CloverBootloader/rEFIt_UEFI/libeg/VectorGraphics.cpp

1150 lines
34 KiB
C++
Executable File

/*
* Additional procedures for vector theme support
*
* Slice, 2018
*
*/
#define TEST_MATH 0
#define TEST_SVG_IMAGE 1
#define TEST_SIZEOF 0
#define TEST_FONT 0
#define TEST_DITHER 0
#include "../Platform/Platform.h"
#include "nanosvg.h"
#include "FloatLib.h"
#include "lodepng.h"
#include "../refit/screen.h"
#include "../cpp_foundation/XString.h"
#ifndef DEBUG_ALL
#define DEBUG_VEC 1
#else
#define DEBUG_VEC DEBUG_ALL
#endif
#if DEBUG_VEC == 0
#define DBG(...)
#else
#define DBG(...) DebugLog(DEBUG_VEC, __VA_ARGS__)
#endif
#if USE_XTHEME
#include "XTheme.h"
extern XTheme ThemeX;
#endif
#define NSVG_RGB(r, g, b) (((unsigned int)b) | ((unsigned int)g << 8) | ((unsigned int)r << 16))
//#define NSVG_RGBA(r, g, b, a) (((unsigned int)b) | ((unsigned int)g << 8) | ((unsigned int)r << 16) | ((unsigned int)a << 24))
extern VOID
WaitForKeyPress(CHAR16 *Message);
extern void DumpFloat2 (CONST char* s, float* t, int N);
extern EG_IMAGE *BackgroundImage;
extern EG_IMAGE *Banner;
extern EG_IMAGE *BigBack;
extern INTN BanHeight;
extern INTN row0TileSize;
extern INTN row1TileSize;
extern INTN FontWidth;
extern UINTN NumFrames;
extern UINTN FrameTime;
extern BOOLEAN DayLight;
textFaces textFace[4]; //0-help 1-message 2-menu 3-test
NSVGparser *mainParser = NULL; //it must be global variable
#if USE_XTHEME
EFI_STATUS ParseSVGXIcon(NSVGparser *p, INTN Id, CONST CHAR8 *IconName, float Scale, OUT XImage& Image)
{
EFI_STATUS Status = EFI_NOT_FOUND;
NSVGimage *SVGimage;
NSVGrasterizer* rast = nsvgCreateRasterizer();
SVGimage = p->image;
NSVGshape *shape;
NSVGgroup *group;
NSVGimage *IconImage;
NSVGshape *shapeNext, *shapesTail = NULL, *shapePrev;
NSVGparser* p2 = nsvg__createParser();
IconImage = p2->image;
shape = SVGimage->shapes;
shapePrev = NULL;
while (shape) {
group = shape->group;
shapeNext = shape->next;
while (group) {
if (strcmp(group->id, IconName) == 0) {
break;
}
group = group->next;
}
if (group) { //the shape is in the group
// keep this sample for debug purpose
/* DBG("found shape %s", shape->id);
DBG(" from group %s\n", group->id);
if ((Id == BUILTIN_SELECTION_BIG) ||
(Id == BUILTIN_ICON_BACKGROUND) ||
(Id == BUILTIN_ICON_BANNER)) {
shape->debug = TRUE;
} */
if (ThemeX.BootCampStyle && (strstr(IconName, "selection_big") != NULL)) {
shape->opacity = 0.f;
}
if (strstr(shape->id, "BoundingRect") != NULL) {
//there is bounds after nsvgParse()
IconImage->width = shape->bounds[2] - shape->bounds[0];
IconImage->height = shape->bounds[3] - shape->bounds[1];
if (!IconImage->height) {
IconImage->height = 200;
}
if ((strstr(IconName, "selection_big") != NULL) && (!ThemeX.SelectionOnTop)) {
ThemeX.MainEntriesSize = (int)(IconImage->width * Scale); //xxx
ThemeX.row0TileSize = ThemeX.MainEntriesSize + (int)(16.f * Scale);
DBG("main entry size = %lld\n", ThemeX.MainEntriesSize);
}
if ((strstr(IconName, "selection_small") != NULL) && (!ThemeX.SelectionOnTop)) {
ThemeX.row1TileSize = (int)(IconImage->width * Scale);
}
// not exclude BoundingRect from IconImage?
shape->flags = 0; //invisible
if (shapePrev) {
shapePrev->next = shapeNext;
}
else {
SVGimage->shapes = shapeNext;
}
shape = shapeNext;
continue; //while(shape) it is BoundingRect shape
// shape->opacity = 0.3f;
}
shape->flags = NSVG_VIS_VISIBLE;
// Add to tail
// ClipCount += shape->clip.count;
if (IconImage->shapes == NULL)
IconImage->shapes = shape;
else
shapesTail->next = shape;
shapesTail = shape;
if (shapePrev) {
shapePrev->next = shapeNext;
}
else {
SVGimage->shapes = shapeNext;
}
shapePrev->next = shapeNext;
} //the shape in the group
else {
shapePrev = shape;
}
shape = shapeNext;
} //while shape
shapesTail->next = NULL;
//add clipPaths //xxx
NSVGclipPath* clipPaths = SVGimage->clipPaths;
NSVGclipPath* clipNext = NULL;
while (clipPaths) {
// ClipCount += clipPaths->shapes->clip.count;
group = clipPaths->shapes->group;
clipNext = clipPaths->next;
while (group) {
if (strcmp(group->id, IconName) == 0) {
break;
}
group = group->parent;
}
if (group) {
DBG("found clipPaths for %s\n", IconName);
IconImage->clipPaths = SVGimage->clipPaths;
break;
}
clipPaths = clipNext;
}
// DBG("found %d clips for %s\n", ClipCount, IconName);
// if (ClipCount) { //Id == BUILTIN_ICON_BANNER) {
// IconImage->clipPaths = SVGimage->clipPaths;
// }
float bounds[4];
bounds[0] = FLT_MAX;
bounds[1] = FLT_MAX;
bounds[2] = -FLT_MAX;
bounds[3] = -FLT_MAX;
nsvg__imageBounds(p2, bounds);
CopyMem(IconImage->realBounds, bounds, 4 * sizeof(float));
if ((Id == BUILTIN_ICON_BANNER) && (strstr(IconName, "Banner") != NULL)) {
ThemeX.BannerPosX = (int)(bounds[0] * Scale - ThemeX.CentreShift);
ThemeX.BannerPosY = (int)(bounds[1] * Scale);
DBG("Banner position at parse [%lld,%lld]\n", ThemeX.BannerPosX, ThemeX.BannerPosY);
}
float Height = IconImage->height * Scale;
float Width = IconImage->width * Scale;
// DBG("icon %s width=%f height=%f\n", IconName, Width, Height);
int iWidth = (int)(Width + 0.5f);
int iHeight = (int)(Height + 0.5f);
// EG_IMAGE *NewImage = egCreateFilledImage(iWidth, iHeight, TRUE, &MenuBackgroundPixel);
XImage NewImage(iWidth, iHeight); //empty
if (IconImage->shapes == NULL) {
Image = NewImage;
return Status;
}
// DBG("begin rasterize %s\n", IconName);
float tx = 0.f, ty = 0.f;
if ((Id != BUILTIN_ICON_BACKGROUND) &&
(Id != BUILTIN_ICON_ANIME) &&
(strstr(IconName, "Banner") == NULL)) {
float realWidth = (bounds[2] - bounds[0]) * Scale;
float realHeight = (bounds[3] - bounds[1]) * Scale;
tx = (Width - realWidth) * 0.5f;
ty = (Height - realHeight) * 0.5f;
}
nsvgRasterize(rast, IconImage, tx,ty,Scale,Scale, (UINT8*)NewImage.GetPixelPtr(0,0), iWidth, iHeight, iWidth*4);
// DBG("%s rastered, blt\n", IconImage);
nsvgDeleteRasterizer(rast);
// nsvg__deleteParser(p2);
// nsvgDelete(p2->image);
Image = NewImage;
return EFI_SUCCESS;
}
#endif
EFI_STATUS ParseSVGIcon(NSVGparser *p, INTN Id, CONST CHAR8 *IconName, float Scale, EG_IMAGE **Image)
{
EFI_STATUS Status = EFI_NOT_FOUND;
NSVGimage *SVGimage;
NSVGrasterizer* rast = nsvgCreateRasterizer();
SVGimage = p->image;
NSVGshape *shape;
NSVGgroup *group;
NSVGimage *IconImage; // = (NSVGimage*)AllocateZeroPool(sizeof(NSVGimage));
NSVGshape *shapeNext, *shapesTail=NULL, *shapePrev;
// INTN ClipCount = 0;
NSVGparser* p2 = nsvg__createParser();
IconImage = p2->image;
shape = SVGimage->shapes;
shapePrev = NULL;
while (shape) {
group = shape->group;
shapeNext = shape->next;
while (group) {
if (strcmp(group->id, IconName) == 0) {
break;
}
group = group->next;
}
if (group) { //the shape is in the group
// keep this sample for debug purpose
/* DBG("found shape %s", shape->id);
DBG(" from group %s\n", group->id);
if ((Id == BUILTIN_SELECTION_BIG) ||
(Id == BUILTIN_ICON_BACKGROUND) ||
(Id == BUILTIN_ICON_BANNER)) {
shape->debug = TRUE;
} */
if (GlobalConfig.BootCampStyle && (strstr(IconName, "selection_big") != NULL)) {
shape->opacity = 0.f;
}
if (strstr(shape->id, "BoundingRect") != NULL) {
//there is bounds after nsvgParse()
IconImage->width = shape->bounds[2] - shape->bounds[0];
IconImage->height = shape->bounds[3] - shape->bounds[1];
if (!IconImage->height) {
IconImage->height = 200;
}
// if (Id == BUILTIN_ICON_BACKGROUND || Id == BUILTIN_ICON_BANNER) {
// DBG("IconImage size [%d,%d]\n", (int)IconImage->width, (int)IconImage->height);
// DBG("IconImage left corner x=%f y=%f\n", IconImage->realBounds[0], IconImage->realBounds[1]);
// DumpFloat2("IconImage real bounds", IconImage->realBounds, 4);
// }
if ((strstr(IconName, "selection_big") != NULL) && (!GlobalConfig.SelectionOnTop)) {
GlobalConfig.MainEntriesSize = (int)(IconImage->width * Scale); //xxx
row0TileSize = GlobalConfig.MainEntriesSize + (int)(16.f * Scale);
DBG("main entry size = %lld\n", GlobalConfig.MainEntriesSize);
}
if ((strstr(IconName, "selection_small") != NULL) && (!GlobalConfig.SelectionOnTop)) {
row1TileSize = (int)(IconImage->width * Scale);
}
// not exclude BoundingRect from IconImage?
shape->flags = 0; //invisible
if (shapePrev) {
shapePrev->next = shapeNext;
} else {
SVGimage->shapes = shapeNext;
}
shape = shapeNext;
continue; //while(shape) it is BoundingRect shape
// shape->opacity = 0.3f;
}
shape->flags = NSVG_VIS_VISIBLE;
// Add to tail
// ClipCount += shape->clip.count;
if (IconImage->shapes == NULL)
IconImage->shapes = shape;
else
shapesTail->next = shape;
shapesTail = shape;
if (shapePrev) {
shapePrev->next = shapeNext;
} else {
SVGimage->shapes = shapeNext;
}
shapePrev->next = shapeNext;
} //the shape in the group
else {
shapePrev = shape;
}
shape = shapeNext;
} //while shape
shapesTail->next = NULL;
//add clipPaths //xxx
NSVGclipPath* clipPaths = SVGimage->clipPaths;
NSVGclipPath* clipNext = NULL;
while (clipPaths) {
// ClipCount += clipPaths->shapes->clip.count;
group = clipPaths->shapes->group;
clipNext = clipPaths->next;
while (group) {
if (strcmp(group->id, IconName) == 0) {
break;
}
group = group->parent;
}
if (group) {
DBG("found clipPaths for %s\n", IconName);
IconImage->clipPaths = SVGimage->clipPaths;
break;
}
clipPaths = clipNext;
}
// DBG("found %d clips for %s\n", ClipCount, IconName);
// if (ClipCount) { //Id == BUILTIN_ICON_BANNER) {
// IconImage->clipPaths = SVGimage->clipPaths;
// }
float bounds[4];
bounds[0] = FLT_MAX;
bounds[1] = FLT_MAX;
bounds[2] = -FLT_MAX;
bounds[3] = -FLT_MAX;
nsvg__imageBounds(p2, bounds);
CopyMem(IconImage->realBounds, bounds, 4*sizeof(float));
if ((Id == BUILTIN_ICON_BANNER) && (strstr(IconName, "Banner") != NULL)) {
GlobalConfig.BannerPosX = (int)(bounds[0] * Scale - GlobalConfig.CentreShift);
GlobalConfig.BannerPosY = (int)(bounds[1] * Scale);
DBG("Banner position at parse [%lld,%lld]\n", GlobalConfig.BannerPosX, GlobalConfig.BannerPosY);
}
float Height = IconImage->height * Scale;
float Width = IconImage->width * Scale;
// DBG("icon %s width=%f height=%f\n", IconName, Width, Height);
int iWidth = (int)(Width + 0.5f);
int iHeight = (int)(Height + 0.5f);
EG_IMAGE *NewImage = egCreateFilledImage(iWidth, iHeight, TRUE, &MenuBackgroundPixel);
if (IconImage->shapes == NULL) {
*Image = NewImage;
return Status;
}
// DBG("begin rasterize %s\n", IconName);
float tx = 0.f, ty = 0.f;
if ((Id != BUILTIN_ICON_BACKGROUND) &&
(Id != BUILTIN_ICON_ANIME) &&
(strstr(IconName, "Banner") == NULL)) {
float realWidth = (bounds[2] - bounds[0]) * Scale;
float realHeight = (bounds[3] - bounds[1]) * Scale;
tx = (Width - realWidth) * 0.5f;
ty = (Height - realHeight) * 0.5f;
}
nsvgRasterize(rast, IconImage, tx,ty,Scale,Scale, (UINT8*)NewImage->PixelData, iWidth, iHeight, iWidth*4);
// DBG("%s rastered, blt\n", IconImage);
#if 0
BltImageAlpha(NewImage,
(int)(UGAWidth - NewImage->Width) / 2,
(int)(UGAHeight * 0.05f),
&MenuBackgroundPixel,
16);
// WaitForKeyPress(L"waiting for key press...\n");
#endif
nsvgDeleteRasterizer(rast);
// nsvg__deleteParser(p2);
// nsvgDelete(p2->image);
*Image = NewImage;
return EFI_SUCCESS;
}
EFI_STATUS ParseSVGTheme(CONST CHAR8* buffer, TagPtr * dict)
{
EFI_STATUS Status;
NSVGimage *SVGimage;
NSVGrasterizer *rast = nsvgCreateRasterizer();
// --- Parse theme.svg --- low case
mainParser = nsvgParse((CHAR8*)buffer, 72, 1.f);
SVGimage = mainParser->image;
if (!SVGimage) {
DBG("Theme not parsed!\n");
return EFI_NOT_STARTED;
}
// --- Get scale as theme design height vs screen height
float Scale;
// must be svg view-box
float vbx = mainParser->viewWidth;
float vby = mainParser->viewHeight;
DBG("Theme view-bounds: w=%d h=%d units=%s\n", (int)vbx, (int)vby, "px");
if (vby > 1.0f) {
SVGimage->height = vby;
} else {
SVGimage->height = 768.f; //default height
}
Scale = UGAHeight / SVGimage->height;
DBG("using scale %f\n", Scale);
GlobalConfig.Scale = Scale;
GlobalConfig.CentreShift = (vbx * Scale - (float)UGAWidth) * 0.5f;
if (mainParser->font) {
DBG("theme contains font-family=%s\n", mainParser->font->fontFamily);
}
#if 0
// --- Create rastered font
if (fontSVG) {
if (p->font) {
FontHeight = (int)(textFace[2].size * Scale); //as in MenuRows
DBG("Menu font scaled height=%d color=%X\n", FontHeight, textFace[2].color);
}
if (!FontHeight) FontHeight = 16; //xxx
if (fontSVG->fontFamily[0] < 0x30) {
AsciiStrCpyS(fontSVG->fontFamily, 64, fontSVG->id);
}
RenderSVGfont(fontSVG, p->fontColor);
DBG("font %s parsed\n", fontSVG->fontFamily);
}
#endif
// --- Make background
BackgroundImage = egCreateFilledImage(UGAWidth, UGAHeight, TRUE, &BlackPixel);
if (BigBack) {
egFreeImage(BigBack);
BigBack = NULL;
}
Status = EFI_NOT_FOUND;
if (!DayLight) {
Status = ParseSVGIcon(mainParser, BUILTIN_ICON_BACKGROUND, "Background_night", Scale, &BigBack);
}
if (EFI_ERROR(Status)) {
Status = ParseSVGIcon(mainParser, BUILTIN_ICON_BACKGROUND, "Background", Scale, &BigBack);
}
DBG("background parsed\n");
// --- Make Banner
if (Banner) {
egFreeImage(Banner);
Banner = NULL;
}
Status = EFI_NOT_FOUND;
if (!DayLight) {
Status = ParseSVGIcon(mainParser, BUILTIN_ICON_BANNER, "Banner_night", Scale, &Banner);
}
if (EFI_ERROR(Status)) {
Status = ParseSVGIcon(mainParser, BUILTIN_ICON_BANNER, "Banner", Scale, &Banner);
}
DBG("Banner parsed\n");
BuiltinIconTable[BUILTIN_ICON_BANNER].Image = Banner;
BanHeight = (int)(Banner->Height * Scale + 1.f);
DBG("parsed banner->width=%lld\n", Banner->Width);
// --- Make other icons
INTN i = BUILTIN_ICON_FUNC_ABOUT;
CHAR8 *IconName;
while (BuiltinIconTable[i].Path) {
if (i == BUILTIN_ICON_BANNER) {
i++;
continue;
}
CONST CHAR16 *IconPath = BuiltinIconTable[i].Path;
// DBG("next table icon=%ls\n", IconPath);
CONST CHAR16 *ptr = StrStr(IconPath, L"\\");
if (!ptr) {
ptr = IconPath;
} else {
ptr++;
}
// DBG("next icon=%ls Len=%d\n", ptr, StrLen(ptr));
UINTN Size = StrLen(ptr)+1;
IconName = (__typeof__(IconName))AllocateZeroPool(Size);
UnicodeStrToAsciiStrS(ptr, IconName, Size);
// DBG("search for icon name %s\n", IconName);
CHAR8 IconNight[64];
AsciiStrCpyS(IconNight, 64, IconName);
AsciiStrCatS(IconNight, 64, "_night");
Status = EFI_NOT_FOUND;
if (!DayLight) {
Status = ParseSVGIcon(mainParser, i, IconNight, Scale, &BuiltinIconTable[i].Image);
}
if (EFI_ERROR(Status)) {
Status = ParseSVGIcon(mainParser, i, IconName, Scale, &BuiltinIconTable[i].Image);
}
if (EFI_ERROR(Status)) {
DBG(" icon %lld not parsed take common %ls\n", i, BuiltinIconTable[i].Path);
if ((i >= BUILTIN_ICON_VOL_EXTERNAL) && (i <= BUILTIN_ICON_VOL_INTERNAL_REC)) {
if (BuiltinIconTable[BUILTIN_ICON_VOL_INTERNAL].Image) {
BuiltinIconTable[i].Image = egCopyImage(BuiltinIconTable[BUILTIN_ICON_VOL_INTERNAL].Image);
}
}
}
if (i == BUILTIN_SELECTION_BIG) {
DBG("icon main size=[%lld,%lld]\n", BuiltinIconTable[i].Image->Width,
BuiltinIconTable[i].Image->Height);
}
i++;
FreePool(IconName);
}
// OS icons and buttons
i = 0;
while (OSIconsTable[i].name) {
CHAR8 IconNight[64];
AsciiStrCpyS(IconNight, 64, OSIconsTable[i].name);
AsciiStrCatS(IconNight, 64, "_night");
OSIconsTable[i].image = NULL;
// DBG("search for %s\n", OSIconsTable[i].name);
Status = EFI_NOT_FOUND;
if (!DayLight) {
Status = ParseSVGIcon(mainParser, i, IconNight, Scale, &OSIconsTable[i].image);
}
if (EFI_ERROR(Status)) {
Status = ParseSVGIcon(mainParser, i, OSIconsTable[i].name, Scale, &OSIconsTable[i].image);
}
if (EFI_ERROR(Status)) {
DBG("OSicon %s not parsed\n", OSIconsTable[i].name);
if ((i > 0) && (i < 13)) {
if (OSIconsTable[0].image) {
OSIconsTable[i].image = egCopyImage(OSIconsTable[0].image);
}
} else if (i < 18) {
if (OSIconsTable[13].image) {
OSIconsTable[i].image = egCopyImage(OSIconsTable[13].image);
}
}
}
i++;
}
//selection for bootcamp style
Status = EFI_NOT_FOUND;
if (!DayLight) {
Status = ParseSVGIcon(mainParser, BUILTIN_ICON_SELECTION, "selection_indicator_night", Scale, &SelectionImages[4]);
}
if (EFI_ERROR(Status)) {
Status = ParseSVGIcon(mainParser, BUILTIN_ICON_SELECTION, "selection_indicator", Scale, &SelectionImages[4]);
}
//banner animation
GUI_ANIME *Anime = (__typeof__(Anime))AllocateZeroPool (sizeof(GUI_ANIME));
Anime->ID = 1; //main screen
//there is no Anime->Path in vectors
Anime->Frames = NumFrames;
Anime->FrameTime = FrameTime;
Anime->Next = GuiAnime;
Anime->FilmX = INITVALUE;
Anime->FilmY = INITVALUE;
Anime->NudgeX = INITVALUE;
Anime->NudgeY = INITVALUE;
GuiAnime = Anime;
nsvgDeleteRasterizer(rast);
*dict = (__typeof_am__(*dict))AllocateZeroPool(sizeof(TagStruct));
(*dict)->type = kTagTypeNone;
GlobalConfig.TypeSVG = TRUE;
GlobalConfig.ThemeDesignHeight = (int)SVGimage->height;
GlobalConfig.ThemeDesignWidth = (int)SVGimage->width;
if (GlobalConfig.SelectionOnTop) {
row0TileSize = (INTN)(144.f * Scale);
row1TileSize = (INTN)(64.f * Scale);
GlobalConfig.MainEntriesSize = (INTN)(128.f * Scale);
}
DBG("parsing theme finish\n");
#if 0 //dump fonts
{
NSVGfont *fontSVG = NULL;
NSVGfontChain *fontChain = fontsDB;
while (fontChain) {
fontSVG = fontChain->font;
if (fontSVG) {
DBG("probe fontFamily=%s fontStyle=%c\n", fontSVG->fontFamily, fontSVG->fontStyle);
}
else {
DBG("nextChain is empty\n");
}
fontChain = fontChain->next;
}
}
#endif
return EFI_SUCCESS;
}
#if USE_XTHEME
EFI_STATUS ParseSVGXTheme(CONST CHAR8* buffer, TagPtr * dict)
{
EFI_STATUS Status;
NSVGimage *SVGimage;
// NSVGrasterizer *rast = nsvgCreateRasterizer();
// --- Parse theme.svg --- low case
mainParser = nsvgParse((CHAR8*)buffer, 72, 1.f);
SVGimage = mainParser->image;
if (!SVGimage) {
DBG("Theme not parsed!\n");
return EFI_NOT_STARTED;
}
// --- Get scale as theme design height vs screen height
// must be svg view-box
float vbx = mainParser->viewWidth;
float vby = mainParser->viewHeight;
DBG("Theme view-bounds: w=%f h=%f units=px\n", vbx, vby);
if (vby > 1.0f) {
SVGimage->height = vby;
}
else {
SVGimage->height = 768.f; //default height
}
float Scale = UGAHeight / SVGimage->height;
DBG("using scale %f\n", Scale);
ThemeX.Scale = Scale;
ThemeX.CentreShift = (vbx * Scale - (float)UGAWidth) * 0.5f;
if (mainParser->font) {
DBG("theme contains font-family=%s\n", mainParser->font->fontFamily);
}
ThemeX.Background = XImage(UGAWidth, UGAHeight);
if (!ThemeX.BigBack.isEmpty()) {
ThemeX.BigBack.setEmpty();
}
Status = EFI_NOT_FOUND;
if (!DayLight) {
Status = ParseSVGXIcon(mainParser, BUILTIN_ICON_BACKGROUND, "Background_night", Scale, ThemeX.BigBack);
}
if (EFI_ERROR(Status)) {
Status = ParseSVGXIcon(mainParser, BUILTIN_ICON_BACKGROUND, "Background", Scale, ThemeX.BigBack);
}
DBG(" Background parsed\n");
return Status;
}
#endif
EG_IMAGE * LoadSvgFrame(INTN i)
{
EG_IMAGE *Frame = NULL;
EFI_STATUS Status;
CHAR8 FrameName[64];
//TODO if extend SVG syntax then we can use dynamic SVG with parameter Frame
// for example use variable instead of constant like javascript
AsciiSPrint(FrameName, 63, "frame_%d", i+1);
Status = ParseSVGIcon(mainParser, BUILTIN_ICON_ANIME, FrameName, GlobalConfig.Scale, &Frame);
if (EFI_ERROR(Status)) {
DBG("icon '%s' not loaded, status=%s\n", FrameName, strerror(Status));
}
return Frame;
}
#if 0
VOID RenderSVGfont(NSVGfont *fontSVG, UINT32 color)
{
// EFI_STATUS Status;
float FontScale;
NSVGparser *p;
NSVGrasterizer *rast;
INTN i;
if (!fontSVG) {
return;
}
//free old font
if (FontImage != NULL) {
egFreeImage (FontImage);
FontImage = NULL;
}
INTN Height = FontHeight + 4;
// DBG("load font %s\n", fontSVG->fontFamily);
if (fontSVG->unitsPerEm < 1.f) {
fontSVG->unitsPerEm = 1000.f;
}
float fH = fontSVG->bbox[3] - fontSVG->bbox[1];
if (fH == 0.f) {
fH = fontSVG->unitsPerEm;
}
FontScale = (float)FontHeight / fH;
DBG("font scale %ls\n", FontScale);
FontWidth = (int)(fontSVG->horizAdvX * FontScale);
INTN Width = FontWidth * (AsciiPageSize + GlobalConfig.CodepageSize);
FontImage = egCreateImage(Width, Height, TRUE);
p = nsvg__createParser();
if (!p) {
return;
}
// p->font = fontSVG;
p->image->height = (float)Height;
p->image->width = (float)Width;
NSVGtext* text = (NSVGtext*)AllocateZeroPool(sizeof(NSVGtext));
if (!text) {
return;
}
text->fontSize = (float)FontHeight;
text->font = fontSVG;
text->fontColor = color;
// DBG("RenderSVGfont: fontID=%s\n", text->font->id);
// DBG("RenderSVGfont: family=%s\n", text->font->fontFamily);
//add to head
text->next = p->text;
p->text = text;
//for each letter rasterize glyph into FontImage
//0..0xC0 == AsciiPageSize
// cyrillic 0x410..0x450 at 0xC0
float x = 0.f;
float y = fontSVG->bbox[1] * FontScale;; //(float)Height;
p->isText = TRUE;
for (i = 0; i < AsciiPageSize; i++) {
addLetter(p, i, x, y, FontScale, color);
x += (float)FontWidth;
}
x = AsciiPageSize * FontWidth;
for (i = GlobalConfig.Codepage; i < GlobalConfig.Codepage+GlobalConfig.CodepageSize; i++) {
addLetter(p, i, x, y, FontScale, color);
x += (float)FontWidth;
}
p->image->realBounds[0] = fontSVG->bbox[0] * FontScale;
p->image->realBounds[1] = fontSVG->bbox[1] * FontScale;
p->image->realBounds[2] = fontSVG->bbox[2] * FontScale + x; //last bound
p->image->realBounds[3] = fontSVG->bbox[3] * FontScale;
//We made an image, then rasterize it
rast = nsvgCreateRasterizer();
nsvgRasterize(rast, p->image, 0, 0, 1.0f, 1.0f, (UINT8*)FontImage->PixelData, (int)Width, (int)Height, (int)(Width*4));
#if 0 //DEBUG_FONT
//save font as png yyyyy
UINT8 *FileData = NULL;
UINTN FileDataLength = 0U;
EFI_UGA_PIXEL *ImagePNG = (EFI_UGA_PIXEL *)FontImage->PixelData;
unsigned lode_return =
eglodepng_encode(&FileData, &FileDataLength, (CONST UINT8*)ImagePNG, (UINTN)FontImage->Width, (UINTN)FontImage->Height);
if (!lode_return) {
egSaveFile(SelfRootDir, L"\\FontSVG.png", FileData, FileDataLength);
}
#endif
nsvgDeleteRasterizer(rast);
// nsvg__deleteParser(p);
return;
}
#endif
// it is not draw, it is render and mainly used in egRenderText
// which is used in icns.cpp as an icon rplacement if no image found, looks like not used
// in menu.cpp 3 places
//textType = 0-help 1-message 2-menu 3-test
//return text width in pixels
#if USE_XTHEME
INTN renderSVGtext(XImage& TextBufferXY, INTN posX, INTN posY, INTN textType, XStringW string, UINTN Cursor)
{
INTN Width;
UINTN i;
UINTN len;
NSVGparser* p;
NSVGrasterizer* rast;
if (!textFace[textType].valid) {
for (i=0; i<4; i++) {
if (textFace[i].valid) {
textType = i;
break;
}
}
}
if (!textFace[textType].valid) {
DBG("valid fontface not found!\n");
return 0;
}
NSVGfont* fontSVG = textFace[textType].font;
UINT32 color = textFace[textType].color;
INTN Height = (INTN)(textFace[textType].size * ThemeX.Scale);
float Scale, sy;
float x, y;
if (!fontSVG) {
DBG("no font for renderSVGtext\n");
return 0;
}
p = nsvg__createParser();
if (!p) {
return 0;
}
NSVGtext* text = (NSVGtext*)AllocateZeroPool(sizeof(NSVGtext));
if (!text) {
return 0;
}
text->font = fontSVG;
text->fontColor = color;
text->fontSize = (float)Height;
nsvg__xformIdentity(text->xform);
p->text = text;
len = string.length();
Width = TextBufferXY.GetWidth();
if (!fontSVG->unitsPerEm) {
fontSVG->unitsPerEm = 1000.f;
}
float fH = fontSVG->bbox[3] - fontSVG->bbox[1]; //1250
if (fH == 0.f) {
DBG("wrong font: %f\n", fontSVG->unitsPerEm);
DumpFloat2("Font bbox", fontSVG->bbox, 4);
fH = fontSVG->unitsPerEm?fontSVG->unitsPerEm:1000.0f; //1000
}
sy = (float)Height / fH; //(float)fontSVG->unitsPerEm; // 260./1250.
Scale = sy;
x = (float)posX; //0.f;
y = (float)posY + fontSVG->bbox[1] * Scale;
p->isText = TRUE;
for (i=0; i < len; i++) {
CHAR16 letter = string[i];
if (!letter) {
break;
}
// DBG("add letter 0x%X\n", letter);
if (i == Cursor) {
addLetter(p, 0x5F, x, y, sy, color);
}
x = addLetter(p, letter, x, y, sy, color);
} //end of string
p->image->realBounds[0] = fontSVG->bbox[0] * Scale;
p->image->realBounds[1] = fontSVG->bbox[1] * Scale;
p->image->realBounds[2] = fontSVG->bbox[2] * Scale + x; //last bound
p->image->realBounds[3] = fontSVG->bbox[3] * Scale;
rast = nsvgCreateRasterizer();
nsvgRasterize(rast, p->image, 0, 0, 1.f, 1.f, (UINT8*)TextBufferXY.GetPixelPtr(0,0),
(int)TextBufferXY.GetWidth(), (int)TextBufferXY.GetHeight(), (int)(Width*4));
float RealWidth = p->image->realBounds[2] - p->image->realBounds[0];
nsvgDeleteRasterizer(rast);
// nsvg__deleteParser(p);
nsvgDelete(p->image);
return (INTN)RealWidth; //x;
}
#else
INTN renderSVGtext(EG_IMAGE* TextBufferXY, INTN posX, INTN posY, INTN textType, CONST CHAR16* string, UINTN Cursor)
{
INTN Width;
UINTN i;
UINTN len;
NSVGparser* p;
NSVGrasterizer* rast;
if (!textFace[textType].valid) {
for (i=0; i<4; i++) {
if (textFace[i].valid) {
textType = i;
break;
}
}
}
if (!textFace[textType].valid) {
DBG("valid fontface not found!\n");
return 0;
}
NSVGfont* fontSVG = textFace[textType].font;
UINT32 color = textFace[textType].color;
INTN Height = (INTN)(textFace[textType].size * GlobalConfig.Scale);
float Scale, sy;
float x, y;
if (!fontSVG) {
DBG("no font for renderSVGtext\n");
return 0;
}
if (!TextBufferXY) {
DBG("no buffer\n");
return 0;
}
p = nsvg__createParser();
if (!p) {
return 0;
}
NSVGtext* text = (NSVGtext*)AllocateZeroPool(sizeof(NSVGtext));
if (!text) {
return 0;
}
text->font = fontSVG;
text->fontColor = color;
text->fontSize = (float)Height;
nsvg__xformIdentity(text->xform);
p->text = text;
len = StrLen(string);
Width = TextBufferXY->Width;
// Height = TextBufferXY->Height;
// DBG("Text Height=%d Buffer Height=%d\n", Height, TextBufferXY->Height);
// Height = 180; //for test
// DBG("textBuffer: [%d,%d], fontUnits=%d\n", Width, TextBufferXY->Height, (int)fontSVG->unitsPerEm);
if (!fontSVG->unitsPerEm) {
fontSVG->unitsPerEm = 1000.f;
}
float fH = fontSVG->bbox[3] - fontSVG->bbox[1]; //1250
if (fH == 0.f) {
DBG("wrong font: %f\n", fontSVG->unitsPerEm);
DumpFloat2("Font bbox", fontSVG->bbox, 4);
fH = fontSVG->unitsPerEm?fontSVG->unitsPerEm:1000.0f; //1000
}
sy = (float)Height / fH; //(float)fontSVG->unitsPerEm; // 260./1250.
//in font units
// float fW = fontSVG->bbox[2] - fontSVG->bbox[0];
// sx = (float)Width / (fW * len);
// Scale = (sx > sy)?sy:sx;
Scale = sy;
x = (float)posX; //0.f;
y = (float)posY + fontSVG->bbox[1] * Scale;
p->isText = TRUE;
//DBG("renderSVGtext -> Enter. Text=%s\n", XString(string).c);
for (i=0; i < len; i++) {
CHAR16 letter = string[i];
if (!letter) {
break;
}
// DBG("add letter 0x%X\n", letter);
if (i == Cursor) {
addLetter(p, 0x5F, x, y, sy, color);
}
x = addLetter(p, letter, x, y, sy, color);
// DBG("next x=%ls\n", x);
} //end of string
p->image->realBounds[0] = fontSVG->bbox[0] * Scale;
p->image->realBounds[1] = fontSVG->bbox[1] * Scale;
p->image->realBounds[2] = fontSVG->bbox[2] * Scale + x; //last bound
p->image->realBounds[3] = fontSVG->bbox[3] * Scale;
// DBG("internal Scale=%lf\n", Scale);
// DumpFloat2("text bounds", p->image->realBounds, 4);
//We made an image, then rasterize it
rast = nsvgCreateRasterizer();
// DBG("begin raster text, scale=%ls\n", Scale);
nsvgRasterize(rast, p->image, 0, 0, 1.f, 1.f, (UINT8*)TextBufferXY->PixelData,
(int)TextBufferXY->Width, (int)TextBufferXY->Height, (int)(Width*4));
float RealWidth = p->image->realBounds[2] - p->image->realBounds[0];
// DBG("end raster text\n");
nsvgDeleteRasterizer(rast);
// nsvg__deleteParser(p);
nsvgDelete(p->image);
return (INTN)RealWidth; //x;
}
#endif
VOID testSVG()
{
do {
EFI_STATUS Status;
UINT8 *FileData = NULL;
UINTN FileDataLength = 0;
INTN Width = 400, Height = 400;
#if TEST_MATH
//Test mathematique
//#define fabsf(x) ((x >= 0.0f)?x:(-x))
#define pr(x) (int)fabsf(x), (int)fabsf((x - (int)x) * 1000000.0f)
int i;
float x, y1, y2;
// CHAR8 Str[128];
DBG("Test float: -%d.%06d\n", pr(-0.7612f));
for (i=0; i<15; i++) {
x=(PI)/30.0f*i;
y1=SinF(x);
y2=CosF(x);
DBG("x=%d: %d.%06d ", i*6, pr(x));
DBG(" sinx=%c%d.%06d", (y1<0)?'-':' ', pr(y1));
DBG(" cosx=%c%d.%06d\n", (y2<0)?'-':' ',pr(y2));
y1 = Atan2F(y1, y2);
DBG(" atan2x=%c%d.%06d", (y1<0)?'-':' ',pr(y1));
y1 = AcosF(y2);
DBG(" acos=%c%d.%06d", (y1<0)?'-':' ',pr(y1));
y1 = SqrtF(x);
DBG(" sqrt=%d.%06d", pr(y1));
y1 = CeilF(x);
DBG(" ceil=%c%d.%06d\n", (y1<0)?'-':' ',pr(y1));
}
#undef pr
#endif
NSVGparser* p;
#if TEST_DITHER
{
EG_IMAGE *RndImage = egCreateImage(256, 256, FALSE);
INTN i,j;
EG_PIXEL pixel = WhitePixel;
for (i=0; i<256; i++) {
for (j=0; j<256; j++) {
pixel.b = 0x40 + (dither((float)j / 32.0f, 1) * 8);
pixel.r = 0x0;
pixel.g = 0x0;
// if (i==1) {
// DBG("r=%X g=%X\n", pixel.r, pixel.g);
// }
RndImage->PixelData[i * 256 + j] = pixel;
}
}
BltImageAlpha(RndImage,
20,
20,
&MenuBackgroundPixel,
16);
}
#endif
#if TEST_SVG_IMAGE
NSVGrasterizer* rast = nsvgCreateRasterizer();
EG_IMAGE *NewImage;
NSVGimage *SVGimage;
float Scale, ScaleX, ScaleY;
// load file
Status = egLoadFile(SelfRootDir, L"Sample.svg", &FileData, &FileDataLength);
if (!EFI_ERROR(Status)) {
//Parse XML to vector data
p = nsvgParse((CHAR8*)FileData, 72, 1.f);
SVGimage = p->image;
DBG("Test image width=%d heigth=%d\n", (int)(SVGimage->width), (int)(SVGimage->height));
// FreePool(FileData);
/*
if (p->patterns && p->patterns->image) {
BltImageAlpha((EG_IMAGE*)(p->patterns->image),
40,
40,
&MenuBackgroundPixel,
16);
}
*/
// Rasterize
NewImage = egCreateFilledImage(Width, Height, TRUE, &MenuBackgroundPixel);
if (SVGimage->width <= 0) SVGimage->width = (float)Width;
if (SVGimage->height <= 0) SVGimage->height = (float)Height;
ScaleX = Width / SVGimage->width;
ScaleY = Height / SVGimage->height;
Scale = (ScaleX > ScaleY)?ScaleY:ScaleX;
float tx = 0; //-SVGimage->realBounds[0] * Scale;
float ty = 0; //-SVGimage->realBounds[1] * Scale;
DBG("timing rasterize start tx=%f ty=%f\n", tx, ty);
nsvgRasterize(rast, SVGimage, tx,ty,Scale,Scale, (UINT8*)NewImage->PixelData, (int)Width, (int)Height, (int)Width*4);
DBG("timing rasterize end\n");
//now show it!
#if 1 //test XImage
XImage NewX(NewImage);
NewX.Draw((UGAWidth - Width) / 2,
(UGAHeight - Height) / 2);
#else
BltImageAlpha(NewImage,
(UGAWidth - Width) / 2,
(UGAHeight - Height) / 2,
&MenuBackgroundPixel,
16);
#endif //test XImage
FreePool(FileData);
FileData = NULL;
egFreeImage(NewImage);
// nsvg__deleteParser(p);
nsvgDeleteRasterizer(rast);
}
#endif
//Test text
Height = 80;
Width = UGAWidth-200;
DBG("create test textbuffer\n");
#if USE_XTHEME
XImage TextBufferXY(Width, Height);
#else
EG_IMAGE* TextBufferXY = egCreateFilledImage(Width, Height, TRUE, &MenuBackgroundPixel);
#endif
Status = egLoadFile(SelfRootDir, L"Font.svg", &FileData, &FileDataLength);
DBG("test Font.svg loaded status=%s\n", strerror(Status));
if (!EFI_ERROR(Status)) {
p = nsvgParse((CHAR8*)FileData, 72, 1.f);
if (!p) {
DBG("font not parsed\n");
break;
}
// NSVGfont* fontSVG = p->font;
textFace[3].font = p->font;
textFace[3].color = NSVG_RGBA(0x80, 0xFF, 0, 255);
textFace[3].size = Height;
// DBG("font parsed family=%s\n", p->font->fontFamily);
FreePool(FileData);
// Scale = Height / fontSVG->unitsPerEm;
#if USE_XTHEME
renderSVGtext(TextBufferXY, 0, 0, 3, XStringW().takeValueFrom("Clover Кловер"), 1);
#else
renderSVGtext(TextBufferXY, 0, 0, 3, L"Clover Кловер", 1);
#endif
// DBG("text ready to blit\n");
#if USE_XTHEME
TextBufferXY.Draw((UGAWidth - Width) / 2,
(UGAHeight - Height) / 2);
#else
BltImageAlpha(TextBufferXY,
(UGAWidth - Width) / 2,
(UGAHeight - Height) / 2,
&MenuBackgroundPixel,
16);
egFreeImage(TextBufferXY);
#endif
// nsvg__deleteParser(p);
// DBG("draw finished\n");
}
} while (0);
}