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update data file when players leave and join
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@ -15,14 +15,20 @@ public class SessionDataUtils implements Listener {
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this.ctx = ctx;
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}
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/**
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* On player Join and Leave,
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* Remove Session data and do an async save of the data file
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*/
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@EventHandler
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public void onJoinEvent(PlayerJoinEvent e) {
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removeSessionData(e.getPlayer());
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ctx.dataLoader.saveDataFileAsync();
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}
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@EventHandler
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public void onQuitEvent(PlayerQuitEvent e) {
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removeSessionData(e.getPlayer());
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ctx.dataLoader.saveDataFileAsync();
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}
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private void removeSessionData(Player p){
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