mirror of
https://github.com/CloverHackyColor/CloverBootloader.git
synced 2024-11-24 11:45:27 +01:00
631a024373
Signed-off-by: Sergey Isakov <isakov-sl@bk.ru>
789 lines
25 KiB
C++
789 lines
25 KiB
C++
/*
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* refit/screen.c
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* Screen handling functions
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*
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* Copyright (c) 2006 Christoph Pfisterer
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met:
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*
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the
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* distribution.
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*
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* * Neither the name of Christoph Pfisterer nor the names of the
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* contributors may be used to endorse or promote products derived
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* from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#include "screen.h"
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#include "../Platform/Platform.h"
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#include "../libeg/libegint.h" // included Platform.h
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#include "../libeg/XTheme.h"
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#include "../Platform/BasicIO.h"
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#include "menu.h"
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#ifndef DEBUG_ALL
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#define DEBUG_SCR 1
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#else
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#define DEBUG_SCR DEBUG_ALL
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#endif
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#if DEBUG_SCR == 0
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#define DBG(...)
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#else
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#define DBG(...) DebugLog(DEBUG_SCR, __VA_ARGS__)
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#endif
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// Console defines and variables
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UINTN ConWidth;
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UINTN ConHeight;
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CHAR16 *BlankLine = NULL;
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INTN BanHeight = 0;
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static VOID SwitchToText(IN BOOLEAN CursorEnabled);
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static VOID SwitchToGraphics(VOID);
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static VOID DrawScreenHeader(IN CONST CHAR16 *Title);
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static VOID UpdateConsoleVars(VOID);
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static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension);
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INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension);
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//INTN RecalculateImageOffset(INTN AnimDimension, INTN ValueToScale, INTN ScreenDimensionToFit, INTN ThemeDesignDimension);
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static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension);
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static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension);
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static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension);
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INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension);
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EG_IMAGE * LoadSvgFrame(INTN i);
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// UGA defines and variables
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INTN UGAWidth;
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INTN UGAHeight;
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BOOLEAN AllowGraphicsMode;
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#if !XCINEMA
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EG_RECT BannerPlace; // default ctor called, so it's zero
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#endif
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL StdBackgroundPixel = { 0xbf, 0xbf, 0xbf, 0xff};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL MenuBackgroundPixel = { 0x00, 0x00, 0x00, 0x00};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL InputBackgroundPixel = { 0xcf, 0xcf, 0xcf, 0x80};
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL BlueBackgroundPixel = { 0x7f, 0x0f, 0x0f, 0xff};
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//const EFI_GRAPHICS_OUTPUT_BLT_PIXEL EmbeddedBackgroundPixel = { 0xaa, 0xaa, 0xaa, 0xff};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL DarkSelectionPixel = { 66, 66, 66, 0xff};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL DarkEmbeddedBackgroundPixel = { 0x33, 0x33, 0x33, 0xff};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL WhitePixel = { 0xff, 0xff, 0xff, 0xff};
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const EFI_GRAPHICS_OUTPUT_BLT_PIXEL BlackPixel = { 0x00, 0x00, 0x00, 0xff};
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EFI_GRAPHICS_OUTPUT_BLT_PIXEL SelectionBackgroundPixel = { 0xef, 0xef, 0xef, 0xff };
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static BOOLEAN GraphicsScreenDirty;
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// general defines and variables
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static BOOLEAN haveError = FALSE;
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//
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// Screen initialization and switching
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//
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VOID InitScreen(IN BOOLEAN SetMaxResolution)
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{
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//DbgHeader("InitScreen");
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// initialize libeg
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egInitScreen(SetMaxResolution);
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if (egHasGraphicsMode()) {
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egGetScreenSize(&UGAWidth, &UGAHeight);
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AllowGraphicsMode = TRUE;
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} else {
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AllowGraphicsMode = FALSE;
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//egSetGraphicsModeEnabled(FALSE); // just to be sure we are in text mode
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}
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GraphicsScreenDirty = TRUE;
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// disable cursor
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gST->ConOut->EnableCursor(gST->ConOut, FALSE);
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UpdateConsoleVars();
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// show the banner (even when in graphics mode)
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//DrawScreenHeader(L"Initializing...");
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}
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VOID SetupScreen(VOID)
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{
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if (GlobalConfig.TextOnly) {
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// switch to text mode if requested
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AllowGraphicsMode = FALSE;
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SwitchToText(FALSE);
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} else if (AllowGraphicsMode) {
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// clear screen and show banner
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// (now we know we'll stay in graphics mode)
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SwitchToGraphics();
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//BltClearScreen(TRUE);
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}
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}
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static VOID SwitchToText(IN BOOLEAN CursorEnabled)
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{
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egSetGraphicsModeEnabled(FALSE);
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gST->ConOut->EnableCursor(gST->ConOut, CursorEnabled);
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}
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static VOID SwitchToGraphics(VOID)
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{
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if (AllowGraphicsMode && !egIsGraphicsModeEnabled()) {
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InitScreen(FALSE);
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egSetGraphicsModeEnabled(TRUE);
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GraphicsScreenDirty = TRUE;
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}
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}
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//
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// Screen control for running tools
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//
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VOID BeginTextScreen(IN CONST CHAR16 *Title)
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{
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DrawScreenHeader(Title);
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SwitchToText(FALSE);
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// reset error flag
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haveError = FALSE;
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}
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VOID FinishTextScreen(IN BOOLEAN WaitAlways)
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{
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if (haveError || WaitAlways) {
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SwitchToText(FALSE);
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// PauseForKey(L"FinishTextScreen");
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}
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// reset error flag
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haveError = FALSE;
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}
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VOID BeginExternalScreen(IN BOOLEAN UseGraphicsMode/*, IN CONST CHAR16 *Title*/)
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{
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if (!AllowGraphicsMode) {
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UseGraphicsMode = FALSE;
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}
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if (UseGraphicsMode) {
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SwitchToGraphics();
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//BltClearScreen(FALSE);
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}
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// show the header
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//DrawScreenHeader(Title);
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if (!UseGraphicsMode) {
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SwitchToText(TRUE);
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}
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// reset error flag
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haveError = FALSE;
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}
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VOID FinishExternalScreen(VOID)
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{
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// make sure we clean up later
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GraphicsScreenDirty = TRUE;
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if (haveError) {
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// leave error messages on screen in case of error,
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// wait for a key press, and then switch
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PauseForKey(L"was error, press any key\n");
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SwitchToText(FALSE);
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}
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// reset error flag
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haveError = FALSE;
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}
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VOID TerminateScreen(VOID)
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{
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// clear text screen
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gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER);
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gST->ConOut->ClearScreen(gST->ConOut);
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// enable cursor
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gST->ConOut->EnableCursor(gST->ConOut, TRUE);
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}
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static VOID DrawScreenHeader(IN CONST CHAR16 *Title)
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{
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UINTN i;
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CHAR16* BannerLine = (__typeof__(BannerLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16));
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BannerLine[ConWidth] = 0;
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// clear to black background
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//gST->ConOut->SetAttribute(gST->ConOut, ATTR_BASIC);
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//gST->ConOut->ClearScreen (gST->ConOut);
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// paint header background
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gST->ConOut->SetAttribute(gST->ConOut, ATTR_BANNER);
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for (i = 1; i < ConWidth-1; i++) {
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BannerLine[i] = BOXDRAW_HORIZONTAL;
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}
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BannerLine[0] = BOXDRAW_DOWN_RIGHT;
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BannerLine[ConWidth-1] = BOXDRAW_DOWN_LEFT;
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 0);
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printf("%ls", BannerLine);
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for (i = 1; i < ConWidth-1; i++)
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BannerLine[i] = ' ';
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BannerLine[0] = BOXDRAW_VERTICAL;
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BannerLine[ConWidth-1] = BOXDRAW_VERTICAL;
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 1);
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printf("%ls", BannerLine);
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for (i = 1; i < ConWidth-1; i++)
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BannerLine[i] = BOXDRAW_HORIZONTAL;
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BannerLine[0] = BOXDRAW_UP_RIGHT;
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BannerLine[ConWidth-1] = BOXDRAW_UP_LEFT;
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 2);
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printf("%ls", BannerLine);
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FreePool(BannerLine);
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// print header text
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gST->ConOut->SetCursorPosition (gST->ConOut, 3, 1);
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printf("Clover rev %ls - %ls", gFirmwareRevision, Title);
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// reposition cursor
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC);
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gST->ConOut->SetCursorPosition (gST->ConOut, 0, 4);
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}
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//
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// Error handling
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//
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/*
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VOID
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StatusToString (
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OUT CHAR16 *Buffer,
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EFI_STATUS Status
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)
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{
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snwprintf(Buffer, 64, "EFI Error %s", strerror(Status));
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}*/
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BOOLEAN CheckFatalError(IN EFI_STATUS Status, IN CONST CHAR16 *where)
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{
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// CHAR16 ErrorName[64];
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if (!EFI_ERROR(Status))
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return FALSE;
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// StatusToString(ErrorName, Status);
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_ERROR);
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printf("Fatal Error: %s %ls\n", strerror(Status), where);
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC);
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haveError = TRUE;
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//gBS->Exit(ImageHandle, ExitStatus, ExitDataSize, ExitData);
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return TRUE;
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}
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BOOLEAN CheckError(IN EFI_STATUS Status, IN CONST CHAR16 *where)
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{
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// CHAR16 ErrorName[64];
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if (!EFI_ERROR(Status))
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return FALSE;
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// StatusToString(ErrorName, Status);
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_ERROR);
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printf("Error: %s %ls\n", strerror(Status), where);
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gST->ConOut->SetAttribute (gST->ConOut, ATTR_BASIC);
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haveError = TRUE;
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return TRUE;
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}
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//
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// Graphics functions
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//
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VOID SwitchToGraphicsAndClear(VOID) //called from MENU_FUNCTION_INIT
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{
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SwitchToGraphics();
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ThemeX.Background.DrawWithoutCompose(0,0,0,0);
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}
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/*
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typedef struct {
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INTN XPos;
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INTN YPos;
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INTN Width;
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INTN Height;
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} EG_RECT;
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// moreover it is class EG_RECT;
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//same as EgRect but INTN <-> UINTN
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*/
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VOID BltImage(IN EG_IMAGE *Image, IN INTN XPos, IN INTN YPos)
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{
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if (!Image) {
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return;
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}
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egDrawImageArea(Image, 0, 0, 0, 0, XPos, YPos);
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GraphicsScreenDirty = TRUE;
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}
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VOID BltImageAlpha(IN EG_IMAGE *Image, IN INTN XPos, IN INTN YPos, IN EG_PIXEL *BackgroundPixel, INTN Scale)
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{
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EG_IMAGE *CompImage;
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EG_IMAGE *NewImage = NULL;
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INTN Width = Scale << 3;
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INTN Height = Width;
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GraphicsScreenDirty = TRUE;
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if (Image) {
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NewImage = egCopyScaledImage(Image, Scale); //will be Scale/16
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Width = NewImage->Width;
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Height = NewImage->Height;
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}
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// DBG("w=%d, h=%d\n", Width, Height);
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// compose on background
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CompImage = egCreateFilledImage(Width, Height, !ThemeX.Background.isEmpty(), BackgroundPixel); //no matter
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egComposeImage(CompImage, NewImage, 0, 0);
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if (NewImage) {
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egFreeImage(NewImage);
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}
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if (ThemeX.Background.isEmpty()) {
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egDrawImageArea(CompImage, 0, 0, 0, 0, XPos, YPos);
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egFreeImage(CompImage);
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return;
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}
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NewImage = egCreateImage(Width, Height, FALSE);
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if (!NewImage) return;
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// DBG("draw on background\n");
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egRawCopy(NewImage->PixelData,
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(EG_PIXEL*)ThemeX.Background.GetPixelPtr(0,0) + YPos * ThemeX.Background.GetWidth() + XPos,
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Width, Height,
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Width,
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ThemeX.Background.GetWidth());
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egComposeImage(NewImage, CompImage, 0, 0);
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egFreeImage(CompImage);
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// blit to screen and clean up
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egDrawImageArea(NewImage, 0, 0, 0, 0, XPos, YPos);
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egFreeImage(NewImage);
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}
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/*
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--------------------------------------------------------------------
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Pos : Bottom -> Mid -> Top
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--------------------------------------------------------------------
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GlobalConfig.SelectionOnTop : MainImage -> Badge -> Selection
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!GlobalConfig.SelectionOnTop : Selection -> MainImage -> Badge
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GlobalConfig.SelectionOnTop
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BaseImage = MainImage, TopImage = Selection
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*/
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#define MAX_SIZE_ANIME 256
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VOID FreeAnime(GUI_ANIME *Anime)
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{
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if (Anime) {
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if (Anime->Path) {
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FreePool(Anime->Path);
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Anime->Path = NULL;
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}
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FreePool(Anime);
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// Anime = NULL;
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}
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}
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static INTN ConvertEdgeAndPercentageToPixelPosition(INTN Edge, INTN DesiredPercentageFromEdge, INTN ImageDimension, INTN ScreenDimension)
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{
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if (Edge == SCREEN_EDGE_LEFT || Edge == SCREEN_EDGE_TOP) {
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return ((ScreenDimension * DesiredPercentageFromEdge) / 100);
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} else if (Edge == SCREEN_EDGE_RIGHT || Edge == SCREEN_EDGE_BOTTOM) {
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return (ScreenDimension - ((ScreenDimension * DesiredPercentageFromEdge) / 100) - ImageDimension);
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}
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return 0xFFFF; // to indicate that wrong edge was specified.
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}
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INTN CalculateNudgePosition(INTN Position, INTN NudgeValue, INTN ImageDimension, INTN ScreenDimension)
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{
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INTN value=Position;
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if ((NudgeValue != INITVALUE) && (NudgeValue != 0) && (NudgeValue >= -32) && (NudgeValue <= 32)) {
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if ((value + NudgeValue >=0) && (value + NudgeValue <= ScreenDimension - ImageDimension)) {
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value += NudgeValue;
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}
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}
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return value;
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}
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static BOOLEAN IsImageWithinScreenLimits(INTN Value, INTN ImageDimension, INTN ScreenDimension)
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{
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return (Value >= 0 && Value + ImageDimension <= ScreenDimension);
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}
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static INTN RepositionFixedByCenter(INTN Value, INTN ScreenDimension, INTN DesignScreenDimension)
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{
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return (Value + ((ScreenDimension - DesignScreenDimension) / 2));
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}
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static INTN RepositionRelativeByGapsOnEdges(INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension)
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{
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return (Value * (ScreenDimension - ImageDimension) / (DesignScreenDimension - ImageDimension));
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}
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INTN HybridRepositioning(INTN Edge, INTN Value, INTN ImageDimension, INTN ScreenDimension, INTN DesignScreenDimension)
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{
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INTN pos, posThemeDesign;
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if (DesignScreenDimension == 0xFFFF || ScreenDimension == DesignScreenDimension) {
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// Calculate the horizontal pixel to place the top left corner of the animation - by screen resolution
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pos = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, ScreenDimension);
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} else {
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// Calculate the horizontal pixel to place the top left corner of the animation - by theme design resolution
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posThemeDesign = ConvertEdgeAndPercentageToPixelPosition(Edge, Value, ImageDimension, DesignScreenDimension);
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// Try repositioning by center first
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pos = RepositionFixedByCenter(posThemeDesign, ScreenDimension, DesignScreenDimension);
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// If out of edges, try repositioning by gaps on edges
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if (!IsImageWithinScreenLimits(pos, ImageDimension, ScreenDimension)) {
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pos = RepositionRelativeByGapsOnEdges(posThemeDesign, ImageDimension, ScreenDimension, DesignScreenDimension);
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}
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}
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return pos;
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}
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#if XCINEMA
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void REFIT_MENU_SCREEN::GetAnime()
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{
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FilmC = ThemeX.Cinema.GetFilm(ID);
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// DBG("ScreenID=%lld Film found=%d\n", ID, (FilmC != nullptr)?1:0);
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if (FilmC != nullptr) {
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AnimeRun = true;
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}
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}
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VOID REFIT_MENU_SCREEN::InitAnime()
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{
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if (gThemeChanged) {
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FilmC = nullptr;
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}
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if (FilmC == nullptr) {
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DBG("Screen %lld inited without anime\n", ID);
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AnimeRun = FALSE;
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return;
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}
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// DBG("=== Debug Film ===\n");
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// DBG("FilmX=%lld\n", FilmC->FilmX);
|
|
// DBG("ID=%lld\n", FilmC->GetIndex());
|
|
// DBG("RunOnce=%d\n", FilmC->RunOnce?1:0);
|
|
// DBG("NumFrames=%lld\n", FilmC->NumFrames);
|
|
// DBG("FrameTime=%lld\n", FilmC->FrameTime);
|
|
// DBG("Path=%ls\n", FilmC->Path.wc_str());
|
|
// DBG("LastFrame=%lld\n\n", FilmC->LastFrameID());
|
|
|
|
if ((FilmC->FilmX >=0) && (FilmC->FilmX <=100) &&
|
|
(FilmC->FilmY >=0) && (FilmC->FilmY <=100)) { //default is 0xFFFF
|
|
// Check if screen size being used is different from theme origination size.
|
|
// If yes, then recalculate the animation placement % value.
|
|
// This is necessary because screen can be a different size, but anim is not scaled.
|
|
XImage FirstFrame = FilmC->GetImage(FilmC->LastFrameID()); //can not be absent
|
|
INTN CWidth = FirstFrame.GetWidth();
|
|
INTN CHeight = FirstFrame.GetHeight();
|
|
FilmC->FilmPlace.XPos = HybridRepositioning(FilmC->ScreenEdgeHorizontal, FilmC->FilmX, CWidth, UGAWidth, ThemeX.ThemeDesignWidth );
|
|
FilmC->FilmPlace.YPos = HybridRepositioning(FilmC->ScreenEdgeVertical, FilmC->FilmY, CHeight, UGAHeight, ThemeX.ThemeDesignHeight);
|
|
|
|
// Does the user want to fine tune the placement?
|
|
FilmC->FilmPlace.XPos = CalculateNudgePosition(FilmC->FilmPlace.XPos, FilmC->NudgeX, CWidth, UGAWidth);
|
|
FilmC->FilmPlace.YPos = CalculateNudgePosition(FilmC->FilmPlace.YPos, FilmC->NudgeY, CHeight, UGAHeight);
|
|
|
|
FilmC->FilmPlace.Width = CWidth;
|
|
FilmC->FilmPlace.Height = CHeight;
|
|
// DBG("recalculated Film position [%lld, %lld]\n", FilmC->FilmPlace.XPos, FilmC->FilmPlace.YPos);
|
|
} else {
|
|
// We are here if there is no anime, or if we use oldstyle placement values
|
|
// For both these cases, FilmPlace will be set after banner/menutitle positions are known
|
|
// FilmC->FilmPlace.XPos = 0;
|
|
// FilmC->FilmPlace.YPos = 0;
|
|
// FilmC->FilmPlace.Width = 0;
|
|
// FilmC->FilmPlace.Height = 0;
|
|
FilmC->FilmPlace = ThemeX.BannerPlace;
|
|
}
|
|
if (FilmC->NumFrames != 0) {
|
|
DBG(" Anime seems OK, init it\n");
|
|
AnimeRun = TRUE;
|
|
FilmC->Reset();
|
|
LastDraw = 0;
|
|
}
|
|
}
|
|
#else
|
|
|
|
static EG_IMAGE *AnimeImage = NULL;
|
|
|
|
VOID REFIT_MENU_SCREEN::UpdateAnime()
|
|
{
|
|
UINT64 Now;
|
|
INTN x, y;
|
|
|
|
//INTN LayoutAnimMoveForMenuX = 0;
|
|
INTN MenuWidth = 50;
|
|
|
|
if (!AnimeRun || !Film || GlobalConfig.TextOnly) return;
|
|
if (!AnimeImage ||
|
|
(AnimeImage->Width != Film[0]->Width) ||
|
|
(AnimeImage->Height != Film[0]->Height)){
|
|
if (AnimeImage) {
|
|
egFreeImage(AnimeImage);
|
|
}
|
|
// DBG("create new AnimeImage [%d,%d]\n", Film[0]->Width, Film[0]->Height);
|
|
AnimeImage = egCreateImage(Film[0]->Width, Film[0]->Height, TRUE);
|
|
}
|
|
// DBG("anime rect pos=[%d,%d] size=[%d,%d]\n", Place->XPos, Place->YPos,
|
|
// Place->Width, Place->Height);
|
|
// DBG("anime size=[%d,%d]\n", AnimeImage->Width, AnimeImage->Height);
|
|
|
|
// Retained for legacy themes without new anim placement options.
|
|
x = FilmPlace.XPos + (FilmPlace.Width - AnimeImage->Width) / 2;
|
|
y = FilmPlace.YPos + (FilmPlace.Height - AnimeImage->Height) / 2;
|
|
|
|
if (!IsImageWithinScreenLimits(x, Film[0]->Width, UGAWidth) || !IsImageWithinScreenLimits(y, Film[0]->Height, UGAHeight)) {
|
|
// DBG(") This anime can't be displayed\n");
|
|
return;
|
|
}
|
|
|
|
// Check if the theme.plist setting for allowing an anim to be moved horizontally in the quest
|
|
// to avoid overlapping the menu text on menu pages at lower resolutions is set.
|
|
if ((ID > 1) && (ThemeX.LayoutAnimMoveForMenuX != 0)) { // these screens have text menus which the anim may interfere with.
|
|
MenuWidth = (INTN)(TEXT_XMARGIN * 2 + (50 * ThemeX.CharWidth * ThemeX.Scale)); // taken from menu.c
|
|
if ((x + Film[0]->Width) > (UGAWidth - MenuWidth) >> 1) {
|
|
if ((x + ThemeX.LayoutAnimMoveForMenuX >= 0) || (UGAWidth-(x + ThemeX.LayoutAnimMoveForMenuX + Film[0]->Width)) <= 100) {
|
|
x += ThemeX.LayoutAnimMoveForMenuX;
|
|
}
|
|
}
|
|
}
|
|
|
|
Now = AsmReadTsc();
|
|
if (LastDraw == 0) {
|
|
//first start, we should save background into last frame
|
|
egFillImageArea(AnimeImage, 0, 0, AnimeImage->Width, AnimeImage->Height, (EG_PIXEL*)&MenuBackgroundPixel);
|
|
egTakeImage(Film[Frames],
|
|
x, y,
|
|
Film[Frames]->Width,
|
|
Film[Frames]->Height);
|
|
}
|
|
if (TimeDiff(LastDraw, Now) < FrameTime) return;
|
|
if (Film[CurrentFrame]) {
|
|
egRawCopy(AnimeImage->PixelData, Film[Frames]->PixelData,
|
|
Film[Frames]->Width,
|
|
Film[Frames]->Height,
|
|
AnimeImage->Width,
|
|
Film[Frames]->Width);
|
|
AnimeImage->HasAlpha = FALSE;
|
|
egComposeImage(AnimeImage, Film[CurrentFrame], 0, 0); //aaaa
|
|
BltImage(AnimeImage, x, y);
|
|
}
|
|
CurrentFrame++;
|
|
if (CurrentFrame >= Frames) {
|
|
AnimeRun = !Once;
|
|
CurrentFrame = 0;
|
|
}
|
|
LastDraw = Now;
|
|
}
|
|
//by initial we use EG_IMAGE anime
|
|
//TODO will be rewritten by XCinema class
|
|
VOID REFIT_MENU_SCREEN::InitAnime()
|
|
{
|
|
CHAR16 FileName[256];
|
|
CHAR16 *Path;
|
|
EG_IMAGE *p = NULL;
|
|
EG_IMAGE *Last = NULL;
|
|
GUI_ANIME *Anime;
|
|
|
|
if (GlobalConfig.TextOnly) return;
|
|
//
|
|
for (Anime = GuiAnime; Anime != NULL && Anime->ID != ID; Anime = Anime->Next);
|
|
|
|
// Check if we should clear old film vars (no anime or anime path changed)
|
|
//
|
|
if (gThemeOptionsChanged || !Anime || !Film || IsEmbeddedTheme() ||
|
|
gThemeChanged) {
|
|
// DBG(" free screen\n");
|
|
if (Film) {
|
|
//free images in the film
|
|
for (INTN i = 0; i <= Frames; i++) { //really there are N+1 frames
|
|
// free only last occurrence of repeated frames
|
|
if (Film[i] != NULL && (i == Frames || Film[i] != Film[i+1])) {
|
|
FreePool(Film[i]);
|
|
}
|
|
}
|
|
FreePool(Film);
|
|
Film = NULL;
|
|
Frames = 0;
|
|
}
|
|
}
|
|
// Check if we should load anime files (first run or after theme change)
|
|
if (Anime && Film == NULL) {
|
|
Path = Anime->Path;
|
|
Film = (EG_IMAGE**)AllocateZeroPool((Anime->Frames + 1) * sizeof(VOID*));
|
|
if ((ThemeX.TypeSVG || Path) && Film) {
|
|
// Look through contents of the directory
|
|
UINTN i;
|
|
for (i = 0; i < Anime->Frames; i++) {
|
|
// DBG("Try to load file %ls\n", FileName);
|
|
if (ThemeX.TypeSVG) {
|
|
p = LoadSvgFrame(i);
|
|
// DBG("frame %d loaded\n", i);
|
|
} else {
|
|
snwprintf(FileName, 512, "%ls\\%ls_%03llu.png", Path, Path, i);
|
|
p = egLoadImage(ThemeX.ThemeDir, FileName, TRUE);
|
|
}
|
|
if (!p) {
|
|
p = Last;
|
|
if (!p) break;
|
|
} else {
|
|
Last = p;
|
|
}
|
|
Film[i] = p;
|
|
}
|
|
if (Film[0] != NULL) {
|
|
Frames = i;
|
|
DBG(" found %llu frames of the anime\n", i);
|
|
// Create background frame
|
|
Film[i] = egCreateImage(Film[0]->Width, Film[0]->Height, FALSE);
|
|
// Copy some settings from Anime into Screen
|
|
FrameTime = Anime->FrameTime;
|
|
Once = Anime->Once;
|
|
// Theme = (__typeof__(Theme))AllocateCopyPool(StrSize(GlobalConfig.Theme), GlobalConfig.Theme);
|
|
} /*else {
|
|
DBG("Film[0] == NULL\n");
|
|
} */
|
|
}
|
|
}
|
|
// Check if a new style placement value has been specified
|
|
if (Anime && (Anime->FilmX >=0) && (Anime->FilmX <=100) &&
|
|
(Anime->FilmY >=0) && (Anime->FilmY <=100) &&
|
|
(Film != NULL) && (Film[0] != NULL)) {
|
|
// Check if screen size being used is different from theme origination size.
|
|
// If yes, then recalculate the animation placement % value.
|
|
// This is necessary because screen can be a different size, but anim is not scaled.
|
|
FilmPlace.XPos = HybridRepositioning(Anime->ScreenEdgeHorizontal, Anime->FilmX, Film[0]->Width, UGAWidth, ThemeX.ThemeDesignWidth );
|
|
FilmPlace.YPos = HybridRepositioning(Anime->ScreenEdgeVertical, Anime->FilmY, Film[0]->Height, UGAHeight, ThemeX.ThemeDesignHeight);
|
|
|
|
// Does the user want to fine tune the placement?
|
|
FilmPlace.XPos = CalculateNudgePosition(FilmPlace.XPos, Anime->NudgeX, Film[0]->Width, UGAWidth);
|
|
FilmPlace.YPos = CalculateNudgePosition(FilmPlace.YPos, Anime->NudgeY, Film[0]->Height, UGAHeight);
|
|
|
|
FilmPlace.Width = Film[0]->Width;
|
|
FilmPlace.Height = Film[0]->Height;
|
|
DBG("recalculated Film position\n");
|
|
} else {
|
|
// We are here if there is no anime, or if we use oldstyle placement values
|
|
// For both these cases, FilmPlace will be set after banner/menutitle positions are known
|
|
FilmPlace.XPos = 0;
|
|
FilmPlace.YPos = 0;
|
|
FilmPlace.Width = 0;
|
|
FilmPlace.Height = 0;
|
|
}
|
|
if (Film != NULL && Film[0] != NULL) {
|
|
DBG(" Anime seems OK, init it\n");
|
|
AnimeRun = TRUE;
|
|
CurrentFrame = 0;
|
|
LastDraw = 0;
|
|
} else {
|
|
// DBG("not run anime\n");
|
|
AnimeRun = FALSE;
|
|
}
|
|
// DBG("anime inited\n");
|
|
}
|
|
|
|
VOID REFIT_MENU_SCREEN::GetAnime()
|
|
{
|
|
GUI_ANIME *Anime;
|
|
|
|
if (!GuiAnime) {
|
|
AnimeRun = FALSE;
|
|
return;
|
|
}
|
|
|
|
for (Anime = GuiAnime; Anime != NULL && Anime->ID != ID; Anime = Anime->Next);
|
|
if (Anime == NULL || Anime->Path == NULL) {
|
|
AnimeRun = FALSE;
|
|
return;
|
|
}
|
|
|
|
DBG("Use anime=%ls frames=%llu\n", Anime->Path, Anime->Frames);
|
|
AnimeRun = TRUE;
|
|
return;
|
|
}
|
|
#endif
|
|
//
|
|
// Sets next/previous available screen resolution, according to specified offset
|
|
//
|
|
|
|
VOID SetNextScreenMode(INT32 Next)
|
|
{
|
|
EFI_STATUS Status;
|
|
|
|
Status = egSetMode(Next);
|
|
if (!EFI_ERROR(Status)) {
|
|
UpdateConsoleVars();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Updates console variables, according to ConOut resolution
|
|
// This should be called when initializing screen, or when resolution changes
|
|
//
|
|
|
|
static VOID UpdateConsoleVars()
|
|
{
|
|
UINTN i;
|
|
|
|
// get size of text console
|
|
if (gST->ConOut->QueryMode(gST->ConOut, gST->ConOut->Mode->Mode, &ConWidth, &ConHeight) != EFI_SUCCESS) {
|
|
// use default values on error
|
|
ConWidth = 80;
|
|
ConHeight = 25;
|
|
}
|
|
|
|
// free old BlankLine when it exists
|
|
if (BlankLine != NULL) {
|
|
FreePool(BlankLine);
|
|
}
|
|
|
|
// make a buffer for a whole text line
|
|
BlankLine = (__typeof__(BlankLine))AllocatePool((ConWidth + 1) * sizeof(CHAR16));
|
|
|
|
for (i = 0; i < ConWidth; i++) {
|
|
BlankLine[i] = ' ';
|
|
}
|
|
|
|
BlankLine[i] = 0;
|
|
}
|