mouse functions
VOID HidePointer();
EFI_STATUS MouseBirth();
VOID KillMouse();
EFI_STATUS CheckMouseEvent();
//menu functions
VOID AddMenuItem_(REFIT_MENU_ENTRY_ITEM_ABSTRACT* InputBootArgs, INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor);
VOID AddMenuInfo_f(CONST char *format, ...) __attribute__((format(printf, 2, 3)));
VOID AddMenuInfoLine_f(CONST char *format, ...) __attribute__((format(printf, 2, 3)));
VOID AddMenuEntry(IN REFIT_ABSTRACT_MENU_ENTRY *Entry, bool freeIt);
VOID AddMenuItemSwitch(INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor);
VOID AddMenuCheck(CONST CHAR8 *Text, UINTN Bit, INTN ItemNum);
VOID AddMenuItemInput(INTN Inx, CONST CHAR8 *Title, BOOLEAN Cursor);
VOID FreeMenu();
INTN FindMenuShortcutEntry(IN CHAR16 Shortcut);
UINTN RunGenericMenu(IN MENU_STYLE_FUNC StyleFunc, IN OUT INTN *DefaultEntryIndex, OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry);
UINTN RunMenu(OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry);
UINTN RunMainMenu(IN INTN DefaultSelection, OUT REFIT_ABSTRACT_MENU_ENTRY **ChosenEntry);
UINTN InputDialog(IN MENU_STYLE_FUNC StyleFunc);
VOID DrawMainMenuEntry(REFIT_ABSTRACT_MENU_ENTRY *Entry, BOOLEAN selected, INTN XPos, INTN YPos);
VOID DrawMainMenuLabel(IN CONST XStringW& Text, IN INTN XPos, IN INTN YPos);
INTN DrawTextXY(IN CONST XStringW& Text, IN INTN XPos, IN INTN YPos, IN UINT8 XAlign);
void EraseTextXY();
VOID DrawTextCorner(UINTN TextC, UINT8 Align);
VOID DrawMenuText(IN XStringW& Text, IN INTN SelectedWidth, IN INTN XPos, IN INTN YPos, IN UINTN Cursor);
VOID DrawBCSText(IN CONST CHAR16 *Text, IN INTN XPos, IN INTN YPos, IN UINT8 XAlign);
VOID CountItems();
VOID InitAnime();
VOID GetAnime(); //same for xcinema
VOID UpdateFilm();
//Style functions
virtual VOID MainMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText);
virtual VOID MainMenuVerticalStyle(IN UINTN Function, IN CONST CHAR16 *ParamText);
virtual VOID GraphicsMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText);
virtual VOID TextMenuStyle(IN UINTN Function, IN CONST CHAR16 *ParamText);
~REFIT_MENU_SCREEN() {};
};
#endif
/*
EOF */