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Added missing check types (hopefuully all for the moment).
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@ -24,19 +24,51 @@ public enum CheckType {
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MOVING_NOFALL(MOVING),
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MOVING_SURVIVALFLY(MOVING),
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MOVING_CREATIVEFLY(MOVING),
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MOVING_MOREPACKETS(MOVING),
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// FIGHT
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FIGHT,
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FIGHT_SPEED(FIGHT),
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FIGHT_NOSWING(FIGHT),
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FIGHT_DIRECTION(FIGHT),
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FIGHT_REACH(FIGHT),
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FIGHT_ANGLE(FIGHT),
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FIGHT_CRITICAL(FIGHT),
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FIGHT_GODMODE(FIGHT),
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FIGHT_INSTANTHEAL(FIGHT),
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FIGHT_KNOCKBACK(FIGHT),
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// BLOCKBREAK
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BLOCKBREAK,
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BLOCKBREAK_FASTBREAK(BLOCKBREAK),
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BLOCKBREAK_NOSWING(BLOCKBREAK),
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BLOCKBREAK_DIRECTION(BLOCKBREAK),
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BLOCKBREAK_REACH(BLOCKBREAK),
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// TODO: add more ....
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// BLOCKPLACE
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BLOCKPLACE,
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BLOCKPLACE_FASTPLACE(BLOCKPLACE),
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BLOCKPLACE_NOSWING(BLOCKPLACE),
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BLOCKPLACE_DIRECTION(BLOCKPLACE),
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BLOCKPLACE_SPEED(BLOCKPLACE),
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BLOCKPLACE_REACH(BLOCKPLACE),
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// BLOCKINTERACT
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BLOCKINTERACT,
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BLOCKINTERACT_NOSWING(BLOCKINTERACT),
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BLOCKINTERACT_DIRECTION(BLOCKINTERACT),
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BLOCKINTERACT_REACH(BLOCKINTERACT),
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// INVENTORY
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INVENTORY,
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INVENTORY_DROP(INVENTORY),
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INVENTORY_INSTANTBOW(INVENTORY),
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INVENTORY_INSTANTEAT(INVENTORY),
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// CHAT
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CHAT,
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CHAT_ARRIVALS(CHAT),
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CHAT_NOPWNAGE(CHAT),
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; // end of members.
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