mirror of
https://github.com/CloverHackyColor/CloverBootloader.git
synced 2024-12-25 16:37:42 +01:00
84a320ba5d
Signed-off-by: Sergey Isakov <isakov-sl@bk.ru>
625 lines
19 KiB
C++
Executable File
625 lines
19 KiB
C++
Executable File
/*
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* Additional procedures for vector theme support
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*
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* Slice, 2018
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*
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*/
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#define TEST_MATH 0
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#define TEST_SVG_IMAGE 1
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#define TEST_SIZEOF 0
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#define TEST_FONT 0
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#define TEST_DITHER 0
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#include "VectorGraphics.h"
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#include "../Platform/Platform.h"
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#include "nanosvg.h"
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#include "FloatLib.h"
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#include "lodepng.h"
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#include "../refit/screen.h"
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#include "../cpp_foundation/XString.h"
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#ifndef DEBUG_ALL
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#define DEBUG_VEC 1
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#else
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#define DEBUG_VEC DEBUG_ALL
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#endif
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#if DEBUG_VEC == 0
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#define DBG(...)
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#else
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#define DBG(...) DebugLog(DEBUG_VEC, __VA_ARGS__)
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#endif
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#include "XTheme.h"
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extern XTheme ThemeX;
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extern CONST CHAR8* IconsNames[];
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#define NSVG_RGB(r, g, b) (((unsigned int)b) | ((unsigned int)g << 8) | ((unsigned int)r << 16))
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//#define NSVG_RGBA(r, g, b, a) (((unsigned int)b) | ((unsigned int)g << 8) | ((unsigned int)r << 16) | ((unsigned int)a << 24))
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extern VOID
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WaitForKeyPress(CHAR16 *Message);
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extern void DumpFloat2 (CONST char* s, float* t, int N);
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extern UINTN NumFrames;
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extern UINTN FrameTime;
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extern BOOLEAN DayLight;
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textFaces textFace[4]; //0-help 1-message 2-menu 3-test, far future it will be infinite list with id
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NSVGparser *mainParser = NULL; //it must be global variable
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EFI_STATUS XTheme::ParseSVGXIcon(void *parser, INTN Id, const XString& IconNameX, XImage* Image)
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{
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EFI_STATUS Status = EFI_NOT_FOUND;
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NSVGimage *SVGimage;
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NSVGparser *p = (NSVGparser *)parser;
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NSVGrasterizer* rast = nsvgCreateRasterizer();
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SVGimage = p->image;
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NSVGshape *shape;
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NSVGgroup *group;
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NSVGimage *IconImage;
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NSVGshape *shapeNext, *shapesTail = NULL, *shapePrev;
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// CONST CHAR8 *IconName = IconNameX.c_str();
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NSVGparser* p2 = nsvg__createParser();
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IconImage = p2->image;
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shape = SVGimage->shapes;
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shapePrev = NULL;
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while (shape) {
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group = shape->group;
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shapeNext = shape->next;
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while (group) {
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if (strcmp(group->id, IconNameX.c_str()) == 0) {
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break;
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}
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group = group->next;
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}
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if (group) { //the shape is in the group
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// keep this sample for debug purpose
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/* DBG("found shape %s", shape->id);
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DBG(" from group %s\n", group->id);
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if ((Id == BUILTIN_SELECTION_BIG) ||
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(Id == BUILTIN_ICON_BACKGROUND) ||
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(Id == BUILTIN_ICON_BANNER)) {
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shape->debug = TRUE;
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} */
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// if (BootCampStyle && (strstr(IconName, "selection_big") != NULL)) {
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// shape->opacity = 0.f;
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// }
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if (BootCampStyle && IconNameX.ExistIn("selection_big")) {
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shape->opacity = 0.f;
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}
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// if (strstr(shape->id, "BoundingRect") != NULL) {
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if (XString().takeValueFrom(shape->id).ExistIn("BoundingRect")) {
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//there is bounds after nsvgParse()
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IconImage->width = shape->bounds[2] - shape->bounds[0];
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IconImage->height = shape->bounds[3] - shape->bounds[1];
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// DBG("parsed bounds: %f, %f\n", IconImage->width, IconImage->height);
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if ( IconImage->height < 1.f ) {
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IconImage->height = 200.f;
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}
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if (IconNameX.ExistIn("selection_big") && (!SelectionOnTop)) {
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MainEntriesSize = (int)(IconImage->width * Scale); //xxx
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row0TileSize = MainEntriesSize + (int)(16.f * Scale);
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DBG("main entry size = %lld\n", MainEntriesSize);
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}
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if (IconNameX.ExistIn("selection_small") && (!SelectionOnTop)) {
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row1TileSize = (int)(IconImage->width * Scale);
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}
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// not exclude BoundingRect from IconImage?
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shape->flags = 0; //invisible
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if (shapePrev) {
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shapePrev->next = shapeNext;
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}
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else {
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SVGimage->shapes = shapeNext;
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}
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shape = shapeNext;
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continue; //while(shape) it is BoundingRect shape
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// shape->opacity = 0.3f;
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}
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shape->flags = NSVG_VIS_VISIBLE;
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// Add to tail
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// ClipCount += shape->clip.count;
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if (IconImage->shapes == NULL)
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IconImage->shapes = shape;
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else
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shapesTail->next = shape;
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shapesTail = shape;
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if (shapePrev) {
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shapePrev->next = shapeNext;
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}
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else {
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SVGimage->shapes = shapeNext;
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}
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shapePrev->next = shapeNext;
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} //the shape in the group
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else {
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shapePrev = shape;
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}
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shape = shapeNext;
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} //while shape
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shapesTail->next = NULL;
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//add clipPaths //xxx
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NSVGclipPath* clipPaths = SVGimage->clipPaths;
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NSVGclipPath* clipNext = NULL;
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while (clipPaths) {
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// ClipCount += clipPaths->shapes->clip.count;
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group = clipPaths->shapes->group;
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clipNext = clipPaths->next;
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while (group) {
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// if (strcmp(group->id, IconNameX.c_str()) == 0) {
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// break;
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// }
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if (IconNameX == XString().takeValueFrom(group->id)) {
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break;
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}
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group = group->parent;
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}
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if (group) {
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DBG("found clipPaths for %s\n", IconNameX.c_str());
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IconImage->clipPaths = SVGimage->clipPaths;
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break;
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}
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clipPaths = clipNext;
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}
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// DBG("found %d clips for %s\n", ClipCount, IconName);
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// if (ClipCount) { //Id == BUILTIN_ICON_BANNER) {
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// IconImage->clipPaths = SVGimage->clipPaths;
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// }
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float bounds[4];
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bounds[0] = FLT_MAX;
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bounds[1] = FLT_MAX;
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bounds[2] = -FLT_MAX;
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bounds[3] = -FLT_MAX;
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nsvg__imageBounds(p2, bounds);
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CopyMem(IconImage->realBounds, bounds, 4 * sizeof(float));
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if ((Id == BUILTIN_ICON_BANNER) && IconNameX.ExistIn("Banner")) {
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BannerPosX = (int)(bounds[0] * Scale - CentreShift);
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if (BannerPosX < 0) {
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BannerPosX = 1; //one pixel
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}
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BannerPosY = (int)(bounds[1] * Scale);
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DBG("Banner position at parse [%lld,%lld]\n", BannerPosX, BannerPosY);
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}
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float Height = IconImage->height * Scale;
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float Width = IconImage->width * Scale;
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// DBG("icon %s width=%f height=%f\n", IconName, Width, Height);
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int iWidth = (int)(Width + 0.5f);
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int iHeight = (int)(Height + 0.5f);
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// EG_IMAGE *NewImage = egCreateFilledImage(iWidth, iHeight, TRUE, &MenuBackgroundPixel);
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XImage NewImage(iWidth, iHeight); //empty
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if (IconImage->shapes == NULL) {
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*Image = NewImage;
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// DBG("return empty with status=%s\n", strerror(Status));
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return Status;
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}
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// DBG("begin rasterize %s\n", IconName);
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float tx = 0.f, ty = 0.f;
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if ((Id != BUILTIN_ICON_BACKGROUND) &&
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(Id != BUILTIN_ICON_ANIME) &&
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IconNameX.ExistIn("Banner")) {
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float realWidth = (bounds[2] - bounds[0]) * Scale;
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float realHeight = (bounds[3] - bounds[1]) * Scale;
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tx = (Width - realWidth) * 0.5f;
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ty = (Height - realHeight) * 0.5f;
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}
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nsvgRasterize(rast, IconImage, tx, ty, Scale, Scale, (UINT8*)NewImage.GetPixelPtr(0,0), iWidth, iHeight, iWidth*4);
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// DBG("%s rastered, blt\n", IconImage);
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nsvgDeleteRasterizer(rast);
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// nsvg__deleteParser(p2);
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// nsvgDelete(p2->image);
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*Image = NewImage;
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return EFI_SUCCESS;
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}
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EFI_STATUS XTheme::ParseSVGXTheme(CONST CHAR8* buffer)
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{
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EFI_STATUS Status;
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NSVGimage *SVGimage;
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Icons.Empty();
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// --- Parse theme.svg --- low case
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mainParser = nsvgParse((CHAR8*)buffer, 72, 1.f); //the buffer will be modified, it is how nanosvg works
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SVGimage = mainParser->image;
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if (!SVGimage) {
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DBG("Theme not parsed!\n");
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return EFI_NOT_STARTED;
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}
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// --- Get scale as theme design height vs screen height
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// must be svg view-box
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float vbx = mainParser->viewWidth;
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float vby = mainParser->viewHeight;
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DBG("Theme view-bounds: w=%f h=%f units=px\n", vbx, vby); //Theme view-bounds: w=1600.000000 h=900.000000 units=px
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if (vby > 1.0f) {
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SVGimage->height = vby;
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} else {
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SVGimage->height = 768.f; //default height
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}
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float ScaleF = UGAHeight / SVGimage->height;
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DBG("using scale %f\n", ScaleF); // using scale 0.666667
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Scale = ScaleF;
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CentreShift = (vbx * Scale - (float)UGAWidth) * 0.5f;
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// if (mainParser->font) { //this is strange like last found font
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// DBG("theme contains font-family=%s\n", mainParser->font->fontFamily);
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// }
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Background = XImage(UGAWidth, UGAHeight);
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if (!BigBack.isEmpty()) {
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BigBack.setEmpty();
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}
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Status = EFI_NOT_FOUND;
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if (!DayLight) {
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Status = ParseSVGXIcon(mainParser, BUILTIN_ICON_BACKGROUND, "Background_night"_XS, &BigBack);
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}
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if (EFI_ERROR(Status)) {
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Status = ParseSVGXIcon(mainParser, BUILTIN_ICON_BACKGROUND, "Background"_XS, &BigBack);
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}
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DBG(" Background parsed [%lld, %lld]\n", BigBack.GetWidth(), BigBack.GetHeight()); //Background parsed [1067, 133]
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// --- Make Banner
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Banner.setEmpty(); //for the case of theme switch
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Status = EFI_NOT_FOUND;
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if (!DayLight) {
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Status = ParseSVGXIcon(mainParser, BUILTIN_ICON_BANNER, "Banner_night"_XS, &Banner);
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}
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if (EFI_ERROR(Status)) {
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Status = ParseSVGXIcon(mainParser, BUILTIN_ICON_BANNER, "Banner"_XS, &Banner);
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}
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DBG("Banner parsed\n");
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BanHeight = (int)(Banner.GetHeight() * Scale + 1.f);
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DBG(" parsed banner->width=%lld height=%lld\n", Banner.GetWidth(), BanHeight); //parsed banner->width=467 height=89
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// --- Make other icons
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for (INTN i = BUILTIN_ICON_FUNC_ABOUT; i <= BUILTIN_CHECKBOX_CHECKED; ++i) {
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if (i == BUILTIN_ICON_BANNER) { //exclude "logo" as it done other way
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continue;
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}
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Icon* NewIcon = new Icon(i, false); //initialize without embedded
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Status = ParseSVGXIcon(mainParser, i, NewIcon->Name, &NewIcon->Image);
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if (EFI_ERROR(Status) &&
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(i >= BUILTIN_ICON_VOL_INTERNAL_HFS) &&
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(i <= BUILTIN_ICON_VOL_INTERNAL_REC)) {
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NewIcon->Image = GetIcon(BUILTIN_ICON_VOL_INTERNAL); //copy existing
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}
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// DBG("parse %s status %s\n", NewIcon->Name.c_str(), strerror(Status));
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Status = ParseSVGXIcon(mainParser, i, NewIcon->Name + "_night"_XS, &NewIcon->ImageNight);
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// DBG("...night status %s\n", strerror(Status));
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if (EFI_ERROR(Status) &&
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(i >= BUILTIN_ICON_VOL_INTERNAL_HFS) &&
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(i <= BUILTIN_ICON_VOL_INTERNAL_REC)) {
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NewIcon->ImageNight = GetIcon(BUILTIN_ICON_VOL_INTERNAL); //copy existing
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}
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Icons.AddReference(NewIcon, true);
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}
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//selections
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SelectionBackgroundPixel.Red = (SelectionColor >> 24) & 0xFF;
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SelectionBackgroundPixel.Green = (SelectionColor >> 16) & 0xFF;
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SelectionBackgroundPixel.Blue = (SelectionColor >> 8) & 0xFF;
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SelectionBackgroundPixel.Reserved = (SelectionColor >> 0) & 0xFF;
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SelectionImages[0] = GetIcon(BUILTIN_SELECTION_BIG);
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SelectionImages[2] = GetIcon(BUILTIN_SELECTION_SMALL);
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//selection for bootcamp style
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Status = EFI_NOT_FOUND;
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if (!DayLight) {
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Status = ParseSVGXIcon(mainParser, BUILTIN_ICON_SELECTION, "selection_indicator_night"_XS, &SelectionImages[4]);
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}
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if (EFI_ERROR(Status)) {
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Status = ParseSVGXIcon(mainParser, BUILTIN_ICON_SELECTION, "selection_indicator"_XS, &SelectionImages[4]);
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}
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//buttons
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for (INTN i = BUILTIN_RADIO_BUTTON; i <= BUILTIN_CHECKBOX_CHECKED; ++i) {
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Buttons[i - BUILTIN_RADIO_BUTTON] = GetIcon(i);
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}
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//for (int i=0 ; i<6 ; i+=2 ) {
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//SelectionImages[i].Draw(i*100, 0);
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//}
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//banner animation
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GUI_ANIME *Anime = (__typeof__(Anime))AllocateZeroPool (sizeof(GUI_ANIME));
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Anime->ID = 1; //main screen
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//there is no Anime->Path in vectors
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Anime->Frames = NumFrames;
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Anime->FrameTime = FrameTime;
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Anime->Next = GuiAnime;
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Anime->FilmX = INITVALUE;
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Anime->FilmY = INITVALUE;
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Anime->NudgeX = INITVALUE;
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Anime->NudgeY = INITVALUE;
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GuiAnime = Anime;
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// nsvgDeleteRasterizer(rast);
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TypeSVG = TRUE;
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ThemeDesignHeight = (int)SVGimage->height;
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ThemeDesignWidth = (int)SVGimage->width;
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if (SelectionOnTop) {
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row0TileSize = (INTN)(144.f * Scale);
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row1TileSize = (INTN)(64.f * Scale);
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MainEntriesSize = (INTN)(128.f * Scale);
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}
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// DBG("parsing svg theme finished\n");
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return Status;
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}
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EG_IMAGE * LoadSvgFrame(INTN i)
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{
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// EG_IMAGE *Frame = NULL;
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XImage XFrame;
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EFI_STATUS Status;
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// CHAR8 FrameName[64];
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XString XFrameName("frame_"_XS);
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//TODO if extend SVG syntax then we can use dynamic SVG with parameter Frame
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// for example use variable instead of constant like javascript
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XFrameName += SPrintf("%04lld", i+1); //I need exactly 4 symbols with leading zero
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// printf(FrameName, 63, "frame_%lld", i+1);
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Status = ThemeX.ParseSVGXIcon(mainParser, BUILTIN_ICON_ANIME, XFrameName, &XFrame);
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if (EFI_ERROR(Status)) {
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DBG("icon '%s' not loaded, status=%s\n", XFrameName.c_str(), strerror(Status));
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}
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return XFrame.ToEGImage();
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}
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// it is not draw, it is render and mainly used in egRenderText
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// which is used in icns.cpp as an icon replacement if no image found, looks like not used
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// in menu.cpp 3 places
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//textType = 0-help 1-message 2-menu 3-test
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//return text width in pixels
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//it is not theme member!
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INTN renderSVGtext(XImage* TextBufferXY_ptr, INTN posX, INTN posY, INTN textType, const XStringW& string, UINTN Cursor)
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{
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XImage& TextBufferXY = *TextBufferXY_ptr;
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INTN Width;
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UINTN i;
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UINTN len;
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NSVGparser* p;
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NSVGrasterizer* rast;
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if (!textFace[textType].valid) {
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for (i=0; i<4; i++) {
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if (textFace[i].valid) {
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textType = i;
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break;
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}
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}
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}
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if (!textFace[textType].valid) {
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DBG("valid fontface not found!\n");
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return 0;
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}
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NSVGfont* fontSVG = textFace[textType].font;
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UINT32 color = textFace[textType].color;
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INTN Height = (INTN)(textFace[textType].size * ThemeX.Scale);
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float Scale, sy;
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float x, y;
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if (!fontSVG) {
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DBG("no font for renderSVGtext\n");
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return 0;
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}
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p = nsvg__createParser();
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if (!p) {
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return 0;
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}
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NSVGtext* text = (NSVGtext*)AllocateZeroPool(sizeof(NSVGtext));
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if (!text) {
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return 0;
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}
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text->font = fontSVG;
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text->fontColor = color;
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text->fontSize = (float)Height;
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nsvg__xformIdentity(text->xform);
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p->text = text;
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len = string.size();
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Width = TextBufferXY.GetWidth();
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if ( fontSVG->unitsPerEm < 1.f ) {
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fontSVG->unitsPerEm = 1000.f;
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}
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float fH = fontSVG->bbox[3] - fontSVG->bbox[1]; //1250
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if (fH == 0.f) {
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DBG("wrong font: %f\n", fontSVG->unitsPerEm);
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DumpFloat2("Font bbox", fontSVG->bbox, 4);
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fH = (fontSVG->unitsPerEm > 1.f) ? fontSVG->unitsPerEm : 1000.0f; //1000
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}
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sy = (float)Height / fH; //(float)fontSVG->unitsPerEm; // 260./1250.
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Scale = sy;
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x = (float)posX; //0.f;
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y = (float)posY + fontSVG->bbox[1] * Scale;
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p->isText = TRUE;
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for (i=0; i < len; i++) {
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CHAR16 letter = string.wc_str()[i];
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if (!letter) {
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break;
|
|
}
|
|
// DBG("add letter 0x%X\n", letter);
|
|
if (i == Cursor) {
|
|
addLetter(p, 0x5F, x, y, sy, color);
|
|
}
|
|
x = addLetter(p, letter, x, y, sy, color);
|
|
} //end of string
|
|
|
|
p->image->realBounds[0] = fontSVG->bbox[0] * Scale;
|
|
p->image->realBounds[1] = fontSVG->bbox[1] * Scale;
|
|
p->image->realBounds[2] = fontSVG->bbox[2] * Scale + x; //last bound
|
|
p->image->realBounds[3] = fontSVG->bbox[3] * Scale;
|
|
rast = nsvgCreateRasterizer();
|
|
nsvgRasterize(rast, p->image, 0, 0, 1.f, 1.f, (UINT8*)TextBufferXY.GetPixelPtr(0,0),
|
|
(int)TextBufferXY.GetWidth(), (int)TextBufferXY.GetHeight(), (int)(Width*4));
|
|
float RealWidth = p->image->realBounds[2] - p->image->realBounds[0];
|
|
|
|
nsvgDeleteRasterizer(rast);
|
|
// nsvg__deleteParser(p);
|
|
nsvgDelete(p->image);
|
|
return (INTN)RealWidth; //x;
|
|
}
|
|
VOID testSVG()
|
|
{
|
|
do {
|
|
|
|
EFI_STATUS Status;
|
|
UINT8 *FileData = NULL;
|
|
UINTN FileDataLength = 0;
|
|
|
|
INTN Width = 400, Height = 400;
|
|
|
|
#if TEST_MATH
|
|
//Test mathematique
|
|
//#define fabsf(x) ((x >= 0.0f)?x:(-x))
|
|
#define pr(x) (int)fabsf(x), (int)fabsf((x - (int)x) * 1000000.0f)
|
|
int i;
|
|
float x, y1, y2;
|
|
// CHAR8 Str[128];
|
|
DBG("Test float: -%d.%06d\n", pr(-0.7612f));
|
|
for (i=0; i<15; i++) {
|
|
x=(PI)/30.0f*i;
|
|
y1=SinF(x);
|
|
y2=CosF(x);
|
|
|
|
DBG("x=%d: %d.%06d ", i*6, pr(x));
|
|
DBG(" sinx=%c%d.%06d", (y1<0)?'-':' ', pr(y1));
|
|
DBG(" cosx=%c%d.%06d\n", (y2<0)?'-':' ',pr(y2));
|
|
y1 = Atan2F(y1, y2);
|
|
DBG(" atan2x=%c%d.%06d", (y1<0)?'-':' ',pr(y1));
|
|
y1 = AcosF(y2);
|
|
DBG(" acos=%c%d.%06d", (y1<0)?'-':' ',pr(y1));
|
|
y1 = SqrtF(x);
|
|
DBG(" sqrt=%d.%06d", pr(y1));
|
|
y1 = CeilF(x);
|
|
DBG(" ceil=%c%d.%06d\n", (y1<0)?'-':' ',pr(y1));
|
|
}
|
|
#undef pr
|
|
#endif
|
|
NSVGparser* p;
|
|
#if TEST_DITHER
|
|
{
|
|
EG_IMAGE *RndImage = egCreateImage(256, 256, FALSE);
|
|
INTN i,j;
|
|
EG_PIXEL pixel = WhitePixel;
|
|
for (i=0; i<256; i++) {
|
|
for (j=0; j<256; j++) {
|
|
pixel.b = 0x40 + (dither((float)j / 32.0f, 1) * 8);
|
|
pixel.r = 0x0;
|
|
pixel.g = 0x0;
|
|
// if (i==1) {
|
|
// DBG("r=%X g=%X\n", pixel.r, pixel.g);
|
|
// }
|
|
RndImage->PixelData[i * 256 + j] = pixel;
|
|
}
|
|
}
|
|
|
|
BltImageAlpha(RndImage,
|
|
20,
|
|
20,
|
|
&MenuBackgroundPixel,
|
|
16);
|
|
}
|
|
#endif
|
|
#if TEST_SVG_IMAGE
|
|
NSVGrasterizer* rast = nsvgCreateRasterizer();
|
|
// EG_IMAGE *NewImage;
|
|
NSVGimage *SVGimage;
|
|
float Scale, ScaleX, ScaleY;
|
|
|
|
// load file
|
|
Status = egLoadFile(SelfRootDir, L"Sample.svg", &FileData, &FileDataLength);
|
|
if (!EFI_ERROR(Status)) {
|
|
//Parse XML to vector data
|
|
|
|
p = nsvgParse((CHAR8*)FileData, 72, 1.f);
|
|
SVGimage = p->image;
|
|
DBG("Test image width=%d heigth=%d\n", (int)(SVGimage->width), (int)(SVGimage->height));
|
|
// FreePool(FileData);
|
|
/*
|
|
if (p->patterns && p->patterns->image) {
|
|
BltImageAlpha((EG_IMAGE*)(p->patterns->image),
|
|
40,
|
|
40,
|
|
&MenuBackgroundPixel,
|
|
16);
|
|
}
|
|
*/
|
|
// Rasterize
|
|
XImage NewImage(Width, Height);
|
|
if (SVGimage->width <= 0) SVGimage->width = (float)Width;
|
|
if (SVGimage->height <= 0) SVGimage->height = (float)Height;
|
|
|
|
ScaleX = Width / SVGimage->width;
|
|
ScaleY = Height / SVGimage->height;
|
|
Scale = (ScaleX > ScaleY)?ScaleY:ScaleX;
|
|
float tx = 0; //-SVGimage->realBounds[0] * Scale;
|
|
float ty = 0; //-SVGimage->realBounds[1] * Scale;
|
|
DBG("timing rasterize start tx=%f ty=%f\n", tx, ty);
|
|
nsvgRasterize(rast, SVGimage, tx,ty,Scale,Scale, (UINT8*)NewImage.GetPixelPtr(0,0), (int)Width, (int)Height, (int)Width*4);
|
|
DBG("timing rasterize end\n");
|
|
NewImage.Draw((UGAWidth - Width) / 2,
|
|
(UGAHeight - Height) / 2);
|
|
FreePool(FileData);
|
|
FileData = NULL;
|
|
//
|
|
// nsvg__deleteParser(p);
|
|
nsvgDeleteRasterizer(rast);
|
|
|
|
}
|
|
|
|
#endif
|
|
//Test text
|
|
Height = 80;
|
|
Width = UGAWidth-200;
|
|
// DBG("create test textbuffer\n");
|
|
XImage TextBufferXY(Width, Height);
|
|
Status = egLoadFile(SelfRootDir, L"Font.svg", &FileData, &FileDataLength);
|
|
DBG("test Font.svg loaded status=%s\n", strerror(Status));
|
|
if (!EFI_ERROR(Status)) {
|
|
p = nsvgParse((CHAR8*)FileData, 72, 1.f);
|
|
if (!p) {
|
|
DBG("font not parsed\n");
|
|
break;
|
|
}
|
|
// NSVGfont* fontSVG = p->font;
|
|
textFace[3].font = p->font;
|
|
textFace[3].color = NSVG_RGBA(0x80, 0xFF, 0, 255);
|
|
textFace[3].size = Height;
|
|
// DBG("font parsed family=%s\n", p->font->fontFamily);
|
|
FreePool(FileData);
|
|
// Scale = Height / fontSVG->unitsPerEm;
|
|
|
|
renderSVGtext(&TextBufferXY, 0, 0, 3, XStringW().takeValueFrom("Clover Кловер"), 1);
|
|
// DBG("text ready to blit\n");
|
|
TextBufferXY.Draw((UGAWidth - Width) / 2,
|
|
(UGAHeight - Height) / 2);
|
|
// nsvg__deleteParser(p);
|
|
// DBG("draw finished\n");
|
|
}
|
|
} while (0);
|
|
|
|
}
|