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https://github.com/CloverHackyColor/CloverBootloader.git
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a33bcb45d3
Define basic operators.
1160 lines
37 KiB
C++
1160 lines
37 KiB
C++
/*
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* refit/screen.c
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* Screen handling functions
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*
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* Copyright (c) 2006 Christoph Pfisterer
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the
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* distribution.
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*
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* * Neither the name of Christoph Pfisterer nor the names of the
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "../Platform/Platform.h"
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#include "screen.h"
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#include "libegint.h"
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#ifndef DEBUG_ALL
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#define DEBUG_SCR 1
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#else
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#define DEBUG_SCR DEBUG_ALL
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#endif
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#if DEBUG_SCR == 0
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#define DBG(...)
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#else
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#define DBG(...) DebugLog(DEBUG_SCR, __VA_ARGS__)
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#endif
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// Console defines and variables
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UINTN ConWidth;
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UINTN ConHeight;
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CHAR16 *BlankLine = NULL;
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INTN BanHeight = 0;
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static VOID SwitchToText(IN BOOLEAN CursorEnabled);
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static VOID SwitchToGraphics(VOID);
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static VOID DrawScreenHeader(IN CONST CHAR16 *Title);
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static VOID UpdateConsoleVars(VOID);
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static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension);
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static INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension);
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//INTN RecalculateImageOffset(INTN AnimDimension, INTN ValueToScale, INTN ScreenDimensionToFit, INTN ThemeDesignDimension);
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static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension);
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static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension);
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static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension);
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static INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension);
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EG_IMAGE * LoadSvgFrame(INTN i);
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// UGA defines and variables
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INTN UGAWidth;
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INTN UGAHeight;
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BOOLEAN AllowGraphicsMode;
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EG_RECT BannerPlace; // default ctor called, so it's zero
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EG_PIXEL StdBackgroundPixel = { 0xbf, 0xbf, 0xbf, 0xff};
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EG_PIXEL MenuBackgroundPixel = { 0x00, 0x00, 0x00, 0x00};
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EG_PIXEL InputBackgroundPixel = { 0xcf, 0xcf, 0xcf, 0x80};
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EG_PIXEL BlueBackgroundPixel = { 0x7f, 0x0f, 0x0f, 0xff};
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EG_PIXEL EmbeddedBackgroundPixel = { 0xaa, 0xaa, 0xaa, 0xff};
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EG_PIXEL DarkSelectionPixel = { 66, 66, 66, 0xff};
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EG_PIXEL DarkEmbeddedBackgroundPixel = { 0x33, 0x33, 0x33, 0xff};
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EG_PIXEL WhitePixel = { 0xff, 0xff, 0xff, 0xff};
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EG_PIXEL BlackPixel = { 0x00, 0x00, 0x00, 0xff};
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EG_IMAGE *BackgroundImage = NULL;
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EG_IMAGE *Banner = NULL;
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EG_IMAGE *BigBack = NULL;
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static BOOLEAN GraphicsScreenDirty;
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// general defines and variables
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static BOOLEAN haveError = FALSE;
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//
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// Screen initialization and switching
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//
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VOID InitScreen(IN BOOLEAN SetMaxResolution)
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{
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//DbgHeader("InitScreen");
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// initialize libeg
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egInitScreen(SetMaxResolution);
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if (egHasGraphicsMode()) {
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egGetScreenSize(&UGAWidth, &UGAHeight);
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AllowGraphicsMode = TRUE;
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} else {
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AllowGraphicsMode = FALSE;
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//egSetGraphicsModeEnabled(FALSE); // just to be sure we are in text mode
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}
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GraphicsScreenDirty = TRUE;
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// disable cursor
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gST->ConOut->EnableCursor(gST->ConOut, FALSE);
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UpdateConsoleVars();
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// show the banner (even when in graphics mode)
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//DrawScreenHeader(L"Initializing...");
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}
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VOID SetupScreen(VOID)
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{
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if (GlobalConfig.TextOnly) {
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// switch to text mode if requested
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AllowGraphicsMode = FALSE;
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SwitchToText(FALSE);
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} else if (AllowGraphicsMode) {
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// clear screen and show banner
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// (now we know we'll stay in graphics mode)
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SwitchToGraphics();
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//BltClearScreen(TRUE);
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}
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}
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static VOID SwitchToText(IN BOOLEAN CursorEnabled)
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{
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egSetGraphicsModeEnabled(FALSE);
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gST->ConOut->EnableCursor(gST->ConOut, CursorEnabled);
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}
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static VOID SwitchToGraphics(VOID)
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{
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if (AllowGraphicsMode && !egIsGraphicsModeEnabled()) {
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InitScreen(FALSE);
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egSetGraphicsModeEnabled(TRUE);
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GraphicsScreenDirty = TRUE;
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}
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}
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//
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// Screen control for running tools
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//
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VOID BeginTextScreen(IN CONST CHAR16 *Title)
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{
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DrawScreenHeader(Title);
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SwitchToText(FALSE);
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// reset error flag
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haveError = FALSE;
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}
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VOID FinishTextScreen(IN BOOLEAN WaitAlways)
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{
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if (haveError || WaitAlways) {
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SwitchToText(FALSE);
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// PauseForKey(L"FinishTextScreen");
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}
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// reset error flag
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haveError = FALSE;
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}
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VOID BeginExternalScreen(IN BOOLEAN UseGraphicsMode, IN CONST CHAR16 *Title)
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{
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if (!AllowGraphicsMode) {
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UseGraphicsMode = FALSE;
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}
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if (UseGraphicsMode) {
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SwitchToGraphics();
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//BltClearScreen(FALSE);
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}
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// show the header
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//DrawScreenHeader(Title);
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if (!UseGraphicsMode) {
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SwitchToText(TRUE);
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}
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// reset error flag
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haveError = FALSE;
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}
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VOID FinishExternalScreen(VOID)
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{
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// make sure we clean up later
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GraphicsScreenDirty = TRUE;
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if (haveError) {
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// leave error messages on screen in case of error,
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// wait for a key press, and then switch
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PauseForKey(L"was error, press any key\n");
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SwitchToText(FALSE);
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}
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// reset error flag
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haveError = FALSE;
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}
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VOID TerminateScreen(VOID)
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{
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// clear text screen
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gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER);
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gST->ConOut->ClearScreen(gST->ConOut);
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// enable cursor
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gST->ConOut->EnableCursor(gST->ConOut, TRUE);
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}
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static VOID DrawScreenHeader(IN CONST CHAR16 *Title)
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{
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UINTN i;
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CHAR16* BannerLine = (__typeof__(BannerLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16));
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BannerLine[ConWidth] = 0;
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// clear to black background
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//gST->ConOut->SetAttribute(gST->ConOut, ATTR_BASIC);
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//gST->ConOut->ClearScreen (gST->ConOut);
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// paint header background
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gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER);
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for (i = 1; i < ConWidth-1; i++) {
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BannerLine[i] = BOXDRAW_HORIZONTAL;
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}
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BannerLine[0] = BOXDRAW_DOWN_RIGHT;
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BannerLine[ConWidth-1] = BOXDRAW_DOWN_LEFT;
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 0);
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Print(BannerLine);
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for (i = 1; i < ConWidth-1; i++)
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BannerLine[i] = ' ';
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BannerLine[0] = BOXDRAW_VERTICAL;
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BannerLine[ConWidth-1] = BOXDRAW_VERTICAL;
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 1);
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Print(BannerLine);
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for (i = 1; i < ConWidth-1; i++)
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BannerLine[i] = BOXDRAW_HORIZONTAL;
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BannerLine[0] = BOXDRAW_UP_RIGHT;
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BannerLine[ConWidth-1] = BOXDRAW_UP_LEFT;
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 2);
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Print(BannerLine);
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FreePool(BannerLine);
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// print header text
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gST->ConOut->SetCursorPosition (gST->ConOut, 3, 1);
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Print(L"Clover rev %s - %s", gFirmwareRevision, Title);
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// reposition cursor
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC);
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 4);
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}
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//
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// Keyboard input
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//
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BOOLEAN ReadAllKeyStrokes(VOID)
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{
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BOOLEAN GotKeyStrokes;
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EFI_STATUS Status;
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EFI_INPUT_KEY key;
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GotKeyStrokes = FALSE;
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for (;;) {
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Status = gST->ConIn->ReadKeyStroke (gST->ConIn, &key);
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if (Status == EFI_SUCCESS) {
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GotKeyStrokes = TRUE;
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continue;
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}
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break;
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}
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return GotKeyStrokes;
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}
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VOID PauseForKey(CONST CHAR16* msg)
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{
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#if REFIT_DEBUG > 0
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UINTN index;
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if (msg) {
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Print(L"\n %s", msg);
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}
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Print(L"\n* Hit any key to continue *");
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if (ReadAllKeyStrokes()) { // remove buffered key strokes
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gBS->Stall(5000000); // 5 seconds delay
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ReadAllKeyStrokes(); // empty the buffer again
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}
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gBS->WaitForEvent(1, &gST->ConIn->WaitForKey, &index);
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ReadAllKeyStrokes(); // empty the buffer to protect the menu
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Print(L"\n");
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#endif
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}
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#if REFIT_DEBUG > 0
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VOID DebugPause(VOID)
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{
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// show console and wait for key
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SwitchToText(FALSE);
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PauseForKey(L"");
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// reset error flag
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haveError = FALSE;
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}
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#endif
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VOID EndlessIdleLoop(VOID)
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{
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UINTN index;
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for (;;) {
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ReadAllKeyStrokes();
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gBS->WaitForEvent(1, &gST->ConIn->WaitForKey, &index);
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}
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}
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//
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// Error handling
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//
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/*
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VOID
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StatusToString (
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OUT CHAR16 *Buffer,
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EFI_STATUS Status
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)
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{
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UnicodeSPrint(Buffer, 64, L"EFI Error %r", Status);
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}*/
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BOOLEAN CheckFatalError(IN EFI_STATUS Status, IN CONST CHAR16 *where)
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{
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// CHAR16 ErrorName[64];
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if (!EFI_ERROR(Status))
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return FALSE;
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// StatusToString(ErrorName, Status);
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_ERROR);
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Print(L"Fatal Error: %r %s\n", Status, where);
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC);
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haveError = TRUE;
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//gBS->Exit(ImageHandle, ExitStatus, ExitDataSize, ExitData);
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return TRUE;
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}
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BOOLEAN CheckError(IN EFI_STATUS Status, IN CONST CHAR16 *where)
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{
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// CHAR16 ErrorName[64];
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if (!EFI_ERROR(Status))
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return FALSE;
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// StatusToString(ErrorName, Status);
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_ERROR);
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Print(L"Error: %r %s\n", Status, where);
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC);
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haveError = TRUE;
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return TRUE;
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}
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//
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// Graphics functions
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//
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VOID SwitchToGraphicsAndClear(VOID)
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{
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SwitchToGraphics();
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if (GraphicsScreenDirty) {
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BltClearScreen(TRUE);
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}
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}
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/*
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typedef struct {
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INTN XPos;
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INTN YPos;
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INTN Width;
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INTN Height;
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} EG_RECT;
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*/
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VOID BltClearScreen(IN BOOLEAN ShowBanner) //ShowBanner always TRUE
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{
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EG_PIXEL *p1;
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INTN i, j, x, x1, x2, y, y1, y2;
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if (BanHeight < 2) {
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BanHeight = ((UGAHeight - (int)(LAYOUT_TOTAL_HEIGHT * GlobalConfig.Scale)) >> 1);
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//+ (int)(LAYOUT_TOTAL_HEIGHT * GlobalConfig.Scale); //LAYOUT_TOTAL_HEIGHT=376
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}
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if (!(GlobalConfig.HideUIFlags & HIDEUI_FLAG_BANNER)) {
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// Banner is used in this theme
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if (!Banner) {
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// Banner is not loaded yet
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if (IsEmbeddedTheme()) {
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// embedded theme - use text as banner
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// Banner = egCreateImage(7 * StrLen(L"CLOVER"), 32, TRUE);
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// egFillImage(Banner, &MenuBackgroundPixel);
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// egRenderText(L"CLOVER", Banner, 0, 0, 0xFFFF);
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// CopyMem(&BlueBackgroundPixel, &StdBackgroundPixel, sizeof(EG_PIXEL));
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// DebugLog(1, "Text <%s> rendered\n", L"Clover");
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Banner = BuiltinIcon(BUILTIN_ICON_BANNER);
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if (GlobalConfig.DarkEmbedded) {
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CopyMem(&BlueBackgroundPixel, &DarkEmbeddedBackgroundPixel, sizeof(EG_PIXEL));
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} else {
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CopyMem(&BlueBackgroundPixel, &StdBackgroundPixel, sizeof(EG_PIXEL));
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}
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} else {
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Banner = egLoadImage(ThemeDir, GlobalConfig.BannerFileName, FALSE);
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if (Banner) {
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// Banner was changed, so copy into BlueBackgroundBixel first pixel of banner
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CopyMem(&BlueBackgroundPixel, &Banner->PixelData[0], sizeof(EG_PIXEL));
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} else {
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DBG("banner file not read use embedded\n");
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Banner = BuiltinIcon(BUILTIN_ICON_BANNER);
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}
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}
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}
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if (Banner) {
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// Banner was loaded, so calculate its size and position
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BannerPlace.Width = Banner->Width;
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BannerPlace.Height = (BanHeight >= Banner->Height) ? (INTN)Banner->Height : BanHeight;
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// DBG("banner width-height [%d,%d]\n", BannerPlace.Width, BannerPlace.Height);
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// DBG("global banner pos [%d,%d]\n", GlobalConfig.BannerPosX, GlobalConfig.BannerPosY);
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if (GlobalConfig.TypeSVG) {
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BannerPlace.XPos = GlobalConfig.BannerPosX;
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BannerPlace.YPos = GlobalConfig.BannerPosY;
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} else {
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// Check if new style placement value was used for banner in theme.plist
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if ((GlobalConfig.BannerPosX >=0 && GlobalConfig.BannerPosX <=1000) && (GlobalConfig.BannerPosY >=0 && GlobalConfig.BannerPosY <=1000)) {
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// Check if screen size being used is different from theme origination size.
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// If yes, then recalculate the placement % value.
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// This is necessary because screen can be a different size, but banner is not scaled.
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BannerPlace.XPos = HybridRepositioning(GlobalConfig.BannerEdgeHorizontal, GlobalConfig.BannerPosX, BannerPlace.Width, UGAWidth, GlobalConfig.ThemeDesignWidth );
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BannerPlace.YPos = HybridRepositioning(GlobalConfig.BannerEdgeVertical, GlobalConfig.BannerPosY, BannerPlace.Height, UGAHeight, GlobalConfig.ThemeDesignHeight);
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// Check if banner is required to be nudged.
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BannerPlace.XPos = CalculateNudgePosition(BannerPlace.XPos, GlobalConfig.BannerNudgeX, Banner->Width, UGAWidth);
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BannerPlace.YPos = CalculateNudgePosition(BannerPlace.YPos, GlobalConfig.BannerNudgeY, Banner->Height, UGAHeight);
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// DBG("banner position new style\n");
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} else {
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// Use rEFIt default (no placement values speicifed)
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BannerPlace.XPos = (UGAWidth - Banner->Width) >> 1;
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BannerPlace.YPos = (BanHeight >= Banner->Height) ? (BanHeight - Banner->Height) : 0;
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// DBG("banner position old style\n");
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}
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}
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}
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}
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// DBG("Banner position [%d,%d]\n", BannerPlace.XPos, BannerPlace.YPos);
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if (!Banner || (GlobalConfig.HideUIFlags & HIDEUI_FLAG_BANNER) ||
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!IsImageWithinScreenLimits(BannerPlace.XPos, BannerPlace.Width, UGAWidth) ||
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!IsImageWithinScreenLimits(BannerPlace.YPos, BannerPlace.Height, UGAHeight)) {
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// Banner is disabled or it cannot be used, apply defaults for placement
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if (Banner) {
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FreePool(Banner);
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Banner = NULL;
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}
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BannerPlace.XPos = 0;
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BannerPlace.YPos = 0;
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BannerPlace.Width = UGAWidth;
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BannerPlace.Height = BanHeight;
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}
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// Load Background and scale
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if (!BigBack && (GlobalConfig.BackgroundName != NULL)) {
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BigBack = egLoadImage(ThemeDir, GlobalConfig.BackgroundName, FALSE);
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}
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if (BackgroundImage != NULL && (BackgroundImage->Width != UGAWidth || BackgroundImage->Height != UGAHeight)) {
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// Resolution changed
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egFreeImage(BackgroundImage);
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BackgroundImage = NULL;
|
|
}
|
|
|
|
if (BackgroundImage == NULL) {
|
|
/* DBG("BltClearScreen(%c): calling egCreateFilledImage UGAWidth %ld, UGAHeight %ld, BlueBackgroundPixel %02x%02x%02x%02x\n",
|
|
ShowBanner?'Y':'N', UGAWidth, UGAHeight,
|
|
BlueBackgroundPixel.r, BlueBackgroundPixel.g, BlueBackgroundPixel.b, BlueBackgroundPixel.a); */
|
|
BackgroundImage = egCreateFilledImage(UGAWidth, UGAHeight, FALSE, &BlueBackgroundPixel);
|
|
}
|
|
|
|
if (BigBack != NULL) {
|
|
switch (GlobalConfig.BackgroundScale) {
|
|
case imScale:
|
|
ScaleImage(BackgroundImage, BigBack);
|
|
break;
|
|
case imCrop:
|
|
x = UGAWidth - BigBack->Width;
|
|
if (x >= 0) {
|
|
x1 = x >> 1;
|
|
x2 = 0;
|
|
x = BigBack->Width;
|
|
} else {
|
|
x1 = 0;
|
|
x2 = (-x) >> 1;
|
|
x = UGAWidth;
|
|
}
|
|
y = UGAHeight - BigBack->Height;
|
|
if (y >= 0) {
|
|
y1 = y >> 1;
|
|
y2 = 0;
|
|
y = BigBack->Height;
|
|
} else {
|
|
y1 = 0;
|
|
y2 = (-y) >> 1;
|
|
y = UGAHeight;
|
|
}
|
|
egRawCopy(BackgroundImage->PixelData + y1 * UGAWidth + x1,
|
|
BigBack->PixelData + y2 * BigBack->Width + x2,
|
|
x, y, UGAWidth, BigBack->Width);
|
|
break;
|
|
case imTile:
|
|
x = (BigBack->Width * ((UGAWidth - 1) / BigBack->Width + 1) - UGAWidth) >> 1;
|
|
y = (BigBack->Height * ((UGAHeight - 1) / BigBack->Height + 1) - UGAHeight) >> 1;
|
|
p1 = BackgroundImage->PixelData;
|
|
for (j = 0; j < UGAHeight; j++) {
|
|
y2 = ((j + y) % BigBack->Height) * BigBack->Width;
|
|
for (i = 0; i < UGAWidth; i++) {
|
|
*p1++ = BigBack->PixelData[y2 + ((i + x) % BigBack->Width)];
|
|
}
|
|
}
|
|
break;
|
|
case imNone:
|
|
default:
|
|
// already scaled
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Draw background
|
|
if (BackgroundImage) {
|
|
/* DBG("BltClearScreen(%c): calling BltImage BackgroundImage %p\n",
|
|
ShowBanner?'Y':'N', BackgroundImage); */
|
|
BltImage(BackgroundImage, 0, 0); //if NULL then do nothing
|
|
} else {
|
|
/* DBG("BltClearScreen(%c): calling egClearScreen StdBackgroundPixel %02x%02x%02x%02x\n",
|
|
ShowBanner?'Y':'N', StdBackgroundPixel.r, StdBackgroundPixel.g, StdBackgroundPixel.b, StdBackgroundPixel.a); */
|
|
egClearScreen(&StdBackgroundPixel);
|
|
}
|
|
|
|
// Draw banner
|
|
if (Banner && ShowBanner) {
|
|
BltImageAlpha(Banner, BannerPlace.XPos, BannerPlace.YPos, &MenuBackgroundPixel, 16);
|
|
}
|
|
|
|
InputBackgroundPixel.r = (MenuBackgroundPixel.r + 0) & 0xFF;
|
|
InputBackgroundPixel.g = (MenuBackgroundPixel.g + 0) & 0xFF;
|
|
InputBackgroundPixel.b = (MenuBackgroundPixel.b + 0) & 0xFF;
|
|
InputBackgroundPixel.a = (MenuBackgroundPixel.a + 0) & 0xFF;
|
|
GraphicsScreenDirty = FALSE;
|
|
}
|
|
|
|
VOID BltImage(IN EG_IMAGE *Image, IN INTN XPos, IN INTN YPos)
|
|
{
|
|
if (!Image) {
|
|
return;
|
|
}
|
|
egDrawImageArea(Image, 0, 0, 0, 0, XPos, YPos);
|
|
GraphicsScreenDirty = TRUE;
|
|
}
|
|
|
|
VOID BltImageAlpha(IN EG_IMAGE *Image, IN INTN XPos, IN INTN YPos, IN EG_PIXEL *BackgroundPixel, INTN Scale)
|
|
{
|
|
EG_IMAGE *CompImage;
|
|
EG_IMAGE *NewImage = NULL;
|
|
INTN Width = Scale << 3;
|
|
INTN Height = Width;
|
|
|
|
GraphicsScreenDirty = TRUE;
|
|
if (Image) {
|
|
NewImage = egCopyScaledImage(Image, Scale); //will be Scale/16
|
|
Width = NewImage->Width;
|
|
Height = NewImage->Height;
|
|
}
|
|
// DBG("w=%d, h=%d\n", Width, Height);
|
|
// compose on background
|
|
CompImage = egCreateFilledImage(Width, Height, (BackgroundImage != NULL), BackgroundPixel);
|
|
egComposeImage(CompImage, NewImage, 0, 0);
|
|
if (NewImage) {
|
|
egFreeImage(NewImage);
|
|
}
|
|
if (!BackgroundImage) {
|
|
egDrawImageArea(CompImage, 0, 0, 0, 0, XPos, YPos);
|
|
egFreeImage(CompImage);
|
|
return;
|
|
}
|
|
NewImage = egCreateImage(Width, Height, FALSE);
|
|
if (!NewImage) return;
|
|
// DBG("draw on background\n");
|
|
egRawCopy(NewImage->PixelData,
|
|
BackgroundImage->PixelData + YPos * BackgroundImage->Width + XPos,
|
|
Width, Height,
|
|
Width,
|
|
BackgroundImage->Width);
|
|
egComposeImage(NewImage, CompImage, 0, 0);
|
|
egFreeImage(CompImage);
|
|
|
|
// blit to screen and clean up
|
|
egDrawImageArea(NewImage, 0, 0, 0, 0, XPos, YPos);
|
|
egFreeImage(NewImage);
|
|
}
|
|
|
|
VOID BltImageComposite(IN EG_IMAGE *BaseImage, IN EG_IMAGE *TopImage, IN INTN XPos, IN INTN YPos)
|
|
{
|
|
INTN TotalWidth, TotalHeight, CompWidth, CompHeight, OffsetX, OffsetY;
|
|
EG_IMAGE *CompImage;
|
|
|
|
if (!BaseImage || !TopImage) {
|
|
return;
|
|
}
|
|
|
|
// initialize buffer with base image
|
|
CompImage = egCopyImage(BaseImage);
|
|
TotalWidth = BaseImage->Width;
|
|
TotalHeight = BaseImage->Height;
|
|
|
|
// place the top image
|
|
CompWidth = TopImage->Width;
|
|
if (CompWidth > TotalWidth)
|
|
CompWidth = TotalWidth;
|
|
OffsetX = (TotalWidth - CompWidth) >> 1;
|
|
CompHeight = TopImage->Height;
|
|
if (CompHeight > TotalHeight)
|
|
CompHeight = TotalHeight;
|
|
OffsetY = (TotalHeight - CompHeight) >> 1;
|
|
egComposeImage(CompImage, TopImage, OffsetX, OffsetY);
|
|
|
|
// blit to screen and clean up
|
|
// egDrawImageArea(CompImage, 0, 0, TotalWidth, TotalHeight, XPos, YPos);
|
|
BltImageAlpha(CompImage, XPos, YPos, &MenuBackgroundPixel, 16);
|
|
egFreeImage(CompImage);
|
|
GraphicsScreenDirty = TRUE;
|
|
}
|
|
|
|
/*
|
|
--------------------------------------------------------------------
|
|
Pos : Bottom -> Mid -> Top
|
|
--------------------------------------------------------------------
|
|
GlobalConfig.SelectionOnTop : MainImage -> Badge -> Selection
|
|
!GlobalConfig.SelectionOnTop : Selection -> MainImage -> Badge
|
|
|
|
GlobalConfig.SelectionOnTop
|
|
BaseImage = MainImage, TopImage = Selection
|
|
*/
|
|
|
|
VOID BltImageCompositeBadge(IN EG_IMAGE *BaseImage, IN EG_IMAGE *TopImage, IN EG_IMAGE *BadgeImage, IN INTN XPos, IN INTN YPos, INTN Scale)
|
|
{
|
|
INTN TotalWidth, TotalHeight, CompWidth, CompHeight, OffsetX, OffsetY, OffsetXTmp, OffsetYTmp;
|
|
BOOLEAN Selected = TRUE;
|
|
EG_IMAGE *CompImage;
|
|
EG_IMAGE *NewBaseImage;
|
|
EG_IMAGE *NewTopImage;
|
|
EG_PIXEL *BackgroundPixel = &EmbeddedBackgroundPixel;
|
|
|
|
if (!IsEmbeddedTheme()) {
|
|
BackgroundPixel = &MenuBackgroundPixel;
|
|
} else if (GlobalConfig.DarkEmbedded) {
|
|
BackgroundPixel = &DarkEmbeddedBackgroundPixel;
|
|
}
|
|
|
|
if (!BaseImage || !TopImage) {
|
|
return;
|
|
}
|
|
if (Scale < 0) {
|
|
Scale = -Scale;
|
|
Selected = FALSE;
|
|
}
|
|
|
|
NewBaseImage = egCopyScaledImage(BaseImage, Scale); //will be Scale/16
|
|
TotalWidth = NewBaseImage->Width; //mainImage sizes if GlobalConfig.SelectionOnTop
|
|
TotalHeight = NewBaseImage->Height;
|
|
|
|
NewTopImage = egCopyScaledImage(TopImage, Scale); //will be Scale/16
|
|
CompWidth = NewTopImage->Width; //selection sizes if GlobalConfig.SelectionOnTop
|
|
CompHeight = NewTopImage->Height;
|
|
CompImage = egCreateFilledImage((CompWidth > TotalWidth)?CompWidth:TotalWidth,
|
|
(CompHeight > TotalHeight)?CompHeight:TotalHeight,
|
|
TRUE,
|
|
BackgroundPixel);
|
|
|
|
if (!CompImage) {
|
|
DBG("Can't create CompImage\n");
|
|
return;
|
|
}
|
|
// DBG("compose image total=[%d,%d], comp=[%d,%d] at [%d,%d] scale=%d\n", TotalWidth, TotalHeight,
|
|
// CompWidth, CompHeight, XPos, YPos, Scale);
|
|
//to simplify suppose square images
|
|
if (CompWidth < TotalWidth) {
|
|
OffsetX = (TotalWidth - CompWidth) >> 1;
|
|
OffsetY = (TotalHeight - CompHeight) >> 1;
|
|
egComposeImage(CompImage, NewBaseImage, 0, 0);
|
|
if (!GlobalConfig.SelectionOnTop) {
|
|
egComposeImage(CompImage, NewTopImage, OffsetX, OffsetY);
|
|
}
|
|
CompWidth = TotalWidth;
|
|
CompHeight = TotalHeight;
|
|
} else {
|
|
OffsetX = (CompWidth - TotalWidth) >> 1;
|
|
OffsetY = (CompHeight - TotalHeight) >> 1;
|
|
egComposeImage(CompImage, NewBaseImage, OffsetX, OffsetY);
|
|
if (!GlobalConfig.SelectionOnTop) {
|
|
egComposeImage(CompImage, NewTopImage, 0, 0);
|
|
}
|
|
}
|
|
|
|
OffsetXTmp = OffsetX;
|
|
OffsetYTmp = OffsetY;
|
|
|
|
// place the badge image
|
|
if (BadgeImage != NULL &&
|
|
(BadgeImage->Width + 8) < CompWidth &&
|
|
(BadgeImage->Height + 8) < CompHeight) {
|
|
|
|
//blackosx
|
|
// Check for user badge x offset from theme.plist
|
|
if (GlobalConfig.BadgeOffsetX != 0xFFFF) {
|
|
// Check if value is between 0 and ( width of the main icon - width of badge )
|
|
if (GlobalConfig.BadgeOffsetX < 0 || GlobalConfig.BadgeOffsetX > (CompWidth - BadgeImage->Width)) {
|
|
DBG("User offset X %d is out of range\n", GlobalConfig.BadgeOffsetX);
|
|
GlobalConfig.BadgeOffsetX = CompWidth - 8 - BadgeImage->Width;
|
|
DBG(" corrected to default %d\n", GlobalConfig.BadgeOffsetX);
|
|
}
|
|
OffsetX += GlobalConfig.BadgeOffsetX;
|
|
} else {
|
|
// Set default position
|
|
OffsetX += CompWidth - 8 - BadgeImage->Width;
|
|
}
|
|
// Check for user badge y offset from theme.plist
|
|
if (GlobalConfig.BadgeOffsetY != 0xFFFF) {
|
|
// Check if value is between 0 and ( height of the main icon - height of badge )
|
|
if (GlobalConfig.BadgeOffsetY < 0 || GlobalConfig.BadgeOffsetY > (CompHeight - BadgeImage->Height)) {
|
|
DBG("User offset Y %d is out of range\n",GlobalConfig.BadgeOffsetY);
|
|
GlobalConfig.BadgeOffsetY = CompHeight - 8 - BadgeImage->Height;
|
|
DBG(" corrected to default %d\n", GlobalConfig.BadgeOffsetY);
|
|
}
|
|
OffsetY += GlobalConfig.BadgeOffsetY;
|
|
} else {
|
|
// Set default position
|
|
OffsetY += CompHeight - 8 - BadgeImage->Height;
|
|
}
|
|
egComposeImage(CompImage, BadgeImage, OffsetX, OffsetY);
|
|
}
|
|
|
|
if (GlobalConfig.SelectionOnTop) {
|
|
if (CompWidth < TotalWidth) {
|
|
egComposeImage(CompImage, NewTopImage, OffsetXTmp, OffsetYTmp);
|
|
} else {
|
|
egComposeImage(CompImage, NewTopImage, 0, 0);
|
|
}
|
|
}
|
|
|
|
// blit to screen and clean up
|
|
// if (!IsEmbeddedTheme()) { // regular theme
|
|
if (GlobalConfig.NonSelectedGrey && !Selected) {
|
|
BltImageAlpha(CompImage, XPos, YPos, &MenuBackgroundPixel, -16);
|
|
} else {
|
|
BltImageAlpha(CompImage, XPos, YPos, &MenuBackgroundPixel, 16);
|
|
}
|
|
/* } else { // embedded theme - don't use BltImageAlpha as it can't handle refit's built in image
|
|
egDrawImageArea(CompImage, 0, 0, TotalWidth, TotalHeight, XPos, YPos);
|
|
} */
|
|
egFreeImage(CompImage);
|
|
egFreeImage(NewBaseImage);
|
|
egFreeImage(NewTopImage);
|
|
GraphicsScreenDirty = TRUE;
|
|
}
|
|
|
|
#define MAX_SIZE_ANIME 256
|
|
|
|
VOID FreeAnime(GUI_ANIME *Anime)
|
|
{
|
|
if (Anime) {
|
|
if (Anime->Path) {
|
|
FreePool(Anime->Path);
|
|
Anime->Path = NULL;
|
|
}
|
|
FreePool(Anime);
|
|
// Anime = NULL;
|
|
}
|
|
}
|
|
|
|
/* Replaced for now with Reposition* below
|
|
INTN RecalculateImageOffset(INTN AnimDimension, INTN ValueToScale, INTN ScreenDimensionToFit, INTN ThemeDesignDimension)
|
|
{
|
|
INTN SuppliedGapDimensionPxDesigned=0;
|
|
INTN OppositeGapDimensionPxDesigned=0;
|
|
INTN OppositeGapPcDesigned=0;
|
|
INTN ScreenDimensionLessAnim=0;
|
|
INTN GapNumTimesLarger=0;
|
|
INTN GapNumFinal=0;
|
|
INTN NewSuppliedGapPx=0;
|
|
INTN NewOppositeGapPx=0;
|
|
INTN ReturnValue=0;
|
|
|
|
SuppliedGapDimensionPxDesigned = (ThemeDesignDimension * ValueToScale) / 100;
|
|
OppositeGapDimensionPxDesigned = ThemeDesignDimension - (SuppliedGapDimensionPxDesigned + AnimDimension);
|
|
OppositeGapPcDesigned = (OppositeGapDimensionPxDesigned * 100)/ThemeDesignDimension;
|
|
ScreenDimensionLessAnim = (ScreenDimensionToFit - AnimDimension);
|
|
if (ValueToScale > OppositeGapPcDesigned) {
|
|
GapNumTimesLarger = (ValueToScale * 100)/OppositeGapPcDesigned;
|
|
GapNumFinal = GapNumTimesLarger + 100;
|
|
NewOppositeGapPx = (ScreenDimensionLessAnim * 100)/GapNumFinal;
|
|
NewSuppliedGapPx = (NewOppositeGapPx * GapNumTimesLarger)/100;
|
|
} else if (ValueToScale < OppositeGapPcDesigned) {
|
|
GapNumTimesLarger = (OppositeGapPcDesigned * 100)/ValueToScale;
|
|
GapNumFinal = (GapNumTimesLarger + 100);
|
|
NewSuppliedGapPx = (ScreenDimensionLessAnim * 100)/GapNumFinal;
|
|
NewOppositeGapPx = (NewSuppliedGapPx * GapNumTimesLarger)/100;
|
|
} else if (ValueToScale == OppositeGapPcDesigned) {
|
|
NewSuppliedGapPx = (ScreenDimensionLessAnim * 100)/200;
|
|
NewOppositeGapPx = (NewSuppliedGapPx * 100)/100;
|
|
}
|
|
ReturnValue = (NewSuppliedGapPx * 100)/ScreenDimensionToFit;
|
|
|
|
if (ReturnValue>0 && ReturnValue<100) {
|
|
//DBG("Different screen size being used. Adjusted original anim gap to %d\n",ReturnValue);
|
|
return ReturnValue;
|
|
} else {
|
|
DBG("Different screen size being used. Adjusted value %d invalid. Returning original value %d\n",ReturnValue, ValueToScale);
|
|
return ValueToScale;
|
|
}
|
|
}
|
|
*/
|
|
|
|
static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension)
|
|
{
|
|
if (Edge == SCREEN_EDGE_LEFT || Edge == SCREEN_EDGE_TOP) {
|
|
return ((ScreenDimension * DesiredPercentageFromEdge) / 100);
|
|
} else if (Edge == SCREEN_EDGE_RIGHT || Edge == SCREEN_EDGE_BOTTOM) {
|
|
return (ScreenDimension - ((ScreenDimension * DesiredPercentageFromEdge) / 100) - ImageDimension);
|
|
}
|
|
return 0xFFFF; // to indicate that wrong edge was specified.
|
|
}
|
|
|
|
static INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension)
|
|
{
|
|
INTN value=Position;
|
|
|
|
if ((NudgeValue != INITVALUE) && (NudgeValue != 0) && (NudgeValue >= -32) && (NudgeValue <= 32)) {
|
|
if ((value + NudgeValue >=0) && (value + NudgeValue <= ScreenDimension - ImageDimension)) {
|
|
value += NudgeValue;
|
|
}
|
|
}
|
|
return value;
|
|
}
|
|
|
|
static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension)
|
|
{
|
|
return (Value >= 0 && Value + ImageDimension <= ScreenDimension);
|
|
}
|
|
|
|
static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension)
|
|
{
|
|
return (Value + ((ScreenDimension - DesignScreenDimension) / 2));
|
|
}
|
|
|
|
static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension)
|
|
{
|
|
return (Value * (ScreenDimension - ImageDimension) / (DesignScreenDimension - ImageDimension));
|
|
}
|
|
|
|
static INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension)
|
|
{
|
|
INTN pos, posThemeDesign;
|
|
|
|
if (DesignScreenDimension == 0xFFFF || ScreenDimension == DesignScreenDimension) {
|
|
// Calculate the horizontal pixel to place the top left corner of the animation - by screen resolution
|
|
pos = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, ScreenDimension);
|
|
} else {
|
|
// Calculate the horizontal pixel to place the top left corner of the animation - by theme design resolution
|
|
posThemeDesign = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, DesignScreenDimension);
|
|
// Try repositioning by center first
|
|
pos = RepositionFixedByCenter(posThemeDesign, ScreenDimension, DesignScreenDimension);
|
|
// If out of edges, try repositioning by gaps on edges
|
|
if (!IsImageWithinScreenLimits(pos, ImageDimension, ScreenDimension)) {
|
|
pos = RepositionRelativeByGapsOnEdges(posThemeDesign, ImageDimension, ScreenDimension, DesignScreenDimension);
|
|
}
|
|
}
|
|
return pos;
|
|
}
|
|
|
|
static EG_IMAGE *AnimeImage = NULL;
|
|
|
|
VOID REFIT_MENU_SCREEN::UpdateAnime()
|
|
{
|
|
UINT64 Now;
|
|
INTN x, y;
|
|
|
|
//INTN LayoutAnimMoveForMenuX = 0;
|
|
INTN MenuWidth = 50;
|
|
|
|
if (!AnimeRun || !Film || GlobalConfig.TextOnly) return;
|
|
if (!AnimeImage ||
|
|
(AnimeImage->Width != Film[0]->Width) ||
|
|
(AnimeImage->Height != Film[0]->Height)){
|
|
if (AnimeImage) {
|
|
egFreeImage(AnimeImage);
|
|
}
|
|
// DBG("create new AnimeImage [%d,%d]\n", Film[0]->Width, Film[0]->Height);
|
|
AnimeImage = egCreateImage(Film[0]->Width, Film[0]->Height, TRUE);
|
|
}
|
|
// DBG("anime rect pos=[%d,%d] size=[%d,%d]\n", Place->XPos, Place->YPos,
|
|
// Place->Width, Place->Height);
|
|
// DBG("anime size=[%d,%d]\n", AnimeImage->Width, AnimeImage->Height);
|
|
|
|
// Retained for legacy themes without new anim placement options.
|
|
x = FilmPlace.XPos + (FilmPlace.Width - AnimeImage->Width) / 2;
|
|
y = FilmPlace.YPos + (FilmPlace.Height - AnimeImage->Height) / 2;
|
|
|
|
if (!IsImageWithinScreenLimits(x, Film[0]->Width, UGAWidth) || !IsImageWithinScreenLimits(y, Film[0]->Height, UGAHeight)) {
|
|
// DBG(") This anime can't be displayed\n");
|
|
return;
|
|
}
|
|
|
|
// Check if the theme.plist setting for allowing an anim to be moved horizontally in the quest
|
|
// to avoid overlapping the menu text on menu pages at lower resolutions is set.
|
|
if ((ID > 1) && (LayoutAnimMoveForMenuX != 0)) { // these screens have text menus which the anim may interfere with.
|
|
MenuWidth = (INTN)(TEXT_XMARGIN * 2 + (50 * GlobalConfig.CharWidth * GlobalConfig.Scale)); // taken from menu.c
|
|
if ((x + Film[0]->Width) > (UGAWidth - MenuWidth) >> 1) {
|
|
if ((x + LayoutAnimMoveForMenuX >= 0) || (UGAWidth-(x + LayoutAnimMoveForMenuX + Film[0]->Width)) <= 100) {
|
|
x += LayoutAnimMoveForMenuX;
|
|
}
|
|
}
|
|
}
|
|
|
|
Now = AsmReadTsc();
|
|
if (LastDraw == 0) {
|
|
//first start, we should save background into last frame
|
|
egFillImageArea(AnimeImage, 0, 0, AnimeImage->Width, AnimeImage->Height, &MenuBackgroundPixel);
|
|
egTakeImage(Film[Frames],
|
|
x, y,
|
|
Film[Frames]->Width,
|
|
Film[Frames]->Height);
|
|
}
|
|
if (TimeDiff(LastDraw, Now) < FrameTime) return;
|
|
if (Film[CurrentFrame]) {
|
|
egRawCopy(AnimeImage->PixelData, Film[Frames]->PixelData,
|
|
Film[Frames]->Width,
|
|
Film[Frames]->Height,
|
|
AnimeImage->Width,
|
|
Film[Frames]->Width);
|
|
AnimeImage->HasAlpha = FALSE;
|
|
egComposeImage(AnimeImage, Film[CurrentFrame], 0, 0); //aaaa
|
|
BltImage(AnimeImage, x, y);
|
|
}
|
|
CurrentFrame++;
|
|
if (CurrentFrame >= Frames) {
|
|
AnimeRun = !Once;
|
|
CurrentFrame = 0;
|
|
}
|
|
LastDraw = Now;
|
|
}
|
|
|
|
|
|
VOID REFIT_MENU_SCREEN::InitAnime()
|
|
{
|
|
CHAR16 FileName[256];
|
|
CHAR16 *Path;
|
|
EG_IMAGE *p = NULL;
|
|
EG_IMAGE *Last = NULL;
|
|
GUI_ANIME *Anime;
|
|
|
|
if (GlobalConfig.TextOnly) return;
|
|
//
|
|
for (Anime = GuiAnime; Anime != NULL && Anime->ID != ID; Anime = Anime->Next);
|
|
|
|
// Check if we should clear old film vars (no anime or anime path changed)
|
|
//
|
|
if (gThemeOptionsChanged || !Anime || !Film || IsEmbeddedTheme() || !Theme ||
|
|
(/*gThemeChanged && */StriCmp(GlobalConfig.Theme, Theme) != 0)) {
|
|
// DBG(" free screen\n");
|
|
if (Film) {
|
|
//free images in the film
|
|
INTN i;
|
|
for (i = 0; i <= Frames; i++) { //really there are N+1 frames
|
|
// free only last occurrence of repeated frames
|
|
if (Film[i] != NULL && (i == Frames || Film[i] != Film[i+1])) {
|
|
FreePool(Film[i]);
|
|
}
|
|
}
|
|
FreePool(Film);
|
|
Film = NULL;
|
|
Frames = 0;
|
|
}
|
|
if (Theme) {
|
|
FreePool(Theme);
|
|
Theme = NULL;
|
|
}
|
|
}
|
|
// Check if we should load anime files (first run or after theme change)
|
|
if (Anime && Film == NULL) {
|
|
Path = Anime->Path;
|
|
Film = (EG_IMAGE**)AllocateZeroPool((Anime->Frames + 1) * sizeof(VOID*));
|
|
if ((GlobalConfig.TypeSVG || Path) && Film) {
|
|
// Look through contents of the directory
|
|
UINTN i;
|
|
for (i = 0; i < Anime->Frames; i++) {
|
|
|
|
// DBG("Try to load file %s\n", FileName);
|
|
if (GlobalConfig.TypeSVG) {
|
|
p = LoadSvgFrame(i);
|
|
// DBG("frame %d loaded\n", i);
|
|
} else {
|
|
UnicodeSPrint(FileName, 512, L"%s\\%s_%03d.png", Path, Path, i);
|
|
p = egLoadImage(ThemeDir, FileName, TRUE);
|
|
}
|
|
if (!p) {
|
|
p = Last;
|
|
if (!p) break;
|
|
} else {
|
|
Last = p;
|
|
}
|
|
Film[i] = p;
|
|
}
|
|
if (Film[0] != NULL) {
|
|
Frames = i;
|
|
DBG(" found %d frames of the anime\n", i);
|
|
// Create background frame
|
|
Film[i] = egCreateImage(Film[0]->Width, Film[0]->Height, FALSE);
|
|
// Copy some settings from Anime into Screen
|
|
FrameTime = Anime->FrameTime;
|
|
Once = Anime->Once;
|
|
Theme = (__typeof__(Theme))AllocateCopyPool(StrSize(GlobalConfig.Theme), GlobalConfig.Theme);
|
|
} /*else {
|
|
DBG("Film[0] == NULL\n");
|
|
} */
|
|
}
|
|
}
|
|
// Check if a new style placement value has been specified
|
|
if (Anime && (Anime->FilmX >=0) && (Anime->FilmX <=100) &&
|
|
(Anime->FilmY >=0) && (Anime->FilmY <=100) &&
|
|
(Film != NULL) && (Film[0] != NULL)) {
|
|
// Check if screen size being used is different from theme origination size.
|
|
// If yes, then recalculate the animation placement % value.
|
|
// This is necessary because screen can be a different size, but anim is not scaled.
|
|
FilmPlace.XPos = HybridRepositioning(Anime->ScreenEdgeHorizontal, Anime->FilmX, Film[0]->Width, UGAWidth, GlobalConfig.ThemeDesignWidth );
|
|
FilmPlace.YPos = HybridRepositioning(Anime->ScreenEdgeVertical, Anime->FilmY, Film[0]->Height, UGAHeight, GlobalConfig.ThemeDesignHeight);
|
|
|
|
// Does the user want to fine tune the placement?
|
|
FilmPlace.XPos = CalculateNudgePosition(FilmPlace.XPos, Anime->NudgeX, Film[0]->Width, UGAWidth);
|
|
FilmPlace.YPos = CalculateNudgePosition(FilmPlace.YPos, Anime->NudgeY, Film[0]->Height, UGAHeight);
|
|
|
|
FilmPlace.Width = Film[0]->Width;
|
|
FilmPlace.Height = Film[0]->Height;
|
|
DBG("recalculated Film position\n");
|
|
} else {
|
|
// We are here if there is no anime, or if we use oldstyle placement values
|
|
// For both these cases, FilmPlace will be set after banner/menutitle positions are known
|
|
FilmPlace.XPos = 0;
|
|
FilmPlace.YPos = 0;
|
|
FilmPlace.Width = 0;
|
|
FilmPlace.Height = 0;
|
|
}
|
|
if (Film != NULL && Film[0] != NULL) {
|
|
DBG(" Anime seems OK, init it\n");
|
|
AnimeRun = TRUE;
|
|
CurrentFrame = 0;
|
|
LastDraw = 0;
|
|
} else {
|
|
// DBG("not run anime\n");
|
|
AnimeRun = FALSE;
|
|
}
|
|
// DBG("anime inited\n");
|
|
}
|
|
|
|
BOOLEAN REFIT_MENU_SCREEN::GetAnime()
|
|
{
|
|
GUI_ANIME *Anime;
|
|
|
|
if (!GuiAnime) return FALSE;
|
|
|
|
for (Anime = GuiAnime; Anime != NULL && Anime->ID != ID; Anime = Anime->Next);
|
|
if (Anime == NULL || Anime->Path == NULL) {
|
|
return FALSE;
|
|
}
|
|
|
|
DBG("Use anime=%s frames=%d\n", Anime->Path, Anime->Frames);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
//
|
|
// Sets next/previous available screen resolution, according to specified offset
|
|
//
|
|
|
|
VOID SetNextScreenMode(INT32 Next)
|
|
{
|
|
EFI_STATUS Status;
|
|
|
|
Status = egSetMode(Next);
|
|
if (!EFI_ERROR(Status)) {
|
|
UpdateConsoleVars();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Updates console variables, according to ConOut resolution
|
|
// This should be called when initializing screen, or when resolution changes
|
|
//
|
|
|
|
static VOID UpdateConsoleVars()
|
|
{
|
|
UINTN i;
|
|
|
|
// get size of text console
|
|
if (gST->ConOut->QueryMode(gST->ConOut, gST->ConOut->Mode->Mode, &ConWidth, &ConHeight) != EFI_SUCCESS) {
|
|
// use default values on error
|
|
ConWidth = 80;
|
|
ConHeight = 25;
|
|
}
|
|
|
|
// free old BlankLine when it exists
|
|
if (BlankLine != NULL) {
|
|
FreePool(BlankLine);
|
|
}
|
|
|
|
// make a buffer for a whole text line
|
|
BlankLine = (__typeof__(BlankLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16));
|
|
|
|
for (i = 0; i < ConWidth; i++) {
|
|
BlankLine[i] = ' ';
|
|
}
|
|
|
|
BlankLine[i] = 0;
|
|
}
|