mirror of
https://github.com/CloverHackyColor/CloverBootloader.git
synced 2024-11-27 12:15:19 +01:00
485 lines
16 KiB
C++
485 lines
16 KiB
C++
/*
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* refit/screen.c
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* Screen handling functions
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*
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* Copyright (c) 2006 Christoph Pfisterer
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the
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* distribution.
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*
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* * Neither the name of Christoph Pfisterer nor the names of the
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "screen.h"
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#include <Platform.h> // Only use angled for Platform, else, xcode project won't compile
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#include "../libeg/libegint.h"
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#include "../libeg/XTheme.h"
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#include "../Platform/BasicIO.h"
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#include "menu.h"
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#include "../gui/REFIT_MENU_SCREEN.h"
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#ifndef DEBUG_ALL
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#define DEBUG_SCR 1
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#else
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#define DEBUG_SCR DEBUG_ALL
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#endif
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#if DEBUG_SCR == 0
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#define DBG(...)
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#else
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#define DBG(...) DebugLog(DEBUG_SCR, __VA_ARGS__)
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#endif
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// Console defines and variables
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UINTN ConWidth;
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UINTN ConHeight;
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CHAR16 *BlankLine = NULL;
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INTN BanHeight = 0;
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static void SwitchToText(IN BOOLEAN CursorEnabled);
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static void SwitchToGraphics(void);
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static void DrawScreenHeader(IN CONST CHAR16 *Title);
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static void UpdateConsoleVars(void);
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static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension);
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INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension);
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//INTN RecalculateImageOffset(INTN AnimDimension, INTN ValueToScale, INTN ScreenDimensionToFit, INTN ThemeDesignDimension);
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static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension);
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static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension);
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static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension);
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INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension);
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// UGA defines and variables
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INTN UGAWidth;
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INTN UGAHeight;
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BOOLEAN AllowGraphicsMode;
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL StdBackgroundPixel = { 0xbf, 0xbf, 0xbf, 0xff};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL MenuBackgroundPixel = { 0x00, 0x00, 0x00, 0x00};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL InputBackgroundPixel = { 0xcf, 0xcf, 0xcf, 0x80};
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL BlueBackgroundPixel = { 0x7f, 0x0f, 0x0f, 0xff};
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//const EFI_GRAPHICS_OUTPUT_BLT_PIXEL EmbeddedBackgroundPixel = { 0xaa, 0xaa, 0xaa, 0xff};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL DarkSelectionPixel = { 66, 66, 66, 0xff};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL DarkEmbeddedBackgroundPixel = { 0x33, 0x33, 0x33, 0xff};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL WhitePixel = { 0xff, 0xff, 0xff, 0xff};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL BlackPixel = { 0x00, 0x00, 0x00, 0xff};
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL SelectionBackgroundPixel = { 0xef, 0xef, 0xef, 0xff };
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static BOOLEAN GraphicsScreenDirty;
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// general defines and variables
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//
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// Screen initialization and switching
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//
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void InitScreen(IN BOOLEAN SetMaxResolution)
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{
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//DbgHeader("InitScreen");
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// initialize libeg
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egInitScreen(SetMaxResolution);
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if (egHasGraphicsMode()) {
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egGetScreenSize(&UGAWidth, &UGAHeight);
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AllowGraphicsMode = TRUE;
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} else {
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AllowGraphicsMode = FALSE;
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//egSetGraphicsModeEnabled(FALSE); // just to be sure we are in text mode
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}
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GraphicsScreenDirty = TRUE;
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// disable cursor
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gST->ConOut->EnableCursor(gST->ConOut, FALSE);
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UpdateConsoleVars();
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// show the banner (even when in graphics mode)
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//DrawScreenHeader(L"Initializing...");
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}
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void SetupScreen(void)
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{
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if (gSettings.GUI.TextOnly) {
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// switch to text mode if requested
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AllowGraphicsMode = FALSE;
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SwitchToText(FALSE);
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} else if (AllowGraphicsMode) {
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// clear screen and show banner
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// (now we know we'll stay in graphics mode)
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SwitchToGraphics();
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//BltClearScreen(TRUE);
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}
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}
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static void SwitchToText(IN BOOLEAN CursorEnabled)
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{
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egSetGraphicsModeEnabled(FALSE);
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gST->ConOut->EnableCursor(gST->ConOut, CursorEnabled);
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}
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static void SwitchToGraphics(void)
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{
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if (AllowGraphicsMode && !egIsGraphicsModeEnabled()) {
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InitScreen(FALSE);
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egSetGraphicsModeEnabled(TRUE);
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GraphicsScreenDirty = TRUE;
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}
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}
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//
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// Screen control for running tools
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//
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void BeginTextScreen(IN CONST CHAR16 *Title)
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{
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DrawScreenHeader(Title);
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SwitchToText(FALSE);
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// reset error flag
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haveError = FALSE;
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}
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void FinishTextScreen(IN BOOLEAN WaitAlways)
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{
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if (haveError || WaitAlways) {
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SwitchToText(FALSE);
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// PauseForKey(L"FinishTextScreen");
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}
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// reset error flag
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haveError = FALSE;
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}
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void BeginExternalScreen(IN BOOLEAN UseGraphicsMode/*, IN CONST CHAR16 *Title*/)
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{
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if (!AllowGraphicsMode) {
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UseGraphicsMode = FALSE;
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}
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if (UseGraphicsMode) {
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SwitchToGraphics();
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//BltClearScreen(FALSE);
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}
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// show the header
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//DrawScreenHeader(Title);
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if (!UseGraphicsMode) {
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SwitchToText(TRUE);
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}
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// reset error flag
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haveError = FALSE;
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}
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void FinishExternalScreen(void)
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{
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// make sure we clean up later
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GraphicsScreenDirty = TRUE;
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if (haveError) {
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// leave error messages on screen in case of error,
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// wait for a key press, and then switch
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PauseForKey(L"was error, press any key\n");
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SwitchToText(FALSE);
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}
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// reset error flag
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haveError = FALSE;
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}
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void TerminateScreen(void)
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{
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// clear text screen
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gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER);
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gST->ConOut->ClearScreen(gST->ConOut);
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// enable cursor
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gST->ConOut->EnableCursor(gST->ConOut, TRUE);
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}
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static void DrawScreenHeader(IN CONST CHAR16 *Title)
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{
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UINTN i;
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CHAR16* BannerLine = (__typeof__(BannerLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16));
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BannerLine[ConWidth] = 0;
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// clear to black background
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//gST->ConOut->SetAttribute(gST->ConOut, ATTR_BASIC);
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//gST->ConOut->ClearScreen (gST->ConOut);
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// paint header background
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gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER);
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for (i = 1; i < ConWidth-1; i++) {
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BannerLine[i] = BOXDRAW_HORIZONTAL;
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}
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BannerLine[0] = BOXDRAW_DOWN_RIGHT;
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BannerLine[ConWidth-1] = BOXDRAW_DOWN_LEFT;
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 0);
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printf("%ls", BannerLine);
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for (i = 1; i < ConWidth-1; i++)
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BannerLine[i] = ' ';
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BannerLine[0] = BOXDRAW_VERTICAL;
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BannerLine[ConWidth-1] = BOXDRAW_VERTICAL;
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 1);
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printf("%ls", BannerLine);
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for (i = 1; i < ConWidth-1; i++)
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BannerLine[i] = BOXDRAW_HORIZONTAL;
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BannerLine[0] = BOXDRAW_UP_RIGHT;
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BannerLine[ConWidth-1] = BOXDRAW_UP_LEFT;
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 2);
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printf("%ls", BannerLine);
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FreePool(BannerLine);
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// print header text
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gST->ConOut->SetCursorPosition (gST->ConOut, 3, 1);
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printf("Clover rev %ls - %ls", gFirmwareRevision, Title);
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// reposition cursor
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC);
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 4);
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}
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//
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// Error handling
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//
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/*
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void
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StatusToString (
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OUT CHAR16 *Buffer,
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EFI_STATUS Status
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)
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{
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snwprintf(Buffer, 64, "EFI Error %s", efiStrError(Status));
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}*/
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//
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// Graphics functions
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//
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void SwitchToGraphicsAndClear(void) //called from MENU_FUNCTION_INIT
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{
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SwitchToGraphics();
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ThemeX.Background.DrawWithoutCompose(0,0,0,0);
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}
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/*
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typedef struct {
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INTN XPos;
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INTN YPos;
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INTN Width;
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INTN Height;
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} EG_RECT;
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// moreover it is class EG_RECT;
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//same as EgRect but INTN <-> UINTN
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*/
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/*
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--------------------------------------------------------------------
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Pos : Bottom -> Mid -> Top
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--------------------------------------------------------------------
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GlobalConfig.SelectionOnTop : MainImage -> Badge -> Selection
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!GlobalConfig.SelectionOnTop : Selection -> MainImage -> Badge
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GlobalConfig.SelectionOnTop
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BaseImage = MainImage, TopImage = Selection
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*/
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#define MAX_SIZE_ANIME 256
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static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension)
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{
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if (Edge == SCREEN_EDGE_LEFT || Edge == SCREEN_EDGE_TOP) {
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return ((ScreenDimension * DesiredPercentageFromEdge) / 100);
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} else if (Edge == SCREEN_EDGE_RIGHT || Edge == SCREEN_EDGE_BOTTOM) {
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return (ScreenDimension - ((ScreenDimension * DesiredPercentageFromEdge) / 100) - ImageDimension);
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}
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return 0xFFFF; // to indicate that wrong edge was specified.
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}
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INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension)
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{
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INTN value=Position;
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if ((NudgeValue != INITVALUE) && (NudgeValue != 0) && (NudgeValue >= -32) && (NudgeValue <= 32)) {
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if ((value + NudgeValue >=0) && (value + NudgeValue <= ScreenDimension - ImageDimension)) {
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value += NudgeValue;
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}
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}
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return value;
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}
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static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension)
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{
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return (Value >= 0 && Value + ImageDimension <= ScreenDimension);
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}
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static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension)
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{
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return (Value + ((ScreenDimension - DesignScreenDimension) / 2));
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}
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static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension)
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{
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return (Value * (ScreenDimension - ImageDimension) / (DesignScreenDimension - ImageDimension));
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}
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INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension)
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{
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INTN pos, posThemeDesign;
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if (DesignScreenDimension == 0xFFFF || ScreenDimension == DesignScreenDimension) {
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// Calculate the horizontal pixel to place the top left corner of the animation - by screen resolution
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pos = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, ScreenDimension);
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} else {
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// Calculate the horizontal pixel to place the top left corner of the animation - by theme design resolution
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posThemeDesign = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, DesignScreenDimension);
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// Try repositioning by center first
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pos = RepositionFixedByCenter(posThemeDesign, ScreenDimension, DesignScreenDimension);
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// If out of edges, try repositioning by gaps on edges
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if (!IsImageWithinScreenLimits(pos, ImageDimension, ScreenDimension)) {
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pos = RepositionRelativeByGapsOnEdges(posThemeDesign, ImageDimension, ScreenDimension, DesignScreenDimension);
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}
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}
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return pos;
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}
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void REFIT_MENU_SCREEN::GetAnime()
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{
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FilmC = ThemeX.Cinema.GetFilm(ID);
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// DBG("ScreenID=%lld Film found=%d\n", ID, (FilmC != nullptr)?1:0);
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if (FilmC != nullptr) {
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FilmC->AnimeRun = true;
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}
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}
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void REFIT_MENU_SCREEN::InitAnime()
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{
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if (gThemeChanged) {
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FilmC = nullptr;
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}
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if (FilmC == nullptr) {
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// DBG("Screen %lld inited without anime\n", ID);
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// FilmC->AnimeRun = FALSE;
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return;
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}
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// DBG("=== Debug Film ===\n");
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// DBG("FilmX=%lld\n", FilmC->FilmX);
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// DBG("ID=%lld\n", FilmC->GetIndex());
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// DBG("RunOnce=%d\n", FilmC->RunOnce?1:0);
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// DBG("NumFrames=%lld\n", FilmC->NumFrames);
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// DBG("FrameTime=%lld\n", FilmC->FrameTime);
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// DBG("Path=%ls\n", FilmC->Path.wc_str());
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// DBG("LastFrame=%lld\n\n", FilmC->LastFrameID());
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XImage FirstFrame = FilmC->GetImage(FilmC->LastFrameID()); //can not be absent
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INTN CWidth = FirstFrame.GetWidth();
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INTN CHeight = FirstFrame.GetHeight();
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if ((FilmC->FilmX >=0) && (FilmC->FilmX <=100) &&
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(FilmC->FilmY >=0) && (FilmC->FilmY <=100)) { //default is 0xFFFF
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// Check if screen size being used is different from theme origination size.
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// If yes, then recalculate the animation placement % value.
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// This is necessary because screen can be a different size, but anim is not scaled.
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FilmC->FilmPlace.XPos = HybridRepositioning(FilmC->ScreenEdgeHorizontal, FilmC->FilmX, CWidth, UGAWidth, ThemeX.ThemeDesignWidth );
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FilmC->FilmPlace.YPos = HybridRepositioning(FilmC->ScreenEdgeVertical, FilmC->FilmY, CHeight, UGAHeight, ThemeX.ThemeDesignHeight);
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// Does the user want to fine tune the placement?
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FilmC->FilmPlace.XPos = CalculateNudgePosition(FilmC->FilmPlace.XPos, FilmC->NudgeX, CWidth, UGAWidth);
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FilmC->FilmPlace.YPos = CalculateNudgePosition(FilmC->FilmPlace.YPos, FilmC->NudgeY, CHeight, UGAHeight);
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FilmC->FilmPlace.Width = CWidth;
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FilmC->FilmPlace.Height = CHeight;
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// DBG("recalculated Film position [%lld, %lld]\n", FilmC->FilmPlace.XPos, FilmC->FilmPlace.YPos);
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} else {
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// We are here if there is no anime, or if we use oldstyle placement values
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// For both these cases, FilmPlace will be set after banner/menutitle positions are known
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FilmC->FilmPlace = ThemeX.BannerPlace;
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if (CWidth > 0 && CHeight > 0) {
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// Retained for legacy themes without new anim placement options.
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FilmC->FilmPlace.XPos = ((INTN)FilmC->FilmPlace.XPos * 2 > CWidth - (INTN)FilmC->FilmPlace.Width ) ? (UINTN)((INTN)FilmC->FilmPlace.XPos + ((INTN)FilmC->FilmPlace.Width - CWidth ) / 2) : 0;
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FilmC->FilmPlace.YPos = ((INTN)FilmC->FilmPlace.YPos * 2 > CHeight - (INTN)FilmC->FilmPlace.Height) ? (UINTN)((INTN)FilmC->FilmPlace.YPos + ((INTN)FilmC->FilmPlace.Height - CHeight) / 2) : 0;
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}
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}
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if (FilmC->NumFrames != 0) {
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DBG(" Anime seems OK, init it\n");
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FilmC->AnimeRun = TRUE;
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FilmC->Reset();
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FilmC->LastDraw = 0;
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}
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}
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//
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// Sets next/previous available screen resolution, according to specified offset
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//
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void SetNextScreenMode(INT32 Next)
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{
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EFI_STATUS Status;
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Status = egSetMode(Next);
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if (!EFI_ERROR(Status)) {
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UpdateConsoleVars();
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}
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}
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//
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// Updates console variables, according to ConOut resolution
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// This should be called when initializing screen, or when resolution changes
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//
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static void UpdateConsoleVars()
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{
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UINTN i;
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// get size of text console
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if (gST->ConOut->QueryMode(gST->ConOut, gST->ConOut->Mode->Mode, &ConWidth, &ConHeight) != EFI_SUCCESS) {
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// use default values on error
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ConWidth = 80;
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ConHeight = 25;
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}
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// free old BlankLine when it exists
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if (BlankLine != NULL) {
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FreePool(BlankLine);
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}
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// make a buffer for a whole text line
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BlankLine = (__typeof__(BlankLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16));
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for (i = 0; i < ConWidth; i++) {
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BlankLine[i] = ' ';
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}
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BlankLine[i] = 0;
|
|
}
|