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Fixed inventory rollbacks not modifying player equipment slots (#170)
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dedba3c57f
commit
3011aece46
@ -62,6 +62,7 @@ import org.bukkit.entity.Player;
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import org.bukkit.inventory.EntityEquipment;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.BannerMeta;
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import org.bukkit.inventory.meta.BlockStateMeta;
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import org.bukkit.inventory.meta.CrossbowMeta;
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@ -1615,13 +1616,32 @@ public class Rollback extends Queue {
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else {
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Inventory inventory = (Inventory) container;
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if (inventory != null) {
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boolean isPlayerInventory = (inventory instanceof PlayerInventory);
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if (action == 1) {
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int count = 0;
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int amount = itemstack.getAmount();
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itemstack.setAmount(1);
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while (count < amount) {
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inventory.addItem(itemstack);
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boolean addedItem = false;
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if (isPlayerInventory) {
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addedItem = Util.setPlayerArmor((PlayerInventory) inventory, itemstack);
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}
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if (!addedItem) {
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addedItem = (inventory.addItem(itemstack).size() == 0);
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}
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if (!addedItem && isPlayerInventory) {
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PlayerInventory playerInventory = (PlayerInventory) inventory;
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ItemStack offhand = playerInventory.getItemInOffHand();
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if (offhand == null || offhand.getType() == Material.AIR || (itemstack.isSimilar(offhand) && offhand.getAmount() < offhand.getMaxStackSize())) {
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ItemStack setOffhand = itemstack.clone();
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if (itemstack.isSimilar(offhand)) {
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setOffhand.setAmount(offhand.getAmount() + 1);
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}
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playerInventory.setItemInOffHand(setOffhand);
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}
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}
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count++;
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}
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}
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@ -1630,7 +1650,7 @@ public class Rollback extends Queue {
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ItemStack removeMatch = itemstack.clone();
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removeMatch.setAmount(1);
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ItemStack[] inventoryContents = inventory.getStorageContents().clone();
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ItemStack[] inventoryContents = (isPlayerInventory ? inventory.getContents() : inventory.getStorageContents()).clone();
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for (int i = inventoryContents.length - 1; i >= 0; i--) {
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if (inventoryContents[i] != null) {
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ItemStack itemStack = inventoryContents[i].clone();
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@ -1667,7 +1687,12 @@ public class Rollback extends Queue {
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}
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}
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inventory.setStorageContents(inventoryContents);
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if (isPlayerInventory) {
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inventory.setContents(inventoryContents);
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}
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else {
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inventory.setStorageContents(inventoryContents);
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}
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int count = 0;
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while (count < removeAmount) {
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@ -44,6 +44,7 @@ import org.bukkit.inventory.BlockInventoryHolder;
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import org.bukkit.inventory.EntityEquipment;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.plugin.Plugin;
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import org.bukkit.util.io.BukkitObjectOutputStream;
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@ -655,6 +656,33 @@ public class Util extends Queue {
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return artname;
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}
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public static boolean setPlayerArmor(PlayerInventory inventory, ItemStack itemStack) {
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String itemName = itemStack.getType().name();
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boolean isHelmet = (itemName.endsWith("_HELMET") || itemName.endsWith("_HEAD") || itemName.endsWith("_SKULL") || itemName.endsWith("_PUMPKIN"));
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boolean isChestplate = (itemName.endsWith("_CHESTPLATE"));
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boolean isLeggings = (itemName.endsWith("_LEGGINGS"));
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boolean isBoots = (itemName.endsWith("_BOOTS"));
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if (isHelmet && inventory.getHelmet() == null) {
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inventory.setHelmet(itemStack);
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return true;
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}
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else if (isChestplate && inventory.getChestplate() == null) {
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inventory.setChestplate(itemStack);
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return true;
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}
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else if (isLeggings && inventory.getLeggings() == null) {
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inventory.setLeggings(itemStack);
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return true;
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}
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else if (isBoots && inventory.getBoots() == null) {
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inventory.setBoots(itemStack);
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return true;
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}
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return false;
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}
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public static ItemStack[] getArmorStandContents(EntityEquipment equipment) {
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ItemStack[] contents = new ItemStack[6];
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if (equipment != null) {
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