CloverBootloader/rEFIt_UEFI/libeg/XTheme.h
Sergey Isakov 8b3233bb34 fix crash with vector themes
Signed-off-by: Sergey Isakov <isakov-sl@bk.ru>
2020-04-15 22:18:53 +03:00

172 lines
5.1 KiB
C++

#if !defined(__XTHEME_H__)
#define __XTHEME_H__
#include "../cpp_foundation/XToolsCommon.h"
#include "../cpp_foundation/XObjArray.h"
#include "../cpp_foundation/XString.h"
#include "libeg.h"
//#include "nanosvg.h"
#include "XImage.h"
#include "XCinema.h"
#define INDICATOR_SIZE (52)
class Icon
{
public:
INTN Id; //for example BUILTIN_ICON_POINTER
XString Name; //for example "os_moja", "vol_internal"
XImage Image;
XImage ImageNight;
Icon(INTN Id, bool Embedded = false);
~Icon();
// Default are not valid, as usual. We delete them. If needed, proper ones can be created
Icon(const Icon&) = delete;
Icon& operator=(const Icon&) = delete;
void GetEmbedded();
};
class XTheme
{
public:
XObjArray<Icon> Icons;
EFI_FILE *ThemeDir;
// UINTN DisableFlags;
UINTN HideBadges;
UINTN HideUIFlags;
// BOOLEAN TextOnly;
FONT_TYPE Font;
INTN CharWidth;
UINTN SelectionColor;
XStringW FontFileName;
XStringW Theme;
XStringW BannerFileName;
XStringW SelectionSmallFileName;
XStringW SelectionBigFileName;
XStringW SelectionIndicatorName;
XStringW DefaultSelection;
XStringW BackgroundName;
SCALING BackgroundScale;
INTN BackgroundSharp;
BOOLEAN BackgroundDark;
// BOOLEAN CustomIcons;
BOOLEAN SelectionOnTop;
BOOLEAN BootCampStyle;
INTN BadgeOffsetX;
INTN BadgeOffsetY;
INTN BadgeScale;
INTN ThemeDesignWidth;
INTN ThemeDesignHeight;
INTN BannerPosX;
INTN BannerPosY;
INTN BannerEdgeHorizontal;
INTN BannerEdgeVertical;
INTN BannerNudgeX;
INTN BannerNudgeY;
BOOLEAN VerticalLayout;
BOOLEAN NonSelectedGrey;
INTN MainEntriesSize;
INTN TileXSpace;
INTN TileYSpace;
// INTN IconFormat;
BOOLEAN Proportional;
// BOOLEAN ShowOptimus;
BOOLEAN embedded;
BOOLEAN DarkEmbedded;
BOOLEAN TypeSVG;
// INTN Codepage; //no! it is global settings
// INTN CodepageSize;
float Scale;
float CentreShift;
INTN row0TileSize;
INTN row1TileSize;
INTN BanHeight;
INTN LayoutHeight; //it was 376 before
INTN LayoutBannerOffset;
INTN LayoutButtonOffset;
INTN LayoutTextOffset;
INTN LayoutAnimMoveForMenuX;
INTN ScrollWidth;
INTN ScrollButtonsHeight;
INTN ScrollBarDecorationsHeight;
INTN ScrollScrollDecorationsHeight;
INTN FontWidth;
INTN FontHeight;
INTN TextHeight;
BOOLEAN Daylight;
XImage Background; //Background and Banner will not be in array as they live own life
XImage BigBack; //it size is not equal to screen size will be scaled or cropped
XImage Banner; //same as logo in the array, make a link?
XImage SelectionImages[6];
XImage Buttons[4];
XImage ScrollbarBackgroundImage;
XImage BarStartImage;
XImage BarEndImage;
XImage ScrollbarImage;
XImage ScrollStartImage;
XImage ScrollEndImage;
XImage UpButtonImage;
XImage DownButtonImage;
XImage FontImage;
EG_RECT BannerPlace;
#if XCINEMA
XCinema Cinema;
#endif
void *SVGParser;
//fill the theme
// const XImage& GetIcon(const char* Name);
// const XImage& GetIcon(const CHAR16* Name);
const XImage& GetIcon(const XString& Name); //get by name
const XImage& GetIcon(INTN Id); //get by id
const XImage& GetIconAlt(INTN Id, INTN Alt); //if id not found
const XImage& LoadOSIcon(const CHAR16* OSIconName); //TODO make XString provider
const XImage& LoadOSIcon(const XString& Full);
//fonts
void LoadFontImage(IN BOOLEAN UseEmbedded, IN INTN Rows, IN INTN Cols);
void PrepareFont();
INTN GetEmpty(const XImage& Buffer, const EFI_GRAPHICS_OUTPUT_BLT_PIXEL& FirstPixel, INTN Start, INTN Step);
INTN RenderText(IN const XStringW& Text, OUT XImage* CompImage_ptr,
IN INTN PosX, IN INTN PosY, IN INTN Cursor, INTN textType, float textScale = 0.f);
//overload for UTF8 text
INTN RenderText(IN const XString& Text, OUT XImage* CompImage_ptr,
IN INTN PosX, IN INTN PosY, IN INTN Cursor, INTN textType, float textScale = 0.f);
VOID MeasureText(IN const XStringW& Text, OUT INTN *Width, OUT INTN *Height);
// void AddIcon(Icon& NewIcon); //return EFI_STATUS?
void FillByEmbedded();
void FillByDir();
EFI_STATUS GetThemeTagSettings(void* DictPointer);
void parseTheme(void* p, const char** dict); //in nano project
EFI_STATUS ParseSVGXTheme(const CHAR8* buffer); // in VectorTheme
EFI_STATUS ParseSVGXIcon(void* p, INTN Id, const XString& IconNameX, XImage* Image);
void* LoadTheme(const CHAR16 *TestTheme); //return TagPtr why?
EFI_STATUS LoadSvgFrame(INTN i, OUT XImage* XFrame); // for animation
//screen operations
void ClearScreen();
void FillRectAreaOfScreen(IN INTN XPos, IN INTN YPos, IN INTN Width, IN INTN Height);
// void InitSelection();
void InitBar();
void Init();
XTheme(); //default constructor
~XTheme();
protected:
//internal layout variables instead of globals in menu.cpp
};
#endif