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https://github.com/CloverHackyColor/CloverBootloader.git
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64 lines
2.1 KiB
C++
Executable File
64 lines
2.1 KiB
C++
Executable File
#include "../cpp_foundation/XObjArray.h"
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#include <Platform.h> // Only use angled for Platform, else, xcode project won't compile
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class TestObjInt
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{
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public:
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UINTN m_v;
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bool* m_destructor_called;
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TestObjInt(UINTN v, bool* destructor_called) : m_v(v), m_destructor_called(destructor_called)
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{
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*m_destructor_called=false;
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};
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~TestObjInt()
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{
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*m_destructor_called = true;
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};
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};
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int XObjArray_tests()
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{
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bool m_destructor_called11 = false; // vs2017 warning
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bool m_destructor_called12 = false; // vs2017 warning
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bool m_destructor_called13 = false; // vs2017 warning
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bool m_destructor_called14 = false; // vs2017 warning
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TestObjInt* obj14 = new TestObjInt(14, &m_destructor_called14);
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{
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TestObjInt obj11(11, &m_destructor_called11);
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{
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XObjArray<TestObjInt> array1;
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array1.AddReference(&obj11, false); // Do not free this object when the array is freed, This object declared on the stack, so it'll be free by C++
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array1.AddReference(new TestObjInt(12, &m_destructor_called12), true); // Free this object. C++ doesn't keep any reference of new allocated object. So it won't be freed by C++
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array1.AddReference(new TestObjInt(13, &m_destructor_called13), true); // Free this object. C++ doesn't keep any reference of new allocated object. So it won't be freed by C++
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array1.AddReference(obj14, false); // We keep a reference an obj14. Let's not ask the array to free it.
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if ( array1[0].m_v != 11 ) return 1;
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if ( array1[1].m_v != 12 ) return 2;
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if ( array1[2].m_v != 13 ) return 3;
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if ( array1[3].m_v != 14 ) return 4;
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array1.RemoveAtIndex(1);
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if ( array1[1].m_v != 13 ) return 5;
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}
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// Here the array and objects we added saying true as second parameter of AddReference.
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if ( !m_destructor_called12 ) return 6;
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if ( !m_destructor_called13 ) return 7;
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// obj11 and obj14 should not be destroyed yet.
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if ( m_destructor_called11 ) return 8;
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if ( m_destructor_called14 ) return 9;
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}
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// obj11 must be destroyed by C++.
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if ( !m_destructor_called11 ) return 10;
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delete(obj14);
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if ( !m_destructor_called14 ) return 11;
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return 0;
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}
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