mirror of
https://github.com/CloverHackyColor/CloverBootloader.git
synced 2024-12-01 12:53:27 +01:00
01f33f7552
stylish change: remove space between func and brace Signed-off-by: SergeySlice <sergey.slice@gmail.com>
459 lines
13 KiB
C
459 lines
13 KiB
C
/** @file
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Provides services to display completion progress of a firmware update on a
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graphical console that supports the Graphics Output Protocol.
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Copyright (c) 2016, Microsoft Corporation. All rights reserved.<BR>
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Copyright (c) 2018, Intel Corporation. All rights reserved.<BR>
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SPDX-License-Identifier: BSD-2-Clause-Patent
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**/
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#include <PiDxe.h>
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#include <Library/BaseMemoryLib.h>
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#include <Library/MemoryAllocationLib.h>
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#include <Library/UefiBootServicesTableLib.h>
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#include <Library/DebugLib.h>
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#include <Library/BaseLib.h>
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#include <Library/UefiLib.h>
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#include <Protocol/GraphicsOutput.h>
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#include <Protocol/BootLogo2.h>
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//
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// Values in percent of of logo height.
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//
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#define LOGO_BOTTOM_PADDING 20
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#define PROGRESS_BLOCK_HEIGHT 10
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//
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// Graphics Output Protocol instance to display progress bar
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//
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EFI_GRAPHICS_OUTPUT_PROTOCOL *mGop = NULL;
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//
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// Set to 100 percent so it is reset on first call.
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//
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UINTN mPreviousProgress = 100;
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//
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// Display coordinates for the progress bar.
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//
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UINTN mStartX = 0;
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UINTN mStartY = 0;
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//
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// Width and height of the progress bar.
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//
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UINTN mBlockWidth = 0;
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UINTN mBlockHeight = 0;
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//
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// GOP bitmap of the progress bar. Initialized on every new progress of 100%
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//
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL *mBlockBitmap;
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//
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// GOP bitmap of the progress bar backround. Initialized once.
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//
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL *mProgressBarBackground;
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//
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// Default mask used to detect the left, right , top, and bottom of logo. Only
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// green and blue pixels are used for logo detection.
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//
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION mLogoDetectionColorMask = {
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{
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0xFF, // Blue
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0xFF, // Green
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0x00, // Red
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0x00 // Reserved
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}
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};
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//
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// Background color of progress bar. Grey.
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//
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION mProgressBarBackgroundColor = {
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{
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0x80, // Blue
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0x80, // Green
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0x80, // Red
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0x00 // Reserved
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}
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};
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//
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// Default color of progress completion. White.
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//
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION mProgressBarDefaultColor = {
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{
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0xFF, // Blue
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0xFF, // Green
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0xFF, // Red
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0x00 // Reserved
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}
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};
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//
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// Set to TRUE if a valid Graphics Output Protocol is found and the progress
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// bar fits under the boot logo using the current graphics mode.
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//
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BOOLEAN mGraphicsGood = FALSE;
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/**
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Internal function used to find the bounds of the white logo (on black or
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red background).
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These bounds are then computed to find the block size, 0%, 100%, etc.
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**/
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VOID
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FindDim (
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VOID
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)
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{
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EFI_STATUS Status;
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INTN LogoX;
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INTN LogoStartX;
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INTN LogoEndX;
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INTN LogoY;
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INTN LogoStartY;
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INTN LogoEndY;
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UINTN OffsetX; // Logo screen coordinate
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UINTN OffsetY; // Logo screen coordinate
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UINTN Width; // Width of logo in pixels
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UINTN Height; // Height of logo in pixels
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL *Logo;
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EDKII_BOOT_LOGO2_PROTOCOL *BootLogo;
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *Pixel;
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Logo = NULL;
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BootLogo = NULL;
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//
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// Return if a Graphics Output Protocol ha snot been found.
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//
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if (mGop == NULL) {
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DEBUG ((DEBUG_ERROR, "No GOP found. No progress bar support. \n"));
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return;
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}
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//
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// Get boot logo protocol so we know where on the screen to grab
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//
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Status = gBS->LocateProtocol (
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&gEdkiiBootLogo2ProtocolGuid,
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NULL,
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(VOID **)&BootLogo
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);
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if ((BootLogo == NULL) || (EFI_ERROR(Status))) {
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DEBUG ((DEBUG_ERROR, "Failed to locate gEdkiiBootLogo2ProtocolGuid. No Progress bar support. \n", Status));
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return;
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}
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//
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// Get logo location and size
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//
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Status = BootLogo->GetBootLogo (
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BootLogo,
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&Logo,
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&OffsetX,
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&OffsetY,
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&Width,
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&Height
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);
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if (EFI_ERROR(Status)) {
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DEBUG ((DEBUG_ERROR, "Failed to Get Boot Logo Status = %r. No Progress bar support. \n", Status));
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return;
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}
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//
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// Within logo buffer find where the actual logo starts/ends
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//
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LogoEndX = 0;
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LogoEndY = 0;
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//
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// Find left side of logo in logo coordinates
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//
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for (LogoX = 0, LogoStartX = Width; LogoX < LogoStartX; LogoX++) {
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Pixel = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *)(Logo + LogoX);
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for (LogoY = 0; LogoY < (INTN)Height; LogoY++) {
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if ((Pixel->Raw & mLogoDetectionColorMask.Raw) != 0x0) {
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LogoStartX = LogoX;
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//
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// For loop searches from right side back to this column.
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//
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LogoEndX = LogoX;
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DEBUG ((DEBUG_INFO, "StartX found at (%d, %d) Color is: 0x%X \n", LogoX, LogoY, Pixel->Raw));
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break;
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}
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Pixel = Pixel + Width;
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}
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}
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//
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// Find right side of logo
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//
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for (LogoX = Width - 1; LogoX >= LogoEndX; LogoX--) {
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Pixel = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *)(Logo + LogoX);
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for (LogoY = 0; LogoY < (INTN)Height; LogoY++) {
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if ((Pixel->Raw & mLogoDetectionColorMask.Raw) != 0x0) {
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LogoEndX = LogoX;
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DEBUG ((DEBUG_INFO, "EndX found at (%d, %d) Color is: 0x%X \n", LogoX, LogoY, Pixel->Raw));
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break;
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}
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Pixel = Pixel + Width;
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}
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}
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//
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// Compute mBlockWidth
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//
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mBlockWidth = ((LogoEndX - LogoStartX) + 99) / 100;
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//
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// Adjust mStartX based on block width so it is centered under logo
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//
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mStartX = LogoStartX + OffsetX - (((mBlockWidth * 100) - (LogoEndX - LogoStartX)) / 2);
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DEBUG ((DEBUG_INFO, "mBlockWidth set to 0x%X\n", mBlockWidth));
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DEBUG ((DEBUG_INFO, "mStartX set to 0x%X\n", mStartX));
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//
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// Find the top of the logo
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//
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for (LogoY = 0, LogoStartY = Height; LogoY < LogoStartY; LogoY++) {
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Pixel = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *)(Logo + (Width * LogoY));
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for (LogoX = 0; LogoX < (INTN)Width; LogoX++) {
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//not black or red
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if ((Pixel->Raw & mLogoDetectionColorMask.Raw) != 0x0) {
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LogoStartY = LogoY;
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LogoEndY = LogoY; //for next loop will search from bottom side back to this row.
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DEBUG ((DEBUG_INFO, "StartY found at (%d, %d) Color is: 0x%X \n", LogoX, LogoY, Pixel->Raw));
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break;
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}
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Pixel++;
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}
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}
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//
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// Find the bottom of the logo
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//
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for (LogoY = Height - 1; LogoY >= LogoEndY; LogoY--) {
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Pixel = (EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *)(Logo + (Width * LogoY));
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for (LogoX = 0; LogoX < (INTN)Width; LogoX++) {
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if ((Pixel->Raw & mLogoDetectionColorMask.Raw) != 0x0) {
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LogoEndY = LogoY;
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DEBUG ((DEBUG_INFO, "EndY found at (%d, %d) Color is: 0x%X \n", LogoX, LogoY, Pixel->Raw));
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break;
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}
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Pixel++;
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}
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}
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//
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// Compute bottom padding (distance between logo bottom and progress bar)
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//
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mStartY = (((LogoEndY - LogoStartY) * LOGO_BOTTOM_PADDING) / 100) + LogoEndY + OffsetY;
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//
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// Compute progress bar height
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//
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mBlockHeight = (((LogoEndY - LogoStartY) * PROGRESS_BLOCK_HEIGHT) / 100);
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DEBUG ((DEBUG_INFO, "mBlockHeight set to 0x%X\n", mBlockHeight));
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//
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// Create progress bar background (one time init).
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//
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mProgressBarBackground = AllocatePool (mBlockWidth * 100 * mBlockHeight * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL));
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if (mProgressBarBackground == NULL) {
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DEBUG ((DEBUG_ERROR, "Failed to allocate progress bar background\n"));
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return;
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}
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//
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// Fill the progress bar with the background color
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//
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SetMem32 (
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mProgressBarBackground,
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(mBlockWidth * 100 * mBlockHeight * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL)),
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mProgressBarBackgroundColor.Raw
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);
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//
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// Allocate mBlockBitmap
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//
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mBlockBitmap = AllocatePool (mBlockWidth * mBlockHeight * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL));
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if (mBlockBitmap == NULL) {
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FreePool(mProgressBarBackground);
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DEBUG ((DEBUG_ERROR, "Failed to allocate block\n"));
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return;
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}
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//
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// Check screen width and height and make sure it fits.
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//
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if ((mBlockHeight > Height) || (mBlockWidth > Width) || (mBlockHeight < 1) || (mBlockWidth < 1)) {
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DEBUG ((DEBUG_ERROR, "DisplayUpdateProgressLib - Progress - Failed to get valid width and height.\n"));
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DEBUG ((DEBUG_ERROR, "DisplayUpdateProgressLib - Progress - mBlockHeight: 0x%X mBlockWidth: 0x%X.\n", mBlockHeight, mBlockWidth));
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FreePool(mProgressBarBackground);
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FreePool(mBlockBitmap);
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return;
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}
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mGraphicsGood = TRUE;
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}
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/**
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Function indicates the current completion progress of a firmware update.
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Platform may override with its own specific function.
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@param[in] Completion A value between 0 and 100 indicating the current
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completion progress of a firmware update. This
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value must the the same or higher than previous
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calls to this service. The first call of 0 or a
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value of 0 after reaching a value of 100 resets
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the progress indicator to 0.
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@param[in] Color Color of the progress indicator. Only used when
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Completion is 0 to set the color of the progress
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indicator. If Color is NULL, then the default color
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is used.
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@retval EFI_SUCCESS Progress displayed successfully.
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@retval EFI_INVALID_PARAMETER Completion is not in range 0..100.
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@retval EFI_INVALID_PARAMETER Completion is less than Completion value from
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a previous call to this service.
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@retval EFI_NOT_READY The device used to indicate progress is not
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available.
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**/
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EFI_STATUS
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EFIAPI
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DisplayUpdateProgress (
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IN UINTN Completion,
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IN EFI_GRAPHICS_OUTPUT_BLT_PIXEL_UNION *Color OPTIONAL
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)
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{
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EFI_STATUS Status;
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UINTN PreX;
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UINTN Index;
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//
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// Check range
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//
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if (Completion > 100) {
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return EFI_INVALID_PARAMETER;
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}
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//
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// Check to see if this Completion percentage has already been displayed
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//
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if (Completion == mPreviousProgress) {
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return EFI_SUCCESS;
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}
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//
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// Find Graphics Output Protocol if not already set. 1 time.
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//
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if (mGop == NULL) {
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Status = gBS->HandleProtocol (
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gST->ConsoleOutHandle,
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&gEfiGraphicsOutputProtocolGuid,
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(VOID**)&mGop
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);
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if (EFI_ERROR(Status)) {
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Status = gBS->LocateProtocol (&gEfiGraphicsOutputProtocolGuid, NULL, (VOID **)&mGop);
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if (EFI_ERROR(Status)) {
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mGop = NULL;
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DEBUG ((DEBUG_ERROR, "Show Progress Function could not locate GOP. Status = %r\n", Status));
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return EFI_NOT_READY;
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}
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}
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//
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// Run once
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//
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FindDim ();
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}
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//
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// Make sure a valid start, end, and size info are available (find the Logo)
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//
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if (!mGraphicsGood) {
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DEBUG ((DEBUG_INFO, "Graphics Not Good. Not doing any onscreen visual display\n"));
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return EFI_NOT_READY;
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}
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//
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// Do special init on first call of each progress session
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//
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if (mPreviousProgress == 100) {
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//
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// Draw progress bar background
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//
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mGop->Blt (
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mGop,
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mProgressBarBackground,
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EfiBltBufferToVideo,
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0,
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0,
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mStartX,
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mStartY,
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(mBlockWidth * 100),
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mBlockHeight,
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0
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);
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DEBUG ((DEBUG_VERBOSE, "Color is 0x%X\n",
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(Color == NULL) ? mProgressBarDefaultColor.Raw : Color->Raw
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));
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//
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// Update block bitmap with correct color
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//
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SetMem32 (
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mBlockBitmap,
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(mBlockWidth * mBlockHeight * sizeof (EFI_GRAPHICS_OUTPUT_BLT_PIXEL)),
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(Color == NULL) ? mProgressBarDefaultColor.Raw : Color->Raw
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);
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//
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// Clear previous
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//
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mPreviousProgress = 0;
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}
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//
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// Can not update progress bar if Completion is less than previous
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//
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if (Completion < mPreviousProgress) {
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DEBUG ((DEBUG_WARN, "WARNING: Completion (%d) should not be lesss than Previous (%d)!!!\n", Completion, mPreviousProgress));
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return EFI_INVALID_PARAMETER;
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}
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PreX = ((mPreviousProgress * mBlockWidth) + mStartX);
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for (Index = 0; Index < (Completion - mPreviousProgress); Index++) {
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//
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// Show progress by coloring new area
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//
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mGop->Blt (
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mGop,
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mBlockBitmap,
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EfiBltBufferToVideo,
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0,
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0,
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PreX,
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mStartY,
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mBlockWidth,
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mBlockHeight,
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0
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);
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PreX += mBlockWidth;
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}
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mPreviousProgress = Completion;
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return EFI_SUCCESS;
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}
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