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BmLib.cpp
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Final switch to C++ compiler
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2020-02-17 23:41:09 +03:00 |
BmLib.h
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Some prototypes cleaning.
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2020-04-11 09:21:06 +03:00 |
EfiFileLib.h
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initial commit Clover sources 5061 and modules from EDK2 latest with legacy codes from UDK2018
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2019-09-03 12:58:42 +03:00 |
egemb_font.cpp
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Final switch to C++ compiler
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2020-02-17 23:41:09 +03:00 |
egemb_icons_dark.cpp
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Final switch to C++ compiler
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2020-02-17 23:41:09 +03:00 |
egemb_icons.cpp
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Final switch to C++ compiler
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2020-02-17 23:41:09 +03:00 |
FloatLib.cpp
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Get rid of AsciiPrintf used with %d
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2020-04-10 15:35:25 +03:00 |
FloatLib.h
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Get rid of UnicodeSPrint.
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2020-04-04 16:50:13 +03:00 |
ftol.asm
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initial commit Clover sources 5061 and modules from EDK2 latest with legacy codes from UDK2018
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2019-09-03 12:58:42 +03:00 |
image.cpp
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cleanup from EG_IMAGE, they remain in separate drivers/protocols
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2020-04-17 15:21:15 +03:00 |
image.h
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cleanup from EG_IMAGE, they remain in separate drivers/protocols
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2020-04-17 15:21:15 +03:00 |
libeg.h
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cleanup from EG_IMAGE, they remain in separate drivers/protocols
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2020-04-17 15:21:15 +03:00 |
libegint.h
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cleanup from EG_IMAGE, they remain in separate drivers/protocols
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2020-04-17 15:21:15 +03:00 |
libscreen.cpp
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Choose best console mode first by height, then width
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2020-04-17 17:12:14 +03:00 |
load_icns.cpp
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cleanup from EG_IMAGE, they remain in separate drivers/protocols
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2020-04-17 15:21:15 +03:00 |
lodepng.cpp
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USE_XTHEME=0 for now. Cast in lodepng to avoid VS2017 warnings.
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2020-03-29 14:42:17 +03:00 |
lodepng.h
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Use size_t for Width and Height to conform eglodepng_decode prototype.
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2020-03-29 13:35:09 +03:00 |
nanosvg.cpp
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Fix %X and %u format for char and short.
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2020-04-17 16:14:24 +03:00 |
nanosvg.h
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draft xcinema to be replacement for GUI_ANIME
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2020-04-14 19:52:13 +03:00 |
nanosvgrast.cpp
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separated EG_IMAGE to exclude them
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2020-04-16 14:42:14 +03:00 |
scroll_images.cpp
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Final switch to C++ compiler
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2020-02-17 23:41:09 +03:00 |
text.cpp
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Fix %x format for char and short.
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2020-04-17 15:27:38 +03:00 |
VectorGraphics.cpp
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Correct theme Daylight, DarkEmbedded, some other theme issues
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2020-04-16 14:04:24 +03:00 |
VectorGraphics.h
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big cleanup to XTHEME
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2020-04-10 13:04:21 +03:00 |
XCinema.cpp
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cleanup anime for xcinema
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2020-04-16 07:45:53 +03:00 |
XCinema.h
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refactoring anime into xcinema
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2020-04-15 19:30:39 +03:00 |
XImage.cpp
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cleanup from EG_IMAGE, they remain in separate drivers/protocols
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2020-04-17 15:21:15 +03:00 |
XImage.h
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cleanup from EG_IMAGE, they remain in separate drivers/protocols
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2020-04-17 15:21:15 +03:00 |
XPointer.cpp
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avoid memory leak at sound play
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2020-04-15 12:13:51 +03:00 |
XPointer.h
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big cleanup to XTHEME
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2020-04-10 13:04:21 +03:00 |
XTheme.cpp
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separated EG_IMAGE to exclude them
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2020-04-16 14:42:14 +03:00 |
XTheme.h
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cleanup anime for xcinema
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2020-04-16 07:45:53 +03:00 |