CloverBootloader/rEFIt_UEFI/refit/screen.cpp
2021-02-02 12:02:21 +03:00

485 lines
16 KiB
C++

/*
* refit/screen.c
* Screen handling functions
*
* Copyright (c) 2006 Christoph Pfisterer
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the
* distribution.
*
* * Neither the name of Christoph Pfisterer nor the names of the
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "screen.h"
#include <Platform.h> // Only use angled for Platform, else, xcode project won't compile
#include "../libeg/libegint.h"
#include "../libeg/XTheme.h"
#include "../Platform/BasicIO.h"
#include "menu.h"
#include "../gui/REFIT_MENU_SCREEN.h"
#ifndef DEBUG_ALL
#define DEBUG_SCR 1
#else
#define DEBUG_SCR DEBUG_ALL
#endif
#if DEBUG_SCR == 0
#define DBG(...)
#else
#define DBG(...) DebugLog(DEBUG_SCR, __VA_ARGS__)
#endif
// Console defines and variables
UINTN ConWidth;
UINTN ConHeight;
CHAR16 *BlankLine = NULL;
INTN BanHeight = 0;
static void SwitchToText(IN BOOLEAN CursorEnabled);
static void SwitchToGraphics(void);
static void DrawScreenHeader(IN CONST CHAR16 *Title);
static void UpdateConsoleVars(void);
static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension);
INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension);
//INTN RecalculateImageOffset(INTN AnimDimension, INTN ValueToScale, INTN ScreenDimensionToFit, INTN ThemeDesignDimension);
static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension);
static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension);
static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension);
INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension);
// UGA defines and variables
INTN UGAWidth;
INTN UGAHeight;
BOOLEAN AllowGraphicsMode;
const EFI_GRAPHICS_OUTPUT_BLT_PIXEL StdBackgroundPixel = { 0xbf, 0xbf, 0xbf, 0xff};
const EFI_GRAPHICS_OUTPUT_BLT_PIXEL MenuBackgroundPixel = { 0x00, 0x00, 0x00, 0x00};
const EFI_GRAPHICS_OUTPUT_BLT_PIXEL InputBackgroundPixel = { 0xcf, 0xcf, 0xcf, 0x80};
EFI_GRAPHICS_OUTPUT_BLT_PIXEL BlueBackgroundPixel = { 0x7f, 0x0f, 0x0f, 0xff};
//const EFI_GRAPHICS_OUTPUT_BLT_PIXEL EmbeddedBackgroundPixel = { 0xaa, 0xaa, 0xaa, 0xff};
const EFI_GRAPHICS_OUTPUT_BLT_PIXEL DarkSelectionPixel = { 66, 66, 66, 0xff};
const EFI_GRAPHICS_OUTPUT_BLT_PIXEL DarkEmbeddedBackgroundPixel = { 0x33, 0x33, 0x33, 0xff};
const EFI_GRAPHICS_OUTPUT_BLT_PIXEL WhitePixel = { 0xff, 0xff, 0xff, 0xff};
const EFI_GRAPHICS_OUTPUT_BLT_PIXEL BlackPixel = { 0x00, 0x00, 0x00, 0xff};
EFI_GRAPHICS_OUTPUT_BLT_PIXEL SelectionBackgroundPixel = { 0xef, 0xef, 0xef, 0xff };
static BOOLEAN GraphicsScreenDirty;
// general defines and variables
//
// Screen initialization and switching
//
void InitScreen(IN BOOLEAN SetMaxResolution)
{
//DbgHeader("InitScreen");
// initialize libeg
egInitScreen(SetMaxResolution);
if (egHasGraphicsMode()) {
egGetScreenSize(&UGAWidth, &UGAHeight);
AllowGraphicsMode = TRUE;
} else {
AllowGraphicsMode = FALSE;
//egSetGraphicsModeEnabled(FALSE); // just to be sure we are in text mode
}
GraphicsScreenDirty = TRUE;
// disable cursor
gST->ConOut->EnableCursor(gST->ConOut, FALSE);
UpdateConsoleVars();
// show the banner (even when in graphics mode)
//DrawScreenHeader(L"Initializing...");
}
void SetupScreen(void)
{
if (gSettings.GUI.TextOnly) {
// switch to text mode if requested
AllowGraphicsMode = FALSE;
SwitchToText(FALSE);
} else if (AllowGraphicsMode) {
// clear screen and show banner
// (now we know we'll stay in graphics mode)
SwitchToGraphics();
//BltClearScreen(TRUE);
}
}
static void SwitchToText(IN BOOLEAN CursorEnabled)
{
egSetGraphicsModeEnabled(FALSE);
gST->ConOut->EnableCursor(gST->ConOut, CursorEnabled);
}
static void SwitchToGraphics(void)
{
if (AllowGraphicsMode && !egIsGraphicsModeEnabled()) {
InitScreen(FALSE);
egSetGraphicsModeEnabled(TRUE);
GraphicsScreenDirty = TRUE;
}
}
//
// Screen control for running tools
//
void BeginTextScreen(IN CONST CHAR16 *Title)
{
DrawScreenHeader(Title);
SwitchToText(FALSE);
// reset error flag
haveError = FALSE;
}
void FinishTextScreen(IN BOOLEAN WaitAlways)
{
if (haveError || WaitAlways) {
SwitchToText(FALSE);
// PauseForKey(L"FinishTextScreen");
}
// reset error flag
haveError = FALSE;
}
void BeginExternalScreen(IN BOOLEAN UseGraphicsMode/*, IN CONST CHAR16 *Title*/)
{
if (!AllowGraphicsMode) {
UseGraphicsMode = FALSE;
}
if (UseGraphicsMode) {
SwitchToGraphics();
//BltClearScreen(FALSE);
}
// show the header
//DrawScreenHeader(Title);
if (!UseGraphicsMode) {
SwitchToText(TRUE);
}
// reset error flag
haveError = FALSE;
}
void FinishExternalScreen(void)
{
// make sure we clean up later
GraphicsScreenDirty = TRUE;
if (haveError) {
// leave error messages on screen in case of error,
// wait for a key press, and then switch
PauseForKey(L"was error, press any key\n");
SwitchToText(FALSE);
}
// reset error flag
haveError = FALSE;
}
void TerminateScreen(void)
{
// clear text screen
gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER);
gST->ConOut->ClearScreen(gST->ConOut);
// enable cursor
gST->ConOut->EnableCursor(gST->ConOut, TRUE);
}
static void DrawScreenHeader(IN CONST CHAR16 *Title)
{
UINTN i;
CHAR16* BannerLine = (__typeof__(BannerLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16));
BannerLine[ConWidth] = 0;
// clear to black background
//gST->ConOut->SetAttribute(gST->ConOut, ATTR_BASIC);
//gST->ConOut->ClearScreen (gST->ConOut);
// paint header background
gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER);
for (i = 1; i < ConWidth-1; i++) {
BannerLine[i] = BOXDRAW_HORIZONTAL;
}
BannerLine[0] = BOXDRAW_DOWN_RIGHT;
BannerLine[ConWidth-1] = BOXDRAW_DOWN_LEFT;
gST->ConOut->SetCursorPosition (gST->ConOut, 0, 0);
printf("%ls", BannerLine);
for (i = 1; i < ConWidth-1; i++)
BannerLine[i] = ' ';
BannerLine[0] = BOXDRAW_VERTICAL;
BannerLine[ConWidth-1] = BOXDRAW_VERTICAL;
gST->ConOut->SetCursorPosition (gST->ConOut, 0, 1);
printf("%ls", BannerLine);
for (i = 1; i < ConWidth-1; i++)
BannerLine[i] = BOXDRAW_HORIZONTAL;
BannerLine[0] = BOXDRAW_UP_RIGHT;
BannerLine[ConWidth-1] = BOXDRAW_UP_LEFT;
gST->ConOut->SetCursorPosition (gST->ConOut, 0, 2);
printf("%ls", BannerLine);
FreePool(BannerLine);
// print header text
gST->ConOut->SetCursorPosition (gST->ConOut, 3, 1);
printf("Clover rev %ls - %ls", gFirmwareRevision, Title);
// reposition cursor
gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC);
gST->ConOut->SetCursorPosition (gST->ConOut, 0, 4);
}
//
// Error handling
//
/*
void
StatusToString (
OUT CHAR16 *Buffer,
EFI_STATUS Status
)
{
snwprintf(Buffer, 64, "EFI Error %s", efiStrError(Status));
}*/
//
// Graphics functions
//
void SwitchToGraphicsAndClear(void) //called from MENU_FUNCTION_INIT
{
SwitchToGraphics();
ThemeX.Background.DrawWithoutCompose(0,0,0,0);
}
/*
typedef struct {
INTN XPos;
INTN YPos;
INTN Width;
INTN Height;
} EG_RECT;
// moreover it is class EG_RECT;
//same as EgRect but INTN <-> UINTN
*/
/*
--------------------------------------------------------------------
Pos : Bottom -> Mid -> Top
--------------------------------------------------------------------
GlobalConfig.SelectionOnTop : MainImage -> Badge -> Selection
!GlobalConfig.SelectionOnTop : Selection -> MainImage -> Badge
GlobalConfig.SelectionOnTop
BaseImage = MainImage, TopImage = Selection
*/
#define MAX_SIZE_ANIME 256
static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension)
{
if (Edge == SCREEN_EDGE_LEFT || Edge == SCREEN_EDGE_TOP) {
return ((ScreenDimension * DesiredPercentageFromEdge) / 100);
} else if (Edge == SCREEN_EDGE_RIGHT || Edge == SCREEN_EDGE_BOTTOM) {
return (ScreenDimension - ((ScreenDimension * DesiredPercentageFromEdge) / 100) - ImageDimension);
}
return 0xFFFF; // to indicate that wrong edge was specified.
}
INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension)
{
INTN value=Position;
if ((NudgeValue != INITVALUE) && (NudgeValue != 0) && (NudgeValue >= -32) && (NudgeValue <= 32)) {
if ((value + NudgeValue >=0) && (value + NudgeValue <= ScreenDimension - ImageDimension)) {
value += NudgeValue;
}
}
return value;
}
static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension)
{
return (Value >= 0 && Value + ImageDimension <= ScreenDimension);
}
static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension)
{
return (Value + ((ScreenDimension - DesignScreenDimension) / 2));
}
static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension)
{
return (Value * (ScreenDimension - ImageDimension) / (DesignScreenDimension - ImageDimension));
}
INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension)
{
INTN pos, posThemeDesign;
if (DesignScreenDimension == 0xFFFF || ScreenDimension == DesignScreenDimension) {
// Calculate the horizontal pixel to place the top left corner of the animation - by screen resolution
pos = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, ScreenDimension);
} else {
// Calculate the horizontal pixel to place the top left corner of the animation - by theme design resolution
posThemeDesign = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, DesignScreenDimension);
// Try repositioning by center first
pos = RepositionFixedByCenter(posThemeDesign, ScreenDimension, DesignScreenDimension);
// If out of edges, try repositioning by gaps on edges
if (!IsImageWithinScreenLimits(pos, ImageDimension, ScreenDimension)) {
pos = RepositionRelativeByGapsOnEdges(posThemeDesign, ImageDimension, ScreenDimension, DesignScreenDimension);
}
}
return pos;
}
void REFIT_MENU_SCREEN::GetAnime()
{
FilmC = ThemeX.Cinema.GetFilm(ID);
// DBG("ScreenID=%lld Film found=%d\n", ID, (FilmC != nullptr)?1:0);
if (FilmC != nullptr) {
FilmC->AnimeRun = true;
}
}
void REFIT_MENU_SCREEN::InitAnime()
{
if (gThemeChanged) {
FilmC = nullptr;
}
if (FilmC == nullptr) {
// DBG("Screen %lld inited without anime\n", ID);
// FilmC->AnimeRun = FALSE;
return;
}
// DBG("=== Debug Film ===\n");
// DBG("FilmX=%lld\n", FilmC->FilmX);
// DBG("ID=%lld\n", FilmC->GetIndex());
// DBG("RunOnce=%d\n", FilmC->RunOnce?1:0);
// DBG("NumFrames=%lld\n", FilmC->NumFrames);
// DBG("FrameTime=%lld\n", FilmC->FrameTime);
// DBG("Path=%ls\n", FilmC->Path.wc_str());
// DBG("LastFrame=%lld\n\n", FilmC->LastFrameID());
XImage FirstFrame = FilmC->GetImage(FilmC->LastFrameID()); //can not be absent
INTN CWidth = FirstFrame.GetWidth();
INTN CHeight = FirstFrame.GetHeight();
if ((FilmC->FilmX >=0) && (FilmC->FilmX <=100) &&
(FilmC->FilmY >=0) && (FilmC->FilmY <=100)) { //default is 0xFFFF
// Check if screen size being used is different from theme origination size.
// If yes, then recalculate the animation placement % value.
// This is necessary because screen can be a different size, but anim is not scaled.
FilmC->FilmPlace.XPos = HybridRepositioning(FilmC->ScreenEdgeHorizontal, FilmC->FilmX, CWidth, UGAWidth, ThemeX.ThemeDesignWidth );
FilmC->FilmPlace.YPos = HybridRepositioning(FilmC->ScreenEdgeVertical, FilmC->FilmY, CHeight, UGAHeight, ThemeX.ThemeDesignHeight);
// Does the user want to fine tune the placement?
FilmC->FilmPlace.XPos = CalculateNudgePosition(FilmC->FilmPlace.XPos, FilmC->NudgeX, CWidth, UGAWidth);
FilmC->FilmPlace.YPos = CalculateNudgePosition(FilmC->FilmPlace.YPos, FilmC->NudgeY, CHeight, UGAHeight);
FilmC->FilmPlace.Width = CWidth;
FilmC->FilmPlace.Height = CHeight;
// DBG("recalculated Film position [%lld, %lld]\n", FilmC->FilmPlace.XPos, FilmC->FilmPlace.YPos);
} else {
// We are here if there is no anime, or if we use oldstyle placement values
// For both these cases, FilmPlace will be set after banner/menutitle positions are known
FilmC->FilmPlace = ThemeX.BannerPlace;
if (CWidth > 0 && CHeight > 0) {
// Retained for legacy themes without new anim placement options.
FilmC->FilmPlace.XPos = ((INTN)FilmC->FilmPlace.XPos * 2 > CWidth - (INTN)FilmC->FilmPlace.Width ) ? (UINTN)((INTN)FilmC->FilmPlace.XPos + ((INTN)FilmC->FilmPlace.Width - CWidth ) / 2) : 0;
FilmC->FilmPlace.YPos = ((INTN)FilmC->FilmPlace.YPos * 2 > CHeight - (INTN)FilmC->FilmPlace.Height) ? (UINTN)((INTN)FilmC->FilmPlace.YPos + ((INTN)FilmC->FilmPlace.Height - CHeight) / 2) : 0;
}
}
if (FilmC->NumFrames != 0) {
DBG(" Anime seems OK, init it\n");
FilmC->AnimeRun = TRUE;
FilmC->Reset();
FilmC->LastDraw = 0;
}
}
//
// Sets next/previous available screen resolution, according to specified offset
//
void SetNextScreenMode(INT32 Next)
{
EFI_STATUS Status;
Status = egSetMode(Next);
if (!EFI_ERROR(Status)) {
UpdateConsoleVars();
}
}
//
// Updates console variables, according to ConOut resolution
// This should be called when initializing screen, or when resolution changes
//
static void UpdateConsoleVars()
{
UINTN i;
// get size of text console
if (gST->ConOut->QueryMode(gST->ConOut, gST->ConOut->Mode->Mode, &ConWidth, &ConHeight) != EFI_SUCCESS) {
// use default values on error
ConWidth = 80;
ConHeight = 25;
}
// free old BlankLine when it exists
if (BlankLine != NULL) {
FreePool(BlankLine);
}
// make a buffer for a whole text line
BlankLine = (__typeof__(BlankLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16));
for (i = 0; i < ConWidth; i++) {
BlankLine[i] = ' ';
}
BlankLine[i] = 0;
}