CloverBootloader/rEFIt_UEFI/libeg
2020-04-17 17:12:14 +03:00
..
BmLib.cpp Final switch to C++ compiler 2020-02-17 23:41:09 +03:00
BmLib.h Some prototypes cleaning. 2020-04-11 09:21:06 +03:00
EfiFileLib.h initial commit Clover sources 5061 and modules from EDK2 latest with legacy codes from UDK2018 2019-09-03 12:58:42 +03:00
egemb_font.cpp Final switch to C++ compiler 2020-02-17 23:41:09 +03:00
egemb_icons_dark.cpp Final switch to C++ compiler 2020-02-17 23:41:09 +03:00
egemb_icons.cpp Final switch to C++ compiler 2020-02-17 23:41:09 +03:00
FloatLib.cpp Get rid of AsciiPrintf used with %d 2020-04-10 15:35:25 +03:00
FloatLib.h Get rid of UnicodeSPrint. 2020-04-04 16:50:13 +03:00
ftol.asm initial commit Clover sources 5061 and modules from EDK2 latest with legacy codes from UDK2018 2019-09-03 12:58:42 +03:00
image.cpp cleanup from EG_IMAGE, they remain in separate drivers/protocols 2020-04-17 15:21:15 +03:00
image.h cleanup from EG_IMAGE, they remain in separate drivers/protocols 2020-04-17 15:21:15 +03:00
libeg.h cleanup from EG_IMAGE, they remain in separate drivers/protocols 2020-04-17 15:21:15 +03:00
libegint.h cleanup from EG_IMAGE, they remain in separate drivers/protocols 2020-04-17 15:21:15 +03:00
libscreen.cpp Choose best console mode first by height, then width 2020-04-17 17:12:14 +03:00
load_icns.cpp cleanup from EG_IMAGE, they remain in separate drivers/protocols 2020-04-17 15:21:15 +03:00
lodepng.cpp USE_XTHEME=0 for now. Cast in lodepng to avoid VS2017 warnings. 2020-03-29 14:42:17 +03:00
lodepng.h Use size_t for Width and Height to conform eglodepng_decode prototype. 2020-03-29 13:35:09 +03:00
nanosvg.cpp Fix %X and %u format for char and short. 2020-04-17 16:14:24 +03:00
nanosvg.h draft xcinema to be replacement for GUI_ANIME 2020-04-14 19:52:13 +03:00
nanosvgrast.cpp separated EG_IMAGE to exclude them 2020-04-16 14:42:14 +03:00
scroll_images.cpp Final switch to C++ compiler 2020-02-17 23:41:09 +03:00
text.cpp Fix %x format for char and short. 2020-04-17 15:27:38 +03:00
VectorGraphics.cpp Correct theme Daylight, DarkEmbedded, some other theme issues 2020-04-16 14:04:24 +03:00
VectorGraphics.h big cleanup to XTHEME 2020-04-10 13:04:21 +03:00
XCinema.cpp cleanup anime for xcinema 2020-04-16 07:45:53 +03:00
XCinema.h refactoring anime into xcinema 2020-04-15 19:30:39 +03:00
XImage.cpp cleanup from EG_IMAGE, they remain in separate drivers/protocols 2020-04-17 15:21:15 +03:00
XImage.h cleanup from EG_IMAGE, they remain in separate drivers/protocols 2020-04-17 15:21:15 +03:00
XPointer.cpp avoid memory leak at sound play 2020-04-15 12:13:51 +03:00
XPointer.h big cleanup to XTHEME 2020-04-10 13:04:21 +03:00
XTheme.cpp separated EG_IMAGE to exclude them 2020-04-16 14:42:14 +03:00
XTheme.h cleanup anime for xcinema 2020-04-16 07:45:53 +03:00