mirror of
https://github.com/CloverHackyColor/CloverBootloader.git
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01f33f7552
stylish change: remove space between func and brace Signed-off-by: SergeySlice <sergey.slice@gmail.com>
1449 lines
48 KiB
C
1449 lines
48 KiB
C
/** @file
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An OrderedCollectionLib instance that provides a red-black tree
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implementation, and allocates and releases tree nodes with
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MemoryAllocationLib.
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This library instance is useful when a fast associative container is needed.
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Worst case time complexity is O(log n) for Find(), Next(), Prev(), Min(),
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Max(), Insert(), and Delete(), where "n" is the number of elements in the
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tree. Complete ordered traversal takes O(n) time.
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The implementation is also useful as a fast priority queue.
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Copyright (C) 2014, Red Hat, Inc.
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Copyright (c) 2014, Intel Corporation. All rights reserved.<BR>
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SPDX-License-Identifier: BSD-2-Clause-Patent
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**/
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#include <Library/OrderedCollectionLib.h>
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#include <Library/DebugLib.h>
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#include <Library/MemoryAllocationLib.h>
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typedef enum {
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RedBlackTreeRed,
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RedBlackTreeBlack
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} RED_BLACK_TREE_COLOR;
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//
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// Incomplete types and convenience typedefs are present in the library class
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// header. Beside completing the types, we introduce typedefs here that reflect
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// the implementation closely.
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//
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typedef ORDERED_COLLECTION RED_BLACK_TREE;
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typedef ORDERED_COLLECTION_ENTRY RED_BLACK_TREE_NODE;
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typedef ORDERED_COLLECTION_USER_COMPARE RED_BLACK_TREE_USER_COMPARE;
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typedef ORDERED_COLLECTION_KEY_COMPARE RED_BLACK_TREE_KEY_COMPARE;
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struct ORDERED_COLLECTION {
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RED_BLACK_TREE_NODE *Root;
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RED_BLACK_TREE_USER_COMPARE UserStructCompare;
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RED_BLACK_TREE_KEY_COMPARE KeyCompare;
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};
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struct ORDERED_COLLECTION_ENTRY {
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VOID *UserStruct;
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RED_BLACK_TREE_NODE *Parent;
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RED_BLACK_TREE_NODE *Left;
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RED_BLACK_TREE_NODE *Right;
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RED_BLACK_TREE_COLOR Color;
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};
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/**
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Retrieve the user structure linked by the specified tree node.
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Read-only operation.
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@param[in] Node Pointer to the tree node whose associated user structure we
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want to retrieve. The caller is responsible for passing a
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non-NULL argument.
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@return Pointer to user structure linked by Node.
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**/
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VOID *
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EFIAPI
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OrderedCollectionUserStruct (
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IN CONST RED_BLACK_TREE_NODE *Node
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)
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{
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return Node->UserStruct;
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}
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/**
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A slow function that asserts that the tree is a valid red-black tree, and
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that it orders user structures correctly.
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Read-only operation.
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This function uses the stack for recursion and is not recommended for
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"production use".
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@param[in] Tree The tree to validate.
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**/
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VOID
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RedBlackTreeValidate (
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IN CONST RED_BLACK_TREE *Tree
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);
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/**
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Allocate and initialize the RED_BLACK_TREE structure.
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Allocation occurs via MemoryAllocationLib's AllocatePool() function.
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@param[in] UserStructCompare This caller-provided function will be used to
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order two user structures linked into the
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tree, during the insertion procedure.
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@param[in] KeyCompare This caller-provided function will be used to
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order the standalone search key against user
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structures linked into the tree, during the
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lookup procedure.
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@retval NULL If allocation failed.
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@return Pointer to the allocated, initialized RED_BLACK_TREE structure,
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otherwise.
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**/
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RED_BLACK_TREE *
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EFIAPI
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OrderedCollectionInit (
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IN RED_BLACK_TREE_USER_COMPARE UserStructCompare,
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IN RED_BLACK_TREE_KEY_COMPARE KeyCompare
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)
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{
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RED_BLACK_TREE *Tree;
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Tree = AllocatePool (sizeof *Tree);
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if (Tree == NULL) {
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return NULL;
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}
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Tree->Root = NULL;
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Tree->UserStructCompare = UserStructCompare;
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Tree->KeyCompare = KeyCompare;
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if (FeaturePcdGet (PcdValidateOrderedCollection)) {
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RedBlackTreeValidate (Tree);
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}
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return Tree;
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}
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/**
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Check whether the tree is empty (has no nodes).
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Read-only operation.
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@param[in] Tree The tree to check for emptiness.
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@retval TRUE The tree is empty.
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@retval FALSE The tree is not empty.
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**/
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BOOLEAN
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EFIAPI
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OrderedCollectionIsEmpty (
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IN CONST RED_BLACK_TREE *Tree
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)
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{
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return (BOOLEAN)(Tree->Root == NULL);
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}
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/**
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Uninitialize and release an empty RED_BLACK_TREE structure.
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Read-write operation.
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Release occurs via MemoryAllocationLib's FreePool() function.
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It is the caller's responsibility to delete all nodes from the tree before
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calling this function.
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@param[in] Tree The empty tree to uninitialize and release.
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**/
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VOID
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EFIAPI
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OrderedCollectionUninit (
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IN RED_BLACK_TREE *Tree
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)
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{
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ASSERT (OrderedCollectionIsEmpty (Tree));
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FreePool(Tree);
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}
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/**
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Look up the tree node that links the user structure that matches the
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specified standalone key.
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Read-only operation.
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@param[in] Tree The tree to search for StandaloneKey.
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@param[in] StandaloneKey The key to locate among the user structures linked
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into Tree. StandaloneKey will be passed to
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Tree->KeyCompare().
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@retval NULL StandaloneKey could not be found.
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@return The tree node that links to the user structure matching
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StandaloneKey, otherwise.
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**/
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RED_BLACK_TREE_NODE *
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EFIAPI
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OrderedCollectionFind (
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IN CONST RED_BLACK_TREE *Tree,
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IN CONST VOID *StandaloneKey
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)
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{
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RED_BLACK_TREE_NODE *Node;
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Node = Tree->Root;
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while (Node != NULL) {
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INTN Result;
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Result = Tree->KeyCompare (StandaloneKey, Node->UserStruct);
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if (Result == 0) {
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break;
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}
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Node = (Result < 0) ? Node->Left : Node->Right;
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}
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return Node;
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}
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/**
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Find the tree node of the minimum user structure stored in the tree.
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Read-only operation.
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@param[in] Tree The tree to return the minimum node of. The user structure
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linked by the minimum node compares less than all other user
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structures in the tree.
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@retval NULL If Tree is empty.
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@return The tree node that links the minimum user structure, otherwise.
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**/
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RED_BLACK_TREE_NODE *
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EFIAPI
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OrderedCollectionMin (
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IN CONST RED_BLACK_TREE *Tree
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)
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{
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RED_BLACK_TREE_NODE *Node;
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Node = Tree->Root;
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if (Node == NULL) {
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return NULL;
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}
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while (Node->Left != NULL) {
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Node = Node->Left;
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}
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return Node;
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}
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/**
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Find the tree node of the maximum user structure stored in the tree.
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Read-only operation.
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@param[in] Tree The tree to return the maximum node of. The user structure
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linked by the maximum node compares greater than all other
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user structures in the tree.
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@retval NULL If Tree is empty.
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@return The tree node that links the maximum user structure, otherwise.
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**/
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RED_BLACK_TREE_NODE *
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EFIAPI
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OrderedCollectionMax (
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IN CONST RED_BLACK_TREE *Tree
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)
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{
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RED_BLACK_TREE_NODE *Node;
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Node = Tree->Root;
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if (Node == NULL) {
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return NULL;
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}
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while (Node->Right != NULL) {
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Node = Node->Right;
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}
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return Node;
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}
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/**
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Get the tree node of the least user structure that is greater than the one
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linked by Node.
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Read-only operation.
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@param[in] Node The node to get the successor node of.
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@retval NULL If Node is NULL, or Node is the maximum node of its containing
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tree (ie. Node has no successor node).
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@return The tree node linking the least user structure that is greater
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than the one linked by Node, otherwise.
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**/
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RED_BLACK_TREE_NODE *
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EFIAPI
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OrderedCollectionNext (
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IN CONST RED_BLACK_TREE_NODE *Node
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)
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{
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RED_BLACK_TREE_NODE *Walk;
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CONST RED_BLACK_TREE_NODE *Child;
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if (Node == NULL) {
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return NULL;
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}
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//
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// If Node has a right subtree, then the successor is the minimum node of
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// that subtree.
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//
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Walk = Node->Right;
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if (Walk != NULL) {
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while (Walk->Left != NULL) {
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Walk = Walk->Left;
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}
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return Walk;
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}
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//
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// Otherwise we have to ascend as long as we're our parent's right child (ie.
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// ascending to the left).
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//
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Child = Node;
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Walk = Child->Parent;
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while (Walk != NULL && Child == Walk->Right) {
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Child = Walk;
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Walk = Child->Parent;
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}
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return Walk;
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}
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/**
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Get the tree node of the greatest user structure that is less than the one
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linked by Node.
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Read-only operation.
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@param[in] Node The node to get the predecessor node of.
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@retval NULL If Node is NULL, or Node is the minimum node of its containing
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tree (ie. Node has no predecessor node).
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@return The tree node linking the greatest user structure that is less
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than the one linked by Node, otherwise.
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**/
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RED_BLACK_TREE_NODE *
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EFIAPI
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OrderedCollectionPrev (
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IN CONST RED_BLACK_TREE_NODE *Node
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)
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{
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RED_BLACK_TREE_NODE *Walk;
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CONST RED_BLACK_TREE_NODE *Child;
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if (Node == NULL) {
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return NULL;
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}
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//
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// If Node has a left subtree, then the predecessor is the maximum node of
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// that subtree.
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//
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Walk = Node->Left;
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if (Walk != NULL) {
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while (Walk->Right != NULL) {
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Walk = Walk->Right;
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}
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return Walk;
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}
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//
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// Otherwise we have to ascend as long as we're our parent's left child (ie.
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// ascending to the right).
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//
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Child = Node;
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Walk = Child->Parent;
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while (Walk != NULL && Child == Walk->Left) {
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Child = Walk;
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Walk = Child->Parent;
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}
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return Walk;
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}
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/**
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Rotate tree nodes around Pivot to the right.
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Parent Parent
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| |
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Pivot LeftChild
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/ . . \_
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LeftChild Node1 ---> Node2 Pivot
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. \ / .
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Node2 LeftRightChild LeftRightChild Node1
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The ordering Node2 < LeftChild < LeftRightChild < Pivot < Node1 is kept
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intact. Parent (if any) is either at the left extreme or the right extreme of
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this ordering, and that relation is also kept intact.
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Edges marked with a dot (".") don't change during rotation.
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Internal read-write operation.
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@param[in,out] Pivot The tree node to rotate other nodes right around. It
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is the caller's responsibility to ensure that
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Pivot->Left is not NULL.
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@param[out] NewRoot If Pivot has a parent node on input, then the
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function updates Pivot's original parent on output
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according to the rotation, and NewRoot is not
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accessed.
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If Pivot has no parent node on input (ie. Pivot is
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the root of the tree), then the function stores the
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new root node of the tree in NewRoot.
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**/
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VOID
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RedBlackTreeRotateRight (
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IN OUT RED_BLACK_TREE_NODE *Pivot,
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OUT RED_BLACK_TREE_NODE **NewRoot
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)
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{
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RED_BLACK_TREE_NODE *Parent;
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RED_BLACK_TREE_NODE *LeftChild;
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RED_BLACK_TREE_NODE *LeftRightChild;
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Parent = Pivot->Parent;
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LeftChild = Pivot->Left;
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LeftRightChild = LeftChild->Right;
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Pivot->Left = LeftRightChild;
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if (LeftRightChild != NULL) {
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LeftRightChild->Parent = Pivot;
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}
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LeftChild->Parent = Parent;
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if (Parent == NULL) {
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*NewRoot = LeftChild;
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} else {
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if (Pivot == Parent->Left) {
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Parent->Left = LeftChild;
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} else {
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Parent->Right = LeftChild;
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}
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}
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LeftChild->Right = Pivot;
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Pivot->Parent = LeftChild;
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}
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/**
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Rotate tree nodes around Pivot to the left.
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Parent Parent
|
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| |
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Pivot RightChild
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. \ / .
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Node1 RightChild ---> Pivot Node2
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/. . \_
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RightLeftChild Node2 Node1 RightLeftChild
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The ordering Node1 < Pivot < RightLeftChild < RightChild < Node2 is kept
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intact. Parent (if any) is either at the left extreme or the right extreme of
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|
this ordering, and that relation is also kept intact.
|
|
|
|
Edges marked with a dot (".") don't change during rotation.
|
|
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|
Internal read-write operation.
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|
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|
@param[in,out] Pivot The tree node to rotate other nodes left around. It
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is the caller's responsibility to ensure that
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Pivot->Right is not NULL.
|
|
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|
@param[out] NewRoot If Pivot has a parent node on input, then the
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function updates Pivot's original parent on output
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|
according to the rotation, and NewRoot is not
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accessed.
|
|
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If Pivot has no parent node on input (ie. Pivot is
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the root of the tree), then the function stores the
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new root node of the tree in NewRoot.
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**/
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VOID
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RedBlackTreeRotateLeft (
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IN OUT RED_BLACK_TREE_NODE *Pivot,
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OUT RED_BLACK_TREE_NODE **NewRoot
|
|
)
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|
{
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RED_BLACK_TREE_NODE *Parent;
|
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RED_BLACK_TREE_NODE *RightChild;
|
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RED_BLACK_TREE_NODE *RightLeftChild;
|
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Parent = Pivot->Parent;
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RightChild = Pivot->Right;
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RightLeftChild = RightChild->Left;
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|
|
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Pivot->Right = RightLeftChild;
|
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if (RightLeftChild != NULL) {
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RightLeftChild->Parent = Pivot;
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}
|
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RightChild->Parent = Parent;
|
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if (Parent == NULL) {
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*NewRoot = RightChild;
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|
} else {
|
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if (Pivot == Parent->Left) {
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Parent->Left = RightChild;
|
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} else {
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Parent->Right = RightChild;
|
|
}
|
|
}
|
|
RightChild->Left = Pivot;
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|
Pivot->Parent = RightChild;
|
|
}
|
|
|
|
|
|
/**
|
|
Insert (link) a user structure into the tree.
|
|
|
|
Read-write operation.
|
|
|
|
This function allocates the new tree node with MemoryAllocationLib's
|
|
AllocatePool() function.
|
|
|
|
@param[in,out] Tree The tree to insert UserStruct into.
|
|
|
|
@param[out] Node The meaning of this optional, output-only
|
|
parameter depends on the return value of the
|
|
function.
|
|
|
|
When insertion is successful (RETURN_SUCCESS),
|
|
Node is set on output to the new tree node that
|
|
now links UserStruct.
|
|
|
|
When insertion fails due to lack of memory
|
|
(RETURN_OUT_OF_RESOURCES), Node is not changed.
|
|
|
|
When insertion fails due to key collision (ie.
|
|
another user structure is already in the tree that
|
|
compares equal to UserStruct), with return value
|
|
RETURN_ALREADY_STARTED, then Node is set on output
|
|
to the node that links the colliding user
|
|
structure. This enables "find-or-insert" in one
|
|
function call, or helps with later removal of the
|
|
colliding element.
|
|
|
|
@param[in] UserStruct The user structure to link into the tree.
|
|
UserStruct is ordered against in-tree user
|
|
structures with the Tree->UserStructCompare()
|
|
function.
|
|
|
|
@retval RETURN_SUCCESS Insertion successful. A new tree node has
|
|
been allocated, linking UserStruct. The new
|
|
tree node is reported back in Node (if the
|
|
caller requested it).
|
|
|
|
Existing RED_BLACK_TREE_NODE pointers into
|
|
Tree remain valid. For example, on-going
|
|
iterations in the caller can continue with
|
|
OrderedCollectionNext() /
|
|
OrderedCollectionPrev(), and they will
|
|
return the new node at some point if user
|
|
structure order dictates it.
|
|
|
|
@retval RETURN_OUT_OF_RESOURCES AllocatePool() failed to allocate memory for
|
|
the new tree node. The tree has not been
|
|
changed. Existing RED_BLACK_TREE_NODE
|
|
pointers into Tree remain valid.
|
|
|
|
@retval RETURN_ALREADY_STARTED A user structure has been found in the tree
|
|
that compares equal to UserStruct. The node
|
|
linking the colliding user structure is
|
|
reported back in Node (if the caller
|
|
requested it). The tree has not been
|
|
changed. Existing RED_BLACK_TREE_NODE
|
|
pointers into Tree remain valid.
|
|
**/
|
|
RETURN_STATUS
|
|
EFIAPI
|
|
OrderedCollectionInsert (
|
|
IN OUT RED_BLACK_TREE *Tree,
|
|
OUT RED_BLACK_TREE_NODE **Node OPTIONAL,
|
|
IN VOID *UserStruct
|
|
)
|
|
{
|
|
RED_BLACK_TREE_NODE *Tmp;
|
|
RED_BLACK_TREE_NODE *Parent;
|
|
INTN Result;
|
|
RETURN_STATUS Status;
|
|
RED_BLACK_TREE_NODE *NewRoot;
|
|
|
|
Tmp = Tree->Root;
|
|
Parent = NULL;
|
|
Result = 0;
|
|
|
|
//
|
|
// First look for a collision, saving the last examined node for the case
|
|
// when there's no collision.
|
|
//
|
|
while (Tmp != NULL) {
|
|
Result = Tree->UserStructCompare (UserStruct, Tmp->UserStruct);
|
|
if (Result == 0) {
|
|
break;
|
|
}
|
|
Parent = Tmp;
|
|
Tmp = (Result < 0) ? Tmp->Left : Tmp->Right;
|
|
}
|
|
|
|
if (Tmp != NULL) {
|
|
if (Node != NULL) {
|
|
*Node = Tmp;
|
|
}
|
|
Status = RETURN_ALREADY_STARTED;
|
|
goto Done;
|
|
}
|
|
|
|
//
|
|
// no collision, allocate a new node
|
|
//
|
|
Tmp = AllocatePool (sizeof *Tmp);
|
|
if (Tmp == NULL) {
|
|
Status = RETURN_OUT_OF_RESOURCES;
|
|
goto Done;
|
|
}
|
|
if (Node != NULL) {
|
|
*Node = Tmp;
|
|
}
|
|
|
|
//
|
|
// reference the user structure from the node
|
|
//
|
|
Tmp->UserStruct = UserStruct;
|
|
|
|
//
|
|
// Link the node as a child to the correct side of the parent.
|
|
// If there's no parent, the new node is the root node in the tree.
|
|
//
|
|
Tmp->Parent = Parent;
|
|
Tmp->Left = NULL;
|
|
Tmp->Right = NULL;
|
|
if (Parent == NULL) {
|
|
Tree->Root = Tmp;
|
|
Tmp->Color = RedBlackTreeBlack;
|
|
Status = RETURN_SUCCESS;
|
|
goto Done;
|
|
}
|
|
if (Result < 0) {
|
|
Parent->Left = Tmp;
|
|
} else {
|
|
Parent->Right = Tmp;
|
|
}
|
|
Tmp->Color = RedBlackTreeRed;
|
|
|
|
//
|
|
// Red-black tree properties:
|
|
//
|
|
// #1 Each node is either red or black (RED_BLACK_TREE_NODE.Color).
|
|
//
|
|
// #2 Each leaf (ie. a pseudo-node pointed-to by a NULL valued
|
|
// RED_BLACK_TREE_NODE.Left or RED_BLACK_TREE_NODE.Right field) is black.
|
|
//
|
|
// #3 Each red node has two black children.
|
|
//
|
|
// #4 For any node N, and for any leaves L1 and L2 reachable from N, the
|
|
// paths N..L1 and N..L2 contain the same number of black nodes.
|
|
//
|
|
// #5 The root node is black.
|
|
//
|
|
// By replacing a leaf with a red node above, only property #3 may have been
|
|
// broken. (Note that this is the only edge across which property #3 might
|
|
// not hold in the entire tree.) Restore property #3.
|
|
//
|
|
|
|
NewRoot = Tree->Root;
|
|
while (Tmp != NewRoot && Parent->Color == RedBlackTreeRed) {
|
|
RED_BLACK_TREE_NODE *GrandParent;
|
|
RED_BLACK_TREE_NODE *Uncle;
|
|
|
|
//
|
|
// Tmp is not the root node. Tmp is red. Tmp's parent is red. (Breaking
|
|
// property #3.)
|
|
//
|
|
// Due to property #5, Tmp's parent cannot be the root node, hence Tmp's
|
|
// grandparent exists.
|
|
//
|
|
// Tmp's grandparent is black, because property #3 is only broken between
|
|
// Tmp and Tmp's parent.
|
|
//
|
|
GrandParent = Parent->Parent;
|
|
|
|
if (Parent == GrandParent->Left) {
|
|
Uncle = GrandParent->Right;
|
|
if (Uncle != NULL && Uncle->Color == RedBlackTreeRed) {
|
|
//
|
|
// GrandParent (black)
|
|
// / \_
|
|
// Parent (red) Uncle (red)
|
|
// |
|
|
// Tmp (red)
|
|
//
|
|
|
|
Parent->Color = RedBlackTreeBlack;
|
|
Uncle->Color = RedBlackTreeBlack;
|
|
GrandParent->Color = RedBlackTreeRed;
|
|
|
|
//
|
|
// GrandParent (red)
|
|
// / \_
|
|
// Parent (black) Uncle (black)
|
|
// |
|
|
// Tmp (red)
|
|
//
|
|
// We restored property #3 between Tmp and Tmp's parent, without
|
|
// breaking property #4. However, we may have broken property #3
|
|
// between Tmp's grandparent and Tmp's great-grandparent (if any), so
|
|
// repeat the loop for Tmp's grandparent.
|
|
//
|
|
// If Tmp's grandparent has no parent, then the loop will terminate,
|
|
// and we will have broken property #5, by coloring the root red. We'll
|
|
// restore property #5 after the loop, without breaking any others.
|
|
//
|
|
Tmp = GrandParent;
|
|
Parent = Tmp->Parent;
|
|
} else {
|
|
//
|
|
// Tmp's uncle is black (satisfied by the case too when Tmp's uncle is
|
|
// NULL, see property #2).
|
|
//
|
|
|
|
if (Tmp == Parent->Right) {
|
|
//
|
|
// GrandParent (black): D
|
|
// / \_
|
|
// Parent (red): A Uncle (black): E
|
|
// \_
|
|
// Tmp (red): B
|
|
// \_
|
|
// black: C
|
|
//
|
|
// Rotate left, pivoting on node A. This keeps the breakage of
|
|
// property #3 in the same spot, and keeps other properties intact
|
|
// (because both Tmp and its parent are red).
|
|
//
|
|
Tmp = Parent;
|
|
RedBlackTreeRotateLeft (Tmp, &NewRoot);
|
|
Parent = Tmp->Parent;
|
|
|
|
//
|
|
// With the rotation we reached the same configuration as if Tmp had
|
|
// been a left child to begin with.
|
|
//
|
|
// GrandParent (black): D
|
|
// / \_
|
|
// Parent (red): B Uncle (black): E
|
|
// / \_
|
|
// Tmp (red): A black: C
|
|
//
|
|
ASSERT (GrandParent == Parent->Parent);
|
|
}
|
|
|
|
Parent->Color = RedBlackTreeBlack;
|
|
GrandParent->Color = RedBlackTreeRed;
|
|
|
|
//
|
|
// Property #3 is now restored, but we've broken property #4. Namely,
|
|
// paths going through node E now see a decrease in black count, while
|
|
// paths going through node B don't.
|
|
//
|
|
// GrandParent (red): D
|
|
// / \_
|
|
// Parent (black): B Uncle (black): E
|
|
// / \_
|
|
// Tmp (red): A black: C
|
|
//
|
|
|
|
RedBlackTreeRotateRight (GrandParent, &NewRoot);
|
|
|
|
//
|
|
// Property #4 has been restored for node E, and preserved for others.
|
|
//
|
|
// Parent (black): B
|
|
// / \_
|
|
// Tmp (red): A [GrandParent] (red): D
|
|
// / \_
|
|
// black: C [Uncle] (black): E
|
|
//
|
|
// This configuration terminates the loop because Tmp's parent is now
|
|
// black.
|
|
//
|
|
}
|
|
} else {
|
|
//
|
|
// Symmetrical to the other branch.
|
|
//
|
|
Uncle = GrandParent->Left;
|
|
if (Uncle != NULL && Uncle->Color == RedBlackTreeRed) {
|
|
Parent->Color = RedBlackTreeBlack;
|
|
Uncle->Color = RedBlackTreeBlack;
|
|
GrandParent->Color = RedBlackTreeRed;
|
|
Tmp = GrandParent;
|
|
Parent = Tmp->Parent;
|
|
} else {
|
|
if (Tmp == Parent->Left) {
|
|
Tmp = Parent;
|
|
RedBlackTreeRotateRight (Tmp, &NewRoot);
|
|
Parent = Tmp->Parent;
|
|
ASSERT (GrandParent == Parent->Parent);
|
|
}
|
|
Parent->Color = RedBlackTreeBlack;
|
|
GrandParent->Color = RedBlackTreeRed;
|
|
RedBlackTreeRotateLeft (GrandParent, &NewRoot);
|
|
}
|
|
}
|
|
}
|
|
|
|
NewRoot->Color = RedBlackTreeBlack;
|
|
Tree->Root = NewRoot;
|
|
Status = RETURN_SUCCESS;
|
|
|
|
Done:
|
|
if (FeaturePcdGet (PcdValidateOrderedCollection)) {
|
|
RedBlackTreeValidate (Tree);
|
|
}
|
|
return Status;
|
|
}
|
|
|
|
|
|
/**
|
|
Check if a node is black, allowing for leaf nodes (see property #2).
|
|
|
|
This is a convenience shorthand.
|
|
|
|
param[in] Node The node to check. Node may be NULL, corresponding to a leaf.
|
|
|
|
@return If Node is NULL or colored black.
|
|
**/
|
|
BOOLEAN
|
|
NodeIsNullOrBlack (
|
|
IN CONST RED_BLACK_TREE_NODE *Node
|
|
)
|
|
{
|
|
return (BOOLEAN)(Node == NULL || Node->Color == RedBlackTreeBlack);
|
|
}
|
|
|
|
|
|
/**
|
|
Delete a node from the tree, unlinking the associated user structure.
|
|
|
|
Read-write operation.
|
|
|
|
@param[in,out] Tree The tree to delete Node from.
|
|
|
|
@param[in] Node The tree node to delete from Tree. The caller is
|
|
responsible for ensuring that Node belongs to
|
|
Tree, and that Node is non-NULL and valid. Node is
|
|
typically an earlier return value, or output
|
|
parameter, of:
|
|
|
|
- OrderedCollectionFind(), for deleting a node by
|
|
user structure key,
|
|
|
|
- OrderedCollectionMin() / OrderedCollectionMax(),
|
|
for deleting the minimum / maximum node,
|
|
|
|
- OrderedCollectionNext() /
|
|
OrderedCollectionPrev(), for deleting a node
|
|
found during an iteration,
|
|
|
|
- OrderedCollectionInsert() with return value
|
|
RETURN_ALREADY_STARTED, for deleting a node
|
|
whose linked user structure caused collision
|
|
during insertion.
|
|
|
|
Given a non-empty Tree, Tree->Root is also a valid
|
|
Node argument (typically used for simplicity in
|
|
loops that empty the tree completely).
|
|
|
|
Node is released with MemoryAllocationLib's
|
|
FreePool() function.
|
|
|
|
Existing RED_BLACK_TREE_NODE pointers (ie.
|
|
iterators) *different* from Node remain valid. For
|
|
example:
|
|
|
|
- OrderedCollectionNext() /
|
|
OrderedCollectionPrev() iterations in the caller
|
|
can be continued from Node, if
|
|
OrderedCollectionNext() or
|
|
OrderedCollectionPrev() is called on Node
|
|
*before* OrderedCollectionDelete() is. That is,
|
|
fetch the successor / predecessor node first,
|
|
then delete Node.
|
|
|
|
- On-going iterations in the caller that would
|
|
have otherwise returned Node at some point, as
|
|
dictated by user structure order, will correctly
|
|
reflect the absence of Node after
|
|
OrderedCollectionDelete() is called
|
|
mid-iteration.
|
|
|
|
@param[out] UserStruct If the caller provides this optional output-only
|
|
parameter, then on output it is set to the user
|
|
structure originally linked by Node (which is now
|
|
freed).
|
|
|
|
This is a convenience that may save the caller a
|
|
OrderedCollectionUserStruct() invocation before
|
|
calling OrderedCollectionDelete(), in order to
|
|
retrieve the user structure being unlinked.
|
|
**/
|
|
VOID
|
|
EFIAPI
|
|
OrderedCollectionDelete (
|
|
IN OUT RED_BLACK_TREE *Tree,
|
|
IN RED_BLACK_TREE_NODE *Node,
|
|
OUT VOID **UserStruct OPTIONAL
|
|
)
|
|
{
|
|
RED_BLACK_TREE_NODE *NewRoot;
|
|
RED_BLACK_TREE_NODE *OrigLeftChild;
|
|
RED_BLACK_TREE_NODE *OrigRightChild;
|
|
RED_BLACK_TREE_NODE *OrigParent;
|
|
RED_BLACK_TREE_NODE *Child;
|
|
RED_BLACK_TREE_NODE *Parent;
|
|
RED_BLACK_TREE_COLOR ColorOfUnlinked;
|
|
|
|
NewRoot = Tree->Root;
|
|
OrigLeftChild = Node->Left,
|
|
OrigRightChild = Node->Right,
|
|
OrigParent = Node->Parent;
|
|
|
|
if (UserStruct != NULL) {
|
|
*UserStruct = Node->UserStruct;
|
|
}
|
|
|
|
//
|
|
// After this block, no matter which branch we take:
|
|
// - Child will point to the unique (or NULL) original child of the node that
|
|
// we will have unlinked,
|
|
// - Parent will point to the *position* of the original parent of the node
|
|
// that we will have unlinked.
|
|
//
|
|
if (OrigLeftChild == NULL || OrigRightChild == NULL) {
|
|
//
|
|
// Node has at most one child. We can connect that child (if any) with
|
|
// Node's parent (if any), unlinking Node. This will preserve ordering
|
|
// because the subtree rooted in Node's child (if any) remains on the same
|
|
// side of Node's parent (if any) that Node was before.
|
|
//
|
|
Parent = OrigParent;
|
|
Child = (OrigLeftChild != NULL) ? OrigLeftChild : OrigRightChild;
|
|
ColorOfUnlinked = Node->Color;
|
|
|
|
if (Child != NULL) {
|
|
Child->Parent = Parent;
|
|
}
|
|
if (OrigParent == NULL) {
|
|
NewRoot = Child;
|
|
} else {
|
|
if (Node == OrigParent->Left) {
|
|
OrigParent->Left = Child;
|
|
} else {
|
|
OrigParent->Right = Child;
|
|
}
|
|
}
|
|
} else {
|
|
//
|
|
// Node has two children. We unlink Node's successor, and then link it into
|
|
// Node's place, keeping Node's original color. This preserves ordering
|
|
// because:
|
|
// - Node's left subtree is less than Node, hence less than Node's
|
|
// successor.
|
|
// - Node's right subtree is greater than Node. Node's successor is the
|
|
// minimum of that subtree, hence Node's successor is less than Node's
|
|
// right subtree with its minimum removed.
|
|
// - Node's successor is in Node's subtree, hence it falls on the same side
|
|
// of Node's parent as Node itself. The relinking doesn't change this
|
|
// relation.
|
|
//
|
|
RED_BLACK_TREE_NODE *ToRelink;
|
|
|
|
ToRelink = OrigRightChild;
|
|
if (ToRelink->Left == NULL) {
|
|
//
|
|
// OrigRightChild itself is Node's successor, it has no left child:
|
|
//
|
|
// OrigParent
|
|
// |
|
|
// Node: B
|
|
// / \_
|
|
// OrigLeftChild: A OrigRightChild: E <--- Parent, ToRelink
|
|
// \_
|
|
// F <--- Child
|
|
//
|
|
Parent = OrigRightChild;
|
|
Child = OrigRightChild->Right;
|
|
} else {
|
|
do {
|
|
ToRelink = ToRelink->Left;
|
|
} while (ToRelink->Left != NULL);
|
|
|
|
//
|
|
// Node's successor is the minimum of OrigRightChild's proper subtree:
|
|
//
|
|
// OrigParent
|
|
// |
|
|
// Node: B
|
|
// / \_
|
|
// OrigLeftChild: A OrigRightChild: E <--- Parent
|
|
// /
|
|
// C <--- ToRelink
|
|
// \_
|
|
// D <--- Child
|
|
Parent = ToRelink->Parent;
|
|
Child = ToRelink->Right;
|
|
|
|
//
|
|
// Unlink Node's successor (ie. ToRelink):
|
|
//
|
|
// OrigParent
|
|
// |
|
|
// Node: B
|
|
// / \_
|
|
// OrigLeftChild: A OrigRightChild: E <--- Parent
|
|
// /
|
|
// D <--- Child
|
|
//
|
|
// C <--- ToRelink
|
|
//
|
|
Parent->Left = Child;
|
|
if (Child != NULL) {
|
|
Child->Parent = Parent;
|
|
}
|
|
|
|
//
|
|
// We start to link Node's unlinked successor into Node's place:
|
|
//
|
|
// OrigParent
|
|
// |
|
|
// Node: B C <--- ToRelink
|
|
// / \_
|
|
// OrigLeftChild: A OrigRightChild: E <--- Parent
|
|
// /
|
|
// D <--- Child
|
|
//
|
|
//
|
|
//
|
|
ToRelink->Right = OrigRightChild;
|
|
OrigRightChild->Parent = ToRelink;
|
|
}
|
|
|
|
//
|
|
// The rest handles both cases, attaching ToRelink (Node's original
|
|
// successor) to OrigLeftChild and OrigParent.
|
|
//
|
|
// Parent,
|
|
// OrigParent ToRelink OrigParent
|
|
// | | |
|
|
// Node: B | Node: B Parent
|
|
// v |
|
|
// OrigRightChild: E C <--- ToRelink |
|
|
// / \ / \ v
|
|
// OrigLeftChild: A F OrigLeftChild: A OrigRightChild: E
|
|
// ^ /
|
|
// | D <--- Child
|
|
// Child
|
|
//
|
|
ToRelink->Left = OrigLeftChild;
|
|
OrigLeftChild->Parent = ToRelink;
|
|
|
|
//
|
|
// Node's color must be preserved in Node's original place.
|
|
//
|
|
ColorOfUnlinked = ToRelink->Color;
|
|
ToRelink->Color = Node->Color;
|
|
|
|
//
|
|
// Finish linking Node's unlinked successor into Node's place.
|
|
//
|
|
// Parent,
|
|
// Node: B ToRelink Node: B
|
|
// |
|
|
// OrigParent | OrigParent Parent
|
|
// | v | |
|
|
// OrigRightChild: E C <--- ToRelink |
|
|
// / \ / \ v
|
|
// OrigLeftChild: A F OrigLeftChild: A OrigRightChild: E
|
|
// ^ /
|
|
// | D <--- Child
|
|
// Child
|
|
//
|
|
ToRelink->Parent = OrigParent;
|
|
if (OrigParent == NULL) {
|
|
NewRoot = ToRelink;
|
|
} else {
|
|
if (Node == OrigParent->Left) {
|
|
OrigParent->Left = ToRelink;
|
|
} else {
|
|
OrigParent->Right = ToRelink;
|
|
}
|
|
}
|
|
}
|
|
|
|
FreePool(Node);
|
|
|
|
//
|
|
// If the node that we unlinked from its original spot (ie. Node itself, or
|
|
// Node's successor), was red, then we broke neither property #3 nor property
|
|
// #4: we didn't create any red-red edge between Child and Parent, and we
|
|
// didn't change the black count on any path.
|
|
//
|
|
if (ColorOfUnlinked == RedBlackTreeBlack) {
|
|
//
|
|
// However, if the unlinked node was black, then we have to transfer its
|
|
// "black-increment" to its unique child (pointed-to by Child), lest we
|
|
// break property #4 for its ancestors.
|
|
//
|
|
// If Child is red, we can simply color it black. If Child is black
|
|
// already, we can't technically transfer a black-increment to it, due to
|
|
// property #1.
|
|
//
|
|
// In the following loop we ascend searching for a red node to color black,
|
|
// or until we reach the root (in which case we can drop the
|
|
// black-increment). Inside the loop body, Child has a black value of 2,
|
|
// transitorily breaking property #1 locally, but maintaining property #4
|
|
// globally.
|
|
//
|
|
// Rotations in the loop preserve property #4.
|
|
//
|
|
while (Child != NewRoot && NodeIsNullOrBlack (Child)) {
|
|
RED_BLACK_TREE_NODE *Sibling;
|
|
RED_BLACK_TREE_NODE *LeftNephew;
|
|
RED_BLACK_TREE_NODE *RightNephew;
|
|
|
|
if (Child == Parent->Left) {
|
|
Sibling = Parent->Right;
|
|
//
|
|
// Sibling can never be NULL (ie. a leaf).
|
|
//
|
|
// If Sibling was NULL, then the black count on the path from Parent to
|
|
// Sibling would equal Parent's black value, plus 1 (due to property
|
|
// #2). Whereas the black count on the path from Parent to any leaf via
|
|
// Child would be at least Parent's black value, plus 2 (due to Child's
|
|
// black value of 2). This would clash with property #4.
|
|
//
|
|
// (Sibling can be black of course, but it has to be an internal node.
|
|
// Internality allows Sibling to have children, bumping the black
|
|
// counts of paths that go through it.)
|
|
//
|
|
ASSERT (Sibling != NULL);
|
|
if (Sibling->Color == RedBlackTreeRed) {
|
|
//
|
|
// Sibling's red color implies its children (if any), node C and node
|
|
// E, are black (property #3). It also implies that Parent is black.
|
|
//
|
|
// grandparent grandparent
|
|
// | |
|
|
// Parent,b:B b:D
|
|
// / \ / \_
|
|
// Child,2b:A Sibling,r:D ---> Parent,r:B b:E
|
|
// /\ /\_
|
|
// b:C b:E Child,2b:A Sibling,b:C
|
|
//
|
|
Sibling->Color = RedBlackTreeBlack;
|
|
Parent->Color = RedBlackTreeRed;
|
|
RedBlackTreeRotateLeft (Parent, &NewRoot);
|
|
Sibling = Parent->Right;
|
|
//
|
|
// Same reasoning as above.
|
|
//
|
|
ASSERT (Sibling != NULL);
|
|
}
|
|
|
|
//
|
|
// Sibling is black, and not NULL. (Ie. Sibling is a black internal
|
|
// node.)
|
|
//
|
|
ASSERT (Sibling->Color == RedBlackTreeBlack);
|
|
LeftNephew = Sibling->Left;
|
|
RightNephew = Sibling->Right;
|
|
if (NodeIsNullOrBlack (LeftNephew) &&
|
|
NodeIsNullOrBlack (RightNephew)) {
|
|
//
|
|
// In this case we can "steal" one black value from Child and Sibling
|
|
// each, and pass it to Parent. "Stealing" means that Sibling (black
|
|
// value 1) becomes red, Child (black value 2) becomes singly-black,
|
|
// and Parent will have to be examined if it can eat the
|
|
// black-increment.
|
|
//
|
|
// Sibling is allowed to become red because both of its children are
|
|
// black (property #3).
|
|
//
|
|
// grandparent Parent
|
|
// | |
|
|
// Parent,x:B Child,x:B
|
|
// / \ / \_
|
|
// Child,2b:A Sibling,b:D ---> b:A r:D
|
|
// /\ /\_
|
|
// LeftNephew,b:C RightNephew,b:E b:C b:E
|
|
//
|
|
Sibling->Color = RedBlackTreeRed;
|
|
Child = Parent;
|
|
Parent = Parent->Parent;
|
|
//
|
|
// Continue ascending.
|
|
//
|
|
} else {
|
|
//
|
|
// At least one nephew is red.
|
|
//
|
|
if (NodeIsNullOrBlack (RightNephew)) {
|
|
//
|
|
// Since the right nephew is black, the left nephew is red. Due to
|
|
// property #3, LeftNephew has two black children, hence node E is
|
|
// black.
|
|
//
|
|
// Together with the rotation, this enables us to color node F red
|
|
// (because property #3 will be satisfied). We flip node D to black
|
|
// to maintain property #4.
|
|
//
|
|
// grandparent grandparent
|
|
// | |
|
|
// Parent,x:B Parent,x:B
|
|
// /\ /\_
|
|
// Child,2b:A Sibling,b:F ---> Child,2b:A Sibling,b:D
|
|
// /\ / \_
|
|
// LeftNephew,r:D RightNephew,b:G b:C RightNephew,r:F
|
|
// /\ /\_
|
|
// b:C b:E b:E b:G
|
|
//
|
|
LeftNephew->Color = RedBlackTreeBlack;
|
|
Sibling->Color = RedBlackTreeRed;
|
|
RedBlackTreeRotateRight (Sibling, &NewRoot);
|
|
Sibling = Parent->Right;
|
|
RightNephew = Sibling->Right;
|
|
//
|
|
// These operations ensure that...
|
|
//
|
|
}
|
|
//
|
|
// ... RightNephew is definitely red here, plus Sibling is (still)
|
|
// black and non-NULL.
|
|
//
|
|
ASSERT (RightNephew != NULL);
|
|
ASSERT (RightNephew->Color == RedBlackTreeRed);
|
|
ASSERT (Sibling != NULL);
|
|
ASSERT (Sibling->Color == RedBlackTreeBlack);
|
|
//
|
|
// In this case we can flush the extra black-increment immediately,
|
|
// restoring property #1 for Child (node A): we color RightNephew
|
|
// (node E) from red to black.
|
|
//
|
|
// In order to maintain property #4, we exchange colors between
|
|
// Parent and Sibling (nodes B and D), and rotate left around Parent
|
|
// (node B). The transformation doesn't change the black count
|
|
// increase incurred by each partial path, eg.
|
|
// - ascending from node A: 2 + x == 1 + 1 + x
|
|
// - ascending from node C: y + 1 + x == y + 1 + x
|
|
// - ascending from node E: 0 + 1 + x == 1 + x
|
|
//
|
|
// The color exchange is valid, because even if x stands for red,
|
|
// both children of node D are black after the transformation
|
|
// (preserving property #3).
|
|
//
|
|
// grandparent grandparent
|
|
// | |
|
|
// Parent,x:B x:D
|
|
// / \ / \_
|
|
// Child,2b:A Sibling,b:D ---> b:B b:E
|
|
// / \ / \_
|
|
// y:C RightNephew,r:E b:A y:C
|
|
//
|
|
//
|
|
Sibling->Color = Parent->Color;
|
|
Parent->Color = RedBlackTreeBlack;
|
|
RightNephew->Color = RedBlackTreeBlack;
|
|
RedBlackTreeRotateLeft (Parent, &NewRoot);
|
|
Child = NewRoot;
|
|
//
|
|
// This terminates the loop.
|
|
//
|
|
}
|
|
} else {
|
|
//
|
|
// Mirrors the other branch.
|
|
//
|
|
Sibling = Parent->Left;
|
|
ASSERT (Sibling != NULL);
|
|
if (Sibling->Color == RedBlackTreeRed) {
|
|
Sibling->Color = RedBlackTreeBlack;
|
|
Parent->Color = RedBlackTreeRed;
|
|
RedBlackTreeRotateRight (Parent, &NewRoot);
|
|
Sibling = Parent->Left;
|
|
ASSERT (Sibling != NULL);
|
|
}
|
|
|
|
ASSERT (Sibling->Color == RedBlackTreeBlack);
|
|
RightNephew = Sibling->Right;
|
|
LeftNephew = Sibling->Left;
|
|
if (NodeIsNullOrBlack (RightNephew) &&
|
|
NodeIsNullOrBlack (LeftNephew)) {
|
|
Sibling->Color = RedBlackTreeRed;
|
|
Child = Parent;
|
|
Parent = Parent->Parent;
|
|
} else {
|
|
if (NodeIsNullOrBlack (LeftNephew)) {
|
|
RightNephew->Color = RedBlackTreeBlack;
|
|
Sibling->Color = RedBlackTreeRed;
|
|
RedBlackTreeRotateLeft (Sibling, &NewRoot);
|
|
Sibling = Parent->Left;
|
|
LeftNephew = Sibling->Left;
|
|
}
|
|
ASSERT (LeftNephew != NULL);
|
|
ASSERT (LeftNephew->Color == RedBlackTreeRed);
|
|
ASSERT (Sibling != NULL);
|
|
ASSERT (Sibling->Color == RedBlackTreeBlack);
|
|
Sibling->Color = Parent->Color;
|
|
Parent->Color = RedBlackTreeBlack;
|
|
LeftNephew->Color = RedBlackTreeBlack;
|
|
RedBlackTreeRotateRight (Parent, &NewRoot);
|
|
Child = NewRoot;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (Child != NULL) {
|
|
Child->Color = RedBlackTreeBlack;
|
|
}
|
|
}
|
|
|
|
Tree->Root = NewRoot;
|
|
|
|
if (FeaturePcdGet (PcdValidateOrderedCollection)) {
|
|
RedBlackTreeValidate (Tree);
|
|
}
|
|
}
|
|
|
|
|
|
/**
|
|
Recursively check the red-black tree properties #1 to #4 on a node.
|
|
|
|
@param[in] Node The root of the subtree to validate.
|
|
|
|
@retval The black-height of Node's parent.
|
|
**/
|
|
UINT32
|
|
RedBlackTreeRecursiveCheck (
|
|
IN CONST RED_BLACK_TREE_NODE *Node
|
|
)
|
|
{
|
|
UINT32 LeftHeight;
|
|
UINT32 RightHeight;
|
|
|
|
//
|
|
// property #2
|
|
//
|
|
if (Node == NULL) {
|
|
return 1;
|
|
}
|
|
|
|
//
|
|
// property #1
|
|
//
|
|
ASSERT (Node->Color == RedBlackTreeRed || Node->Color == RedBlackTreeBlack);
|
|
|
|
//
|
|
// property #3
|
|
//
|
|
if (Node->Color == RedBlackTreeRed) {
|
|
ASSERT (NodeIsNullOrBlack (Node->Left));
|
|
ASSERT (NodeIsNullOrBlack (Node->Right));
|
|
}
|
|
|
|
//
|
|
// property #4
|
|
//
|
|
LeftHeight = RedBlackTreeRecursiveCheck (Node->Left);
|
|
RightHeight = RedBlackTreeRecursiveCheck (Node->Right);
|
|
ASSERT (LeftHeight == RightHeight);
|
|
|
|
return (Node->Color == RedBlackTreeBlack) + LeftHeight;
|
|
}
|
|
|
|
|
|
/**
|
|
A slow function that asserts that the tree is a valid red-black tree, and
|
|
that it orders user structures correctly.
|
|
|
|
Read-only operation.
|
|
|
|
This function uses the stack for recursion and is not recommended for
|
|
"production use".
|
|
|
|
@param[in] Tree The tree to validate.
|
|
**/
|
|
VOID
|
|
RedBlackTreeValidate (
|
|
IN CONST RED_BLACK_TREE *Tree
|
|
)
|
|
{
|
|
UINT32 BlackHeight;
|
|
UINT32 ForwardCount;
|
|
UINT32 BackwardCount;
|
|
CONST RED_BLACK_TREE_NODE *Last;
|
|
CONST RED_BLACK_TREE_NODE *Node;
|
|
|
|
DEBUG ((DEBUG_VERBOSE, "%a: Tree=%p\n", __FUNCTION__, Tree));
|
|
|
|
//
|
|
// property #5
|
|
//
|
|
ASSERT (NodeIsNullOrBlack (Tree->Root));
|
|
|
|
//
|
|
// check the other properties
|
|
//
|
|
BlackHeight = RedBlackTreeRecursiveCheck (Tree->Root) - 1;
|
|
|
|
//
|
|
// forward ordering
|
|
//
|
|
Last = OrderedCollectionMin (Tree);
|
|
ForwardCount = (Last != NULL);
|
|
for (Node = OrderedCollectionNext (Last); Node != NULL;
|
|
Node = OrderedCollectionNext (Last)) {
|
|
ASSERT (Tree->UserStructCompare (Last->UserStruct, Node->UserStruct) < 0);
|
|
Last = Node;
|
|
++ForwardCount;
|
|
}
|
|
|
|
//
|
|
// backward ordering
|
|
//
|
|
Last = OrderedCollectionMax (Tree);
|
|
BackwardCount = (Last != NULL);
|
|
for (Node = OrderedCollectionPrev (Last); Node != NULL;
|
|
Node = OrderedCollectionPrev (Last)) {
|
|
ASSERT (Tree->UserStructCompare (Last->UserStruct, Node->UserStruct) > 0);
|
|
Last = Node;
|
|
++BackwardCount;
|
|
}
|
|
|
|
ASSERT (ForwardCount == BackwardCount);
|
|
|
|
DEBUG ((DEBUG_VERBOSE, "%a: Tree=%p BlackHeight=%Ld Count=%Ld\n",
|
|
__FUNCTION__, Tree, (INT64)BlackHeight, (INT64)ForwardCount));
|
|
}
|